#eulora Logs for 12 Apr 2016



April 12th, 2016 by Diana Coman
Birdman: tyty [00:14]
danielpbarron: you got supps from a nbc?? [02:52]
danielpbarron: i'll buy [02:52]
danielpbarron: mircea_popescu, also i'd buy wine [02:53]
danielpbarron: Birdman, actually, i'll click supplications for 1mn if you provide all the ingredients; you get all the loot, I keep token [02:57]
danielpbarron: snail gets you toves btw [02:57]
Birdman: thats how the loot manifests? in resources? [02:58]
Birdman: and a token [02:58]
danielpbarron: yeah [02:58]
Birdman: seems like a shit deal to me lol [02:58]
danielpbarron: altar clicks are expensive [02:58]
diana_coman: hm, my toves end up at 100k max and they are 600+ [02:59]
diana_coman: mircea_popescu> diana_coman what book you giving him ? <- I didn't give him anything because he never came, lol [03:00]
diana_coman: otherwise I was just trying to give him a starter package basically since he seemed active and you were not around [03:00]
Birdman: have you clicked a supplication after this change anyways danielpbarron ? [03:01]
danielpbarron: no [03:01]
diana_coman: Birdman> diana_coman eta on the tomes? <- 3 hours from now [03:01]
Birdman: cool ping me [03:01]
danielpbarron: the value of the token isn't much, so most of what you put in comes out as the other resource [03:03]
danielpbarron: token is 100 copper bv at 100 q [03:05]
Birdman: not much of a crafter [03:05]
Birdman: better to dig things myself [03:06]
diana_coman: aha, so I suppose the toves might come at some huge q perhaps [03:06]
diana_coman: anyway, atm from the altar it's mostly the tokens that are most needed, isn't it? [03:06]
danielpbarron: depends on quality of supplication i'm sure [03:06]
danielpbarron: but mine would be slightly better due to high rank [03:07]
diana_coman: ah, true [03:07]
diana_coman: funnily enough at this moment I can basically find toves and canines and the like with more certainty than ...wwb :))) [03:07]
danielpbarron: are the tokens so greatly needed? [03:08]
Birdman: all considerations [03:08]
Birdman: all bps [03:08]
danielpbarron: well then yeah [03:08]
diana_coman: they go one per cons at least so I would say quite needed for sure [03:08]
danielpbarron: i could see that getting scarce [03:08]
diana_coman: in the long run if nobody loots some altar bp I guess it will be tough [03:12]
danielpbarron: also rdd bp [03:13]
diana_coman: Birdman, tomes are ready [06:54]
mircea_popescu: ok so by public request then : [07:49]
mircea_popescu: AUCTION : 44 AW q 230, opening 5,5mn (bv 3.63mn) ; 1000 SI q 179, starting 100k ; 1 TW, d 453.6k, opening 2mn. eta Apr 13 16:00 ART. [07:53]
mircea_popescu: Birdman danielpbarron and i suppose hanbot ? or w/e else is interested in turning wheels, shredding sups and almost wines. [07:54]
mircea_popescu: diana_coman> anyway, atm from the altar it's mostly the tokens that are most needed, isn't it? << in a funny reversal from before. lol. [07:55]
mircea_popescu: and speaking of funny reversals, it seems to me midrange crafters are most needed atm. at least for stuff like considerations, seeing one wants the output bps not too high cuz they'll be too few ; not too low to ruin the output item. midway! [07:56]
diana_coman: it's a bit more nuanced there because the output depends on bp q [08:26]
diana_coman: so high level crafters actually want lower q cons bps [08:26]
mircea_popescu: hm [08:27]
diana_coman: hm, I'll keep an eye on what that tw goes for,lol [08:27]
mircea_popescu: so really, cons are best low q huh [08:28]
diana_coman: I would say so [08:28]
diana_coman: the pre-requisites high q, but cons themselves I'd rather have low [08:28]
diana_coman: then again, one who is lower level/midrange might want them higher, dunno [08:28]
mircea_popescu: it's not even clear because the same problem occurs later on. the PRODUCT BPS, right ? high crafter might want low ? [08:29]
mircea_popescu: tho tbh... some things i'd rather have high. [08:29]
diana_coman: but I certainly don't want them some 180q+ because that means I can't quite make a bundle to have significant overcraft as far as I can tell now [08:29]
mircea_popescu: actually i suppose as a rule of thumb, the rarer the bp, the higher q i want it. [08:29]
diana_coman: well, I don't think in those terms [08:29]
diana_coman: it's not whether high or low as such [08:29]
diana_coman: but rather the difference [08:29]
diana_coman: so I want high difference between input and output and it's easier to adjust that from bp q down seeing how the bundle is way more valuable [08:29]
mircea_popescu: i tell you i'd much rather have q 200 than q 50 TM bps, say. and re something like TW i think it's obvious [08:30]
diana_coman: and yes, I subscribe to that rule of thumb for sure [08:30]
mircea_popescu: ah good point, bundle is 10x as expensive, so then right. [08:30]
diana_coman: so basically that means that mid-range/low range crafters probably are needed for common bps mainly [08:30]
mircea_popescu: bp q rather than bundle q is the knob to twiddle for output q. [08:30]
diana_coman: yes [08:30]
diana_coman: bundle q is the know to twiddle for overcraft basically [08:31]
diana_coman: in the sense that you can put in more value if you need that [08:31]
diana_coman: and bp q for output q [08:31]
mircea_popescu: basically bp q has two uses : to "rectify" shitty ingredients into higher q output ; to "adjust" the oc proportion on high q bundles. [08:31]
diana_coman: between those 2 there is quite enough room [08:31]
diana_coman: yep [08:31]
mircea_popescu: and the R use clearly needs high q bps ; whereas the A use moreover needs low q. [08:32]
mircea_popescu: the bitch is the backfeed tho : ABC makes C which makes BPs. [08:32]
diana_coman: aha [08:32]
mircea_popescu: and the low/high in this funnel is related, you can't just arbitrarily pick, gotta build towards one. [08:32]
diana_coman: that was the thing at last auction: I do want cons bps, just not high q ones basically [08:32]
mircea_popescu: aha [08:32]
diana_coman: heh, my shiny slithy tove, still love finding those [08:33]
mircea_popescu: speaking of which, you want 100 more atc pro rata ? 30mn ? [08:33]
diana_coman: I suppose I'll end up provider of samovars and the like [08:33]
diana_coman: omg, 100? [08:33]
mircea_popescu: i still have some stocks of st, but im sure not as high q as yours [08:33]
mircea_popescu: then again my mf bps are kinda shitty anyway so... [08:34]
diana_coman: well, the samovar is 93k and the st is only 5k out of that [08:34]
diana_coman: not really nothing, but not main thing either - you can always correct with high q slag [08:34]
mircea_popescu: tru. but my scs bps are also lowish [08:34]
diana_coman: ah [08:35]
