#eulora Logs for 22 Feb 2017



February 22nd, 2017 by Diana Coman
lobbesbot: AUCTION # 26: one stack ppb bps q 77 Opening: 34mn Highest Bid: No bids Ending: 2017-02-23 03:33:02 UTC (22 hours 14 mins) [00:18]
lobbesbot: AUCTION # 26: one stack ppb bps q 77 Opening: 34mn Highest Bid: No bids Ending: 2017-02-23 03:33:02 UTC (21 hours 14 mins) [01:18]
lobbesbot: AUCTION # 26: one stack ppb bps q 77 Opening: 34mn Highest Bid: No bids Ending: 2017-02-23 03:33:02 UTC (20 hours 14 mins) [02:18]
diana_coman: Birdman, you'll have same trouble on all tiny claims if you try with only 1 lbn, yes;wait until Wednesday [02:20]
lobbesbot: AUCTION # 26: one stack ppb bps q 77 Opening: 34mn Highest Bid: No bids Ending: 2017-02-23 03:33:02 UTC (19 hours 14 mins) [03:18]
lobbesbot: AUCTION # 26: one stack ppb bps q 77 Opening: 34mn Highest Bid: No bids Ending: 2017-02-23 03:33:02 UTC (18 hours 14 mins) [04:18]
lobbesbot: AUCTION # 26: one stack ppb bps q 77 Opening: 34mn Highest Bid: No bids Ending: 2017-02-23 03:33:02 UTC (17 hours 14 mins) [05:18]
diana_coman: shinohai, what's your building level? I think I need you to build some claims for me [05:47]
lobbesbot: AUCTION # 26: one stack ppb bps q 77 Opening: 34mn Highest Bid: No bids Ending: 2017-02-23 03:33:02 UTC (16 hours 14 mins) [06:18]
lobbesbot: AUCTION # 26: one stack ppb bps q 77 Opening: 34mn Highest Bid: No bids Ending: 2017-02-23 03:33:02 UTC (15 hours 14 mins) [07:18]
shinohai: diana_coman: building lvl 80 [07:33]
lobbesbot: AUCTION # 26: one stack ppb bps q 77 Opening: 34mn Highest Bid: No bids Ending: 2017-02-23 03:33:02 UTC (14 hours 14 mins) [08:18]
danielpbarron: wtf [08:37]
danielpbarron: it says i'm unsucessful because i stopped focusing on my workbench [08:38]
mircea_popescu: did you ? [08:38]
danielpbarron: not that i'm aware of [08:38]
mircea_popescu: myeah. focus is a little buggy still. being worked on. [08:38]
danielpbarron: i mean, i didn't do anything that has caused a craft to do this in the past [08:38]
danielpbarron: actually this has never happened to me [08:39]
mircea_popescu: crafting checks enforcing got more stringent after update. [08:39]
diana_coman: shinohai, could give a go with that - still trying to figure out the best way to get a ton of low q stuff and preferably +ev out of my claims, lol [08:48]
diana_coman: danielpbarron, was that on the super-long craft? did you target something else? [08:49]
danielpbarron: what is target? [08:50]
diana_coman: as in look at something else, interact with something else [08:50]
danielpbarron: look at? [08:50]
diana_coman: in game obv, your character, not you [08:50]
diana_coman: "view" if you prefer [08:50]
danielpbarron: what is that, right clicking on something? [08:51]
diana_coman: getting the description of some object switches your target to it [08:51]
danielpbarron: i don't mind if that's gonna cancel a craft but at least have the decency to tell me when it happens, and not show me a progress bar for a week to make sure i waste the maximum amount of time on it [08:51]
diana_coman: poor bot actually protected people against this sort of thing as it purposefully re-targeted the workbench each time [08:52]
mircea_popescu: danielpbarron sorry about that. [08:54]
lobbesbot: AUCTION # 26: one stack ppb bps q 77 Opening: 34mn Highest Bid: No bids Ending: 2017-02-23 03:33:02 UTC (13 hours 14 mins) [09:18]
diana_coman: danielpbarron, it's frustrating on such a craft, clearly; sorry about it; ftr though the craft wasn't cancelled hence why it couldn't actually say anything any earlier - it just failed at the end because the target was different from what it had started with [09:19]
diana_coman: shinohai, ping me when you are around if you want to do some claims for me [09:49]
lobbesbot: AUCTION # 26: one stack ppb bps q 77 Opening: 34mn Highest Bid: No bids Ending: 2017-02-23 03:33:02 UTC (12 hours 14 mins) [10:18]
lobbesbot: AUCTION # 26: one stack ppb bps q 77 Opening: 34mn Highest Bid: No bids Ending: 2017-02-23 03:33:02 UTC (11 hours 14 mins) [11:18]
danielpbarron: weird, coulda sworn i had small claim bundles in my storage [11:33]
Birdman2: im around 1/100 bh for a small and 1/1000 for ords [12:12]
diana_coman: not that bad for bh Birdman2 [12:14]
diana_coman: foxy got almost 12k grass q6 out of an ord; with bundle 294q; and an older enum [12:15]
diana_coman: !~calc (4894+7096)Ã\u009760Ã\u00970.06 [12:15]
jhvh1: diana_coman: An error has occurred and has been logged. Please contact this bot's administrator for more information. [12:15]
diana_coman: !~calc (4894+7096)*60*0.06 [12:16]
jhvh1: diana_coman: (4894+7096)*60*0.06 = 43164 [12:16]
diana_coman: it seems I need low q bundles for fox [12:17]
diana_coman: Birdman, what do you want for some low q bundles for mining? [12:18]
Birdman: like small bundles or something? [12:18]
lobbesbot: AUCTION # 26: one stack ppb bps q 77 Opening: 34mn Highest Bid: No bids Ending: 2017-02-23 03:33:02 UTC (10 hours 14 mins) [12:18]
diana_coman: I guess small bundles to start with [12:19]
diana_coman: probably all bundles by the looks of it [12:19]
Birdman: well its not the quality a noob controls really its the quantity [12:19]
