#eulora Logs for 24 Mar 2016



March 24th, 2016 by Diana Coman
Birdman: kinda suckish that i bought a bunch of those ord bundles back when q250 was awesome [02:15]
Birdman: if i use my bits to get exclusively beans it gives about 1000\% profit in base value too so thats cool [02:26]
diana_coman: I have 50 pickaxes 14584q, going for 35k each, let me know if anyone wants them [03:50]
diana_coman: Birdman, ^ [03:50]
Birdman: thanks but right now im thinking of making considerations [03:50]
diana_coman: lol, do you mean you won't explore any more or what? bods still on track for tomorrow/Sat [04:06]
Birdman: no but those tools sort of suck so i'd rather make my own or get a move on with the cs [04:07]
Birdman: which i can do with considerations right, and i have some really high q numina in the bouq line [04:07]
diana_coman: do they sort of suck?? [04:08]
diana_coman: oh wow [04:08]
diana_coman: lol [04:08]
diana_coman: that's news to me [04:08]
Birdman: are those really high quality or something? Im not that familiar with tinkering outputs on those [04:09]
diana_coman: so check the cookbook page where the base value is shown and then compare and see exactly where they are [04:09]
diana_coman: if their q is exactly base value, then they are at 100q as it were [04:10]
Birdman: anyways i cant turn a profit on them, they hardly give exp, and are expensive. last improved hoes got me around 15 tinies each tool [04:10]
diana_coman: that's really weird, but that must have been some really low q imp hoes too [04:10]
Birdman: whatever i got from that auction, think they were ~ 23k each [04:11]
mircea_popescu: danielpbarron> did i lose value? << prolly not. what's electron pay for it ? [04:12]
Birdman: ingreds didnt change, he just means since its producing less macluature, whats that missing output gonna show up as [04:13]
mircea_popescu: prolly oc [04:15]
Birdman: whats the process of making a consideration? [04:16]
mircea_popescu: how do you mean ? [04:17]
Birdman: Making the consideration bp itself [04:18]
diana_coman: anyway, if pickaxes don't sell anymore that's fine with me, will use those too, then make those from hanbot's pcs and use them too, should get me some bump in mining I suppose [04:20]
diana_coman: making tools is a good way of increasing one's tinkering/sortage skills too; I got about 3 levels in tink for 100 tools [04:21]
Birdman: Yeah thats why ive no problem crafting things myself now, but the blueprints come first [04:21]
diana_coman: curious what you get with the bps really [04:22]
diana_coman: but also, what q were you crafting? [04:22]
Birdman: what do you mean? [04:22]
Birdman: ~46 [04:22]
Birdman: probably more since shredding [04:22]
diana_coman: ugh, so you are going to make tools at 46 and you say mine which are clearly above 100 are not good? lol [04:23]
Birdman: i could probably get them higher quality than that [04:23]
Birdman: cheaper [04:23]
diana_coman: re bps I mean: you can't choose what bps you get so it's not like you are going to get tool bps [04:23]
Birdman: true but thats why i want to make more considerations [04:23]
diana_coman: kk [04:23]
diana_coman: are you at that 100 farming yet? [04:24]
Birdman: so if anyone knows how to do that im all ears [04:24]
Birdman: nope not yet [04:24]
diana_coman: oh, do you have any canines? [04:24]
diana_coman: fyi considerations take tomes which take canines [04:24]
Birdman: i see [04:25]
mircea_popescu: Birdman as far as i've seen all cons come from clicking on bouq cons. [04:38]
mircea_popescu: which perhaps come from themselves ? [04:38]
jurov: Birdman: pm [09:56]
mircea_popescu: diana_coman got pss ? [11:29]
diana_coman: ha, just used them all up; will build though one of the remarkables this night, so hopefully I'll have a load of pss by tomorrow morning [11:30]
diana_coman: do you have high q rr? [11:30]
mircea_popescu: lemme look. [11:33]
mircea_popescu: after craft finishes o.O [11:33]
diana_coman: heh, ok [11:34]
mircea_popescu: apparently now it doesn't let me during [11:34]
mircea_popescu: got q 186 and q 111 [11:35]
mircea_popescu: 11* [11:35]
diana_coman: uhm, I have that too, won't do, thanks for checking anyway; will go and dig up some [11:37]
mircea_popescu: the thing is since the new q anyone can pretty much get themselves q they want [11:39]
diana_coman: kind of; and time is still limited [11:40]
diana_coman: it's still basically more expensive for me to get q250 than it is for you (on basics) ; so yes, possible say (except the very end of scale I suppose) but not necessarily the best idea or feasible at any time [11:42]
mircea_popescu: how do you judge more expensive ? [11:43]
diana_coman: I need higher q materials to make up for lower skill, no? [11:43]
diana_coman: my experience so far (see the reported data on lj vs farming vs mining for instance) is that skill still does matter [11:44]
mircea_popescu: well but using higher q materials also gives more loot [11:45]
diana_coman: does it? [11:45]
diana_coman: I'm talking of building here fwiw, don't even know if tinkering is truly the very same thing or not [11:46]
diana_coman: let's say I get 10 tiny claims of rr [11:46]
diana_coman: if you build them with q11 lbn, you get say 10*q150 rr [11:47]
mircea_popescu: ok [11:47]
mircea_popescu: i imagine in some aspect the lbn bv goes into the calculation of the output tho [11:47]
diana_coman: to get the same 10*q150 rr, don't you think I need higher q lbn? [11:47]
diana_coman: well, what I can see so far is that it goes into calculation of output *quality* [11:47]
diana_coman: not so sure about output overall value [11:47]
