#eulora Logs for 14 Jul 2015



July 14th, 2015 by Diana Coman
mircea_popescu: hehe [00:09]
danielpbarron: my client crashed and now I always get the message "You cannot explore the same place twice in a row." no matter where I type /explore [00:51]
mircea_popescu: i had that happen to me once and i could never reproduce it [00:56]
mircea_popescu: try logging off, waiting 5 minutes, logging back on and tell me i fit still does it [00:57]
danielpbarron: works now [01:22]
mircea_popescu: aha [01:25]
mircea_popescu: i suspect it's a client issue somehow. [01:25]
lobbesbot: New post: http://trilema.com/category/smg/feed/ Eulora News Bulletin of today. <http://trilema.com/2015/eulora-news-bulletin-of-today/> [01:28]
lobbesbot: New post: http://trilema.com/category/smg/feed/ Eulora skills update <http://trilema.com/2015/eulora-skills-update/> [01:28]
lobbesbot: New post: http://trilema.com/category/smg/feed/ MiniGame (S.MG), June 2015 Statement <http://trilema.com/2015/minigame-smg-june-2015-statement/> [01:28]
lobbesbot: New post: http://trilema.com/category/smg/feed/ Eulora mini update, July 1st <http://trilema.com/2015/eulora-mini-update-july-1st/> [01:28]
lobbesbot: New post: http://trilema.com/category/smg/feed/ The Chicken Scribblin' Kronicles - A Look Under Eulora's Short and Knee-Length Future <http://trilema.com/2015/the-chicken-scribblin-kronicles-a-look-under-euloras-short-and-knee-length-future/> [01:28]
mircea_popescu: o.O [01:36]
chetty: <phf> ha, i spoke too soon. can't even type into the account box. something to do with focus// I seem to recall thats how far nubbins got trying to install the very first release on a mac [03:05]
mircea_popescu: he fixed it. [03:05]
mircea_popescu: i traded with him in game etc. [03:05]
chetty: ooo really, thats very cool [03:06]
chetty: anyways server rest coming up unless someone wants to object, in 5 [03:07]
mircea_popescu: yeah we now have os/x in the os list too! [03:09]
phf: it will take another pass though, to get it build automatically. for example i have a python script that conditionally switches between clang and gcc-4.6. i'm not even sure if that's required [03:11]
mircea_popescu: it'd be very nice if you make a proper guide for the wiki [03:12]
mircea_popescu: an' ima give you a drink for it. [03:12]
chetty: wow thats really a big step, the theory it could be done was always there, but actually having it done :D [03:12]
phf: oh i thought someone has done it before. there's a .app artifact there, etc. [03:13]
chetty: server reset done, up now [03:14]
mircea_popescu: i don't see the thing on the wiki, so... [03:14]
phf: oh interesting [03:16]
phf: well, if i maange to do a reproducible build, i'll put it on wiki [03:18]
phf: i was hoping to have a patch by the end of today's attempt, but the whole thing took longer then i thought it would [03:19]
mircea_popescu: tomorrow is another night. [03:20]
phf: :D [03:20]
diana_coman: mornings [04:29]
diana_coman: mircea_popescu not sure what to document beyond what I already described in the channel: it's a timing issue - if you take the bundle from the table at just the right moment, you end up with both the bundle and the item [04:31]
diana_coman: it's relatively difficult to reproduce reliably given that you need to get the time just right [04:31]
mircea_popescu: yeah i saw it meanwhile [04:32]
diana_coman: jurov I left only the keys, true [04:45]
diana_coman: I didn't know there was anyone to get the claims anyway [04:45]
diana_coman: uhm, I thought the disappearing claims issue was fixed? [04:50]
diana_coman: it seems that my ordinary of yesterday is gone [04:50]
mircea_popescu: o.o [04:52]
diana_coman: ha, 100 flotsam out of small claim [04:56]
mircea_popescu: ah wd! [05:01]
mircea_popescu: HeySteve you ever managed to get it going ? [05:01]
chetty: you had a claim dissappear diana_coman ? [05:03]
diana_coman: it seems so, but I will check thoroughly in a moment [05:03]
HeySteve: yep, I did mircea_popescu [05:08]
mircea_popescu: did you manage to do anything ? [05:09]
HeySteve: yeah I explored the world, found a couple of resources, crafted a few basic things [05:09]
mircea_popescu: a cool. [05:09]