diana_coman: Birdman, a noob controls quantity going in, hence you CAN make them lower q than I can [12:20]
Birdman: i can make more bundles out of 100 ingredients than a higher skilled person could [12:20]
diana_coman: Birdman, foxy can NOT use less than 20 lbn for instance for a basics tiny thing; even at 11 q that's too high q basically [12:20]
diana_coman: + I'd rather not use more lbn than I have to, anyway [12:20]
Birdman: i mean i guess at the end of it my minimum quality would be like 1/4 yours but for what you'd want my skill isnt really relevant for quality [12:21]
Birdman: right, its about quantity [12:21]
Birdman: i dont have a bunch of bits either, you want to hire me to make bundles? i think that might be a job for shinohai [12:22]
Birdman: or some ultra noob, if im a noob still [12:23]
diana_coman: there is that, but not seeing noobs around much [12:23]
Birdman: i also think severe under crafting like that wont really get you the results you want. From the builds i've seen sometimes you get some crazy high quality sometimes you get a bunch of low quality, it evens out [12:25]
diana_coman: it seems in any case that the only way foxybot may remain useful is by using bundles only [12:25]
Birdman: you should really just be after bits and threads instead of try to do severe undercrafting [12:25]
diana_coman: and probably having a "bundling" mode [12:25]
Birdman: yeah [12:25]
danielpbarron: Birdman, can you make some bundles for me? [12:25]
diana_coman: Birdman, I did not see that [12:25]
Birdman: lol [12:26]
Birdman: well what the hell guys how do i even price something like that [12:26]
diana_coman: per click, how else [12:26]
Birdman: as is all im doing with my time is barehanding [12:26]
danielpbarron: i just need some ppb bundles made, i already have the branches [12:26]
Birdman: im not even as much a noob as i could be in tinkering [12:27]
Birdman: i suppose i'd charge 3\% of the bv of whatever bundle im making per click [12:28]
danielpbarron: also i can do those clicks for you now [12:32]
diana_coman: Birdman, do you mean 3\% of qabv there? [12:36]
diana_coman: !~calc 180*0.03 [12:36]
jhvh1: diana_coman: 180*0.03 = 5.3999999999999995 [12:36]
Birdman: yes [12:37]
danielpbarron: Birdman, give me whatever you need crafted [12:38]
Birdman: give me like 15 i gotta build these smalls while i can keep track of em [12:38]
Birdman: i only made like 500 cft bundles for you to click because i suspect if you are crafting them i'll get more value, but in much lower quality [12:39]
Birdman: so im gonna mix what you make with my over crafts to get decent threads [12:39]
Birdman: and come out ahead by the end [12:39]
Birdman: !~calc 3500000+60*6000*1.79 [12:49]
jhvh1: Birdman: 3500000+60*6000*1.79 = 4144400 [12:49]
diana_coman: mircea_popescu, what q bundles you wanted for cft as I can't seem to find it in the logs? got a load of low q grass, so I'm looking into this bundling thing [12:51]
Birdman: im in the market for low quality cft bps [13:05]
Birdman: shouldnt be using these q200 bps with bundles half that quality [13:05]
Birdman: i retract my previous 3\% offer to make bundles, more complex ones i'd probably want more, and probably wouldnt wanna do really cheap ones [13:06]
danielpbarron: !~calc 4*0.02*77*57-44*57*0.01-0.06*77*57*0.1 [13:11]
jhvh1: danielpbarron: 4*0.02*77*57-44*57*0.01-0.06*77*57*0.1 = 299.706 [13:11]
danielpbarron: !~calc 4*0.03*77*57-308*57*0.01-0.06*77*57*0.1 [13:12]
jhvh1: danielpbarron: 4*0.03*77*57-308*57*0.01-0.06*77*57*0.1 = 324.78600000000006 [13:12]
danielpbarron: !~calc 4*0.07*77*57-355*57*0.05-0.06*77*57*0.1 [13:15]
jhvh1: danielpbarron: 4*0.07*77*57-355*57*0.05-0.06*77*57*0.1 = 190.83600000000007 [13:15]
danielpbarron: !~calc 77*57*0.1 [13:15]
Birdman: so if two people, one noob one master, put the same bv of ingreds in a bundle, would it come out the same quality or different [13:15]
jhvh1: danielpbarron: 77*57*0.1 = 438.90000000000003 [13:15]
lobbesbot: AUCTION # 26: one stack ppb bps q 77 Opening: 34mn Highest Bid: No bids Ending: 2017-02-23 03:33:02 UTC (9 hours 14 mins) [13:18]
danielpbarron: !~calc 178/0.04 [13:19]
jhvh1: danielpbarron: 178/0.04 = 4450 [13:19]
danielpbarron: !~calc 4450/57 [13:19]
jhvh1: danielpbarron: 4450/57 = 78.0701754385965 [13:20]
danielpbarron: !~calc (355*57*0.05)/(57*77) [13:21]
jhvh1: danielpbarron: (355*57*0.05)/(57*77) = 0.2305194805194805 [13:21]
danielpbarron: !~calc (308*57*0.01)/(57*77) [13:21]
jhvh1: danielpbarron: (308*57*0.01)/(57*77) = 0.04 [13:21]
danielpbarron: !~calc (44*57*0.01)/(57*77) [13:23]
jhvh1: danielpbarron: (44*57*0.01)/(57*77) = 0.005714285714285714 [13:23]
danielpbarron: !~calc (308*57*0.02)/(57*77) [13:26]
jhvh1: danielpbarron: (308*57*0.02)/(57*77) = 0.08 [13:26]
danielpbarron: !~calc 4*0.04*77*57-0.08*77*57-0.06*0.1*77*57 [13:29]
jhvh1: danielpbarron: 4*0.04*77*57-0.08*77*57-0.06*0.1*77*57 = 324.786 [13:29]
Birdman: !~calc 152*.03*8311 [13:29]
jhvh1: Birdman: 152*.03*8311 = 37898.159999999996 [13:30]
danielpbarron: !~calc 4*0.08*77*57-0.36*77*57-0.06*0.1*77*57 [13:35]
jhvh1: danielpbarron: 4*0.08*77*57-0.36*77*57-0.06*0.1*77*57 = -201.89399999999995 [13:36]