mircea_popescu: now here's the thing : you DEFINITELY!!!11 want to loot scs bps as high as humanly possible. [08:35]
mircea_popescu: and they come out of atcs i imagine. [08:35]
diana_coman: I have to think re that cons deal; I'm not sure about the quantity, that's the only hitch; I need to figure out if I can actually get something + out of them in the end [08:35]
diana_coman: because so far it has been terrible basically [08:35]
mircea_popescu: what did you get ? [08:36]
diana_coman: kind of below 100k each time total [08:36]
mircea_popescu: bv ? [08:36]
diana_coman: slag, cc, craft-table [08:36]
diana_coman: adjusted for q [08:36]
diana_coman: the bps were nice seeing how I got them rather high q each time [08:36]
mircea_popescu: yeah not really great bps huh [08:36]
diana_coman: but ...few [08:36]
diana_coman: I made some very nice slag and cc with them, but really, more like novelty items [08:37]
mircea_popescu: tool, shaped slag, that stuff is in short supply. [08:37]
mircea_popescu: diana_coman novelty items until you want a high q us, at which point high cc is anything but novelty. [08:37]
diana_coman: and hm, 100 atc means 10000 sentiments high q, mhm [08:37]
diana_coman: not that bad, more of a pain to get 100 canines I suppose [08:38]
diana_coman: heh, precisely why I made the cc anyway [08:38]
mircea_popescu: well you wouldn't click them all in a week lmao [08:38]
diana_coman: because yes, I am brewing a stock of us [08:38]
mircea_popescu: i've been working on 100 abcs for what, 3 months now [08:38]
mircea_popescu: anyway, i've seen sentiments drop like water out of higher value crafts. i got so far... [08:39]
mircea_popescu: like 1k [08:39]
diana_coman: I kind of juggle a whole lot of stuff in between finding pb, st, grc; making samovars and toolkits and us, now tomes... [08:39]
diana_coman: really, loads to do [08:39]
diana_coman: yes, the sentiments part kind of solved itself, mercifully [08:39]
mircea_popescu: only q 150ish, granted that. [08:39]
mircea_popescu: oh also, there's going to be the toils thing. that'll make [08:40]
diana_coman: that's pretty much why I still hope to get something + out of the cons [08:40]
mircea_popescu: lemme see here [08:40]
mircea_popescu: 1k toils makes like 23k sentiments iirc. [08:40]
diana_coman: because so far I did not have enough 190+ sentiments to fully overcraft it [08:40]
mircea_popescu: but yeah you're right, LOTS of shit to do. [08:40]
diana_coman: well, I kind of gave up on toils seeing how danielpbarron hogs it [08:40]
mircea_popescu: what, he's gonna buy the whole auction ? [08:40]
diana_coman: dunno [08:40]
diana_coman: maybe? [08:41]
diana_coman: lol [08:41]
mircea_popescu: he gotta run out of copper eventually lol [08:41]
diana_coman: I have no idea [08:41]
diana_coman: I plan to be there and I will bid on stuff, but I suppose toils are really not my main priority [08:41]
mircea_popescu: anyway im curious how this multi package format works out. [08:41]
diana_coman: seeing how I really don't want yet another thing to do either, lol [08:41]
mircea_popescu: i'm thinking out of 25mn bv or w/e it is, should be something for everyone. [08:41]
diana_coman: well, last time I bought all the packages when it was the ampoules and bods stuff, lol [08:42]
mircea_popescu: diana_coman yeah that's a point. there's also a passive thing going on tho - whoever buys it, the fact remains they will produce more sentiments. that supply puts a pressure on mkt no matter what, eventually they have to surface somehow somewhere. [08:42]
mircea_popescu: even if it is in reducing appetite for buying. [08:42]
diana_coman: not that I did not sell bods and stuff, but admittedly it's not going fast and I suspect it will go even slower [08:43]
mircea_popescu: diana_coman yeah, but that one wasn't really all that big ? i'm thinkign that's what happened - i made multipackages but too small. [08:43]
diana_coman: there is this funny with the new resource finding [08:43]
mircea_popescu: yeah hanbot was saying it's a smorgasbord lol. [08:43]
mircea_popescu: can't really do the old (and boring!) "mining X" thing anymore [08:43]
diana_coman: basically I have an easier time finding canines than ..wpl or wwb or beans [08:43]
diana_coman: lols [08:43]
diana_coman: well, my maps are still VERY useful [08:44]
mircea_popescu: hey, all that hard work making maps pays off huh [08:44]
diana_coman: but ...not as useful as they were, lol [08:44]
mircea_popescu: aha,. lol [08:44]
diana_coman: well, re grc, st and pb it certainly pays off nicely [08:44]
mircea_popescu: o shit, you found PB ?!?!?! [08:44]
diana_coman: I am honestly not lucky enough to have found them without those maps, lol [08:44]
mircea_popescu: wowza. what q you digging them up ? [08:44]
diana_coman: hm, let me see [08:45]
mircea_popescu: omfg you gotta be kidding me. seriously, pb ? [08:45]
diana_coman: yep :D [08:45]
mircea_popescu: i'm so fucking impressed! [08:45]
mircea_popescu: i forget, what was that, 80k bv or some shit [08:45]
diana_coman: 558q [08:45]
mircea_popescu: o wow! [08:45]
mircea_popescu: so wait wait [08:45]
diana_coman: it's 240k qabv [08:46]
diana_coman: ftr I dug only one so far, lol [08:46]
mircea_popescu: if you get the q 1337 tw bp, with q 558 bubble you're gonna make... o boy. some tw. [08:46]
diana_coman: aha [08:46]
mircea_popescu: i guess you want high q us huh :))) [08:46]
diana_coman: then again, someone else might be willing to overbid and get that bp and then sleep on it [08:46]
diana_coman: aha, precisely; need high q us [08:46]
mircea_popescu: well... dunno if it's any good or not, but i'm gonna have a q 154 one for you. if you can't beat that i'd be willing to sell. [08:47]
diana_coman: that could be; atm I still have a few of my older bps but anyway, basically tw needs bps AND pb so somehow pb+bp have to come together [08:48]
diana_coman: we shall see I guess; atm I have to sort out this atc business to figure if I can crack it somehow [08:49]
mircea_popescu: gotta say, from a dev perspective, i'm quite very pleased with the linguistic ambiguity in eulora. [08:54]
diana_coman: linguisitc ambiguity? [08:54]
mircea_popescu: (what i mean is, if you regard playing the game as programming in a language, which is ~exactly~ what it is, then it stands to reason fun correlates with polysemy. in the trivial case, absent polysemy clearly reduces to boring) [08:55]
mircea_popescu: i suppose old/new mining styles clearly illustrates this point. [08:55]
diana_coman: ah, yes, for sure [08:56]
diana_coman: and yes, new mining style is certainly more interesting and at the same time waaaay more confusing, lol [08:56]