diana_coman: yay, it turns out the claim is still there, so false alarm, sorry chetty [05:10]
mircea_popescu: lol [05:10]
diana_coman: it was just not visible from where I was, gee [05:10]
diana_coman: sometimes it makes funny stuff and you can't see things right next to you really [05:10]
chetty: yeah I havenoticed sometimes face on graphic blinks out [05:11]
chetty: and whew, if we still had claims going away I think I would just throw up my hands in defeat [05:14]
diana_coman: jurov do you have copper for 1 btc? [05:27]
jurov: 1BTC? lol this escalates quickly [08:07]
diana_coman: well jurov, eulorian good life is expensive on one hand and I'd rather make 1 transaction than several on the other hand [08:39]
diana_coman: I guess that makes me lazy or something [08:39]
diana_coman: but if you don't have that much now no worries, it's not urgent now anyway [08:43]
jurov: i have, like 0.8 [08:55]
jurov: <mircea_popescu> "people are working to make a map of known resources" lol where? [08:56]
diana_coman: well ok then, I'll just take that 0.8BTC and that's it [08:56]
diana_coman: mod was working on one [08:56]
diana_coman: on a map [08:56]
jurov: the question was, where? not who :) [08:57]
jurov: it's on wiki? [08:57]
diana_coman: ah, as far as I got it, he was working on it...on a piece of paper, lol [08:58]
diana_coman: but maybe just ask him? mod6? [08:58]
jurov: http://www.explo.yt/eulora/MAP.ods << time to spill my beans [09:04]
jurov: but i fear it's outdated [09:04]
diana_coman: that's nice jurov, we can use it for a start anyway [09:05]
diana_coman: I can certainly add to it what I know now [09:06]
diana_coman: my older records are also quite outdated now, but since I started searching for that bloody slithy tove, I kind of got a much better mental map of it [09:07]
jurov: any crumbly rocks? [09:08]
diana_coman: no :( [09:08]
diana_coman: bitterbeans, snails [09:08]
diana_coman: even that grub thing [09:08]
diana_coman: but nothing really useful like crumbly rocks, lol [09:09]
diana_coman: apparently 80M coppers is a number too big for the display in the trade window, lol [09:11]
mod6: < diana_coman> but maybe just ask him? mod6? << yup, am working on something. Been a bit side tracked with the foundation stuff last few days. I'll keep workin on it today if I can. What I'm doing: I've went around the island to first map where stuff is in relative areas. Now going around trying to re-map with some more exact loactions. [09:24]
diana_coman: have a look at jurov's map too as it's not bad even if some things are out of date indeed [09:25]
diana_coman: and no worries mod6 :) [09:25]
mod6: I'm recording these findings on your fly-over shots so it's easy to tell where stuff is at; the other map is a bit difficult to tell for exactness. The plan is to turn this into a electronic map using gimp or some other tool to put a layer on top of the existing .jpgs. [09:26]
diana_coman: sounds great :) [09:27]
mod6: The easy to find stuff will just define a general area, the more hard to find stuff will specify coordinates. [09:27]
mod6: < jurov> http://www.explo.yt/eulora/MAP.ods << time to spill my beans << DNE [09:29]
jurov: DNE "does not exist"? [09:31]
mod6: yeah [09:45]
diana_coman: that's strange, I got the file [09:45]
mod6: huh [09:46]
mod6: checks again [09:46]
diana_coman: that was the map I was talking about a bit earlier [09:46]
mod6: i keep getting doc not found. *shrug* [09:46]
mod6: no worries. [09:46]
mod6: im making my own :] [09:46]
diana_coman: not the one on the wiki (I think that one is made by mike_c?) [09:46]
diana_coman: ha ha [09:46]
mod6: yah, mike_c's map was what i used to first get the generalized places recorded. but it's not quite elaborate enough for my purposes. so the overhead shots are better. [09:47]
mod6: hopefully I'll get further with it today. [09:47]
mod6: have something maybe to look at by the end of the week. [09:47]
mod6: i've found a fair amount of dead spots. [09:48]
diana_coman: it would surely be very very useful :) [09:48]
diana_coman: I ran out of my very expensive chetty sticks, but at least I can tell you where there are things OTHER than mushrooms or crumbly rocks :D [09:49]
