#eulora Logs for 29 Apr 2017



April 29th, 2017 by Diana Coman
mircea_popescu: diana_coman nine holy shit [00:14]
mircea_popescu: 96.3k d [00:15]
mircea_popescu: danielpbarron how much btk bv are you looking for btw ? [00:15]
danielpbarron: whatever is convenient [00:27]
mircea_popescu: aite it looks like im making 90 pcs. will auction them tomorrow/day after by looks of it. [00:32]
lobbesbot: A#69 O=1.561mn HB=5.5mn E=05-03 15:51:13 (107h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [00:49]
lobbesbot: A#70 O=1.561mn HB=5.5mn E=05-03 15:51:14 (107h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [00:49]
lobbesbot: A#71 O=1.561mn HB=6mn E=05-03 15:51:14 (107h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [00:49]
lobbesbot: A#72 O=1.561mn HB=5.5mn E=05-03 15:51:14 (107h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [00:49]
lobbesbot: --- end of auction list --- [00:49]
danielpbarron: !Qbid 69 6mn [01:01]
lobbesbot: AUCTION # 69: 5 never before seen Journeyman Tinkerer Considerations q 1000. Heard: 6mn from danielpbarron overbidding diana_coman Ending: 2017-05-03 15:51:13 UTC (106 hours 50 mins) [01:01]
lobbesbot: A#69 O=1.561mn HB=6mn E=05-03 15:51:13 (106h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [01:49]
lobbesbot: A#70 O=1.561mn HB=5.5mn E=05-03 15:51:14 (106h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [01:49]
lobbesbot: A#71 O=1.561mn HB=6mn E=05-03 15:51:14 (106h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [01:49]
lobbesbot: A#72 O=1.561mn HB=5.5mn E=05-03 15:51:14 (106h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [01:49]
lobbesbot: --- end of auction list --- [01:49]
mircea_popescu: !Qbid 69 10mn [01:49]
lobbesbot: mircea_popescu: Error: You can not bid on your own auction [01:49]
mircea_popescu: oh the fuck! [01:49]
mircea_popescu: lobbes can plox reset the owner to Minigame or such in the db ? sorry for the circumvolutionary. [01:50]
lobbesbot: A#69 O=1.561mn HB=6mn E=05-03 15:51:13 (105h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [02:49]
lobbesbot: A#70 O=1.561mn HB=5.5mn E=05-03 15:51:14 (105h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [02:49]
lobbesbot: A#71 O=1.561mn HB=6mn E=05-03 15:51:14 (105h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [02:49]
lobbesbot: A#72 O=1.561mn HB=5.5mn E=05-03 15:51:14 (105h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [02:49]
lobbesbot: --- end of auction list --- [02:49]
lobbesbot: A#69 O=1.561mn HB=6mn E=05-03 15:51:13 (104h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [03:49]
lobbesbot: A#70 O=1.561mn HB=5.5mn E=05-03 15:51:14 (104h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [03:49]
lobbesbot: A#71 O=1.561mn HB=6mn E=05-03 15:51:14 (104h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [03:49]
lobbesbot: A#72 O=1.561mn HB=5.5mn E=05-03 15:51:14 (104h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [03:49]
lobbesbot: --- end of auction list --- [03:49]
lobbesbot: A#69 O=1.561mn HB=6mn E=05-03 15:51:13 (103h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [04:49]
lobbesbot: A#70 O=1.561mn HB=5.5mn E=05-03 15:51:14 (103h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [04:49]
lobbesbot: A#71 O=1.561mn HB=6mn E=05-03 15:51:14 (103h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [04:49]
lobbesbot: A#72 O=1.561mn HB=5.5mn E=05-03 15:51:14 (103h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [04:49]
lobbesbot: --- end of auction list --- [04:49]
lobbesbot: A#69 O=1.561mn HB=6mn E=05-03 15:51:13 (102h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [05:49]
lobbesbot: A#70 O=1.561mn HB=5.5mn E=05-03 15:51:14 (102h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [05:49]
lobbesbot: A#71 O=1.561mn HB=6mn E=05-03 15:51:14 (102h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [05:49]
lobbesbot: A#72 O=1.561mn HB=5.5mn E=05-03 15:51:14 (102h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [05:49]
lobbesbot: --- end of auction list --- [05:49]
lobbesbot: A#69 O=1.561mn HB=6mn E=05-03 15:51:13 (101h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [06:49]
lobbesbot: A#70 O=1.561mn HB=5.5mn E=05-03 15:51:14 (101h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [06:49]
lobbesbot: A#71 O=1.561mn HB=6mn E=05-03 15:51:14 (101h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [06:49]
lobbesbot: A#72 O=1.561mn HB=5.5mn E=05-03 15:51:14 (101h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [06:49]
lobbesbot: --- end of auction list --- [06:49]
lobbesbot: A#69 O=1.561mn HB=6mn E=05-03 15:51:13 (100h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [07:49]
lobbesbot: A#70 O=1.561mn HB=5.5mn E=05-03 15:51:14 (100h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [07:49]
lobbesbot: A#71 O=1.561mn HB=6mn E=05-03 15:51:14 (100h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [07:49]
lobbesbot: A#72 O=1.561mn HB=5.5mn E=05-03 15:51:14 (100h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [07:49]
lobbesbot: --- end of auction list --- [07:49]
lobbesbot: A#69 O=1.561mn HB=6mn E=05-03 15:51:13 (99h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [08:49]
lobbesbot: A#70 O=1.561mn HB=5.5mn E=05-03 15:51:14 (99h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [08:49]
lobbesbot: A#71 O=1.561mn HB=6mn E=05-03 15:51:14 (99h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [08:49]
lobbesbot: A#72 O=1.561mn HB=5.5mn E=05-03 15:51:14 (99h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [08:49]
lobbesbot: --- end of auction list --- [08:49]
lobbesbot: A#69 O=1.561mn HB=6mn E=05-03 15:51:13 (98h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [09:49]
lobbesbot: A#70 O=1.561mn HB=5.5mn E=05-03 15:51:14 (98h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [09:49]
lobbesbot: A#71 O=1.561mn HB=6mn E=05-03 15:51:14 (98h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [09:49]
lobbesbot: A#72 O=1.561mn HB=5.5mn E=05-03 15:51:14 (98h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [09:49]
lobbesbot: --- end of auction list --- [09:49]
lobbesbot: A#69 O=1.561mn HB=6mn E=05-03 15:51:13 (97h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [10:49]
lobbesbot: A#70 O=1.561mn HB=5.5mn E=05-03 15:51:14 (97h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [10:49]
lobbesbot: A#71 O=1.561mn HB=6mn E=05-03 15:51:14 (97h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [10:49]
lobbesbot: A#72 O=1.561mn HB=5.5mn E=05-03 15:51:14 (97h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [10:49]
lobbesbot: --- end of auction list --- [10:49]
danielpbarron: !~calc 400/3.71 [10:56]
jhvh1: danielpbarron: 400/3.71 = 107.81671159029649 [10:56]
danielpbarron: !~calc 1285/2.35 [10:59]
jhvh1: danielpbarron: 1285/2.35 = 546.8085106382979 [10:59]
danielpbarron: !~calc 918/1.70 [11:02]
jhvh1: danielpbarron: 918/1.70 = 540 [11:02]
danielpbarron: !~calc 8804/8.10 [11:04]
jhvh1: danielpbarron: 8804/8.10 = 1086.9135802469136 [11:04]
danielpbarron: !~calc 1701/2.57 [11:24]
jhvh1: danielpbarron: 1701/2.57 = 661.8677042801556 [11:24]
lobbesbot: A#69 O=1.561mn HB=6mn E=05-03 15:51:13 (96h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [11:49]
lobbesbot: A#70 O=1.561mn HB=5.5mn E=05-03 15:51:14 (96h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [11:49]
lobbesbot: A#71 O=1.561mn HB=6mn E=05-03 15:51:14 (96h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [11:49]
lobbesbot: A#72 O=1.561mn HB=5.5mn E=05-03 15:51:14 (96h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [11:49]
lobbesbot: --- end of auction list --- [11:49]
diana_coman: mircea_popescu, you around for trade? [12:23]
mircea_popescu: yeah. [12:23]
diana_coman: hm, so what was it? the dt bps [12:24]
diana_coman: anything else? [12:24]
mircea_popescu: there were a few things one sec [12:25]
mircea_popescu: Apr 27 18:04:21 <lobbesbot> AUCTION # 75 has ENDED: one TW d 966744 SOLD to diana_coman for 5mn coppers. Attn: mircea_popescu [12:26]