danielpbarron: !~calc 4*0.06*77*57-0.16*77*57-0.06*0.1*77*57 [13:37]
jhvh1: danielpbarron: 4*0.06*77*57-0.16*77*57-0.06*0.1*77*57 = 324.7860000000001 [13:37]
danielpbarron: !~calc (308*57*0.05)/(57*77) [13:39]
jhvh1: danielpbarron: (308*57*0.05)/(57*77) = 0.2 [13:39]
Birdman: so electron bundles giving everyone low quality i guess. maybe one of the next ones i build i'll get some really high quality stuff but very few of them [13:44]
danielpbarron: !~calc 4*0.07*77*57-0.23*77*57-0.06*0.1*77*57 [13:46]
mircea_popescu: diana_coman 5-600 i think. [13:46]
jhvh1: danielpbarron: 4*0.07*77*57-0.23*77*57-0.06*0.1*77*57 = 193.11600000000004 [13:46]
danielpbarron: !~calc 9999/308 [13:52]
jhvh1: danielpbarron: 9999/308 = 32.464285714285715 [13:52]
danielpbarron: !~calc 32*308 [13:52]
jhvh1: danielpbarron: 32*308 = 9856 [13:52]
DicePower: Today is the day! [14:08]
DicePower: or at least *a* day. [14:08]
DicePower: Today is a day! [14:08]
Birdman: yesterday's tomorrow [14:09]
DicePower: (but not the day I become funny...obviously) [14:09]
DicePower: Today's goal is to remove Eulora and VS2010 and reinstall them, taking perfect notes of the new 0.1.2 compilation changes. [14:11]
DicePower: Then after I get through the issues, I can update the wiki again. [14:12]
DicePower: Does anyone even use the wiki btw? [14:12]
Birdman: yeah all the time [14:12]
Birdman: plus if you're trying to set it up its useful [14:12]
DicePower: I noticed there were almost no edits to the Windows installation page since I edited it like 9ish months ago :P [14:13]
Birdman: this page has all base values and is easy to navigate [14:13]
Birdman: http://www.eulorum.org/User_talk:Danielpbarron [14:13]
DicePower: nice [14:14]
mircea_popescu: well nobod yuses windows, diff story. [14:17]
lobbesbot: AUCTION # 26: one stack ppb bps q 77 Opening: 34mn Highest Bid: No bids Ending: 2017-02-23 03:33:02 UTC (8 hours 14 mins) [14:18]
DicePower: Oh yeah, forgot like 95\% here are linux lovers :) [14:19]
diana_coman: <Birdman> i retract my previous 3\% offer to make bundles, more complex ones i'd probably want more, and probably wouldnt wanna do really cheap ones - lolz [14:32]
diana_coman: DicePower, you start sounding like a certain Elliot [14:32]
diana_coman: won't you better just run the client, get into the game and do some work for me - I'll pay you for it [14:33]
DicePower: Nah, I'd rather have a better understanding of stat distributions :D [14:36]
DicePower: lol [14:36]
diana_coman: are you going to fit a distribution to ...what? [14:38]
mircea_popescu: if the distribution fits... [14:39]
mircea_popescu: wear it. [14:39]
diana_coman: server coming down in ~30 minutes for usual maintenance & update [14:39]
diana_coman: yeah, sounds like distributions are fashionable [14:40]
Birdman: do you have any DM for sale diana_coman ? [14:41]
Birdman: or would you have interest in trading electron ord bundles? [14:41]
diana_coman: Birdman, I have yet to figure out what minerals are worth, esp the higher q ones [14:43]
diana_coman: as for electron ord bundles I guess you might want to ask mp as he bought the most of them, dunno if/what he sells any of them for [14:44]
Birdman: yeah i figured they'd only get more expensive so if i could buy some for the old numbers i would lol [14:44]
diana_coman: well, then you won't have money anyway for them etc [14:44]
Birdman: thats not what i was saying [14:44]
diana_coman: no, that is what I am saying, lol [14:45]
Birdman: yeah but why lol [14:45]
diana_coman: because of previous experience with you , why else [14:46]
Birdman: i was just saying i'd like to buy those things for the prices quoted before, nothing else [14:47]
diana_coman: k [14:47]
ben_vulpes: and i want thirty dollar bitcoins [14:47]
diana_coman: lol [14:47]
Birdman: well if someone's saying thats what they want for them.. [14:47]
diana_coman: sure [14:47]
Birdman: not that i wouldnt buy them for another price [14:48]
mircea_popescu: i ain't selling them for one thing and i sure as fuck ain't nickle and diming them. [14:51]
mircea_popescu: what, electron sat on the things for A YEAR. [14:51]
diana_coman: finally understands WHY electron's butt is SO square [14:52]
mircea_popescu: lol [14:52]
lobbesbot: AUCTION # 26: one stack ppb bps q 77 Opening: 34mn Highest Bid: No bids Ending: 2017-02-23 03:33:02 UTC (7 hours 14 mins) [15:18]
DicePower: diana_coman: By distribution I mean that different characters have n total stat points distributed across all of the stat categories in different ways. [15:25]
DicePower: So like, the 0.1.2b .tar.gz contains multiple files with the same name but of different case, i.e., EuloraV0.1.2\art\Graveyard~ and EuloraV0.1.2\art\GRAVEYARD~ which Windows wants to fix by overwriting one when the .tar is unzipped. What is the proper course of action to avoid later linking errors, etc.? [15:29]
mircea_popescu: i dunno how you'd know this. [15:31]
mircea_popescu: and in general ~ files are spurious, but wtf, overwrite by case ? what insanity is this ? [15:32]
mircea_popescu: there isn't a course of action for such stuff [15:32]
DicePower: These are the possible courses of action: imgur.com/a/RNrSN [15:34]