mod6: you find the Tove?! [09:49]
diana_coman: no [09:49]
diana_coman: that's the very sad part [09:49]
diana_coman: I found some places where I could not get anything even after destroying lots of tools [09:49]
diana_coman: and then used the stick [09:49]
diana_coman: and.... [09:49]
diana_coman: grub [09:49]
diana_coman: yuck [09:50]
mod6: ah yeah, i've got 2 spots where to find that, and 2 spots to find AEs too. [09:50]
diana_coman: yes, the annoying thing is that I had found those things before even without any 1mill a piece chetty stick [09:50]
diana_coman: it hurt, lol [09:50]
mod6: 1M! [09:51]
diana_coman: and you can use it only once... [09:52]
diana_coman: well, it could be used 2 times if it were higher quality [09:52]
diana_coman: but who can make higher quality than that... [09:52]
diana_coman: thing is: you can't know in advance if that's indeed a spot with slithy tove or with something else [09:53]
mod6: oooh [09:53]
diana_coman: that's why I personally think that it's rather a better bet to just level up insanely in building until it becomes more likely to find things [09:54]
diana_coman: but well, leveling up in building requires tools too [09:54]
diana_coman: which require mushrooom [09:54]
diana_coman: which... [09:54]
mod6: yeah [09:54]
jurov: level up in gathering, you mean? [10:04]
diana_coman: yes, in gathering [10:26]
diana_coman: sorry [10:26]
diana_coman: got it mixed up [10:26]
jurov: mp implied that if you're highly above average, additional levels don't mean much [10:27]
diana_coman: well, my practical experience show that if you are the first, you can feel it [10:28]
diana_coman: so yes, I think that it doesn't make a big difference if you are 50 levels above average or 51 or 55 [10:28]
diana_coman: but on one hand given that we are few, one can actually increase the average relatively easily I guess [10:29]
diana_coman: and on the other hand, it does make a difference from what I saw whether one is first or even just a few levels below first [10:29]
diana_coman: I noticed it instantly when mp slightly overtook me, lol [10:30]
chetty: I need to play more and bring those averages down :P [10:30]
diana_coman: ha ha chetty [10:31]
diana_coman: btw, what message is sent when you rank up ? [10:31]
diana_coman: is it just a generic thing? [10:31]
diana_coman: as I'd need to catch that one too if the bot is to buy the level when available [10:31]
diana_coman: not sure if it's better to rely on that message or just to check each time the numbers really [10:32]
chetty: its pretty much just the announcement you get in chat, client really doesnt know much about ranks other than to draw the skills page [10:34]
jurov: age tends to get lost among the loot [10:34]
jurov: *message [10:34]
jurov: chety, really? [10:34]
diana_coman: well, for the bot it would surely not get lost [10:34]
diana_coman: and yeah, that was my understanding of it too, so far [10:34]
diana_coman: that's why I was thinking that it might be better to check the numbers rather [10:35]
diana_coman: as the only other option is to subscribe to all announcement messages and then ..compare the message string? [10:35]
chetty: I dont recall exactly ... You gained a rank in ...., something like that [10:35]
diana_coman: but then basically I assume a fixed string and I don't like that [10:35]
diana_coman: yes [10:35]
diana_coman: but ugh [10:36]
diana_coman: you ranked up in .. [10:36]
jurov: there are specific skill messages from the server every time the value updates [10:37]
diana_coman: sometimes it does get lost in the sense that it doesn't flash on the screen in big letters (well, it prolly does but too quickly), but it always appears int he chat window [10:37]
jurov: when "knowledge" goes to zero, you know you need to go to heinous heina [10:37]
diana_coman: yes jurov, that's what I was thinking as 2nd option, to get those instead and then just check whether you can buy another level [10:37]
diana_coman: train [10:37]
diana_coman: ha ha [10:37]
diana_coman: you clearly love heina [10:37]
diana_coman: so yeah chetty, the mod messages are somehow unreliable really in the sense that I can't even count them and assume the first one to be for the bundle and the 2nd one for the item :( [10:55]