mircea_popescu: while it's directly obvious what simple signs mean ("bp" - need this in your head to craft etc), it is extremely ambiguous what composite signs mean. ("high q bp" = what is this for ???). [08:57]
diana_coman: tbh without my previous maps I am not entirely sure how it would look like [08:57]
mircea_popescu: ask a noob lol [08:57]
diana_coman: they seem to either get into programming (hey, gotta tell that to unis or something) or otherwise kind of vanish? [08:58]
mircea_popescu: lol for srs. DicePower then alikim guy... [08:58]
mircea_popescu: speaking of which hey DicePower how's the things coming along lol. [08:58]
mircea_popescu: but thinking about it eulora totally is the antigame huh. lol. nice. [08:59]
diana_coman: really, guess games DO get people into programming if not the way "experts" claim (i.e. stupid reward-chart-style "motivation") [08:59]
mircea_popescu: aha [08:59]
mircea_popescu: just as long as they're any good [08:59]
mircea_popescu: (the games ; the people) [08:59]
diana_coman: as always I suppose [08:59]
mircea_popescu: but yeah, totally, that's a brilliant idea - s.mg marketing effort for eulora should first of all be uni outreach. [09:00]
mircea_popescu: gotta think on this. [09:01]
diana_coman: I have been turning this around in my mind for a while [09:01]
diana_coman: esp since there is now all this additional thing with gsoc and mentoring and the like [09:02]
mircea_popescu: talk to the cs people, and have little events or stuff to accomodate their semester needs. [09:02]
diana_coman: but I'm not yet 100\% fully clear on the best way to move it [09:02]
diana_coman: this is why I said the gsoc thing [09:02]
diana_coman: it basically fits another thing, on which borenstein is quite active [09:02]
diana_coman: i.e. using os projects as part of a semester course and the like [09:03]
mircea_popescu: srsly tho : teacher could require the kids to get reg'd with deedbot as an intro task ; then give some scripting or w/e tasks in game for credit. can TOTALLY be a semester or two. [09:03]
mircea_popescu: it certainly exposes almost everything in computing. [09:03]
diana_coman: listen: they already do this kind of thing with open source projects (of which the client of eulora totally is one) [09:03]
mircea_popescu: yeah. [09:03]
diana_coman: the only hitch there is the fact that normally they want a mentor [09:03]
diana_coman: and that would be...me for eulora, lol [09:03]
mircea_popescu: or jurov i guess, possibly another coupla people understand ehough of it to mentor [09:04]
diana_coman: I could even drop some emails to people at unis [09:04]
mircea_popescu: at least first line [09:04]
diana_coman: but I gotta have some clear idea on this first [09:04]
mircea_popescu: diana_coman what'd you say ? yeah, lets trash it around into a usable shape first. [09:04]
diana_coman: yeah, that's the other thing: it is now anyway april already [09:05]
mircea_popescu: but the fact remains, mentoring is not such a bad problem for us because of this irc chan. qs will get answered and fast ; without needing the specific commitment of "mentor". [09:05]
mircea_popescu: just, if nobody asked by the time you see it you can answer yourself, and that's what ? same day 90\% of the time [09:05]
diana_coman: also true [09:05]
mircea_popescu: no mentor ever worked this well, it's bulky email and takes a week [09:05]
diana_coman: anyway, answers same day is quite a fast stuff for sure from what I saw [09:05]
mircea_popescu: yeah afaik [09:06]
diana_coman: some poor students in this kind of stuff were getting one answer per week as it were [09:06]
mircea_popescu: exactly! [09:06]
mircea_popescu: and wtf, you got 3 q's you're fucked at that rate. [09:06]
diana_coman: yeah (I happen to know quite a bit on this as I got recently into reading a lot precisely on this kind of shit for various reasons) [09:06]
mircea_popescu: plus you know, much unlike the mentor email thing which is very stragith pipe so to speak, the irc model here is very funel like. have 1k noob qs ask 1k noob qs get hour-later answers. [09:06]
mircea_popescu: the 5 or so intricate q's are liable to take longer but the fact that it was ok to ask the 1k noob q's is really what you want anyway [09:07]
mircea_popescu: and the rest - fuck knows, you end up in the faq lol./ [09:07]
diana_coman: I know there are also calls for mentors as such, and as I was saying , this borenstein guy is very active so not a problem to contact; I don't know him personally though; but on the other hand I know others who can surely recommend some good students too [09:07]
mircea_popescu: yeah, the more i think about ti the more it is obvious this is the way to go. [09:07]
diana_coman: what kept me a bit thinking on it rather than blurting it out earlier is the fact that I know for a fact that planeshift DID have an offering at one of the gsoc stuff [09:08]
diana_coman: precisely on programmatic dungeon generation too [09:08]
diana_coman: and from what I could tell it did not take off at all [09:08]
mircea_popescu: imo that project was very poorly managed. [09:09]
diana_coman: then again, who knows what did they do there exactly [09:09]
mircea_popescu: so i wouldn't really think their experience in anything very informative. [09:09]
diana_coman: I saw only the call and that it did not do anything basically [09:09]
diana_coman: more of casting a doubt re gsoc itself,but as I said, gsoc is just one thing and tbh I am not that fond of google anyway [09:10]
mircea_popescu: anyway, i dunno whether something event-driven like summer of code is central anyway. relationships with cs depts in unis way better imo. [09:10]
mircea_popescu: i'd much rather have a good teacher know that he can rely on our process, and iron it out over a decade, [09:10]
mircea_popescu: than get the fleeting attention of a bunch of hyper 20yos. [09:10]
diana_coman: aha [09:10]
mircea_popescu: hey danielpbarron wouldja be willing to either procure or make a list of contacts for cs depts in english-speaking countries ? [09:11]
mircea_popescu: make prolly better, follow the top 500 or 1k or w/e lists for various countries from us to india. [09:12]
mircea_popescu: diana_coman funny how actionable this conversation turned out lol. what started with me whining about bp quals ended up... [09:13]
diana_coman: as I said: I have been turning this thing around in my mind for a while, but it's now that it found its way out linked with all the rest, lol [09:14]
mircea_popescu: aha [09:14]
mircea_popescu: anyway, something like what jurov is belabouring with, you know, "make eulora text client" is an epic achievement for a decent-to-good cs undegrad class. [09:14]
mircea_popescu: pick your tech, you know, make it node.js [09:15]