mircea_popescu: you got a tw at a very reasonable price i'd say [12:26]
diana_coman: ah, yes; [12:26]
mircea_popescu: the woa you already got yes ? [12:26]
diana_coman: and the cft please, whatever cft; what was the price for it? [12:26]
diana_coman: yes, got the woa [12:26]
mircea_popescu: lemme see. [12:27]
mircea_popescu: you're in luck as im just about to finish a click so i'll be able to move [12:28]
diana_coman: hm, weren't there the cs too? [12:29]
mircea_popescu: !Qauction 2.2mn 24 1066 CFT q 80 + 2772 CFT q 1.16 [12:31]
lobbesbot: AUCTION # 78 STARTED by mircea_popescu: 1066 CFT q 80 + 2772 CFT q 1.16 Opening: 2.2mn coppers Ending: 2017-04-30 16:31:33 UTC (24 hours) [12:31]
mircea_popescu: diana_coman yes there were. [12:31]
mircea_popescu: or so i think. sifting through the log nao see wtf. [12:31]
mircea_popescu: http://logs.minigame.bz/search?q=Attn\%3A+mircea_popescu << very convenient this btw [12:32]
mircea_popescu: diana_coman so you got 194 std CS at 15.1mn and 1 tw at 5mn ; i got the dt bps and was there more ? [12:33]
diana_coman: uhm, so cdg at 300\% means cft at 300\% still? need to calc there I suppose [12:33]
mircea_popescu: wait [12:33]
diana_coman: that's all I recall/found for now; there are more resources ofc but they can wait as I'm still gathering anyway [12:34]
mircea_popescu: well, i can't recall if this is old cft or wtf. and was i paying jusrt 300 on grass nao ? [12:34]
mircea_popescu: O FUCKING HELL [12:34]
mircea_popescu: so my five hour craft failed because i put shit in the toolkit [12:34]
mircea_popescu: to lighten the load so i coudl fuck around with all this shit ;/ [12:35]
mircea_popescu: god damned it. [12:35]
diana_coman: ouch [12:35]
diana_coman: I sell all basics at 300\% now, yes [12:35]
mircea_popescu: it was going to be just a moment, and then it balooned into five minutes mad rush through the logs and fucking hell. [12:36]
diana_coman: and I did sell some grass iirc; but I don't have any idea if it's that grass or this grass or whatevs [12:36]
mircea_popescu: aaanyway. i can't find where i bought grass in this mess. wouldja mind putting it into auction so i can keep track of all this ? [12:36]
diana_coman: myeah, trades are a bit of a pain atm [12:36]
mircea_popescu: i dunno now if i didn't update pricve for a reason or for neglect or wtf. [12:36]
diana_coman: ugh, now using auction bot to just....keep track of things? [12:36]
mircea_popescu: yes. [12:37]
diana_coman: doesn't quite like it [12:37]
mircea_popescu: because it's systematic. [12:37]
mircea_popescu: why not ? [12:37]
lobbes: http://logs.minigame.bz/2017-04-29.log.html#t05:50:31 << 'Seller' field has been updated to 'Minigame' for those four auctions [12:37]
mircea_popescu: can you link me to this grass or what are we talking about ? how do i find it ? [12:37]
lobbesbot: Logged on 2017-04-29 05:50:31: <mircea_popescu> lobbes can plox reset the owner to Minigame or such in the db ? sorry for the circumvolutionary. [12:37]
mircea_popescu: lobbes tyvm [12:37]
diana_coman: how am I supposed to know WHICH grass you made into THOSE threads? [12:37]
mircea_popescu: but i can't find what grass i bought last at all [12:38]
mircea_popescu: if it went through the bot i could lean on lobbes to publish current prices and that'd be that. [12:38]
diana_coman: http://logs.minigame.bz/2017-04-23.log.html#t14:45:29 [12:38]
lobbesbot: Logged on 2017-04-23 14:45:29: <diana_coman> at 300\% as usual, let's see [12:38]
mircea_popescu: wasn't that sb ? [12:38]
diana_coman: the 60 is sb now? [12:39]
diana_coman: they are all basics, different stuff [12:39]
diana_coman: see the base values there [12:39]
mircea_popescu: lets finish this trade and then we can see throiugh this grass thing, too many things at once. [12:39]
diana_coman: makes sense [12:39]
mircea_popescu: ok, so, cs and tw behind you. trade ? [12:39]
mircea_popescu: now then, i was paying 25mn for this -15.1 -5 = 4.9mn ? [12:40]
diana_coman: yes [12:40]
mircea_popescu: aite there we go [12:40]
mircea_popescu: say when you got teh tw [12:41]
diana_coman: I can't pick it up [12:41]
mircea_popescu: nao ? [12:41]
diana_coman: got it [12:41]
diana_coman: thank you [12:41]
mircea_popescu: cool. so now then, lessee here [12:42]
mircea_popescu: !~calc 2248*0.63*60+1456*0.44*60 [12:42]
jhvh1: mircea_popescu: 2248*0.63*60+1456*0.44*60 = 123412.79999999999 [12:42]
mircea_popescu: !~calc (1066*.8 + 2772*1.16)* 180 [12:43]
jhvh1: mircea_popescu: (1066*.8 + 2772*1.16)* 180 = 732297.6 [12:43]
mircea_popescu: aite, so the story here is that i have some odds and ends of cft, about 3/4mn bv. you did in fact sell me about 125k bv of grass at 300, but it's not yet made its way through the pricing. [12:43]
mircea_popescu: now, sell me a large clump of grass, i'll process it, and in tghe process reprice cft. that work ? [12:44]
diana_coman: oh fuck, client segfaulted when I tried to change...settings [12:44]
diana_coman: not even change,access [12:44]
mircea_popescu: heh [12:44]
diana_coman: ... [12:44]
diana_coman: what is a large pile of grass there? [12:46]
mircea_popescu: i dunno, a day's worth ? i mean, all the cft i have i made out of grass i bought. i can't reprice a ~mn clump on the basis of having bought a fifth of that cheaper sort of thing. if i buy 1mn grass at 400 and 1mn grass at 300, my grass price is still 350 not 300. [12:48]
lobbesbot: A#78 O=2.2mn HB=No bids E=04-30 16:31:33 (23h42) >>> 1066 CFT q 80 + 2772 CFT q 1.16 [12:49]
lobbesbot: A#69 O=1.561mn HB=6mn E=05-03 15:51:13 (95h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [12:49]
lobbesbot: A#70 O=1.561mn HB=5.5mn E=05-03 15:51:14 (95h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [12:49]
lobbesbot: A#71 O=1.561mn HB=6mn E=05-03 15:51:14 (95h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [12:49]
lobbesbot: A#72 O=1.561mn HB=5.5mn E=05-03 15:51:14 (95h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [12:49]
lobbesbot: --- end of auction list --- [12:49]
diana_coman: re "it's systematic" - it is, but it basically adds a lot of fuss if it's just for keeping track of things; if it ended up as actual auction it made sense but atm it's more of red tape for grass than anything else; the only way I can see this working is that I make some monthly auction(s) with everything in there I suppose [12:49]
mircea_popescu: if you make them one liners how's the bot gonna know what went for what ? [12:50]
diana_coman: -> (s) [12:50]
mircea_popescu: the way i was thinking about this is that eventually lobbesbot has a page where it prints prices for everything, time-weighted. [12:50]
diana_coman: yeah, I know; kind of taking it out of game because nobody is working on the client; with the idea that eventually they get integrated etc, I know [12:53]
danielpbarron: i've been making pages for each item on eulorum. feel free to add a subsection about market prices [12:53]
mircea_popescu: danielpbarron but it'd have to be bot-updated. [12:53]
mircea_popescu: diana_coman pretty much exactly, yes. [12:53]
mircea_popescu: community effort, gotta work with the community. [12:54]
danielpbarron: oh maybe diana_coman knows this. what is the name of the image used by indescript gemstone dust? [12:54]
mircea_popescu: indescript_gemstone_dust.png [12:55]
diana_coman: should be indescript_gemstone_dust.png [12:55]
diana_coman: lol [12:55]
danielpbarron: weird [12:55]
diana_coman: why danielpbarron ? [12:55]
danielpbarron: i don't have that file [12:55]
mircea_popescu: anything similar ? [12:56]
danielpbarron: there is only one file that matches for 'dust' and it's collected library dusts [12:56]
danielpbarron: this is in materials.zip [12:56]
mircea_popescu: diff item though. [12:57]
danielpbarron: funny thing too is that items represented by the question mark have their own unique file which is the same image re-used [12:57]
mircea_popescu: honestly the client art is mostly a mess atm. [12:59]