diana_coman: now somehow there was no message for the bundle :( [10:55]
diana_coman: the best I can do at the moment is probably to get and check both the mod and the skill update messages :( [10:55]
danielpbarron: http://logs.minigame.bz/2015-07-14.log.html#t12:07:05 << I want some more too, jurov [10:56]
jurov: well then mircea must reload me [10:56]
jurov: er, not then, before :) [10:57]
diana_coman: if I check only the skill update messages, so far it really seemed to be way more reliable, but the issue is that one can't check then the skills while the bot is working as it messes it up [11:01]
chetty: yeah I am still thinking about those messages, theing is if somethin goes wrong, like bad tool for the final transform we dont want to leave the character in a 'busy' state [11:02]
diana_coman: oh, I see what you mean [11:07]
danielpbarron: is there an advantage to using a tool to /explore beyond sparing myself the HP loss? [11:23]
diana_coman: yes danielpbarron [11:26]
diana_coman: you gain more experience [11:26]
danielpbarron: hm [11:27]
diana_coman: the experience you gain is directly linked to how much money you spend on the thing you are trying to do [11:27]
diana_coman: and well, in principle you also increase the chances of finding bigger /better stuff [11:27]
diana_coman: but that is less clear to what extent [11:27]
diana_coman: (meaning: you CAN still find rarer/bigger claims even bare handed, but the odds are lower I guess) [11:28]
diana_coman: I guess I should better add this stuff to the wiki, huh [11:29]
chetty: well unless you are keeping secrets :) [11:37]
jurov: eh get away with the secrets... economy is going to grind to halt soon it everyone's keeping secrets [11:40]
jurov: *if [11:41]
chetty: well I seem to recall folks trying to protect resource locations ... but seems to me you are right, at least for now that doesnt seem to be a good idea [11:45]
chetty: maybe when we get more maps .. [11:46]
diana_coman: there, I've added a bit [11:48]
diana_coman: it's more that I don't really get enough time for everything as it is [11:49]
diana_coman: not about keeping secrets [11:49]
diana_coman: danielpbarron maybe you have a look at the wiki and let me know if it makes sense [11:49]
diana_coman: it's kind of a first draft and I am usually horrible with those [11:49]
diana_coman: uhm chetty, I got again some experience points in...gathering while I was making some slag? [11:53]
chetty: diana_coman, its part of that losing the target thing, it gets confused about what to give you points in and defaults to gathering rather than give none [11:58]
diana_coman: ah, I see [11:58]
diana_coman: happily the bot was unperturbed as it re-targets for every new item anyway [11:59]
diana_coman: precisely to avoid issues with losing target [11:59]
diana_coman: at least that part works, lol [11:59]
chetty: :) [11:59]
chetty: I have tried various ways to correct for it but people do all sorts of stuff like tab off screen and just too unpredictable [12:00]
mod6: finally, a wooly mushroom [12:08]
diana_coman: wow, well done mod! [12:09]
diana_coman: where? [12:09]
mod6: same place as you already know about. [12:09]
mod6: found some deserted crab shells too. [12:09]
diana_coman: yes, nearer to the tent [12:09]
diana_coman: right? [12:09]
mod6: ya [12:09]
diana_coman: those wooly mushrooms however seem to have become more difficult to find [12:09]
diana_coman: I'm trying to level up and maybe I get better chances again [12:10]
mod6: ah [12:10]
diana_coman: the first time when I had just discovered the spot, I got quite a few claims as you probably saw [12:10]
diana_coman: but then it kind of dried up very quickly [12:10]
diana_coman: possibly as mp was catching up, ha ha [12:11]
mod6: yeah, i saw you had a ton of claims there [12:12]
chetty: welcome sueastside [12:22]
sueastside: Did not know there was another CS game out there... [12:29]
danielpbarron: it only recently officially released [12:30]
sueastside: 2013...? [12:32]
diana_coman: sueastside it's still in beta as we speak [12:41]
danielpbarron: mod6, i got 18 of your boulders [13:20]