diana_coman: oh, there are plenty of tasks and usually in this kind of thing the uni side is also quite flexible [09:15]
mircea_popescu: aha. [09:15]
diana_coman: they want students to do something reasonably complex, but it doesn't really matter what tech per se [09:15]
diana_coman: as it should really [09:15]
mircea_popescu: i suppose the legendary gangbang university would focus on nude skinning the game. to each his own. [09:16]
diana_coman: lol [09:16]
diana_coman: in any case, if we want volume it's what you said, make a list and send it; alternatively we can go through the uni wot basically [09:17]
mircea_popescu: there is no "alternatively" there. both. [09:17]
diana_coman: right, huh [09:18]
mircea_popescu: the beauty of a well designed platform, of course, being that it really meshes well in all academic spheres. econ dept ? "take the cs bot and make it make money". holy shit. lit crit ? "oh, establish whether mp's use of 'polysemy' above is correct in that context. how do you know it's not homonymy ? discuss. identify the sememes in context." etc etc. [09:22]
mircea_popescu: that's a fucking lit disertation right there. and a good one, unlike 80\%+ of the stuff. [09:23]
diana_coman: ah, slightly unrelated: did I ever tell you that I kept getting requests from people for the bac data thing, as they are using it for all sorts of research, econ papers, social studies papers etc [09:27]
mircea_popescu: me too, i told them to bother you tho :) [09:27]
diana_coman: ahahah [09:27]
mircea_popescu: fucking idiots those derps at ro edu ministry. [09:28]
alikim: finished my inventory mod, yay http://i.imgur.com/PBmwmwI.jpg [09:33]
diana_coman: oh wow, well done alikim [09:33]
diana_coman: that looks really good actually [09:33]
alikim: thanks [09:33]
alikim: mircea: I want to implement a feature when you type in the amount of coppers you want to detach instead of dragging coins but I need a trading dummy to test my code. Is it possible to have a second accont temporarily just for that purpose? [09:34]
mircea_popescu: well you can just come over and ill accept your trade requests ? [09:34]
diana_coman: what does "mix qualities" check box do alikim ? [09:34]
mircea_popescu: wow check that thing out. [09:35]
mircea_popescu: hey alikim you ever had a chetty stick ? [09:35]
diana_coman: yeah, cool, isn't it? [09:35]
alikim: well, mixing is done on the server so not much, just throws a warning when you are about to do something that will result in mixing qualities [09:35]
mircea_popescu: wowza. [09:35]
mircea_popescu: i like this guy. [09:35]
diana_coman: alikim, are you sharing the code? [09:36]
mircea_popescu: hey alikim come trade me in town. [09:36]
mircea_popescu: diana_coman check it out he rearranged the equip icons too [09:37]
mircea_popescu: eye button is less stupid now ; what's that -> do ? [09:38]
diana_coman: yeah, tbh I like his layout better , lol [09:38]
mircea_popescu: yeh srs. [09:38]
alikim: diana: it's a messy code, I'm not aiming for a clean release, just doing it for practical purposes, I can give you the whole thing in a couple of days if you like [09:38]
diana_coman: that works alikim [09:38]
mircea_popescu: lol messy code. someone's not really looked at the client. [09:39]
alikim: mircea: that's the feature I just wrote about, when you type the amount of coins and press -> to detach them for trading [09:39]
mircea_popescu: ah cool. seriously tho, come meet me in town. [09:39]
alikim: instead of draggin different nominals [09:39]
mircea_popescu: yeh [09:39]
alikim: just a sec, on this client trading will not work right now [09:40]
mircea_popescu: aite. [09:40]
alikim: that's why I'm asking if I can have a second account to test trading between two players to see how it works [09:40]
alikim: when I'm done you can delete it [09:40]
mircea_popescu: alikim is trading with me no good for the same purpose ? i have to initiate it or what ? [09:41]
mircea_popescu: seems way easier unless im misunderstanding something [09:41]
diana_coman: I suppose he means it would be a lot of testing basically [09:42]
alikim: well, I will have to develop code so I need to trade gadzillion times to see how it works [09:42]
mircea_popescu: alikim you know npcs autoaccept trades [09:42]
alikim: who will trade me every 1 -2 mins? [09:42]
alikim: yes but what if I made mistake and trade all my money out? [09:43]
mircea_popescu: heina. [09:43]
mircea_popescu: nah it won't take anything. [09:43]
mircea_popescu: try it with 1 copper or something, it'll just say has no need of this and return it [09:43]
alikim: oh I see, is this the same interface as between players? [09:44]
mircea_popescu: yep [09:44]
mircea_popescu: npcs ARE players [09:44]
mircea_popescu: just, the server plays them [09:44]
mircea_popescu: (mobs will work the same way basically) [09:45]
alikim: ok, I'll try it that way, thanks [09:45]
mircea_popescu: cool. [09:45]
alikim: gonna make slight mods of storage window and claim window and then write my bot based on foxy code and I'm back in the game [09:46]
mircea_popescu: cool deal. [09:47]
mircea_popescu: diana_coman so basically he wants to do away with my nice coin denominations entirely ;/ [09:47]
alikim: I'm pretty sure it's gonna be straighforward [09:48]
mircea_popescu: you understand i have like 1bn coins atm. [09:48]
alikim: yeah I wish I had your problems ;) [09:48]
mircea_popescu: lol. [09:49]
mircea_popescu: mebbe in time! [09:49]
mircea_popescu: anyway, seeing that gear re-interfacing thing, all i wanna do is create more slots. [09:50]
mircea_popescu: wtf is this 1 amulet 2 rings bs, what is this, diablo ? [09:50]
mircea_popescu: I BET YOU I CAN WEAR MORE THAN AN AMULET IRL [09:50]
diana_coman: ahahaha, now I can get his point though, esp seeing how those units are confusing like hell at first (WHY no 10k ffs) [09:51]
mircea_popescu: lol [09:51]
mircea_popescu: btw, his numeric font is way better than currently used isn't it ? [09:52]
mircea_popescu: not to mention black backing ftw. [09:52]
diana_coman: I think he changed only the background of the font, no? [09:52]
mircea_popescu: no it's smaller and better. [09:52]
alikim: all fonts are different [09:52]
diana_coman: ah, the skin overall [09:52]
diana_coman: yeah, will have a look [09:52]
mircea_popescu: and yes the yellow counts are DEFINITELY better. [09:53]
mircea_popescu: what do you work alikim ? [09:53]
diana_coman: there are for sure more skins anyway and yes, that's one part that really is meant to be changed by players as they want [09:53]
mircea_popescu: well i like his! [09:53]
alikim: mircea: what do you mean? [09:53]
diana_coman: bwahahaha so borrow it? :D [09:53]
diana_coman: you don't like all those little leaves and silly branches lolz [09:54]
alikim: god no [09:54]