mircea_popescu: so in practice : these are art files, game doesn't link art files. they are also backups. so you can delete them. [15:35]
DicePower: I take is that -ix OS file names are case sensitive, by that comment? [15:35]
mircea_popescu: but in general, an os which overwrites Hi with hI is broken. [15:35]
DicePower: :) [15:35]
DicePower: Oh, that turned out to be the only file with a name conflict. [15:37]
diana_coman: server is back up; enjoy! [15:45]
diana_coman: 1 lbn building of claims should work now [15:45]
diana_coman: Birdman, let me know re ^ [15:46]
Birdman: will do [15:46]
diana_coman: also: guardianship has been relaxed, so feel free to complain if it still says it's guarded when you are on the other side of the moon [15:46]
danielpbarron: will you knock it off DicePower [15:46]
DicePower: lol [15:47]
Birdman: ah sweet all my enums got bumped up one, still wont need bits to barehand [15:51]
Birdman: well my tiny and small enums [15:51]
diana_coman: Birdman, what do you mean bumped up one? [15:59]
Birdman: the min and max on my smalls and tinies went up one [15:59]
diana_coman: also: mind making a tiny bundle for me with my own lbn so that I get some idea whether this is something that works? [16:00]
Birdman: sure [16:00]
Birdman: ill head to town [16:00]
diana_coman: k, I'm there [16:00]
Birdman: basics 3-5, mining 2-3 farming 2-4 [16:01]
Birdman: dont know about lj ones [16:01]
diana_coman: well, it'll do as data point anyway [16:01]
Birdman: im here [16:02]
Birdman: lj is 1-3 [16:03]
diana_coman: so at minimum you need 1 for lj, 2 for farming and mining, 3 for basics, right? [16:03]
Birdman: 15 to make one bundle of each max [16:03]
Birdman: yes [16:03]
diana_coman: no, I want it minimum [16:04]
Birdman: 8 [16:04]
diana_coman: they are lousy bits so drop yours if you don't want them mixed [16:04]
Birdman: i have the same [16:04]
Birdman: and already dropped em [16:04]
diana_coman: heh :) [16:04]
diana_coman: quite curious what this gets [16:05]
Birdman: q100 bit is q100 bundle [16:06]
diana_coman: I mean as output from building with those [16:06]
Birdman: aaand the pss enum mixed down with some of mine lol sorry bout that [16:06]
Birdman: ah [16:06]
diana_coman: the bundle q I could calc ofc [16:06]
diana_coman: eh, not a huge deal [16:07]
Birdman: .4 copper loss though! [16:07]
diana_coman: thanks! [16:07]
diana_coman: eh, lol [16:07]
Birdman: npnp [16:08]
diana_coman: 1 cr q9 out of tiny + bundle 33q; apparently foxy can't win on tinies either way [16:09]
diana_coman: anyway, much better to get this out of 2 lbn than out of 20 lbn that foxy would need to use, there is that [16:09]
diana_coman: !~calc 0.09*73 [16:10]
jhvh1: diana_coman: 0.09*73 = 6.569999999999999 [16:10]
diana_coman: !~calc 2*11*0.11 [16:11]
jhvh1: diana_coman: 2*11*0.11 = 2.42 [16:11]
diana_coman: ahahahah, technically speaking it IS +ev [16:11]
diana_coman: so yeah, 4 coppers at a time, foxy will make millions on tiny claims! [16:11]
diana_coman: unfortunately lbn is rather expensive [16:12]
diana_coman: guess I'm going back to not building tinies, huh [16:13]
Birdman: have you been doing that, but also using tools? [16:15]
diana_coman: myeah [16:15]
danielpbarron: have a noob build your tinies [16:16]
diana_coman: danielpbarron, as soon as a noob actually shows up AND does the work, sure [16:16]
danielpbarron: i guess super overcraft bundle with your tiny claim and noob building it [16:17]
danielpbarron: should give very high quality [16:17]
diana_coman: maybe [16:17]
lobbesbot: AUCTION # 26: one stack ppb bps q 77 Opening: 34mn Highest Bid: No bids Ending: 2017-02-23 03:33:02 UTC (6 hours 14 mins) [16:18]
danielpbarron: would probably lose value in base terms but gain value in market terms [16:18]
danielpbarron: !~calc 5*77*57*0.06 [16:21]
jhvh1: danielpbarron: 5*77*57*0.06 = 1316.7 [16:21]
Birdman: my over crafts yield lots of low quality, very few very high quality, or somewhere in between [16:23]
Birdman: same resource, bundle q [16:24]
danielpbarron: ~your~ overcraft [16:24]
Birdman: q1650 cft bundle [16:24]
Birdman: why should it be different for a noob or master? [16:24]
danielpbarron: if a higher skilled player makes ~their~ version of overcraft and you click it, it is mega overcraft to you [16:24]
Birdman: right and im saying you might get literal tons of low quality things [16:25]
danielpbarron: are you talking about building claims? [16:25]
Birdman: yes [16:25]
danielpbarron: your claims aren't that bad probably since your gather is pretty high [16:25]
Birdman: i dont think theres great reason now to have noobs be building claims [16:25]
Birdman: since all players have that sort of low-to-high output spectrum [16:25]
Birdman: might just be burning value and exp having a noob build [16:26]
diana_coman: Birdman, for one thing, if foxy can't make much with them, noobs can get a free lunch : collect keys to make lbn and use foxy's unused claims and sell the output [16:26]
danielpbarron: so you have ~high value claims, ~medium value building, so it's leaning already towards undercrafting, your trying to overcraft it brings you closer to an even craft [16:26]