mod6: yea, no worries. [13:36]
mod6: i've got a zillion boulders, but can only carry so many ;) [13:36]
danielpbarron: crashed [13:38]
mod6: yeah, i see that. [13:38]
chetty: up now [14:20]
mod6: thx chetty [14:24]
danielpbarron: chetty, crashed [15:22]
chetty: keys :( [15:26]
chetty: back up [15:26]
danielpbarron: what should I do with keys? [15:26]
danielpbarron: i started to put them in the used claims, but then someone was saying they turn into bits of nothing [15:26]
danielpbarron: so i started saving them again, but none turned into bits of nothing [15:26]
danielpbarron: and now I go and crash the server again trying to put them in storage [15:27]
chetty: well the new ones do, but any old ones hanging around from the first week or so cause crashes when you examine them [15:27]
mircea_popescu: or putting them in db [15:27]
chetty: the new keys will turn into little bits when the claim is swept up [15:28]
danielpbarron: when my inventory is too full to the point where i cannot move, the option to open up storage is removed from the NPC menu [15:33]
danielpbarron: I can get around this by dropping a bandar toolkit, opening it up, putting the heavy stuff in there [15:33]
danielpbarron: then open storage menu, then move items back into real inventory [15:34]
danielpbarron: so if the goal was to stop me from stacking lots of heavy things into one pile, I found a loophole [15:34]
mircea_popescu: you can also click the storage place whether icon is dsisplayed or not. [15:35]
chetty: no real goal about storage, just a bit of realism, you cant carry the whole game on your back at once :) [15:37]
sueastside: the game fits on my HDD, i can carry my HDD, i can put the hdd in a backpack on my back, therefor I can carry the whole game on my back at once. [15:45]
jurov: chetty that's already accomplished by unability to move [15:45]
chetty: yeah, I honestly dont know why the storage button disappears, not something I worried about [15:48]
mircea_popescu: who're you sueastside ? [15:52]
sueastside: A lonely traveler just passing by and spreading the word of illogical logic to those in need of it. [15:53]
sueastside: In any case, I'll shut up. [15:53]
mircea_popescu: wasn't my intention. [15:55]
mircea_popescu: do you have a game account ? do you want one ? [15:55]
sueastside: Not right now, thank you. Just lurking a bit, seeing what you people are up to :) [15:56]
chetty: shes from the crystalspace team, a magian with blender stuffs [15:58]
mircea_popescu: ah! you know there's Bitcoin to be made working blender for us. [15:58]
sueastside: Just to pull in a Johnny Cash reference: A boy named Sue. [15:59]
mircea_popescu: so what's ast side ? [15:59]
mircea_popescu: danielpbarron i think i wiped the offending item. if you find it within your heart to go through your inventory and right click everything when you haver a moment... [16:00]
sueastside: There have been many legends concerning the mystery that is my appointed pseudonym. Many of them urban. Some say it is Super-User from the East-Side, others believe it is a homonym for suicide, since I'm a rather depressive and pessimistic personality. But I digress, just call me Sue. [16:03]
mircea_popescu: alrighty. [16:04]
mircea_popescu: so sue, wanna make us a model ? [16:04]
sueastside: Do I get BC for working on the blender to CS exporter? [16:04]
mircea_popescu: possibru. [16:04]
sueastside: Do I get BC for having worked on the blender to CS exporter?? [16:05]
mircea_popescu: improbabru [16:05]
sueastside: damn :P [16:05]
mircea_popescu: dja understand what pgp is ? [16:05]
chetty: well if you could come up with a good way in blender to figure out how to get the tri numbers ...for sockets ... [16:06]
sueastside: the encryption? [16:06]
mircea_popescu: yes. [16:06]
sueastside: yes, what about it? [16:08]
sueastside: chetty: hmm a socket is nothing but a special bone (well just a transform really) to be able to attach objects to a skeleton...so the tri nr seems irrelevant? [16:09]
chetty: cal3d wants a number [16:11]
sueastside: oh, right cal3d...yeah it wants the triangle index as it transforms the attached object using the vert locs of that triangle. 2) Don't use cal3d :P [16:13]