diana_coman: bwahahah I don't like them either alikim [09:54]
mircea_popescu: alikim like for a living. Ð\u009AÑ\u0082о Ñ\u0082Ñ\u008B по жизни lol. [09:55]
alikim: alikim.com [09:55]
diana_coman: ugh, a plugin is needed to... [09:56]
diana_coman: me no flash alikim , mind saying what that is? [09:56]
mircea_popescu: lol same. i guess he's a flash ? [09:56]
alikim: I did flash project mostly [09:56]
mircea_popescu: a look there's a photos section. [09:57]
diana_coman: yeah, I was just getting there [09:57]
diana_coman: what is a flash project? [09:57]
alikim: was a programmer, designer, animator, web frontend/backend, LAMP w/e else [09:57]
mircea_popescu: nice crisp dslr action huh. [09:57]
mircea_popescu: o wow, so q 155! sveeet. [09:57]
alikim: alikim.com is mostly my flash works for the last 14 years [09:57]
mircea_popescu: alikim we hate flash so much we can't even see it lol. match made in heaven. [09:58]
alikim: would be strange otherwise ;) [09:58]
mircea_popescu: whyssat ? [09:58]
diana_coman: that's fine, he has an eye for design judging by his newly made skin for the client [09:58]
mircea_popescu: yep. [09:58]
alikim: I guess you hate everything I like ;) [09:58]
mircea_popescu: well, i have an eye for design too, but it's an evil eye. he apparently actually likes people. [09:59]
alikim: that's fine [09:59]
mircea_popescu: word lol. [09:59]
alikim: you all russians? [09:59]
diana_coman: wait wut, now you hate people mircea_popescu ? [09:59]
diana_coman: no alikim , mircea_popescu just got carried over from a different chan where apparently he feels surrounded by Ru-speaking people [10:00]
mircea_popescu: no. i just don't care. [10:00]
mircea_popescu: ftr, hate is not the opposite of love. [10:00]
diana_coman: so there, if alikim likes people, the "I guess you hate everything I like" doesn't stand [10:00]
diana_coman: ofc it's not, lolz [10:00]
mircea_popescu: i'm a polyglot. i collect perfect statements of specific concepts from any language they happen to exist in. [10:00]
mircea_popescu: the russian q is unparalleled, imo. [10:01]
alikim: well you typed in russian [10:01]
alikim: jurov sounds like a russian surname [10:01]
mircea_popescu: and btw - #trilema dudes are mostly jews diana_coman. as per http://btcbase.org/log/2016-04-11#1450277 [10:02]
lobbesbot: Title: tmsr (at btcbase.org) [10:02]
mircea_popescu: alikim jurov is actually slovak [10:02]
diana_coman: <mircea_popescu> the russian q is unparalleled, imo <- I have to agree with this [10:02]
diana_coman: I said Ru-speaking so yeah, no problem there, lol [10:03]
mircea_popescu: lmao [10:03]
diana_coman: what? I never got into so much jews-no-jews discussion until I got into hanging out with Russian-speaking people, ok? [10:04]
mircea_popescu: gotta kevetch about something. [10:04]
mircea_popescu: o right, you went and married one did you! [10:04]
diana_coman: that too, yes, lol [10:04]
mircea_popescu: anyway, the jews thing was more a nod to chan subculture than anything. was lulzing for cazalla's benefit. [10:05]
mircea_popescu: http://alikim.com/photos/misc/11.jpg << is this from a small village between medias and blaj ? [10:09]
mircea_popescu: diana_coman which reminds me, hanbot has abstracted ro city names into the definitive ro town name iho : Gloj. [10:10]
diana_coman: :)))) [10:10]
mircea_popescu: you know, glod, cluj, blaj, gorj, whatevers. gloj. [10:11]
diana_coman: I was thinking that you probably showed her around those mainly, precisely those came to mind [10:13]
diana_coman: otherwise iasi, constanta, timisoara, piatra neamt [10:13]
diana_coman: can't quite fit at all [10:13]
mircea_popescu: unromanian! [10:13]
diana_coman: lol, I didn't say kronstadt! [10:14]
mircea_popescu: that's just jewrman. [10:14]
mircea_popescu: alikim so how was le lapin agile ? [10:14]
diana_coman: I suppose the most Romanian one should be (and yeah, it has town status): Patarlagele [10:14]
mircea_popescu: nb, nb! [10:14]
alikim: mircea: that photo is Sydney [10:16]
mircea_popescu: remarkably old world like. [10:16]
diana_coman: though imo it's the villages with the best names ever (not surprisingly either), there are some in the south-eastern plain that go like Clondirul and similar [10:16]
diana_coman: clondirul and clondirasul [10:16]
mircea_popescu: kik [10:16]
mircea_popescu: alikim so how do you like australia ? [10:19]
alikim: I live in Australia so yeah [10:20]
alikim: don't know about the whole Australia but Sydney is the best city I know [10:21]
alikim: on this planet [10:21]
alikim: for me ofc [10:21]
mircea_popescu: cool. [10:22]
mircea_popescu: i live in buenos aires. diana_coman in london iirc. [10:22]
alikim: nice [10:23]
alikim: I've never been in lapin agile just passed by [10:25]
mircea_popescu: ah. [10:25]
mircea_popescu: paris cabaret scene not what it once was anyway. [10:25]
diana_coman: it seems that atc/cons are really not my thing: atc bp 130q, bundle 330q, output 221q and I got: 54 cc bps, 110 slag bps, 219 craft-table bps [13:10]
diana_coman: high q indeed, that will make some very nice (but also painfully few) cc and slags [13:11]
diana_coman: as for craft-table bps, ugh [13:11]
danielpbarron: mircea_popescu, 5.5 mn wine [14:30]
danielpbarron: mircea_popescu> hey danielpbarron wouldja be willing to either procure or make a list of contacts for cs depts in english-speaking countries ? << sure [14:30]
diana_coman: Birdman, you around to collect those tomes? [16:00]
mircea_popescu: AUCTION : 44 AW q 230, heard 5,5mn danielpbarron ; 1000 SI q 179, starting 100k ; 1 TW, d 453.6k, opening 2mn. eta 16:00 ART. [16:32]
mircea_popescu: join #trilema [16:33]
mircea_popescu: eh wtf [16:33]
Birdman: yes diana_coman [16:35]
diana_coman: good, I'll take them out [16:36]
Birdman: and 100k on those SI mircea_popescu [16:37]
mircea_popescu: 54 * 378 + 110 * 68 = 28k, if you had them high k say 55-60k bv. and you spent what, between 1/2 and 1 mn [16:37]
Birdman: which is way under their bv i think [16:37]
diana_coman: Birdman, trade [16:37]
mircea_popescu: AUCTION : 44 AW q 230, heard 5,5mn danielpbarron ; 1000 SI q 179, 100k heard Birdman ; 1 TW, d 453.6k, opening 2mn. eta 16:00 ART. [16:37]
Birdman: how much for em again? [16:38]
diana_coman: 2.5*88462*(2.57+2*2.04) [16:40]
mircea_popescu: Birdman si are 172 bv, so it's yeah about 1/3 of bv. 172 × 1.79 × 1000 = 307880. [16:40]
mircea_popescu: who knows, mebbe you get lucky :D [16:40]
mircea_popescu: i'm still privately chuckling to how nobody noticed for what, half a day or such. [16:41]
Birdman: i noticed somethin off just hadnt looked into it, been busy today [16:41]
Birdman: you want 250\% diana_coman ? [16:41]
diana_coman: Birdman, that's what I said from the start, no? [16:42]