mircea_popescu: one of those angles waiting for entrepreneurial minded people with some specific skillset. for what, 3years now. [12:59]
danielpbarron: where are both of you finding indescript_gemstone_dust.png ?? [12:59]
mircea_popescu: im looking in the artfile now, see what happened. [13:00]
danielpbarron: the assorted library mites look waaaaay less cute when you see the full res image :( [13:01]
mircea_popescu: danielpbarron seems like the dust just got forgotten ;/ [13:04]
diana_coman: I think the dust icon might be actually missing [13:05]
mircea_popescu: i think it is yea [13:05]
danielpbarron: i'm gonna see if i can make one [13:08]
mircea_popescu: go for it. [13:12]
mircea_popescu: how hard can it be, 64x64 png. [13:14]
mircea_popescu: the idea is for people to be able to submit their artwork / users to be able to pick which sets to use and pay a little for this anyway. [13:14]
mircea_popescu: not yet implemented, but will be eventually. [13:14]
mircea_popescu: btw lobbes any interest in putting lobbesbot in game also ? [13:16]
lobbes: definitely, though I'd need to teach myself the basics of editing the client n such (as well as get a copy of eulora working on a non-windoze box) [13:18]
lobbes: hopefully once my gentoo-quest is complete I may try [13:18]
lobbes: of course, getting trb spinning up is on the top of my list in that corner [13:18]
mircea_popescu: why do you need to edit the client that much ? get a character loaded in, advertise the auctions via /say [13:19]
mircea_popescu: recalls shinohai was trying something on those lines maybe last year, dun recall how far that got. [13:19]
lobbes: hmm maybe I should consult with him. I do remember that [13:21]
mircea_popescu: diana_coman anyway, the thing re auctions is that who knows, maybe they help liquefy the market a little ? [13:22]
danielpbarron: is making samovars [13:22]
danielpbarron: they come out 100k [13:23]
mircea_popescu: bout 110q or so in q terms hm ? [13:23]
danielpbarron: thereabout yes [13:23]
danielpbarron: bundle at 100 is 9x.xxx [13:23]
mircea_popescu: yeah 93k or so iirc. [13:23]
mircea_popescu: so, you selling a batch ? [13:23]
danielpbarron: that's the plan [13:24]
mircea_popescu: cool. [13:24]
danielpbarron: they will be sold in batches of 3 because that's how they stack out when i make them [13:25]
mircea_popescu: making 500 woa will take me what, like 1,5mn bv ? [13:25]
mircea_popescu: danielpbarron maybe i should make you the bundles. [13:26]
danielpbarron: i think it's 41 clicks each, so something like 12 of them [13:26]
danielpbarron: you make the samovar bundles you mean? [13:26]
mircea_popescu: that way you'll get higher d per bp and also some numina which we need. [13:26]
danielpbarron: i'm all out of slag so go for it! [13:26]
mircea_popescu: yes. i expect i'd make them 8mn worth. [13:26]
mircea_popescu: lol no, i meant out of your mats. package them up. [13:27]
mircea_popescu: 800k i mean not 8mn [13:28]
lobbesbot: A#78 O=2.2mn HB=No bids E=04-30 16:31:33 (22h42) >>> 1066 CFT q 80 + 2772 CFT q 1.16 [13:49]
lobbesbot: A#69 O=1.561mn HB=6mn E=05-03 15:51:13 (94h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [13:49]
lobbesbot: A#70 O=1.561mn HB=5.5mn E=05-03 15:51:14 (94h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [13:49]
lobbesbot: A#71 O=1.561mn HB=6mn E=05-03 15:51:14 (94h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [13:49]
lobbesbot: A#72 O=1.561mn HB=5.5mn E=05-03 15:51:14 (94h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [13:49]
lobbesbot: --- end of auction list --- [13:49]
danielpbarron: !~calc (0.80*1066 + 1.16*2772)*180 [13:50]
jhvh1: danielpbarron: (0.80*1066 + 1.16*2772)*180 = 732297.6 [13:50]
danielpbarron: !~calc 2.2/0.7322976 [13:51]
jhvh1: danielpbarron: 2.2/0.7322976 = 3.0042430836861955 [13:51]
danielpbarron: i made a gemstone dust image. waiting for this samovar click to finish to see if it worked [13:51]
mircea_popescu: dun dun dun [13:52]
danielpbarron: http://www.eulorum.org/Indescript_Gemstone_Dust << here it is though [13:52]
mircea_popescu: needs to be sparkly! [13:53]
danielpbarron: that's literally a picture of gemstone dust [13:53]
mircea_popescu: yes well this is a game! [13:53]
danielpbarron: but yeah it looks more like cinnamon [13:54]
mircea_popescu: it gotta look like what it is, not be what it is. [13:54]
danielpbarron: is that why the particularily promising branch looks like a weed pipe? [13:55]
mircea_popescu: danielpbarron nice work with the wiki of late btw. [13:55]
mircea_popescu: danielpbarron yes! [13:55]
danielpbarron: i'm pretty sure it's literally an image of a bowl [13:55]
mircea_popescu: nah, it was a bit of some chick's art project. polished wood chunk [13:56]
mircea_popescu: but it does look like a weed pipe, hence the promise. [13:56]
danielpbarron: ah, it could be a pipe with a little widdling [13:57]
mircea_popescu: prolly. [13:57]
danielpbarron: oo it worked! [14:09]
danielpbarron: should not do it while game is still running though. caused a crash [14:09]
danielpbarron: but the crash happened when i tried to do something, so my craft still finished [14:09]
danielpbarron: ah wait [14:10]
danielpbarron: ok so i modified the collected library dust file to remove the background. that worked [14:10]
danielpbarron: but the indescript gemstone dust still has no image [14:10]
danielpbarron: when i add the gemstone dust file to the zip, it says "deflated 0\%" and when i add the library dust it says "stored 0\%" [14:14]
danielpbarron: or wait, other way around [14:16]
danielpbarron: now i got them to both say deflated, maybe this works [14:16]
danielpbarron: nope [14:17]
danielpbarron: Sat Apr 29 14:23:51 2017, Could not open image: >indescript_gemstone_dust.png< [14:17]
danielpbarron: Sat Apr 29 14:23:51 2017, Sat Apr 29 14:23:51 2017, ART ERROR: PawsTextureManager wasn't able to load the requested image: indescript_gemstone_dust.png [14:17]
mihi: whose char is Grenadine Sippycup? I found 4 boulders q162 of that char in the water. May I keep them? [14:19]
danielpbarron: that's hanbot, and she probably wouldn't mind [14:20]
danielpbarron: !~calc 1.62*4*59 [14:20]
jhvh1: danielpbarron: 1.62*4*59 = 382.32000000000005 [14:20]
danielpbarron: 0.00000383 btc for ya [14:21]
mircea_popescu: danielpbarron see what the xml says. [14:21]
mihi: ok :) just tried not to step on another person's toes when removing them. [14:21]
mircea_popescu: mihi you should prolly see if either danielpbarron or diana_coman have some mining jobs to do [14:22]
mihi: I decided to play my current char solo, without doing jobs for anybody, maybe that tells me more what motivates others to play (since I'm back at a point where my motivation is near zero again) [14:23]
mircea_popescu: ah [14:23]
danielpbarron: i don't see any dust in materials.xml~ [14:23]
mircea_popescu: danielpbarron do you see the other icons ? [14:23]
mircea_popescu: mihi i expect it's math or money, mostly. [14:24]
danielpbarron: no, just textures [14:24]
mircea_popescu: wrong file/dir [14:24]
mircea_popescu: !Qbid 69 7mn [14:24]
lobbesbot: AUCTION # 69: 5 never before seen Journeyman Tinkerer Considerations q 1000. Heard: 7mn from mircea_popescu overbidding danielpbarron Ending: 2017-05-03 15:51:13 UTC (93 hours 26 mins) [14:24]
lobbesbot: AUCTION # 70: AUTO-BID Heard: 5.6mn from mircea_popescu overbidding hanbot and 0 other auto-bid(s) Ending: 2017-05-03 15:51:14 UTC (93 hours 26 mins) [14:24]
lobbesbot: AUCTION # 71: AUTO-BID Heard: 6.1mn from mircea_popescu overbidding diana_coman and 0 other auto-bid(s) Ending: 2017-05-03 15:51:14 UTC (93 hours 26 mins) [14:24]
lobbesbot: AUCTION # 72: AUTO-BID Heard: 5.6mn from mircea_popescu overbidding diana_coman and 0 other auto-bid(s) Ending: 2017-05-03 15:51:14 UTC (93 hours 26 mins) [14:24]
mircea_popescu: !Qbid 70 7mn [14:25]
lobbesbot: AUCTION # 70: 5 never before seen Journeyman McGuyver Considerations q 1000. Heard: 7mn from mircea_popescu overbidding mircea_popescu Ending: 2017-05-03 15:51:14 UTC (93 hours 26 mins) [14:25]