sueastside: ...or why not use animesh? PS animation code should support it now iirc [16:14]
chetty: isnt there some way to pry that information out of blender? [16:15]
sueastside: not out of blender directly, you would need to alter the cal3d exporter (as it will internally sort the triangles and write them out, the index will be different from the blender internal one), wasn't there some option in viewmesh to find the tri index of a location on the mesh you clicked? [16:18]
chetty: hmm maybe, I admit I havent tried that. the cal3d exporter doesnt really work anyway, you have to export xml then use the converter [16:19]
sueastside: You could play around with trying to get Krystal or Kwartz (they're both animesh) to work in your client, it will be a visual step up from boxman :) [16:23]
chetty: well i have a couple models now, not very good, my animation skills stink [16:24]
sueastside: pics? [16:25]
chetty: hmm I dont know if anybody has posted on wiki [16:26]
mod6: http://www.mod6.net/eulora/v0.1.0/ [16:28]
chetty: ah cool ty mod6 [16:29]
mod6: np [16:29]
sueastside: Lovin the progress shots! [16:41]
mod6: thx :] [16:42]
mircea_popescu: nice stuff mod6 [16:42]
sueastside: Definitly keep doing it, its hilarious if you look back at them in 7 years .... http://imgur.com/a/yQr0d [16:42]
mod6: will do for sure. I stop and take a few shots from time to time. [16:45]
mod6: those are neat pics too. [16:45]
mod6: it's called Peragro Tempus? [16:45]
mircea_popescu: so what is this aha [16:45]
sueastside: 'was' [16:45]
mod6: a [16:46]
chetty: very cool pics sueastside [16:50]
sueastside: The first EMORPG [16:50]
mircea_popescu: "Peragro Tempus is a new mmorpg game under heavy development that promises a lot and has a native Linux client. " [16:52]
danielpbarron: aha, in my storage there was a key that has no description [16:54]
danielpbarron: it is currently in my inventory [16:54]
danielpbarron: along with various keys that do have coordinates and descriptions [16:54]
mircea_popescu: oh i c [16:54]
mircea_popescu: mind logging off for just a minute ? [16:54]
chetty: well if we crash again I got some additional debugging info ready to go in to help us find it [16:55]
mircea_popescu: i'll tell ya when to get back on danielpbarron [16:55]
danielpbarron: i'm out [16:55]
danielpbarron: i've been saving that key for a while now, i think [16:55]
sueastside: mircea_popescu: haha! this one is hilarious too https://libregamewiki.org/Peragro_Tempus [16:55]
mircea_popescu: so are you / were you working on this or what [16:56]
danielpbarron: has played in enough game economies to know not to discard items if storage is free [16:56]
sueastside: I was the project's leader [16:57]
mircea_popescu: so what happened to it sueastside ? [17:00]
mircea_popescu: danielpbarron keys aren't really now or ever going to be worth anything intrinsically. [17:00]
mircea_popescu: lobbes why's it do this ? you know ? [17:00]
mircea_popescu: "It's not great yet, but I'm sure in 100\% that it will be." seems promising enough [17:02]
mircea_popescu: https://libregamewiki.org/File:Peragrotempuscastle.jpg << castle doens't look half bad. [17:04]
sueastside: mircea_popescu: getting old, switching to a non-brainless job that actually makes money to pay a mortgage, other devs going through the same, lack of player interest because of commercial free to play games, lack of new dev interest because of free to use commercial engines and tools, to rise of mobile gaming, probably other excuses too... [17:06]
mircea_popescu: lolk. [17:06]
mircea_popescu: could see minigame buying up art assets if there's anthing buyable. [17:07]
mircea_popescu: danielpbarron should be good to go! [17:09]
mircea_popescu: http://36.media.tumblr.com/4f9a3353edb5edf22b8f889c0bc2486f/tumblr_n2apt70IYI1tsigedo1_1280.jpg << here's the woman, and here's the tech. therefore, woman in tech. [17:12]
sueastside: There is a really important question about that though [17:13]
mircea_popescu: namely ? [17:13]
sueastside: Is that stainless steel or polished aliminium? [17:14]
mircea_popescu: looks like steel [17:14]
mircea_popescu: anyway, sueastside, did that tempus thing ever get player character models ? that don't suck ? [17:16]