Birdman: i dont think prices were negotiated [16:42]
diana_coman: .... [16:42]
diana_coman: http://logs.minigame.bz/2016-04-11.log.html#t20:35:18 [16:42]
lobbesbot: Title: #Eulora log for Monday, 2016-04-11 (at logs.minigame.bz) [16:42]
diana_coman: Birdman, ^ [16:43]
diana_coman: but if you don't want them, tell me and I'll keep them [16:43]
Birdman: 1.45mn work? [16:43]
diana_coman: because of this "not negotiated" bullshit, no, it doesn't work [16:43]
Birdman: ooo alright, 1 sec [16:44]
Birdman: accept, dont want change [16:44]
diana_coman: thanks [16:44]
Birdman: ty [16:45]
mircea_popescu: btw, alikim, a good function you may consider : have bot go through your inventory, look at all bps, look at all materials, make a tree of everything you can build with counts [16:56]
diana_coman: or even take out and mix in the precise way you want (to not lose any q) [16:57]
alikim: I wish I could lay my hands on server side code, just to append quality to each item in a couple of server responces like MSGTYPE_GUIINVENTORY and MSGTYPE_VIEW_ITEM... Would make a big difference and probably just a matter of adding one more parameter to an existing DB select request... [16:57]
diana_coman: ftr, the bot has code for accessing the storage and taking things out [16:57]
mircea_popescu: alikim very likely will be in a future update anyway. [16:58]
alikim: whe is it due? [16:58]
alikim: =when [16:58]
mircea_popescu: ideally end of april / may sorta thing iirc. [16:58]
alikim: kk [16:58]
mircea_popescu: anyway, no specific promises, but eulora is very far from static, so. next best thing to fixing it yourself is bitching about it here. [16:59]
mircea_popescu: diana_coman yeah that's a pretty good idea also. something like /bot mix blabla 167 [17:00]
alikim: yeah many things could be automated I understand that, I don't want to spend more time on it than I have to though, mayb elater when I have the working bot [17:00]
mircea_popescu: and it takes out stuff and mixes it into q 167, or complains if not possibru [17:00]
diana_coman: alikim> yeah many things could be automated I understand that, I don't want to spend more time on it than I have to though, mayb elater when I have the working bot <- heh, I get what you mean [17:01]
alikim: I'm not bitching about it, I'm saying I could probably help [17:01]
mircea_popescu: alikim you'll get used to the style, "bitching" is not bad. [17:02]
mircea_popescu: tmsr uses words about five notches stronger than anyone's used to. takes getting some used to. [17:02]
mircea_popescu: o btw alikim you ready to trade yet ? got these goodies here for ye... [17:02]
alikim: I can log right now [17:03]
mircea_popescu: in other news : bundle q 148, us q 148! [17:03]
mircea_popescu: bundle q 93. how the fuck does that work. [17:03]
alikim: are those goodies free, my budget is 650 copper right now? [17:04]
mircea_popescu: yeah. [17:04]
mircea_popescu: they're mostly cuz i liked your screenshot, by way of encouragement [17:04]
alikim: I forgot I have a table, can check how that works too btw [17:04]
mircea_popescu: ah word, i should give you some bps too. [17:05]
diana_coman: a table is very useful for keeping stuff separate alikim : when you put them in the table, they don't mix in there [17:06]
alikim: you probably should automate your procedure with the table like drop it, put stuff on the ground, open table, put stuff inside table etc. w/e you do to kepp q separate [17:06]
diana_coman: they will mix if you take all of them back in inv (so when you move them to inv), but as long as they are in the table, they are safe [17:06]
diana_coman: yeah, there is a discussion in the logs where I say exactly that [17:06]
diana_coman: just that...I really didn't have much time to update the bot with all this stuff [17:06]
diana_coman: you can also take the table as such in your inventory (so rather than items from the table) and they will still stay there unmixed, but if you get a new item of the same kind, it will just go to the first stack basically, wherever that is (directly in inv or in a table inside inv) [17:08]
alikim: cool, thanks! are those blueprints? [17:09]
mircea_popescu: again eh. [17:09]
mircea_popescu: done [17:09]
mircea_popescu: eeeenjoy! [17:09]
alikim: thanks! [17:09]
mircea_popescu: oiw shit forgot one [17:09]
mircea_popescu: trade me again lkol [17:10]
mircea_popescu: there you go. [17:10]
mircea_popescu: now you can make YOUR OWN table! [17:10]
alikim: awesome [17:10]
mircea_popescu: :) [17:11]
mircea_popescu: diana_coman that enchanted moment when someone has to figure wtf all thes things are, you know ? :D [17:11]
diana_coman: heh, if he figured out the client code, then figuring out how to make a craft-table should be reasonable [17:12]
mircea_popescu: ah gave him all sorts of things. [17:12]
alikim: wow chetty stick q 20283 [17:12]
alikim: what's that for? [17:12]
mircea_popescu: ;) [17:12]
diana_coman: aha, take care with that one alikim [17:12]
mircea_popescu: that's a mining tool. [17:12]
diana_coman: someone managed to lose some 10mn in sticks like that iirc [17:13]
mircea_popescu: well that was with bot mining neh ? [17:13]
alikim: nice [17:13]
diana_coman: it was with human giving wrong orders to bot [17:13]
mircea_popescu: ya [17:13]
diana_coman: so then [17:14]
mircea_popescu: i dun think he's bot mining! [17:14]
diana_coman: no ,no, just that it's not that hard to mess it up manually too if you have no idea [17:14]
diana_coman: so alikim: if you start explore with that one, don't move until it finishes [17:15]
mircea_popescu: word. [17:15]
alikim: ok, I actually want to figure out how exploration works barehanded first I have some ideas that the bot will check [17:16]
mircea_popescu: no hurry, you got plenty of time. [17:16]
mircea_popescu: AUCTION : 44 AW q 230, heard 5,5mn danielpbarron ; 1000 SI q 179, 100k heard Birdman ; 1 TW, d 453.6k, opening 2mn. eta 16:00 ART. [17:17]
mircea_popescu: diana_coman the tasks people set for themselves you know ? this "figure out how exploration works" is nothing if not dicepoweresque. [17:23]
diana_coman: well, I basically started pretty much the same way or rather: automate the fuck this thing for I will NOT click again 1000 times for 500 spicy moss [17:24]
mircea_popescu: ya srsly. [17:24]
alikim: have you played entropia universe? [17:27]
diana_coman: I haven't; I played eve online for a while [17:32]
alikim: well it's the only game in the world where real cache economy is implemented fully [17:33]
alikim: it's been out there for 12 years I guess [17:33]
alikim: takes months to figure out how stuff works there [17:34]
alikim: and after all this time people are still arguing [17:34]