Birdman: im also thinking the more skilled the higher quality you can make [16:27]
Birdman: your bundle is worth more in your hands than a noob's, especially with it being very high quality [16:27]
Birdman: just my theory anyways [16:27]
danielpbarron: i'm finding it harder to make high quality stuff now [16:28]
Birdman: it seems the crafting is entirely different now than the building [16:28]
danielpbarron: easy to find things that technically profit in bv, but hard to make high quality [16:28]
danielpbarron: i think maybe noobs are better at getting high quality stuff, but they have a harder time getting baked-in profit [16:28]
Birdman: but with building im sure after a few ords you'll see really high q stuff and not that '8k q3' output always [16:28]
danielpbarron: no i did a few ords and got quality 1 to 5 [16:29]
Birdman: yeah i also saw that with my thread making [16:29]
Birdman: and i did 5 smalls in a row and got q70, built another got q450 [16:29]
diana_coman: Birdman, foxy got q6 out of ord [16:29]
Birdman: thats a joke of a sample size, 5 ords lol [16:29]
danielpbarron: Birdman, same input? [16:29]
diana_coman: so not so sure about high q [16:29]
Birdman: yes [16:29]
danielpbarron: Birdman, 3 [16:29]
diana_coman: but yes, claims themselves matter, as I already shared here data on this [16:30]
diana_coman: not sure how exactly, but they matter: same type of resource, precisely same bundle and same enum, still different quality of output [16:30]
Birdman: maybe ords just have greater swings, or maybe electron bundles are undercrafts [16:30]
diana_coman: same type of claim too, obv [16:30]
danielpbarron: oh it's defo an undercraft for me [16:31]
Birdman: i think we should be looking at bv output, im thinking no claim is really destined to give out some quality or another, but its some maths making it happen on the fly [16:32]
diana_coman: I was trying to use low q , yes; because previously I used high q and lost a lot on it, lol [16:32]
danielpbarron: i got like 50k branches that i can use to make 324 coppers in base value per click [16:32]
diana_coman: low q branches, right? [16:32]
danielpbarron: or that was before this latest update [16:32]
danielpbarron: yeah [16:32]
diana_coman: aha, yes [16:33]
danielpbarron: like 40k quality 1 and 10k quality 5 [16:33]
danielpbarron: i guess that's a lot like what Birdman experienced [16:33]
danielpbarron: 1x to 5x quality range [16:33]
danielpbarron: i have these annoyingly low quality ppb blueprints, quality 6. if figured out if i use quality 4 branches i get the most profit from them [16:35]
danielpbarron: quality 4 branches at my minimum [16:35]
mircea_popescu: so you make a bunch of what , q 10 ppb ? [16:35]
danielpbarron: but this profitable sweet spot is easier for me to hit than having a noob make the bundle [16:35]
diana_coman: do you get numina? [16:35]
danielpbarron: this is pre-update, it all might be different now [16:35]
danielpbarron: but i was getting 4 quality 6 ppb from 1 quality 16 bundle and quality 6 blueprint [16:36]
danielpbarron: which is a profit of 324 copper [16:36]
mircea_popescu: not bad. [16:36]
danielpbarron: and when i had Birdman make the lowest q bundle he could, it was a lot less profitable [16:37]
danielpbarron: interesting to note that quality rounds ~up~ from 0 to 1 [16:37]
danielpbarron: not possible to have a less than 1 quality bundle [16:38]
mircea_popescu: unsurprisingly. [16:38]
danielpbarron: is rank 700 tinkering [16:41]
mircea_popescu: nice [16:41]
danielpbarron: and i get 4 items in a tinkering output [16:41]
danielpbarron: on both cft and ppb so i assume everything [16:41]
danielpbarron: i think i got 4 shaped slags when i tried that [16:41]
danielpbarron: you are #1 tinkerer and you get 9 per click [16:41]
danielpbarron: i'll bet diana_coman gets somewhere between 4 and 9 [16:42]
diana_coman: I think foxy got 7-8, can't quite recall exactly but it's in the logs [16:43]
mircea_popescu: whoa i went from 25-30 to 24-28 somehow! [16:46]
Birdman: you went down huh [16:46]
mircea_popescu: yeah. [16:47]
mircea_popescu: and only making 8 now. [16:47]
Birdman: might be because the rest of us went up [16:47]
mircea_popescu: possible huh [16:47]
Birdman: thinning gaps in skills and all that [16:47]
mircea_popescu: well this blows. [16:47]
danielpbarron: still gets 4 [16:47]
mircea_popescu: anyway, im currently turning q 57 grass into 8 q 132 cft. [16:47]
mircea_popescu: !~calc 28 * 60 * .57 [16:48]
jhvh1: mircea_popescu: 28 * 60 * .57 = 957.5999999999999 [16:48]
mircea_popescu: !~calc 8 * 180 * 1.32 [16:48]
jhvh1: mircea_popescu: 8 * 180 * 1.32 = 1900.8000000000002 [16:48]
mircea_popescu: 1k per click, minus whatever the bp's worth. [16:48]
Birdman: thats impressive [16:48]
mircea_popescu: now the bp is like 35 base, so at least 1/3 of that. [16:49]
Birdman: 28 grasses [16:49]
Birdman: !~calc 28*.57 [16:49]
jhvh1: Birdman: 28*.57 = 15.959999999999999 [16:49]
Birdman: !~calc 28*.57/1.79 [16:50]
jhvh1: Birdman: 28*.57/1.79 = 8.916201117318435 [16:50]
mircea_popescu: !~calc (957.6 * 1.65 + 18 * 20)/1901 [16:50]
