Promptly and on demand, that's how things are moving in Eulora2. To wit, one day in Eulora2, the discussion turned suddenly and quite literally to the skies above and whether the speakers knew it or not, the demand was thus made and fully heard:
Diana Coman: what, does that sky look flat to you?!
Vivian Sporepress: haha
Vivian Sporepress: Diana Coman: certainly not flat, possibly not even any sort of crystalline sphere; it seems to have some axial tendencies, perhaps an ellipsoid; and I have no hypotheses yet for the nature or causes of its cloud patterns though they appear unchanging to the unaided eye
Vivian Sporepress Diana Coman: ah, the 'axial tendency' looks more like a bilateral symmetry across a vertical plane, suggesting either a peculiar optical phenomenon or a decidedly nonrandom process behind the cloud formation
Diana Coman Vivian Sporepress - well, the clouds have to fit the sky's ...geometry and that one is indeed quite regular
Vivian Sporepress Diana Coman: the geometry of the sky might not be possible to infer with the present euloran technology level, for instance a sufficiently large cube shaded just right can be indistinguishable from the inside from a sphere!
Finding itself under such interesting scrutiny, the sky clearly took notice. Only a couple of weeks later, among many other improvements and developments, there was also this confirmed change:
To be fair, there are quite a few other movements of things and of people happening at the moment in Eulora2, even if very little of it made it on to the blog. As always though, movement is the hardest to capture in pictures so the best way is to be there to see it happening as it happens, perhaps finding ways to be an active part of it as well. Second to being there, read along and comment underneath, perhaps, as I'll aim to let it spill on to the blog in bits and parts at least from time to time, why not. There's certainly plenty interesting and ready to move in there, from the multiple moons orbiting around Eulora2 and their impact on the grounds below, to the more prosaic issue of reconciling local movement with server's view of the same.
The best part about it all is that the solutions, when found, turn out to be so easy to implement currently, given the supporting environment and a very much cleaned client code that it really doesn't take long for something new to become visible in game once articulated clearly and meaningfully enough. This might change in the future perhaps but for now it is exactly so and turning gradually into a lot of fun, too.
How many other games do you know of, where truly all it takes to make a visible change is to speak up convincingly enough, without having to argue for it, without even having to frame it as a request? It's enough to make sense and to pick at an interesting problem, that's all.
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It's good to see the 2.0 client moving along at such a pace! Where does Eulora2 currently live?
Thanks. Currently there is a test server for active and effective contributors. The relatively fast pace of change at the moment on this test server means though that it's not the best place right now for newcomers who are really best served instead by building up their interaction with the people already involved.
This blog remains for now the first entry point and the best place to propose, discuss and test out new contributions, too, if interested. It's a gentler and more reasonable way for everyone to figure what/if it works or not for them and work their own way through it, too.
Access to Eulora2 will otherwise gradually open up more widely as various milestones are met.
Hi! I have been trying for days to integrate WP-MP and Theme. Do you have any advice? I don't understand what I'm doing wrong that it doesn't work.
So be a bit more specific as to what you are doing and what happens? What even is that Theme and what are you trying to do exactly?
Fwiw mp-wp is the customised version of wordpress for running a blog, not much to do with eulora2. Maybe some article under that mp-wp category is a better place for such discussion.