alikim: no offense but this game can not be more complex than eu [17:35]
diana_coman: oh, around here people still argue on basic things such as "how much does a blueprint cost?" and it's been more than a year [17:35]
mircea_popescu: alikim oyesit can [17:35]
mircea_popescu: and it is. [17:35]
mircea_popescu: (turned out i played it many years ago - discussion is in teh log) [17:35]
alikim: you played? [17:35]
alikim: I played for 6 years [17:36]
alikim: I see a lot things similar here [17:36]
alikim: decay, qualities [17:36]
alikim: every game has a twist ofc [17:37]
diana_coman: suggests that things in eulora tend to be quite a lot more than what they seem at first glance [17:37]
alikim: diana try to play eu or just read the forums, the complexiti of that game is quite high [17:38]
alikim: = complexity [17:39]
alikim: should probably turn the lights on or somethings [17:39]
diana_coman: alikim, I'm just a dev who started as a player herel eulora is mircea_popescu's concept [17:39]
alikim: well eu is literary the only game where you can earn real money legally, so many games tried to repeat their model and / or success and died [17:41]
diana_coman: I readily believe that eu is complex; I doubt it is as obscure though: you say it takes months to figure out and I'm telling you that a year doesn't seem to be enough to figure out much at all around here; but maybe you will figure it out quickly, I'm quite curious [17:41]
diana_coman: I doubt eulora is trying to repeat anything really, heh [17:42]
alikim: I'm just saying playing eu gives you a much broader view on how these things can be done [17:43]
diana_coman: mircea_popescu said he played it though [17:43]
alikim: that's why I asked, this game reminded me [17:44]
mircea_popescu: alikim yeah. but it was rather flat. so you made blausarium into sheet metal and then that into rifles. whoop. [17:48]
mircea_popescu: and for that matter, ammo you could not make yourself. or those container things. etc. [17:48]
mircea_popescu: no tools, no properly speaking qualities, etc. [17:48]
mircea_popescu: blueprints you also had to buy from the corp. [17:48]
alikim: well, what about how mining and hunting works? [17:48]
diana_coman: is reading eu forums/website ftr [17:48]
alikim: so many theories about it [17:49]
mircea_popescu: well afaik nobody knows how it works here ; and people kinda figured it out there and wasn't SO impressive. [17:49]
mircea_popescu: so i guess this point is open. [17:49]
mircea_popescu: also afaik eulora is utterly dead today. [17:49]
mircea_popescu: i even made them a lowball offer ; haven't heard anything yet. i'm guessing they like to pretend like it's not the case, so eventually bankruptcy court. [17:50]
diana_coman: mircea_popescu> alikim yeah. but it was rather flat. so you made blausarium into sheet metal and then that into rifles. whoop. <- this reminds me: who made those v charts mircea_popescu ? I might pick their brain re a chart for eulora crafting [17:50]
diana_coman: eulora is dead today? o.o [17:50]
mircea_popescu: you mean phf ? [17:50]
diana_coman: I don't know who, hence I'm asking, lol [17:50]
diana_coman: mircea_popescu> also afaik eulora is utterly dead today. <- ? [17:51]
mircea_popescu: diana_coman nobody really playing / prices in the 101 to 105\% for everything showing an economy in thermic distress / you should see the low effort copywriting that went into it. [17:51]
mircea_popescu: best that can be determined they went for the entire "biggest best blabla" angle, it went nowhere esp through the recession, and now there's ~nothing left. [17:51]
alikim: well, everyone says that MA is greedy but in 12 years noone in the whole world could create a game that would compete with eu [17:52]
mircea_popescu: anyway. suffice to say - i had it researched after the last person pointed it out. maybe it was DicePower ? and it turned out i had playued it a decade earlier. [17:52]
mircea_popescu: the results aren't impressive. [17:52]
mircea_popescu: alikim in 12 years nobody really played it either lol. [17:53]
alikim: eu? people made a lot of money there [17:53]
diana_coman: I think it was DicePower , yes [17:53]
mircea_popescu: alikim "people made a lot of money" is an unrelated consideration. people make a lot of money plumbing in new york, you don't see anyone getting excited about rooting through shit. [17:53]
diana_coman: mircea_popescu, you just said eulora instead of eu for the whole "is dead" lol [17:54]
mircea_popescu: ahahahaha [17:54]
mircea_popescu: no i meant the one he's talking about, project somthing [17:54]
mircea_popescu: project entropia. [17:55]
diana_coman: entropia universe [17:55]
mircea_popescu: ah right namechanged. [17:55]
mircea_popescu: he threw me calling the thing "eu" lol. [17:55]
mircea_popescu: anyway. if all the ammo / blueprints / etc you HAVE TO buy from the company, for bv ; and if ALL the loot you get is maaaybe 103\% or some such, you're basically playing solo casino. [17:56]
mircea_popescu: might as well go to vegas. [17:57]
alikim: I was curious to see what you think about eu [17:58]
mircea_popescu: i actually loved the environment, i still recall this [17:59]
mircea_popescu: extremely pretty world. [17:59]
alikim: they are running cry engine now [17:59]
alikim: as pretty as it gets [17:59]
mircea_popescu: i don't think it is / ever was worth the mention re actual gameplay / game mechanics. had a guy, mark something iirc kept trying to hype it with low brow "o this player bought a space station" gimmicks that went nowhere and that was that. [17:59]
diana_coman: MindArk will work together with the newly elected president and support initiatives to expand the frontiers of VR culture, the global adoption of interoperable avatars and the Real Cash economy business model. [18:00]
mircea_popescu: of course, cutting people some slack, this was early internet and way before bitcoin, so many things they just didn't know. [18:00]
mircea_popescu: diana_coman whole thing smacked of this tardstalk forum posturing thing. [18:00]
diana_coman: that's from eu bulletin [18:00]
mircea_popescu: just exactly how pseudoscience fellows end up sounding, you know, The Intergalactic Council Of Homeopathy. [18:01]
mircea_popescu: hurr durr. [18:01]
diana_coman: myeah, but indeed, graphically it looks very very nice [18:01]
diana_coman: mircea_popescu, was cry engine on the list even? [18:02]
mircea_popescu: nope. [18:04]
mircea_popescu: much too demanding ; no intention to sink 5mn into "artist" work to "compete" in the most saturated tournament market ever invented. [18:04]
mircea_popescu: give teh caesar whatever he wants and move to judeea, i am not interested in the whole angle. [18:05]
diana_coman: aha [18:05]