sueastside: latest was the vampire knight, so not really? [17:20]
mircea_popescu: kay. [17:21]
mircea_popescu: vampire knight sigh. you know, you folks had no idea how to do this. [17:21]
jurov: heh [17:22]
jurov: mircea_popescu: can i exchange another 5BTC into coppers? [17:23]
mircea_popescu: jurov holy shit ?! [17:23]
jurov: then one you gave em is away already [17:23]
mircea_popescu: yes you can. i will be in game in 5 to pay you. send 500000229 to mpex. [17:23]
mod6: five hundred million coppers? [17:24]
mircea_popescu: and this is the sad story of me totally losing any semblance of control over this thing ;/ when i bought myself 1.5 btc last month i figured this sohuld be enough for a year. it's been... a month [17:24]
mod6: wow [17:25]
mircea_popescu: by now players own more copper than me, by a wide margin [17:25]
sueastside: mircea_popescu: actually we do, you take an awesome concept http://i.imgur.com/dUacpv0.jpg and turn it into a crappy model http://i.imgur.com/gcCgM3x.jpg [17:25]
mircea_popescu: sing, ye goddess, the impotent anger of lord mircea dethroned from any semblance of relevancy. [17:25]
mircea_popescu: sueastside i mean something a lot more specific than that. you can't build a great cultural artefactr of any kind, game included, by simply importing outside symbols. [17:27]
mircea_popescu: the "vampire knight" function is undefined in your space. why would it be there ? [17:28]
sueastside: mircea_popescu: ah, the down and upsides of developing a game as a hobby, it was something made on a whim and for lack of anything better it stuck around... [17:34]
sueastside: I'm actually glad it has an actual referencable name, and its not named bh0034 (some house) or just Steve (our skeleton character) [17:40]
jurov: *tadadataaaa* danielpbarron please show up at merchant, repeat... [17:42]
mod6: lol, look at this, i even have coords written down for CRs [17:43]
mod6: goes to see if they're still in the same place [17:43]
mod6: i /knew/ i had found these before... just couldn't remember where... but i had once written down every claim I had, and it's coords so i could sort out all of the keys in my storage back when all the claims were flushed. [17:44]
jurov: mining is even more patchy for me now. sometimes not getting progress bar at all, mixing building/gathering willy nilly [17:57]
jurov: i was doing some experiments with py interface on client, but that wouldn't explain the mixed building/gathering points [17:57]
mod6: so mine was acting up a bit after the delays were put in on friday or thursday, but seemed much better on Saturday evening or Sunday. Has been working better for me since. [17:58]
mod6: I meant to update on that over the weekend. [17:58]
danielpbarron: jurov> *tadadataaaa* danielpbarron please show up at merchant, repeat... << too late? [18:15]
jurov: yes, all 5BTC worth of coppers sold :( [18:15]
danielpbarron: no way [18:15]
jurov: (no, joking) [18:15]
jurov: good that coins weight nothing.. would be interesting otherwise [18:22]
mod6: so the first 2 claims i checked where i found CRs before were mainly filled now with WWBs. [18:29]
mod6: but, man, even those were hard to turn up. used to be that when I went to that spot week or so ago, seemed more abundant. [18:29]
mod6: im in the other spot now, where i found the other 2 CR claims before and nothing but a big dead spot. [18:29]
jurov: i tried to find you in vain [18:30]
mod6: i'll keep lookin [18:30]
jurov: must be very well hidden spot :) [18:30]
mod6: im wearing a blue shirt [18:30]
mod6: it's like, as soon as i walked out of the area beyond the "line" immediate find of separate item. [18:33]
jurov: nobody has seen anyone with blue shirt [18:33]
mod6: well, i have gray pants, and no shoes. [18:34]
jurov: and hair on right half of the skull... but not seen recently [18:35]
mod6: haha yeah, that guy [18:35]
mod6: remember when you could speed mine? [18:38]
jurov: speed what? [18:40]
mod6: you could mine, quickly and repeatedly. [18:41]
mircea_popescu: sueastside that's also a point [18:51]
diana_coman: mod6 where is that dead spot? [18:51]
mircea_popescu: mod6 so you have a live crumbly rock field ? [18:51]