mircea_popescu: !Qbid 71 7mn [14:25]
lobbesbot: AUCTION # 71: 5 never before seen Journeyman Gumboist Considerations q 1000. Heard: 7mn from mircea_popescu overbidding mircea_popescu Ending: 2017-05-03 15:51:14 UTC (93 hours 26 mins) [14:25]
mircea_popescu: !Qbid 72 7mn [14:25]
lobbesbot: AUCTION # 72: 5 never before seen Journeyman Lapidary Considerations q 1000. Heard: 7mn from mircea_popescu overbidding mircea_popescu Ending: 2017-05-03 15:51:14 UTC (93 hours 26 mins) [14:25]
mircea_popescu: lol wut! it didn't let me bid befoar. [14:25]
danielpbarron: what is the right file? [14:26]
mircea_popescu: one sec [14:26]
danielpbarron: a grep does not turn it upp [14:26]
mihi: at least I did not find any challenges for player skill (as opposed to character skill which can be bought for money). I tried to scale the two mountains at the end of the world, but failed so far... Also I don't see what achievment it would bring me anyway :D [14:26]
mircea_popescu: danielpbarron materials.zip [14:26]
danielpbarron: yeah that's what i changed [14:26]
mircea_popescu: so you put it in there and restarted game and it still didn't see it ? [14:27]
danielpbarron: it worked when i modified collected_library_dusts.png [14:27]
danielpbarron: yeah [14:27]
danielpbarron: (my library dusts look much nicer now) [14:27]
danielpbarron: removed the background [14:27]
danielpbarron: mihi, you can hack your way up there [14:28]
mihi: yeah I read in the logs that the server does not really validate movements and you can patch your client to teleport. But that would probably be cheating :) [14:28]
danielpbarron: cheating is allowed [14:28]
danielpbarron: i never bothered with teleportation myself, don't see the point [14:29]
mircea_popescu: mihi player skill mostly consists of the math part. you know, like figuring out how the game works. [14:29]
mihi: yeah cheating is allowed, unless shinohai tries to auction off some flags he "lost" before... yeah sure. [14:29]
danielpbarron: there have been a couple times i needed Foxy's help to retrieve my beloved craft-table [14:30]
danielpbarron: huh what's that a reference to? [14:30]
danielpbarron: oh i think i remember [14:30]
danielpbarron: well yeah that's cheating another player and the other player caught him [14:30]
danielpbarron: and i don't think he knew what he was doing there. didn't mean to do it [14:31]
mircea_popescu: im pretty sure he just got confused. [14:31]
mircea_popescu: danielpbarron did you capitalize anything ? is it exactly "indescript_gemstone_dust.png" ? [14:32]
danielpbarron: yes [14:32]
mihi: danielpbarron, http://logs.minigame.bz/2016-12-27.log.html#t02:28:48 [14:32]
lobbesbot: Logged on 2016-12-27 02:28:48: <mircea_popescu> dude how the fuck did you get over 5mn bv of flags ?! [14:32]
danielpbarron: dpb@localhost ~/eulora-art $ ls grep indescript_gemstone_dust.png [14:33]
danielpbarron: indescript_gemstone_dust.png [14:33]
mircea_popescu: mihi i had given him a pile of things to do a noob click for me. he returned it, or we thought he did, but then later turned out he hadn't, so he did then. not so much to do with eulora altogether [14:33]
mircea_popescu: danielpbarron no it must be inside materials.zip [14:33]
danielpbarron: i created this file by opening dazzling_gemstone_shards.png in gimp, adding a new layer, pasting in the new image, deleting the old layer, resizing and touching up, and then exporting as indescript_gemstone_dust.png [14:34]
mircea_popescu: sounds like it should work. [14:34]
mihi: by the way, no big deal but all the keys of claims I found after the restart/crash yesterday did not decay. All older claims decay once unlocked in <1h [14:34]
danielpbarron: then i type $ zip materials.zip indescript_gemstone_dust.png [14:34]
mihi: s/claims/claim keys [14:34]
mihi: will see if the others decay after Wednesday [14:35]
danielpbarron: and i copy the materials.zip into the right place. and i know that works because the collected_library_dusts.png i changed is correctly showing up in the game [14:35]
danielpbarron: so something about either modifying an existing file and saving it to a new name, or in just having a new file in there, is the problem [14:36]
mihi: or (just a guess) it uses one of the millions of .png options, and that one is not supported by Eulora... [14:37]
danielpbarron: yes that's what i was thinking [14:37]
mihi: (bit depth and alpha channel depth being the most obvious ones...) [14:37]
danielpbarron: i got it to give a different message in the zip process by changing the compression level [14:37]
mihi: danielpbarron, that is normal. If a block becomes larger than original using deflate algorithm, zip will use store algoritm [14:38]
mihi: and depending on compression strength, you could just hit that limit [14:38]
danielpbarron: huh [14:39]
danielpbarron: on the topic of png, i had to recompile gimp with the png use flag enabled because for some reason it was default to off! [14:40]
danielpbarron: jpeg was on, png off... [14:40]
shinohai: http://logs.minigame.bz/2017-04-29.log.html#t18:31:01 <<< Certainly didn't and could give 2 fucks what mihi thinks on the subject. [14:40]
lobbesbot: Logged on 2017-04-29 18:31:01: <danielpbarron> and i don't think he knew what he was doing there. didn't mean to do it [14:40]
mihi: danielpbarron, that is weird. You did install libpng (and dev headers in case they are separate for your distro) *before* running ./configure? [14:43]
mircea_popescu: mihi prolly should die wed. [14:46]
mihi: mircea_popescu, I guess I know what you mean, but I won't quote you on that, because somebody may assume it is a death threat ;) [14:46]
mircea_popescu: ahahaha [14:47]
mircea_popescu: no, i mean, the keys from after crash will prolly turn to lbn wednesday. [14:48]
mihi: danielpbarron, http://wotpaste.cascadianhacker.com/pastes/QWocH/?raw=true, that was what I meant. Perhaps I also misunderstood you [14:49]
lobbesbot: A#78 O=2.2mn HB=No bids E=04-30 16:31:33 (21h42) >>> 1066 CFT q 80 + 2772 CFT q 1.16 [14:49]
lobbesbot: A#69 O=1.561mn HB=7mn E=05-03 15:51:13 (93h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [14:49]
lobbesbot: A#70 O=1.561mn HB=7mn E=05-03 15:51:14 (93h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [14:49]
lobbesbot: A#71 O=1.561mn HB=7mn E=05-03 15:51:14 (93h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [14:49]
lobbesbot: A#72 O=1.561mn HB=7mn E=05-03 15:51:14 (93h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [14:49]
lobbesbot: --- end of auction list --- [14:49]
danielpbarron: yeah libpng was already installed, i was able to view them in the web browser (and in game obviously) [14:50]
danielpbarron: whatever it was easy enough to do. i know gen-foo [14:50]
danielpbarron: echo "media-gfx/gimp png" > /etc/portage/package.use/gimp [14:51]
mircea_popescu: danielpbarron re http://logs.minigame.bz/2017-04-29.log.html#t18:36:07 << there's also an .xml file describing the mapping of pngs which i can't now find ;/ [14:54]
lobbesbot: Logged on 2017-04-29 18:36:07: <danielpbarron> so something about either modifying an existing file and saving it to a new name, or in just having a new file in there, is the problem [14:54]
mircea_popescu: might be we got rid of it. ima have to dig into this. [14:57]
mihi: oops - can it be that I fell off the rim of the world? (ok in medieval times people believed that was possible, but I did not expect to) /pos is about 280 -458 347 and whenever I move I die again [14:58]
mircea_popescu: nah, edge of world is like high 400s. [14:59]
mircea_popescu: of course your height is kinda... way too low. [14:59]
mircea_popescu: mihi log out i'll get you back up. and please explain how you fell in ? [15:00]
mircea_popescu: there's apparently a sinkhole. [15:00]
mihi: last /pos I did before (a few minutes earlier) was 383 0 509 [15:00]
mircea_popescu: well 509 should be out of bounds yes. [15:00]
