#eulora Logs for 18 Oct 2016

October 18th, 2016 by Diana Coman
mircea_popescu: lol "missing blueprint for the claim", first time i see this one. [00:36]
mircea_popescu: damn. and it just kills it, too. [00:43]
mircea_popescu: 324 tries. [00:43]
diana_coman: <mircea_popescu> lol "missing blueprint for the claim", first time i see this one. <- myeah, this kills it on purpose really; it IS due to lag: the enum doesn't make it in time into inventory so when bot tries to equip it, it fails [02:27]
diana_coman: basically it kills it for the same reason as previously discussed: if it keeps going, this is likely to keep happening and it would basically just waste your tools without building much (I know because I had this happening....) [02:28]
mircea_popescu: yup, i wake up, 1462 tries, at try 564 it "lost" craft table, subsequently it misplaced a dcs in my inv, and ever since been overweight fucking in place [07:00]
mircea_popescu: MOTHERFUCKER [07:00]
mircea_popescu: all day yesterday, while i was awake, it was fine [07:00]
mircea_popescu: once i went ot sleep - bupkiss. [07:01]
mircea_popescu: i have not yet managed to have this piece of shit do any work while i'm asleep [07:01]
mircea_popescu: it's driving me nuts. [07:01]
diana_coman: hm, so it lost craft table even with the /drop? [08:00]
diana_coman: it seems one can't basically solve a connection problem through bot resilience or at least not without a significant change/re-write [08:01]
mircea_popescu: im not even sure what did it. [08:02]
anond: hello [11:51]
anond: people [11:51]
mircea_popescu: hi anond [11:57]
anond: hi mircea [12:11]
anond: how are you? [12:11]
mircea_popescu: not bad. [12:29]
anond: good [12:40]
anond: i have not suceede to install correct nvidia video card driver and then eulora........ Linux is too new to me [12:48]
anond: good bye for while [12:57]
mircea_popescu: later [13:33]
diana_coman: ahaha, 3mn of grass [15:05]
diana_coman: popping on grass and on a small claim at that [15:05]
mircea_popescu: wd! [15:06]
mircea_popescu: dude you totally dominate this monht don't you [15:06]
diana_coman: well, month is not yet over [15:07]
mircea_popescu: rolling window neh ? past 30 days [15:07]
mircea_popescu: still 3mn out of a small is pretty sweet. 7 threads or just 1 ? [15:08]
diana_coman: ahhh, indeed; so yeah; mwahahaha [15:08]
diana_coman: 7 and 276 q at that [15:08]
diana_coman: I was apparently not far from running out of threads too, only about 100 left [15:08]
mircea_popescu: still. [15:08]
shinohai: Now you have enuf grass to make moar! [15:09]
diana_coman: quite shinohai and don't underestimate the problem there really [15:09]
diana_coman: and seriously, get yourself some thread and go get some grass please [15:09]
shinohai: lol [15:10]
shinohai: all I'm getting in these small claims is very little [15:10]
shinohai: lol [15:10]
diana_coman: what do you use to build them ? [15:11]
diana_coman: and what q do you get? [15:11]
shinohai: forgot quality ... looks [15:11]
shinohai: but I'm using 7 cft each [15:11]
diana_coman: anyways, I've been mining at grass for more than a week, so yeah, this sort of pop is certainly not happening in 1000 tries or there [15:11]
shinohai: Just shy of 3.5k grass so far q43 [15:13]
diana_coman: it's not that little really [15:14]
diana_coman: and I'd gladly buy it :D [15:14]
shinohai: Will probably sell ... got a few more grass claims to dig up when I get back in game later [15:14]
mircea_popescu: 175 ws is ? [15:17]
mircea_popescu: was it* [15:17]
mircea_popescu: aaand 1848 explores without a hitch [18:03]
Framedragger: unrelated: re. recurring missing OpenAL32.dll (note; apparently both 64 bit and 32 bit systems are to use this filename, for legacy support reasons) issues (http://logs.minigame.bz/2016-09-30.log.html etc), since i had to look into cross-platform sound libraries, it should be noted that this is an audio library, not related to opengl (it uses similar api / naming conventions for functions etc). windows users can install it via https://www [18:13]
lobbesbot: Title: #Eulora log for Friday, 2016-09-30 (at logs.minigame.bz) [18:13]
Framedragger: maybe this was mentioned before [18:13]
Framedragger: the fun part is that users may also install an alternative fork not maintained by creative labs - and that would be openal-soft - http://kcat.strangesoft.net/openal.html [18:14]
lobbesbot: Title: OpenAL Soft - Software 3D Audio (at kcat.strangesoft.net) [18:14]
Framedragger: the latter would enable them to get 3d spatial support for free, if properly configured (write to a global config file in linux; write a bunch of files (apparently) in windoze). as in, not only attenuation, but https://en.wikipedia.org/wiki/Head-related_transfer_function [18:15]
lobbesbot: Title: Head-related transfer function - Wikipedia (at en.wikipedia.org) [18:15]
Framedragger: done with random interlude [18:15]
Framedragger: (in fact, linux users may already have openal-soft, and it'd be just a matter of enabling binaural audio / HRTF system-wide. *in principle* should be as easy as (haven't tested yet)). this just in case it's anything new for eulora developers - i've seen people complaining about that missing DLL here at any rate [18:18]
mircea_popescu: Framedragger your via got cut [18:19]
mircea_popescu: anyway, yeah, it's a yet-not-essential audio file ; game works without it. [18:20]
Framedragger: ah i should fix my client, sorry. [18:21]
Framedragger: windows users can install it via https://www.openal.org/downloads/ (GPL) [18:21]
lobbesbot: Title: OpenAL: Cross Platform 3D Audio (at www.openal.org) [18:21]
Framedragger: that should place things where they should be. [18:22]
mircea_popescu: cool [18:23]

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