diana_coman: I might give it a go [18:51]
diana_coman: I had tried my old crumbly rocks claim too [18:51]
diana_coman: and nope, no luck [18:51]
diana_coman: overtook by moss [18:51]
diana_coman: and solid branches [18:51]
diana_coman: and whatever [18:51]
diana_coman: mircea_popescu trade in game? [18:52]
mircea_popescu: diana_coman i just set it up for a craft. [18:52]
mircea_popescu: in an hour or so ? [18:52]
diana_coman: pfft, I'll soon go to sleep [18:52]
diana_coman: midnight here [18:52]
mircea_popescu: we do tomorro ? [18:52]
diana_coman: ok, no hurry for me [18:52]
mircea_popescu: kk [18:52]
mod6: < mircea_popescu> mod6 so you have a live crumbly rock field ? << for me I had two spots written down, two claims in each spot. one spot was overrun by WWBs, and the other one was 100\% dead spot. couldn't get anything. [19:00]
mod6: Foxy went up there to see what she could find. [19:00]
mod6: i gotta run for a bit, will be back later. [19:00]
mod6: gl! [19:00]
diana_coman: small polished stone... [19:03]
diana_coman: at mod6's location... [19:03]
diana_coman: ffs ...and spicy moss [19:12]
mircea_popescu: wd! [19:12]
diana_coman: more on the side of that hill so a bit further than the spot [19:12]
diana_coman: what? [19:12]
diana_coman: spicy moss is everywhere, lol [19:13]
mircea_popescu: well i need it, so. [19:13]
diana_coman: so don't spill it all over the place, I can already find it, lol [19:13]
diana_coman: spill some crumbly rocks better :))) [19:14]
mircea_popescu: i didn't touch nething! [19:16]
diana_coman: mod6 for the map: up on that rock nearby there are widow's whisp berries [19:18]
diana_coman: this game has stuff that is rare and shitty stuff that is not-quite-so-rare [19:19]
diana_coman: or stuff that is rare and stuff that is actively hiding possibly [19:19]
diana_coman: a bit further along... leather [19:20]
diana_coman: mod6 for map: -67 42 -173 bird's nest [19:25]
diana_coman: and around it: shiny rocks [19:25]
diana_coman: server down? [19:27]
mircea_popescu: looking [19:42]
mircea_popescu: back [19:43]
mod6: diana_coman: yeah, all three of those are all over actually. [20:45]
mod6: < diana_coman> ffs ...and spicy moss << yeah, that's what I found too. :/ [20:46]
mod6: well, i found /nothing/ in the spot, but surrounding it... those two [20:46]
mod6: and dry grass [20:47]
mod6: well, anyway, was worth a try. [20:47]
danielpbarron: are moss and berries in demand? [21:16]
danielpbarron: I have those things [21:16]
danielpbarron: i also have mushroom, but bought from npc way back when [21:17]
danielpbarron: nothing in particularly large quantities, and probably all of poor quality [21:17]
mod6: check with mp for sure. [21:22]
mod6: i keep having the "you struggle under the weight of your own inventory..." [22:15]
mod6: and i keep doing /sit & /stand [22:15]
mod6: is there a new way to work around this that I'm not remembering? [22:15]
mod6: tells me this almost every claim i find all of a sudden. [22:21]
mod6: even though im at 1/6 capacity [22:21]
mircea_popescu: sit/stand [22:36]
mod6: that's the only way 'eh [22:36]
mircea_popescu: i still have nfi what it causes the thing [22:36]
mod6: ok, no worries. was kinda drive me crazy. just started happening all of a sudden. tried disconn/reconn but didn't help. [22:37]
mod6: i thought i had remembered diana saying there was a different work around that was one command. but maybe i dreamt it. [22:37]
mircea_popescu: i dun recall it [22:38]
danielpbarron: crashed it [22:48]
mircea_popescu: how ? [22:49]
danielpbarron: i was /exploring [22:49]
danielpbarron: oh maybe it wasn't me [22:49]
mircea_popescu: it was you. [22:49]
danielpbarron: ok well i was using /explore with my finest pickaxe [22:50]
mircea_popescu: nah it choked over a key. [22:50]
mircea_popescu: anyway will be beck up preserntly. [22:57]
mircea_popescu: Server uptime: 37 days 15 hours 44 minutes 40 seconds [23:01]
mircea_popescu: Total accesses: 736609 - Total Traffic: 251516.7 GB [23:01]
mircea_popescu: god help us. [23:01]
mircea_popescu: back up. [23:03]
mod6: 251T?! [23:17]
mircea_popescu: 251T. [23:17]

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