mircea_popescu: map runs -500 to 500 atm. [15:01]
mihi: ah ok, so I should just keep off when exploring oceans (or not explore oceans at all :D) [15:01]
mihi: logged off [15:01]
mihi: sorry for the hassle [15:01]
mircea_popescu: keep an eye on your coords i guess. it usually teleports you back inland but apparently you found a crevice. [15:02]
mircea_popescu: mihi can log back in now. [15:03]
diana_coman: danielpbarron, in art/skins/base there is a .zip called client_base.zip ; in that you'll find a imagelist.xml where you need to add the new icon [15:04]
mircea_popescu: anyway, mapping the world just like that hands in pockets may not be very interesting/rewarding. you could try a miner's map of the land, i don't think any miner noobs ever did one. see stuff like http://www.dianacoman.com/2015/10/13/hic-sunt-flotsams-on-eulora-or-the-brand-new-foxymaps/ http://trilema.com/2015/eulora-as-seen-by-mircescu/ and such [15:04]
mircea_popescu: ah damn, confirmed. it was way down into skins/base ! [15:05]
mircea_popescu: danielpbarron you got the model right there, copy one of the preexisting lines. [15:05]
diana_coman: mihi, did you get to some place where the sand basically finished? [15:07]
mihi: yeah, I saw the "end of the world" on the horizon, that's why I asked my question like that. Thought to be still a few metres away though [15:08]
mircea_popescu: mihi but in general, eulora is very much mysteries of that sort. "find out how it calculates output quality" ; "come up with a new pricing model" ; "figure out what determines returns for ", things like that. all sorts of open questions that require lots of math, a la http://trilema.com/2016/multivariate-calculus-for-experts/ or http://trilema.com/2016/eulora-that-chiffre-land-of-cifre-cyphers/ or etc. [15:08]
mihi: but it is only mysterious because you want to keep that mystery. there is one place (source code of the server) that could solve all those mysteries (if cheating is allowed). But I guess that would spoil the only remaining fun or something like that [15:10]
mihi: thanks for lifting me up with a big crane, I can walk again [15:10]
diana_coman: tbh I fail to see how is eulora supposed to be character-skill-based really; the only possible explanation I cam with so far is that mihi is still trying to fit some pre-existing models of "game" on it and so if it's not modelX then it HAS to be model Y [15:10]
mircea_popescu: seems to me the options are either eye candy or else this sort of mystery. computers are after all deterministic machines. [15:10]
diana_coman: mihi funnily enough that's not even really true; how much is X worth is not established by server anyway [15:11]
mircea_popescu: diana_coman well, character skills do have some documented impact, like say output qty/quality [15:11]
diana_coman: they have impact on how your actions pan out, yes [15:11]
diana_coman: so? [15:11]
mircea_popescu: well that's it. sort of like character customization [15:11]
diana_coman: this doesn't mean that the game is about character-skill now [15:11]
mircea_popescu: except unlike picking a beard/haircut, these actually are meaningful. [15:11]
mircea_popescu: ah, sure. [15:12]
mihi: the explanation I had is since in the logs people always write you should not forget to train your skills. so I assumed they have some impact (except the experience of walking to Heina and back) [15:12]
mircea_popescu: actually this is still disputed, whether you want to or not. [15:12]
diana_coman: mihi, they DO have an impact on the results of the character's actions [15:12]
mircea_popescu: and this is precisely what the fun is : you gert to give your own answer, and nobody can really prove you were right or wrong. [15:13]
diana_coman: but it doesn't mean you always want or should train up etc [15:13]
mircea_popescu: not atm, at any rate. [15:13]
mihi: ok :) [15:13]
diana_coman: well, I did go through 10 noobs to find one who could carry a lot for instance, sure [15:13]
mircea_popescu: iirc for a while danielpbarron wanted the noobs not to train [15:13]
diana_coman: but I'm not going to train that one [15:13]
mihi: another mystery for me is what effect quality has (except driving the price up). If I have rocks of larger quality, I can build things of larger quality from them. but at some point I assume they have some effect too? [15:14]
mircea_popescu: if you build things of lower q from higher q outputs you get numina, for instance. [15:14]
mircea_popescu: there's also the consideration of craft gains, which we discussed at length re cft recently. [15:15]
mircea_popescu: see for instance http://logs.minigame.bz/2017-04-11.log.html#t19:47:40 [15:15]
lobbesbot: Logged on 2017-04-11 19:47:40: <mircea_popescu> diana_coman intuitively it makes sense, from 60s to 130s i am only DOUBLING, so from 500 to 300 is just about halved (rest is due to bp). whereasd from q 1 to q 17 i'm.. seventeentupling. course bp ends up eating most of it, but still cheaper cft. [15:15]
mihi: ok, so it affects the building process, but apart from that, an object of quality 100 behaves like one of q1? So (bad example) a craft table of lower quality has no chance of breaking apart or something like that? (like when you compare a table of low quality in real life)? [15:16]
mircea_popescu: even this is an open question : should i take q grass (so worth 0.6 ecu each) and turn it into q17 cft (so worth .17 * 180 = 30.6 ecu each), so a 17x increase of value ? [15:17]
mircea_popescu: or should i rather turn q 60 grass into q 130 cft ? a mere 2x increase of value ? [15:17]
mircea_popescu: which is better ? [15:17]
mircea_popescu: mihi craft tables do not decay ; but toolkits, samovars, turning wheels, worn old screens altars etc DO decay, and they decay a fixed amt per click. [15:18]
mircea_popescu: so the bigger you make it the better. [15:18]
mircea_popescu: which is why i was suggesting to danielpbarron maybe i make the bundles for him earlier. but in truth we don't, him or me, actually know if this WOULD be better. [15:18]
mihi: ah ok, higher quality reduces (or *can* reduce) decay. thanks. [15:19]
diana_coman: !Qbid 72 7.5mn [15:19]
lobbesbot: AUCTION # 72: 5 never before seen Journeyman Lapidary Considerations q 1000. Heard: 7.5mn from diana_coman overbidding mircea_popescu Ending: 2017-05-03 15:51:14 UTC (92 hours 31 mins) [15:19]
lobbesbot: AUCTION # 72: AUTO-BID Heard: 7.6mn from mircea_popescu overbidding diana_coman and 0 other auto-bid(s) Ending: 2017-05-03 15:51:14 UTC (92 hours 31 mins) [15:19]
diana_coman: mk, where was that sheet with bot commands [15:19]
lobbes: bots.contravex.com has been updated by pete with lobbesbot commands [15:20]
mircea_popescu: ha-HA! [15:20]
mircea_popescu: mihi it also changes the value you bring to the table. if you are mining, right ? say you found a small boulder. if you put in one cft q 10, you're putting in 18 ecu. if you're putting in 20 cft q 300, you're putting in 20 * 180 * 3 = 10800 ecu. [15:22]
mircea_popescu: you WILL get more grass from the latter than from the former. [15:22]
mircea_popescu: also more experience. [15:22]
lobbes: but PSA on auto-bids while on subj: when setting your autobids for the first time, the thing will not bid for you until someone else bids (I'm aiming to fix this soon(tm)) [15:22]
diana_coman: thanks lobbes /me reads [15:22]
lobbes: yw diana_coman [15:22]
mihi: so as a conclusion, if you like it in real life to be a merchant, compare prices and stuff, and buy/build/craft stuff for selling it later, it can be motivating to explore Eulora. If you (like me) more look for other/technical challenges, not so much... [15:23]
mircea_popescu: well, what is your definition of technical challenges ? [15:23]
diana_coman: lol, mircea_popescu beat me to it [15:23]
mircea_popescu: there is no such thing as technical outside of price considerations. technical solutions consist exactly of considering constraints and making trade-off decisions. [15:24]