jhvh1: mircea_popescu: (957.6 * 1.65 + 18 * 20)/1901 = 1.0205365597054181 [16:50]
Birdman: !~calc 28*.57/1.79*2 [16:51]
jhvh1: Birdman: 28*.57/1.79*2 = 17.83240223463687 [16:51]
Birdman: !~calc 28*.57/(1.79*2) [16:51]
jhvh1: Birdman: 28*.57/(1.79*2) = 4.4581005586592175 [16:51]
Birdman: so you use 4.5x more grass value for almost 8x on the dot as many thread values as me [16:52]
Birdman: 138/(132*8) [16:52]
Birdman: !~calc 138/(132*8) [16:52]
jhvh1: Birdman: 138/(132*8) = 0.13068181818181818 [16:52]
Birdman: !~calc (132*8)/138 [16:53]
jhvh1: Birdman: (132*8)/138 = 7.6521739130434785 [16:53]
diana_coman: hm, 528q cft bundle; mircea_popescu do you need to do a test run with it? [16:55]
mircea_popescu: that's jusdt abnout what im doing atm so no ty. [16:56]
mircea_popescu: anyway, [16:56]
mircea_popescu: !Qauction 2.5m 24 one stack cft q 132 [16:57]
lobbesbot: AUCTION # 27 STARTED by mircea_popescu: one stack cft q 132 Opening: 2.5m coppers Ending: 2017-02-23 21:57:26 UTC (24 hours) [16:57]
Birdman: !Qbid 27 [16:57]
lobbesbot: Birdman: (bid <auction id (INT)> <bid (coppers)>) -- e.g. !Qbid 123 12mn [16:57]
Birdman: !Qbid 27 2.5mn [16:58]
lobbesbot: AUCTION # 27: one stack cft q 132 Heard: 2.5mn from Birdman Ending: 2017-02-23 21:57:26 UTC (23 hours 59 mins) [16:58]
DicePower: jurov: Currently the Windows installation instructions on the wiki say to add the CS path reference to Configuration Properties -> VC++ Directories -> Include Directories, but from our convos in the channel log I can only find you telling me to add it to Configuration Properties -> Linker -> General -> Additional Library Directories. Which folders needed to be added to each of of them? Did the one require [16:59]
DicePower: cs_July24/cs-forupload/out/release10/libs and the other CrystalSpaceLibs (or some folder inside it), or did one of them require both? Also, were said changes only applied to the apppsclient property page or to the libgui property page as well? [16:59]
diana_coman: !~calc 22*60*0.06+18*0.09 [17:04]
jhvh1: diana_coman: 22*60*0.06+18*0.09 = 80.82000000000001 [17:04]
diana_coman: !~calc 7*180*0.09 [17:04]
jhvh1: diana_coman: 7*180*0.09 = 113.39999999999999 [17:04]
diana_coman: !Qbid 27 3mn [17:05]
lobbesbot: AUCTION # 27: one stack cft q 132 Heard: 3mn from diana_coman overbidding Birdman Ending: 2017-02-23 21:57:26 UTC (23 hours 51 mins) [17:05]
danielpbarron: !~calc 0.04*4*57*77 - 0.08*57*77 - 0.06*0.1*57*77 [17:15]
jhvh1: danielpbarron: 0.04*4*57*77 - 0.08*57*77 - 0.06*0.1*57*77 = 324.78600000000006 [17:15]
danielpbarron: !~calc 0.05*4*57*77 - 0.17*57*77 - 0.06*0.1*57*77 [17:15]
Birdman: 3 q448 cdg into q448 cft bundle gives one cft q467 [17:15]
jhvh1: danielpbarron: 0.05*4*57*77 - 0.17*57*77 - 0.06*0.1*57*77 = 105.33599999999996 [17:15]
danielpbarron: !~calc 0.07*4*57*77 - 0.30*57*77 - 0.06*0.1*57*77 [17:16]
jhvh1: danielpbarron: 0.07*4*57*77 - 0.30*57*77 - 0.06*0.1*57*77 = -114.11399999999975 [17:16]
diana_coman: ofc by the looks of it I actually need very low q cft given that nobody is otherwise making low q building bundles [17:16]
Birdman: !~calc 60*3*4.48+18-(180*4.67) [17:16]
jhvh1: Birdman: 60*3*4.48+18-(180*4.67) = -16.199999999999932 [17:16]
Birdman: !~calc 60*3*4.48+(18*2)-(180*4.67) [17:17]
jhvh1: Birdman: 60*3*4.48+(18*2)-(180*4.67) = 1.8000000000000682 [17:17]
Birdman: lose about 2ecu bv on that [17:17]
Birdman: surprisingly decent [17:17]
Birdman: lose alot more with the actual price i paid for bps [17:17]
lobbesbot: AUCTION # 26: one stack ppb bps q 77 Opening: 34mn Highest Bid: No bids Ending: 2017-02-23 03:33:02 UTC (5 hours 14 mins) [17:18]
lobbesbot: AUCTION # 27: one stack cft q 132 Opening: 2.5mn Highest Bid: 3mn Ending: 2017-02-23 21:57:26 UTC (23 hours 38 mins) [17:18]
danielpbarron: went and mixed my branches to quality 4 pre-update, now optimum quality is 2 or maybe even 1 [17:21]
Birdman: such is the way of things in eulora [17:22]
mircea_popescu: optimum is 1 ? [17:24]
mircea_popescu: oh cause tiny q bps ? [17:24]
mircea_popescu: so mix the bps up. [17:24]
jurov: DicePower: include directories are for .h or .hpp files, library directories are for .dll files [17:33]
jurov: otherwise... i need to redo the compilation and put down the process meticulously [17:34]
DicePower: I think there are some new steps with 0.1.2 :) [17:36]
DicePower: I'm gonna try to record my journey through compiling the new version and I can update the wiki again if it helps. [17:38]
DicePower: It appears as if the linker already found cs_July24/cs-forupload/out/release10/libs magically. [17:41]
jurov: i checked the files and turns out i made several changes: http://minigame.bz/jurov/0.1.2win.diff [17:47]
DicePower: Okay, so... [17:55]
DicePower: "diff --git [filename] index... --- [filename] +++ [new filename]" means change filename to new filename [17:56]
DicePower: - means remove code line, + means add code line, to the file specified in the first "diff -git [filename]" up from it [17:57]
DicePower: The other lines without + and - are just for context to search the place in the code I take it. [17:58]
DicePower: Does the @@ -283,7 +283,7 @@ thing have some meaning? [17:58]
jurov: line numbers [18:14]