mircea_popescu: in truth, even something as simple as the cs engine we're using - takes an oodlebunch of artwork to use well [18:06]
mircea_popescu: and as you can see, art people are the laziest, least motivated, most incapable beings alive ; while their demands and expectations easily most outsized of the entire workforce. [18:06]
mircea_popescu: and so... [18:06]
mircea_popescu: last thing i fucking want is to run an arthouse ; unless of course it's made out of women captured in war, kept chained to walls ; whipped daily and never fed. [18:06]
diana_coman: lol [18:07]
mircea_popescu: myeah. [18:07]
mircea_popescu: in happier news, /me is finally out to try this mining thing [18:08]
mircea_popescu: i'm down by the eps spot, halfway to the old grass spot. anyone wanna bet on what i get ? [18:08]
diana_coman: tubers? [18:13]
diana_coman: what are you mining with? [18:13]
mircea_popescu: cs [18:13]
mircea_popescu: like the rich people do! [18:13]
diana_coman: heh, I bet on tubers [18:13]
diana_coman: :))) [18:13]
mircea_popescu: i wouldn't mind some tubers tbh [18:13]
diana_coman: those seem to be most frequent and I start getting some idea why [18:14]
diana_coman: has been studying that map to distraction these days [18:14]
mircea_popescu: cheapest ? [18:14]
diana_coman: I think cdg is cheapest so I ruled that out as full reason [18:14]
mircea_popescu: flotsam! [18:14]
mircea_popescu: and no, sb is cheapest. close tho [18:14]
diana_coman: heh, I should have said: boulders are also quite a nuisance now, lol [18:15]
mircea_popescu: i think i like q 540 flotsam more than eps even [18:15]
diana_coman: good, because you are likely to get waaaay more of that flotsam before you get even 1 eps [18:15]
diana_coman: if my experience is not totally unique to foxy [18:15]
diana_coman: aaaand dc while using a cs, ffs [18:16]
mircea_popescu: ow. [18:16]
diana_coman: hm, what q thread are you using mircea_popescu ? [18:20]
diana_coman: I got 641 cr which is a bit weird, as I really doubt my sortage is any higher than yours [18:20]
mircea_popescu: got the tubers now. [18:23]
diana_coman: heh [18:23]
mircea_popescu: alikim is pe/eu even using bitcoin ? [18:26]
mircea_popescu: seems not. wtf derping about "real cash economy", stood idly by trying to win the pr war that only existed in their head while that other sandbox game ate their lunch for "pretty world" and "make your avatar a fashion queen" ; and bitcoin completely destroyed even the possibility of non-bitcoin "real cash". [18:27]
mircea_popescu: what was it called... [18:27]
mircea_popescu: second life! [18:28]
mircea_popescu: annnd... more flotsam. [18:32]
diana_coman: I set up foxy to make some q32 cft out of q5 grass and I'm off for the night [18:32]
mircea_popescu: laters. [18:33]
alikim: mircea: no, eu runs on us 3898 [18:33]
alikim: .. and I'm off for breakfast ;) [18:34]
mircea_popescu: lol ima have dinner. [18:34]
mircea_popescu: so it looks like the tuber/flotsam border is somehow right where the eps used to be [19:31]
danielpbarron: mircea_popescu, 105k on si [19:41]
mircea_popescu: AUCTION : 44 AW q 230, heard 5,5mn danielpbarron ; 1000 SI q 179, heard 105k danielpbarron ; 1 TW, d 453.6k, opening 2mn. eta 16:00 ART. [20:26]
hanbot: 6m on the aw mircea_popescu [20:31]
mircea_popescu: o hey things heatin' up ? [20:31]
mircea_popescu: AUCTION : 44 AW q 230, heard 6mn danielpbarron ; 1000 SI q 179, heard 105k danielpbarron ; 1 TW, d 453.6k, opening 2mn. eta 16:00 ART. [20:31]
mircea_popescu: darn [20:31]
mircea_popescu: AUCTION : 44 AW q 230, heard 6mn hanbot ; 1000 SI q 179, heard 105k danielpbarron ; 1 TW, d 453.6k, opening 2mn. eta 16:00 ART. [20:31]
Birdman: 145k on SI [20:52]
mircea_popescu: AUCTION : 44 AW q 230, heard 6mn hanbot ; 1000 SI q 179, heard 145k Birdman ; 1 TW, d 453.6k, opening 2mn. eta 16:00 ART. [20:54]
Birdman: heh, looted 3 more consids, 10 more snail supps, and the 45 maculature all q193 [20:54]
mircea_popescu: so in a dozen cs at the eps spot i found a weird flotsam / nt border and 0 eps. [20:54]
Birdman: 3 of the same consids that is, nbc [20:54]
mircea_popescu: wait you looted 3 nbc from clicking a nbc ? [20:54]
Birdman: no matter where i tried with my cs all i got was damn tubers [20:54]
Birdman: yes [20:54]
Birdman: not bad eh? [20:55]
Birdman: oh the consids are in fact q214 [20:56]
Birdman: weird how they looted higher q than the supps or maculature [20:56]
mircea_popescu: wowza lol. [20:56]
mircea_popescu: well you're totally murdering it with those cons huh. [20:57]
Birdman: yeah but probably working at a loss here considering what i have been paying for the ingredients [20:58]
mircea_popescu: lots ? [21:21]
Birdman: lots [21:42]
Birdman: 3 stones 9 thorns 12 berries 1 leather supps q158 this time [21:51]
mircea_popescu: so 25 sups ?! [21:54]
mircea_popescu: nb. [21:54]
mircea_popescu: mod6 mk ima be back in half hour or soi [22:02]
mod6: ah, aight. [22:18]
mod6: sorry, got distracted. [22:18]
mircea_popescu: there ? [22:22]
mircea_popescu: mod6 [22:23]
mod6: yup yup [22:24]
mircea_popescu: hit me [22:24]
mod6: haha pl [22:24]
mod6: ok [22:24]
mircea_popescu: that it, 9 nlc ? [22:25]
mircea_popescu: i guess it's not bad, 250k worth of cons. [22:26]
mod6: ah. ok. [22:26]
Birdman: yeah but the ones most needed are the other skill lines [22:26]
mod6: yah, that was all the stuff that was left. [22:26]
mircea_popescu: Birdman im thinking maybe noobs get different types [22:27]
mircea_popescu: than vets [22:27]
mircea_popescu: hanbot also got nlc, which i almost never get myself. [22:27]
Birdman: whatcha mean? [22:27]
Birdman: oh what produces considerations? [22:27]
mircea_popescu: huh ? [22:27]
Birdman: how are they made? [22:27]
mircea_popescu: how are what made [22:28]
Birdman: considerations [22:29]
mircea_popescu: well... you saw yourself neh ? you clicked a nbc, got two nbc [22:45]
Birdman: no kidding, so i can loot any types of consids from any consid? or just the bouq ones? [22:46]
mircea_popescu: i think cons are mostly looted from bouq cons. at least i never saw them drop out of anything else. [22:47]
mircea_popescu: stands to reason seeing how cons drop bps of hte respective crafts, and they also ARE bps of bouq type. [22:47]
Birdman: awesome [22:47]
Birdman: right [22:47]
mircea_popescu: AUCTION : 44 AW q 230, heard 6mn hanbot ; 1000 SI q 179, heard 145k Birdman ; 1 TW, d 453.6k, opening 2mn. eta 16:00 ART. [23:09]
Birdman: whats a TW? [23:09]
Birdman: oh, wheel [23:09]
mircea_popescu: ye [23:11]
Birdman: last click was 27 supps loot q158 [23:13]
Birdman: so im needing more tomes and bods [23:13]
Birdman: and ecu for that matter [23:13]
mircea_popescu: erryone needs ecu [23:19]

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