shinohai: Eulora is chock full of technical challenges. [15:24]
mircea_popescu: notices he is proposing above someone will get grass out of small boulder claims o.O [15:25]
mihi: or to put it different, if you do all this building/crafting in the hope you will be rewarded with something else later (like in real world I build a racket to play tennis later), then not. [15:25]
mircea_popescu: mihi the only way to have something in eulora is to either buy it or make it. people routinely have items that nobody else has. [15:26]
diana_coman: mircea_popescu, I think this hits on the previous trilema alpinists thing- he means technical as they were there technical-competent (sounds even more like I initially said: being idiots for the day) [15:26]
mircea_popescu: it's not clear to me what he means, tbh. [15:27]
mihi: but you have those items for the sake of having them. In another virtual reality game I build a four-in-a-row game (the technical challenge was to fit it in 15 prim) and actually played it against other players. I also sold it a few times, but playing it was more fun than selling it. [15:27]
diana_coman: mihi, can you give an example of a challenge you have in mind/enjoy? [15:27]
diana_coman: ah [15:28]
mircea_popescu: mihi hey, absolutely nothing stops you from writing code for your character to play blackjack with players or whatever. [15:28]
mircea_popescu: currently people are looking for all sorts of useful tweaks in that vein. [15:28]
mircea_popescu: make a trade bot, for instance. [15:28]
mihi: but it would require either modifying the client, modifying the server or having some kind of bot [15:29]
mircea_popescu: well yes... how else ? [15:29]
mircea_popescu: foxybot got started exactly this way. [15:29]
mircea_popescu: what's a four in a row game anyway ? [15:30]
diana_coman: eventually there will be more in-game infrastructure for games in the game if that's what you have in mind [15:30]
mihi: also known as "connect four" [15:30]
mircea_popescu: like extended tic tac toe ? [15:30]
mihi: https://en.wikipedia.org/wiki/Connect_Four [15:30]
mircea_popescu: aha. [15:31]
mihi: you drop boulders in holes [15:31]
mihi: and who first has 4 wins [15:31]
mircea_popescu: well, im not sure why you think this is a technical challenge. for one thing nobody over the age of about 6 or so finds it interesting to play ; for the other there's about five billion implementations already. [15:31]
mircea_popescu: why not do something new ? [15:31]
mihi: implementing this in the constrained physics of a virtual reality game. Tic tac toe is probably possible even in Eulora if you find objects that look sufficiently different, but probably time consuming to play [15:32]
mihi: dragging them to the ground and such [15:32]
mircea_popescu: or you could just look at eg the craft table mesh, make your own, and once ready whine at me to introduce it. [15:33]
mircea_popescu: though honestly your time'd be much better applied to you know, interesting problems rather than trite old stuff. but i suppose as a prototype it could work. [15:33]
mircea_popescu: nothing keeps you from building an in-game model of a connect-4 table, you realise. it's just a mesh. [15:34]
mihi: but you cannot really play it then, without some client code, I guess? [15:34]
mircea_popescu: and why not ? [15:34]
mihi: can you drop objects that precisely? My objects I dropped always appeared somewhere :) [15:35]
mircea_popescu: the ~table~ would be a mesh. you then just color sections of it to represent the stones. [15:35]
mircea_popescu: not so different from eg putting a helm on or taking it off a model, see ? [15:36]
mihi: can anyone tell me what that shiny thing at 84 41 283 with the two posts and the bar (looking similar to a soccer goal) represents? [15:37]
mircea_popescu: share a screenshot ? [15:38]
mihi: ah, ok after clicking it a few times, it tells me, "Lady Voyna's Lean to" [15:38]
diana_coman: is it lady voyna's leanto? [15:38]
diana_coman: aha, lol [15:38]
mircea_popescu: ah yeah. a lean-to, like a cheap tent. [15:38]
mircea_popescu: i suppose it'll change into lady voyna's tombstone at some point. [15:39]
mihi: so just scenery? [15:39]
mircea_popescu: yes [15:39]
mihi: ok :) [15:39]
mircea_popescu: diana_coman did i ever publish the shots with me going around objects / that huge mortar and pestle thing ? [15:40]
diana_coman: I think you did, yes [15:40]
mircea_popescu: lemme see [15:40]
diana_coman: one of the s.mg release announcements iirc [15:40]
mircea_popescu: a yes, http://trilema.com/2016/eulora-012/ [15:41]
mircea_popescu: incidentally mihi you know what ishido is ? [15:45]
mihi: nope. Should I google it? :D [15:46]
mircea_popescu: http://trilema.com/2014/the-way-of-stones/ << great board game [15:46]
diana_coman: re cft mircea_popescu the trouble now is that basically I am better off making the cft than buying it at 300\% after selling the grass at 300\%; so this means that I'll be able to sell the grass only when I have too much of it or something; /me scratches head [15:46]
mircea_popescu: lol [15:47]
mircea_popescu: fine, let's see this auction thing at work [15:48]
mircea_popescu: !Qauctioncancel 78 [15:48]
lobbesbot: AUCTION # 78 was cancelled by mircea_popescu [15:48]
mihi: ah ok from the screenshot I think I have played it before - or a clone. [15:48]
mircea_popescu: !Qauction 1.8mn 24 1066 CFT q 80 + 2772 CFT q 1.16 [15:48]
lobbesbot: AUCTION # 79 STARTED by mircea_popescu: 1066 CFT q 80 + 2772 CFT q 1.16 Opening: 1.8mn coppers Ending: 2017-04-30 19:48:53 UTC (24 hours) [15:48]
lobbesbot: A#79 O=1.8mn HB=No bids E=04-30 19:48:53 (23h59) >>> 1066 CFT q 80 + 2772 CFT q 1.16 [15:49]
lobbesbot: A#69 O=1.561mn HB=7mn E=05-03 15:51:13 (92h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [15:49]
lobbesbot: A#70 O=1.561mn HB=7mn E=05-03 15:51:14 (92h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [15:49]
lobbesbot: A#71 O=1.561mn HB=7mn E=05-03 15:51:14 (92h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [15:49]
lobbesbot: A#72 O=1.561mn HB=7.6mn E=05-03 15:51:14 (92h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [15:49]
lobbesbot: --- end of auction list --- [15:49]
diana_coman: that's 2772 at q 116, right? [15:49]
mihi: you can have fractional qualities? [15:50]
mihi: ah ok diana_coman :D [15:50]
mircea_popescu: mihi at least that's something one'd enjoy playing, you know ? if you implement it i could readily see myself do a sort of "pay x to play, get of total paid based on how well you do". [15:50]
mircea_popescu: diana_coman ayup [15:50]
diana_coman: !Qbid 79 1.8mn [15:51]
lobbesbot: AUCTION # 79: 1066 CFT q 80 + 2772 CFT q 1.16 Heard: 1.8mn from diana_coman Ending: 2017-04-30 19:48:53 UTC (23 hours 57 mins) [15:51]
mihi: hmm did you ever play at an arcade? I once went there many years ago, watched people playing and later bought one of the games I liked most for the pc. Did not like that "play per game" model even then. [15:52]
mircea_popescu: why not ? [15:52]
mihi: felt somehow wrong to me to "rent" a game if you can buy it and then play it as often as you like. [15:53]
mihi: but sorry cannot really tell why [15:53]
mircea_popescu: so basically, if we get down to brass tacks, your dislike is entirely unrelated to technical or anything like that. you just don't like the notion of money, altogether, and eulora happens to be centered on it. [15:54]
mircea_popescu: anyway. the idea here is that you can play it as often as you like -- if you are good at it. if you suck at it, you have to pay some portion of your money to people who do not suck. [15:54]
mircea_popescu: this is the fundamental concept of regressive taxation : let the dumb pay through the nose for being dumb. [15:55]
mihi: yeah, I guess you summed it up pretty well. money for me is a necessary evil, or as one philosopher put it once, "a kludge to convert the inherent human egoism into altruism". But that is really off-topic now. [15:55]