DicePower: ahhh :P [18:14]
jurov: and it's very proper you read it, when you're satisfied with the patch it can be applied automatically [18:14]
DicePower: I think I'm just going to comment out all lines of the code that reference FoxyBot instead of applying the FoxyBot related changes. [18:15]
jurov: for example if you have tortoise-anything installed , it has "apply patch" function [18:15]
DicePower: Since I'm modifying the client, should be cleaner to just not use compile FoxyBot at all. [18:15]
jurov: but it's integrated in 0.1.2 [18:16]
danielpbarron: !~calc (13*60*0.01) / 180 [18:16]
jhvh1: danielpbarron: (13*60*0.01) / 180 = 0.043333333333333335 [18:16]
danielpbarron: !~calc (16*60*0.01) / 180 [18:16]
DicePower: Can't just search the solution for "foxybot" and comment out the references to it? [18:16]
jhvh1: danielpbarron: (16*60*0.01) / 180 = 0.05333333333333334 [18:16]
jurov: yes you can try to exclude it, but why. And there are references to foxybot widgets in XML files, too [18:17]
danielpbarron: !~calc (16*60*0.2) / 180 [18:18]
jhvh1: danielpbarron: (16*60*0.2) / 180 = 1.0666666666666667 [18:18]
danielpbarron: !~calc (15*60*0.2) / 180 [18:18]
jhvh1: danielpbarron: (15*60*0.2) / 180 = 1 [18:18]
lobbesbot: AUCTION # 26: one stack ppb bps q 77 Opening: 34mn Highest Bid: No bids Ending: 2017-02-23 03:33:02 UTC (4 hours 14 mins) [18:18]
lobbesbot: AUCTION # 27: one stack cft q 132 Opening: 2.5mn Highest Bid: 3mn Ending: 2017-02-23 21:57:26 UTC (22 hours 38 mins) [18:18]
DicePower: I just thought it would simplify my mods. Less clutter and such. This install is just for my testing purposes, and I'll be reinstalling, possibly just grabbing the binary when I go to actually play the game. [18:19]
danielpbarron: !~calc 0.36*4*180 - 0.2*180 - 0.51*18 [18:20]
jhvh1: danielpbarron: 0.36*4*180 - 0.2*180 - 0.51*18 = 214.01999999999998 [18:20]
DicePower: So there's no chance I'd actually want to use FoxyBot with this install. Iunno, that was my original rationale for not installing FoxyBot during 0.1.1 when I started this project. [18:20]
DicePower: Maybe it's significantly more effort now to exclude it than to work around it. [18:21]
Birdman: seems to be decent profits in that danielpbarron [18:22]
danielpbarron: !~calc (16*60*0.12) / 180 [18:22]
jhvh1: danielpbarron: (16*60*0.12) / 180 = 0.64 [18:22]
danielpbarron: whoops [18:23]
danielpbarron: !~calc 0.36*4*180 - 1*180 - 0.51*18 [18:23]
jhvh1: danielpbarron: 0.36*4*180 - 1*180 - 0.51*18 = 70.01999999999998 [18:23]
danielpbarron: !~calc 0.29*4*180 - 0.64*180 - 0.51*18 [18:24]
jhvh1: danielpbarron: 0.29*4*180 - 0.64*180 - 0.51*18 = 84.41999999999999 [18:24]
DicePower: The goal of my mod is to automate the process of repeatedly loading the game/character creation/etc. It just seems like loading one less thing would be better. [18:25]
danielpbarron: !~calc (16*60*0.06) / 180 [18:25]
jhvh1: danielpbarron: (16*60*0.06) / 180 = 0.32 [18:25]
danielpbarron: !~calc 0.20*4*180 - 0.32*180 - 0.51*18 [18:26]
jhvh1: danielpbarron: 0.20*4*180 - 0.32*180 - 0.51*18 = 77.22 [18:26]
danielpbarron: !~calc (16*60*0.15) / 180 [18:30]
jhvh1: danielpbarron: (16*60*0.15) / 180 = 0.8 [18:30]
danielpbarron: !~calc 0.32*4*180 - 0.8*180 - 0.51*18 [18:31]
jhvh1: danielpbarron: 0.32*4*180 - 0.8*180 - 0.51*18 = 77.22 [18:31]
danielpbarron: !~calc (16*60*0.1) / 180 [18:33]
jhvh1: danielpbarron: (16*60*0.1) / 180 = 0.5333333333333333 [18:33]
danielpbarron: !~calc (15*60*0.1) / 180 [18:33]
jhvh1: danielpbarron: (15*60*0.1) / 180 = 0.5 [18:33]
danielpbarron: !~calc 0.25*4*180 - 0.5*180 - 0.51*18 [18:33]
jhvh1: danielpbarron: 0.25*4*180 - 0.5*180 - 0.51*18 = 80.82 [18:33]
danielpbarron: !~calc (16*60*0.11) / 180 [18:35]
jhvh1: danielpbarron: (16*60*0.11) / 180 = 0.5866666666666667 [18:35]
danielpbarron: !~calc (15*60*0.11) / 180 [18:35]
jhvh1: danielpbarron: (15*60*0.11) / 180 = 0.55 [18:35]
danielpbarron: !~calc 0.26*4*180 - 0.55*180 - 0.51*18 [18:36]
hanbot: !Qbid 27 3.5mn [18:36]
lobbesbot: AUCTION # 27: one stack cft q 132 Heard: 3.5mn from hanbot overbidding diana_coman Ending: 2017-02-23 21:57:26 UTC (22 hours 21 mins) [18:36]
jhvh1: danielpbarron: 0.26*4*180 - 0.55*180 - 0.51*18 = 79.02000000000001 [18:36]
danielpbarron: !~calc (16*60*0.13) / 180 [18:43]
jhvh1: danielpbarron: (16*60*0.13) / 180 = 0.6933333333333335 [18:43]
danielpbarron: !~calc (15*60*0.13) / 180 [18:43]
jhvh1: danielpbarron: (15*60*0.13) / 180 = 0.65 [18:43]
danielpbarron: !~calc (16*60*0.12) / 180 [18:44]
jhvh1: danielpbarron: (16*60*0.12) / 180 = 0.64 [18:44]
danielpbarron: !~calc (13*60*0.13) / 180 [18:45]
jhvh1: danielpbarron: (13*60*0.13) / 180 = 0.5633333333333334 [18:45]
danielpbarron: !~calc (13*60*0.15) / 180 [18:45]
jhvh1: danielpbarron: (13*60*0.15) / 180 = 0.65 [18:45]
danielpbarron: !~calc (13*60*0.14) / 180 [18:45]
jhvh1: danielpbarron: (13*60*0.14) / 180 = 0.6066666666666668 [18:45]
danielpbarron: 33.6k bv profit per hour [19:09]
danielpbarron: starting to get a rough idea what to charge for my tinkering services [19:09]
mircea_popescu: !~calc 33.6 * 24 * 30 [19:11]
jhvh1: mircea_popescu: 33.6 * 24 * 30 = 24192.000000000004 [19:11]
