mircea_popescu: | lol "missing blueprint for the claim", first time i see this one. | [00:36] |
mircea_popescu: | damn. and it just kills it, too. | [00:43] |
mircea_popescu: | 324 tries. | [00:43] |
diana_coman: | <mircea_popescu> lol "missing blueprint for the claim", first time i see this one. <- myeah, this kills it on purpose really; it IS due to lag: the enum doesn't make it in time into inventory so when bot tries to equip it, it fails | [02:27] |
diana_coman: | basically it kills it for the same reason as previously discussed: if it keeps going, this is likely to keep happening and it would basically just waste your tools without building much (I know because I had this happening....) | [02:28] |
mircea_popescu: | yup, i wake up, 1462 tries, at try 564 it "lost" craft table, subsequently it misplaced a dcs in my inv, and ever since been overweight fucking in place | [07:00] |
mircea_popescu: | MOTHERFUCKER | [07:00] |
mircea_popescu: | all day yesterday, while i was awake, it was fine | [07:00] |
mircea_popescu: | once i went ot sleep - bupkiss. | [07:01] |
mircea_popescu: | i have not yet managed to have this piece of shit do any work while i'm asleep | [07:01] |
mircea_popescu: | it's driving me nuts. | [07:01] |
diana_coman: | hm, so it lost craft table even with the /drop? | [08:00] |
diana_coman: | it seems one can't basically solve a connection problem through bot resilience or at least not without a significant change/re-write | [08:01] |
mircea_popescu: | im not even sure what did it. | [08:02] |
anond: | hello | [11:51] |
anond: | people | [11:51] |
mircea_popescu: | hi anond | [11:57] |
anond: | hi mircea | [12:11] |
anond: | how are you? | [12:11] |
mircea_popescu: | not bad. | [12:29] |
anond: | good | [12:40] |
anond: | i have not suceede to install correct nvidia video card driver and then eulora........ Linux is too new to me | [12:48] |
anond: | good bye for while | [12:57] |
mircea_popescu: | later | [13:33] |
diana_coman: | ahaha, 3mn of grass | [15:05] |
diana_coman: | popping on grass and on a small claim at that | [15:05] |
mircea_popescu: | wd! | [15:06] |
mircea_popescu: | dude you totally dominate this monht don't you | [15:06] |
diana_coman: | well, month is not yet over | [15:07] |
mircea_popescu: | rolling window neh ? past 30 days | [15:07] |
mircea_popescu: | still 3mn out of a small is pretty sweet. 7 threads or just 1 ? | [15:08] |
diana_coman: | ahhh, indeed; so yeah; mwahahaha | [15:08] |
diana_coman: | 7 and 276 q at that | [15:08] |
diana_coman: | I was apparently not far from running out of threads too, only about 100 left | [15:08] |
mircea_popescu: | still. | [15:08] |
shinohai: | Now you have enuf grass to make moar! | [15:09] |
diana_coman: | quite shinohai and don't underestimate the problem there really | [15:09] |
diana_coman: | and seriously, get yourself some thread and go get some grass please | [15:09] |
shinohai: | lol | [15:10] |
shinohai: | all I'm getting in these small claims is very little | [15:10] |
shinohai: | lol | [15:10] |
diana_coman: | what do you use to build them ? | [15:11] |
diana_coman: | and what q do you get? | [15:11] |
shinohai: | forgot quality ... looks | [15:11] |
shinohai: | but I'm using 7 cft each | [15:11] |
diana_coman: | anyways, I've been mining at grass for more than a week, so yeah, this sort of pop is certainly not happening in 1000 tries or there | [15:11] |
shinohai: | Just shy of 3.5k grass so far q43 | [15:13] |
diana_coman: | it's not that little really | [15:14] |
diana_coman: | and I'd gladly buy it :D | [15:14] |
shinohai: | Will probably sell ... got a few more grass claims to dig up when I get back in game later | [15:14] |
mircea_popescu: | 175 ws is ? | [15:17] |
mircea_popescu: | was it* | [15:17] |
mircea_popescu: | aaand 1848 explores without a hitch | [18:03] |
Framedragger: | unrelated: re. recurring missing OpenAL32.dll (note; apparently both 64 bit and 32 bit systems are to use this filename, for legacy support reasons) issues (http://logs.minigame.bz/2016-09-30.log.html etc), since i had to look into cross-platform sound libraries, it should be noted that this is an audio library, not related to opengl (it uses similar api / naming conventions for functions etc). windows users can install it via https://www | [18:13] |
lobbesbot: | Title: #Eulora log for Friday, 2016-09-30 (at logs.minigame.bz) | [18:13] |
Framedragger: | maybe this was mentioned before | [18:13] |
Framedragger: | the fun part is that users may also install an alternative fork not maintained by creative labs - and that would be openal-soft - http://kcat.strangesoft.net/openal.html | [18:14] |
lobbesbot: | Title: OpenAL Soft - Software 3D Audio (at kcat.strangesoft.net) | [18:14] |
Framedragger: | the latter would enable them to get 3d spatial support for free, if properly configured (write to a global config file in linux; write a bunch of files (apparently) in windoze). as in, not only attenuation, but https://en.wikipedia.org/wiki/Head-related_transfer_function | [18:15] |
lobbesbot: | Title: Head-related transfer function - Wikipedia (at en.wikipedia.org) | [18:15] |
Framedragger: | done with random interlude | [18:15] |
Framedragger: | (in fact, linux users may already have openal-soft, and it'd be just a matter of enabling binaural audio / HRTF system-wide. *in principle* should be as easy as (haven't tested yet)). this just in case it's anything new for eulora developers - i've seen people complaining about that missing DLL here at any rate | [18:18] |
mircea_popescu: | Framedragger your via got cut | [18:19] |
mircea_popescu: | anyway, yeah, it's a yet-not-essential audio file ; game works without it. | [18:20] |
Framedragger: | ah i should fix my client, sorry. | [18:21] |
Framedragger: | windows users can install it via https://www.openal.org/downloads/ (GPL) | [18:21] |
lobbesbot: | Title: OpenAL: Cross Platform 3D Audio (at www.openal.org) | [18:21] |
Framedragger: | that should place things where they should be. | [18:22] |
mircea_popescu: | cool | [18:23] |
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