mihi: "lottery is a tax for people who are bad at math" [15:55]
mihi: thank you very much for sharing your thoughts :D [15:56]
mircea_popescu: that philosopher was possessed of a rather childish understanding of things. but sure. [15:56]
mihi: !~calc 38*0.01*58 [16:05]
jhvh1: mihi: 38*0.01*58 = 22.04 [16:05]
mihi: Spirover rounds the price before multiplying by quantity? I just sold 38 solid branch q1 for 0 coppers... [16:05]
mihi: "sold" aka donated :D [16:06]
diana_coman: mihi, yes, he applies price per unit as he shows it - it's in the logs; it WILL be corrected to something more reasonable eventually [16:14]
diana_coman: but atm Spirover is an ass, yes [16:14]
diana_coman: for low q stuff you kind of really need to sell it to some human player [16:15]
mihi: I'd say he is just a very successful businessman :D [16:19]
mihi: every normal person would ask me if I really want to sell for 0 :) [16:19]
danielpbarron: diana_coman, that file doesn't list all the images... and many that aren't listed show up fine in the game [16:20]
diana_coman: danielpbarron, it's the icons [16:24]
diana_coman: vs meshes [16:24]
diana_coman: what you have there though is an icon so you need it in that file [16:24]
diana_coman: mihi, well, he's a bot, so not a person at all, let alone "normal", lol [16:25]
diana_coman: but yeah, it's pretty much meant as a last resort option: you are likely to be better off selling to an actual person at all times anyway [16:25]
diana_coman: danielpbarron, for my own curiosity: have you actually tried what I was saying before coming back to me with that ? [16:27]
danielpbarron: no [16:29]
danielpbarron: waiting for this craft to finish [16:29]
diana_coman: mk [16:29]
danielpbarron: if it works as you say, that's even more confusing because the other icons are not in there [16:30]
mircea_popescu: like which ? [16:30]
diana_coman: .... [16:30]
danielpbarron: there is no collected_library_dusts.png in art/skins/base/imagelist.xml~ [16:31]
diana_coman: ugh [16:31]
mircea_popescu: mihi does he also sell for 0 ? [16:31]
diana_coman: go and re-read what I said [16:31]
danielpbarron: ah whoops [16:31]
mircea_popescu: danielpbarron wrong file though, you want the one inside the zip not the ~ one outside [16:31]
mircea_popescu: you were looking at an old backup as it were [16:32]
danielpbarron: aaaand it worked! [16:36]
diana_coman: aha; well done! [16:37]
mihi: mircea_popescu, Spirover wants 1 if I want to buy them back [16:38]
diana_coman: and btw, that icon doesn't look bad at all although indeed more like rust or something [16:38]
mircea_popescu: i guess he rounds ~that~ up huh. [16:38]
danielpbarron: i'll see if i can make a more sparkly one [16:38]
danielpbarron: but yes it looks very nice already [16:38]
danielpbarron: better than a black square [16:38]
danielpbarron: although the black square itself had become iconic to me, since usually you get a question mark when there isn't yet an image [16:39]
diana_coman: danielpbarron, no, the question mark IS an image, lol [16:39]
danielpbarron: yes this i now know [16:39]
diana_coman: when there isn't an image you get...black square [16:39]
mircea_popescu: anyway. you will unavoidably run into rounding issues in any digital representation of reality. the threshold happens to be 1 satoshi in eulora, and 1 cent with your bank. let me know when you've completed the corresponding 10k line letter to overthrow the banking system. [16:40]
mihi: rounding up here is a good choice. I think anoon.co wallet was the only exchange that did not do it when converting, so you could earn money by converting the correct amounts. And of course in ~1999 some people wired a few thousand 0.01 EUR to a DEM account and then 0.01 DEM back... -> resulted in limit of free wire transfers per month... [16:40]
mihi: I would just have expected to round it *after* multiplying by count. But the other is fine too if you know it. [16:41]
mircea_popescu: heh i never heard the eur->dem story [16:41]
mihi: I think Chaos Computer Club (that German hacker club) wrote an article about it back then. [16:41]
mihi: since I only had 25 free wire transfers before, I did not bother with that anyway. [16:42]
mircea_popescu: lol [16:42]
mihi: when converting DEM to EUR (the cash), it was an advantage to twice convert 10 DEM instead of once 20 DEM, that one was widely known that you get one cent more for twice the work :D [16:43]
danielpbarron: http://www.eulorum.org/images/2/2a/Dust.jpg << tah dah! [16:43]
mircea_popescu: what do you do for a living, if you don't mind my asking ? [16:43]
mircea_popescu: danielpbarron not bad. [16:43]
mircea_popescu: this may be the first step towards independent skinning of the client huh ! [16:44]
mihi: software developer for an Internet travel booking website [16:44]
mircea_popescu: how do you like it ? [16:44]
danielpbarron: yeah i already know what i want to use as the slithy tove image but i can't remember where to find it [16:44]
mircea_popescu: danielpbarron next step, porny avatars! tits everywhere! [16:44]
danielpbarron: there is a picture you posted on trilema of a handful of weird sea creatures [16:44]
mircea_popescu: oh the slugs ? [16:45]
danielpbarron: yeah [16:45]
diana_coman: danielpbarron, quite ok actually [16:45]
mihi: I'd say almost dream job. Trying to deal with support tickets from customers who cannot tell what their problem is is the worst part, and sometimes you really think some SOAP interface must have been programmed by monkeys, but there are the right amount of challenges and I have so fare mastered them well. The location is 5 min on bike from my home, and the colleagues are super friendly. [16:46]
mihi: and thank god no assembly, c++ or segfaults :D [16:47]
mircea_popescu: darn, i can't find it either! [16:47]
mircea_popescu: mihi cool deal. [16:48]
mihi: I guess I don't have to ask what you do for a living (probably you just have enough money already)? [16:48]
mircea_popescu: yeah, not really "for a living", but anyway. i... talk to people. [16:49]
lobbesbot: A#79 O=1.8mn HB=1.8mn E=04-30 19:48:53 (22h59) >>> 1066 CFT q 80 + 2772 CFT q 1.16 [16:49]
lobbesbot: A#69 O=1.561mn HB=7mn E=05-03 15:51:13 (91h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [16:49]
lobbesbot: A#70 O=1.561mn HB=7mn E=05-03 15:51:14 (91h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [16:49]
lobbesbot: A#71 O=1.561mn HB=7mn E=05-03 15:51:14 (91h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [16:49]
lobbesbot: A#72 O=1.561mn HB=7.6mn E=05-03 15:51:14 (91h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [16:49]
lobbesbot: --- end of auction list --- [16:49]
mihi: I am bad at talking to people. I am happy there are key account managers in the company I'm working for that can do the talking to people :D [16:50]
mihi: I prefer "talking" to machines. [16:50]
mircea_popescu: ever wonder why that is ? [16:53]
mihi: I guess because my brain is bad at guessing people's reactions, or because of some other psychology. But I know that software developers are often introverted (not sure which is cause and which is effect) [17:00]
mihi: or because I try to tell the truth and people don't want to hear the truth [17:01]
mihi: what is your explanation? [17:01]
mircea_popescu: ah, i don't have one. [17:03]
mihi: see, I'm bad at talking to people. when reading your answer it sounded to me as if you had a theory about it and wanted to verify if is the same as mine. [17:04]
mircea_popescu: well, yes, but i'm notoriously hard to read. doesn't follow you're bad at talking necessarily. [17:05]
mihi: ok :) [17:05]
mircea_popescu: of course, not liking money is a better predictor of introvert-ness than writing software is. [17:07]
danielpbarron: http://www.eulorum.org/Indescript_Gemstone_Dust << how bout this version? sparkly! [17:07]
mircea_popescu: i kinda like the pink\ [17:08]
diana_coman: that looks more like some pink fish roe/ [17:08]