mircea_popescu: that's not even terrible. [19:11]
danielpbarron: in ~13 hours i'll have 22k threads, worth 460k more than what went into making them [19:11]
danielpbarron: ~260 USD a month [19:13]
mircea_popescu: there's worse fates. [19:13]
danielpbarron: shinohai, how would you feel about doing a craft click for me that in all likelyhood will take a whole week, during which you must not lose internet connection for more than 10 seconds at a time [19:16]
danielpbarron: i know this ~10 second figure from hotswapping ethernet cables and observing that the bot kept on going [19:16]
mircea_popescu: ha [19:17]
lobbesbot: AUCTION # 26: one stack ppb bps q 77 Opening: 34mn Highest Bid: No bids Ending: 2017-02-23 03:33:02 UTC (3 hours 14 mins) [19:18]
lobbesbot: AUCTION # 27: one stack cft q 132 Opening: 2.5mn Highest Bid: 3.5mn Ending: 2017-02-23 21:57:26 UTC (21 hours 38 mins) [19:18]
danielpbarron: i think i want a noob to click my consideration, since the output official is maculature, and i want less of that [19:18]
danielpbarron: unless that particular craft sees the output quantity go down when rank goes up [19:19]
shinohai: danielpbarron: if u can gimmie a day or so to setup a good env .... but will it be possible to do this before weekly server reset? [19:20]
danielpbarron: if we start now, and if it takes you just as long as it took me, there is enough time [19:21]
shinohai: I have a bit of trepidation regarding the "must not lose internet connection" clause ,,, while I have stable connection, etc I don't want a repeat of my previous blunder this week. [19:22]
danielpbarron: if it drops the only thing lost is time and a little damage to the clogs which is minor [19:23]
shinohai: Im 95\%+ sure my trb box could handle it, since it never moves [19:23]
shinohai: has clogs if that helps [19:23]
danielpbarron: should probably test on something less valuable first to make sure your rank has the effect i want [19:24]
shinohai: I'm probably crazy but I always run Eulora in chroot "sandbox" so if it hoses anything, it usually only affects that. [19:29]
danielpbarron: i run it in gdb [19:29]
ben_vulpes: waaaat [19:29]
shinohai: >.> [19:30]
shinohai: also figured out he was stupid and forgot to emerge img libs and that's why he had rubik's cube rocks [19:32]
DicePower: jurov: Am I correct in my assessment that there's nothing in the Web page you linked that fixes error C2371 int8_t redefinition; different basic types? [19:39]
jurov: perhaps, hard to say [19:40]
DicePower: The error is within the infamous psstdint.h file, but it doesn't seem to be a matter of including psstdint.h in other files. For example, psmoney.h already includes csstring.h which includes psstdint.h [19:41]
DicePower: The strange part is that there are two psstdint.h files in the Eulora tar.gz [19:42]
DicePower: But I know it's including the correct one because that's where the error is being raised. [19:43]
DicePower: The other one psstdint.h just includes stdint.h and does nothing else. [19:43]
DicePower: Oddly it doesn't raise an error over int16_t or any of the others, just int8_t. [19:44]
DicePower: Google seemed to suggest that the error might mean int8_t is already defined by the language, but when I comment out the definition in psstdint.h, it seems to stop recognizing int8_t as a keyword. [19:46]
DicePower: So that explanation doesn't make much sense. [19:46]
lobbesbot: AUCTION # 26: one stack ppb bps q 77 Opening: 34mn Highest Bid: No bids Ending: 2017-02-23 03:33:02 UTC (2 hours 14 mins) [20:18]
lobbesbot: AUCTION # 27: one stack cft q 132 Opening: 2.5mn Highest Bid: 3.5mn Ending: 2017-02-23 21:57:26 UTC (20 hours 38 mins) [20:18]
lobbesbot: AUCTION # 26: one stack ppb bps q 77 Opening: 34mn Highest Bid: No bids Ending: 2017-02-23 03:33:02 UTC (1 hours 14 mins) [21:18]
lobbesbot: AUCTION # 27: one stack cft q 132 Opening: 2.5mn Highest Bid: 3.5mn Ending: 2017-02-23 21:57:26 UTC (19 hours 38 mins) [21:18]
lobbesbot: AUCTION # 26: one stack ppb bps q 77 Opening: 34mn Highest Bid: No bids Ending: 2017-02-23 03:33:02 UTC (0 hours 14 mins) [22:18]
lobbesbot: AUCTION # 27: one stack cft q 132 Opening: 2.5mn Highest Bid: 3.5mn Ending: 2017-02-23 21:57:26 UTC (18 hours 38 mins) [22:18]
lobbesbot: AUCTION # 26 has ENDED: No Sale. Attn: mircea_popescu [22:33]
hanbot: diana_coman re the cal3d exporter you linked: tested on blender 2.66, installs and goes through addon process just fine. on actual export (following steps from bundled '.wiki' file), fails to export, py console sez: File mycalexporter.py line 1618, in execute export_cal3d(self.properties.filepath) File mycalexporter.py, line 1234, in export_cal3d if not data.faces:[unicodescramble]continue AttributeError: 'Mesh' object has no attribute 'faces' [23:01]
hanbot: i did notice pretty much all of his docs/descriptions included apologetics for "sub-optimal" etc haha. anyway if there's some other test/piece of info i can get out of that for you lemme know. [23:01]
lobbesbot: AUCTION # 27: one stack cft q 132 Opening: 2.5mn Highest Bid: 3.5mn Ending: 2017-02-23 21:57:26 UTC (17 hours 38 mins) [23:18]

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