danielpbarron: i like the first one i made better, even if it doesn't look much like gemstone (even though it ~is~ gemstone) [17:08]
diana_coman: maybe just add a few coloured dots into the first one? [17:09]
diana_coman: the "sparkle"? [17:09]
danielpbarron: hm [17:09]
mircea_popescu: or like you know, stars. old style! [17:09]
diana_coman: I also like the first one better than this one for suer [17:09]
diana_coman: sure! [17:09]
diana_coman: mihi, if it's any help I can say from direct experience that one gets better at talking to people through.... practice [17:12]
mircea_popescu: girls, even! [17:12]
shinohai: lel [17:14]
shinohai: http://logs.minigame.bz/2017-04-29.log.html#t20:44:49 <<< That we should have a surefit of tits :D [17:22]
lobbesbot: Logged on 2017-04-29 20:44:49: <mircea_popescu> danielpbarron next step, porny avatars! tits everywhere! [17:22]
danielpbarron: http://www.eulorum.org/File:Indescript_gemstone_dust.png [17:25]
danielpbarron: applied a "sparkle filter" to the original image before shrinking. looked ugly. used clone stamp tool on one of the bright bits and used it on the first version i made [17:25]
danielpbarron: that's cool how the wiki keeps track of them all. [17:27]
mircea_popescu: surftit! [17:38]
lobbesbot: A#79 O=1.8mn HB=1.8mn E=04-30 19:48:53 (21h59) >>> 1066 CFT q 80 + 2772 CFT q 1.16 [17:49]
lobbesbot: A#69 O=1.561mn HB=7mn E=05-03 15:51:13 (90h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [17:49]
lobbesbot: A#70 O=1.561mn HB=7mn E=05-03 15:51:14 (90h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [17:49]
lobbesbot: A#71 O=1.561mn HB=7mn E=05-03 15:51:14 (90h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [17:49]
lobbesbot: A#72 O=1.561mn HB=7.6mn E=05-03 15:51:14 (90h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [17:49]
lobbesbot: --- end of auction list --- [17:49]
mircea_popescu: !Qauction 17.25mn 24 9 BTK d 96.3k + 9 BTK d 96.2k + 9 BTK d96.0k + 9 BTK d95.8k + 9 BTK d95.6k [18:16]
lobbesbot: AUCTION # 80 STARTED by mircea_popescu: 9 BTK d 96.3k + 9 BTK d 96.2k + 9 BTK d96.0k + 9 BTK d95.8k + 9 BTK d95.6k Opening: 17.25mn coppers Ending: 2017-04-30 22:16:49 UTC (24 hours) [18:16]
mircea_popescu: there's going to be another one 2 sets (18 items) sometime tomorrow an' that completes the BTK-ing for now, ima move on to making gst/dt and woa. [18:17]
danielpbarron: !~calc 9*96300 + 9*96200 [18:24]
jhvh1: danielpbarron: 9*96300 + 9*96200 = 1732500 [18:24]
danielpbarron: !~calc 17.25/1.732500 [18:24]
jhvh1: danielpbarron: 17.25/1.732500 = 9.956709956709958 [18:24]
danielpbarron: oh whoops [18:25]
danielpbarron: !~calc 17250000/(9*96300 + 9*96200 + 9*96000 + 9*95600) [18:25]
jhvh1: danielpbarron: 17250000/(9*96300 + 9*96200 + 9*96000 + 9*95600) = 4.990019960079841 [18:25]
danielpbarron: !Qbid 80 17.25mn [18:27]
lobbesbot: AUCTION # 80: 9 BTK d 96.3k + 9 BTK d 96.2k + 9 BTK d96.0k + 9 BTK d95.8k + 9 BTK d95.6k Heard: 17.25mn from danielpbarron Ending: 2017-04-30 22:16:49 UTC (23 hours 49 mins) [18:27]
mircea_popescu: danielpbarron you somehow only counted 4. [18:45]
mircea_popescu: !~calc 17250000/(9*96300 + 9*96200 + 9*96000 + 9*95800 + 9*95600) [18:46]
jhvh1: mircea_popescu: 17250000/(9*96300 + 9*96200 + 9*96000 + 9*95800 + 9*95600) = 3.993887615475446 [18:46]
lobbesbot: A#79 O=1.8mn HB=1.8mn E=04-30 19:48:53 (20h59) >>> 1066 CFT q 80 + 2772 CFT q 1.16 [18:49]
lobbesbot: A#69 O=1.561mn HB=7mn E=05-03 15:51:13 (89h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [18:49]
lobbesbot: A#70 O=1.561mn HB=7mn E=05-03 15:51:14 (89h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [18:49]
lobbesbot: A#71 O=1.561mn HB=7mn E=05-03 15:51:14 (89h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [18:49]
lobbesbot: A#72 O=1.561mn HB=7.6mn E=05-03 15:51:14 (89h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [18:49]
lobbesbot: A#80 O=17.25mn HB=17.25mn E=04-30 22:16:49 (23h27) >>> 9 BTK d 96.3k + 9 BTK d 96.2k + 9 BTK d96.0k + 9 BTK d95.8k + 9 BTK d95.6k [18:49]
lobbesbot: --- end of auction list --- [18:49]
lobbesbot: A#79 O=1.8mn HB=1.8mn E=04-30 19:48:53 (19h59) >>> 1066 CFT q 80 + 2772 CFT q 1.16 [19:49]
lobbesbot: A#69 O=1.561mn HB=7mn E=05-03 15:51:13 (88h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [19:49]
lobbesbot: A#70 O=1.561mn HB=7mn E=05-03 15:51:14 (88h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [19:49]
lobbesbot: A#71 O=1.561mn HB=7mn E=05-03 15:51:14 (88h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [19:49]
lobbesbot: A#72 O=1.561mn HB=7.6mn E=05-03 15:51:14 (88h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [19:49]
lobbesbot: A#80 O=17.25mn HB=17.25mn E=04-30 22:16:49 (22h27) >>> 9 BTK d 96.3k + 9 BTK d 96.2k + 9 BTK d96.0k + 9 BTK d95.8k + 9 BTK d95.6k [19:49]
lobbesbot: --- end of auction list --- [19:49]
lobbesbot: A#79 O=1.8mn HB=1.8mn E=04-30 19:48:53 (18h59) >>> 1066 CFT q 80 + 2772 CFT q 1.16 [20:49]
lobbesbot: A#69 O=1.561mn HB=7mn E=05-03 15:51:13 (87h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [20:49]
lobbesbot: A#70 O=1.561mn HB=7mn E=05-03 15:51:14 (87h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [20:49]
lobbesbot: A#71 O=1.561mn HB=7mn E=05-03 15:51:14 (87h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [20:49]
lobbesbot: A#72 O=1.561mn HB=7.6mn E=05-03 15:51:14 (87h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [20:49]
lobbesbot: A#80 O=17.25mn HB=17.25mn E=04-30 22:16:49 (21h27) >>> 9 BTK d 96.3k + 9 BTK d 96.2k + 9 BTK d96.0k + 9 BTK d95.8k + 9 BTK d95.6k [20:49]
lobbesbot: --- end of auction list --- [20:49]
lobbesbot: A#79 O=1.8mn HB=1.8mn E=04-30 19:48:53 (17h59) >>> 1066 CFT q 80 + 2772 CFT q 1.16 [21:49]
lobbesbot: A#69 O=1.561mn HB=7mn E=05-03 15:51:13 (86h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [21:49]
lobbesbot: A#70 O=1.561mn HB=7mn E=05-03 15:51:14 (86h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [21:49]
lobbesbot: A#71 O=1.561mn HB=7mn E=05-03 15:51:14 (86h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [21:49]
lobbesbot: A#72 O=1.561mn HB=7.6mn E=05-03 15:51:14 (86h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [21:49]
lobbesbot: A#80 O=17.25mn HB=17.25mn E=04-30 22:16:49 (20h27) >>> 9 BTK d 96.3k + 9 BTK d 96.2k + 9 BTK d96.0k + 9 BTK d95.8k + 9 BTK d95.6k [21:49]
lobbesbot: --- end of auction list --- [21:49]
lobbesbot: A#79 O=1.8mn HB=1.8mn E=04-30 19:48:53 (16h59) >>> 1066 CFT q 80 + 2772 CFT q 1.16 [22:49]
lobbesbot: A#69 O=1.561mn HB=7mn E=05-03 15:51:13 (85h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [22:49]
lobbesbot: A#70 O=1.561mn HB=7mn E=05-03 15:51:14 (85h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [22:49]
lobbesbot: A#71 O=1.561mn HB=7mn E=05-03 15:51:14 (85h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [22:49]
lobbesbot: A#72 O=1.561mn HB=7.6mn E=05-03 15:51:14 (85h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [22:49]
lobbesbot: A#80 O=17.25mn HB=17.25mn E=04-30 22:16:49 (19h27) >>> 9 BTK d 96.3k + 9 BTK d 96.2k + 9 BTK d96.0k + 9 BTK d95.8k + 9 BTK d95.6k [22:49]
lobbesbot: --- end of auction list --- [22:49]
lobbesbot: A#79 O=1.8mn HB=1.8mn E=04-30 19:48:53 (15h59) >>> 1066 CFT q 80 + 2772 CFT q 1.16 [23:49]
lobbesbot: A#69 O=1.561mn HB=7mn E=05-03 15:51:13 (84h1) >>> 5 never before seen Journeyman Tinkerer Considerations q 1000. [23:49]
lobbesbot: A#70 O=1.561mn HB=7mn E=05-03 15:51:14 (84h1) >>> 5 never before seen Journeyman McGuyver Considerations q 1000. [23:49]
lobbesbot: A#71 O=1.561mn HB=7mn E=05-03 15:51:14 (84h1) >>> 5 never before seen Journeyman Gumboist Considerations q 1000. [23:49]
lobbesbot: A#72 O=1.561mn HB=7.6mn E=05-03 15:51:14 (84h1) >>> 5 never before seen Journeyman Lapidary Considerations q 1000. [23:49]
lobbesbot: A#80 O=17.25mn HB=17.25mn E=04-30 22:16:49 (18h27) >>> 9 BTK d 96.3k + 9 BTK d 96.2k + 9 BTK d96.0k + 9 BTK d95.8k + 9 BTK d95.6k [23:49]
lobbesbot: --- end of auction list --- [23:49]

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