mircea_popescu: hard to tell, really, because lbn bvalue is 11 and even basics are 60+ [11:48]
mircea_popescu: so kinda lost in the noise [11:48]
diana_coman: well, add to that what was reported by several people (you included) that the higher your q went, the less items you got from claim with same input so this kind of goes against what you suggest now that input has an impact re total output value [11:49]
diana_coman: then again, it's not that I see some way to truly check this [11:50]
diana_coman: like really solid [11:50]
mircea_popescu: well obv if i get x at q 200 i'd get x/2 at q 400 [11:50]
diana_coman: yeah, for 1 claim, but how come I got predictably similar outputs on a noob's claims, while wildly varying ones on mine etc; regardless of inputs, all this: I put little in a noob's claim or put more, still got same [11:52]
diana_coman: again: not claiming I have full proof of any sort [11:53]
mircea_popescu: hm [11:53]
mircea_popescu: more research is needed! [11:53]
mircea_popescu: lol i just saw you jump into game [11:53]
mircea_popescu: literally. [11:53]
diana_coman: ahahah, yeah, foxy's an acrobat :p [11:53]
mircea_popescu: but in other news.... [11:55]
mircea_popescu: AUCTION 100 CS, opening 3mn, eta 13:00 ART [11:55]
mircea_popescu: should make Birdman 's day i guess [11:55]
diana_coman: hm, actually a weird thing: some of my enums are "inferior" while others are standard despite all of them being...same q [11:56]
diana_coman: which points to some underlying different measure [11:56]
diana_coman: most interesting [11:56]
mircea_popescu: o.O [11:56]
diana_coman: oh and btw, did I win those pcs? [11:56]
diana_coman: 3mn on the cs mircea_popescu [11:57]
diana_coman: I can always use some cs, lol [11:57]
mircea_popescu: AUCTION 100 CS, 3mn heard diana_coman , eta 13:00 ART [11:57]
mircea_popescu: at 150\% can't possibly go wrong [11:57]
mircea_popescu: neway, going to dig up some eps [11:58]
danielpbarron: 3.15 mn on cs mircea_popescu [12:04]
mircea_popescu: AUCTION 100 CS, 3.15mn heard danielpbarron , eta 13:00 ART [12:12]
diana_coman: 3.5mn [12:13]
danielpbarron: 3.68mn [12:17]
mircea_popescu: AUCTION 100 CS, 3.68mn heard danielpbarron , eta 13:00 ART [12:43]
mircea_popescu: so i got 20 snails out of 40k adze, this is le sad. [12:54]
Birdman: 4mil on cs [13:01]
mircea_popescu: AUCTION 100 CS, 4mn heard Birdman , eta 13:00 ART [13:35]
DicePower: jurov, mircea_popescu, diana_coman, everyone else: Just wanted to say thanks again for all the help getting through the "magic" of compiling Eulora in MSVS. I'm really glad to have it up and running now. Picking through the code isn't proving to be the easiest thing in the world, but I think I'm on the right track. :) [13:41]
mircea_popescu: wow wd. [13:55]
mircea_popescu: so you're playing now DicePower ? [13:56]
DicePower: Oh no, I just mean that I'm starting to get a high level picture of how the code comes together. [13:57]
DicePower: Not at the end of the road yet :P [13:57]
mircea_popescu: :p [13:57]
mircea_popescu: this turned into quiote the project huh. [13:57]
DicePower: Indeed! [13:57]
DicePower: jurov: Please let me know if you would like me to make some minor additions to the Windows compilation guide on the Wiki, based on the process we went though. My initial guess was that there would be a lot to say, that you simply hadn't found the time to add yet... [14:42]
DicePower: ...but I see now that most of the reason for the rather "general" language of the guide is the degree of case-by-case variance. Still, I think there are a couple small clarifications I could make from my notes that shouldn't be specific to the mirror we used. I am also happy to leave the guide the way it is, if you would prefer. [14:42]
jurov: DicePower: register and go ahead [14:42]
DicePower: okie :) [14:42]
DicePower: will do [14:42]
DicePower: Hmm, very interesting. [14:49]
DicePower: It seems if you try to log into an account from two clients, the FIRST client to log in is the one that gets booted (whenever the second logs in, it connects successfully and the first is logged out). This doesn't seem like usual, intended behavior. [14:53]
DicePower: Trying to think if it's a security issue or not, I mean, if someone can get into your account, maybe it's not that much worse that they can get in while you're Online. [14:54]
DicePower: Okay so [15:06]
DicePower: Is there a bug reporting process for Eulora? :P [15:06]
DicePower: I'm finding some cool stuff, lol! [15:07]
diana_coman: DicePower, why would that not be intended behaviour? you logged in from somewhere else, so previous log in is logged out [15:08]
diana_coman: by the looks of it you haven't yet fully figured out the login process I suppose [15:09]
DicePower: diana_coman: I guess it could be. I would have expected the second login to fail. [15:09]
DicePower: I found another thing though which is definitely a bug. [15:11]
DicePower: I guess there's no problem posting bugs in chat? [15:12]
DicePower: Unless there's a better way [15:12]
jurov: you can post here [15:16]
DicePower: kk [15:16]
jurov: but the first developer had no time left for git, bug tracking and such jazz, dunno how are things going currently [15:17]
DicePower: hehe [15:17]
DicePower: So if you name your character "New Character" (first name "New," last name "Character), there's no possible way to delete your character or make a new one without modifying the client code. [15:18]
Birdman: mircea_popescu whats your gathering level these days [15:18]
DicePower: There's a client-side check to see if you're trying to delete the "New Character" button in pawscharpick.cpp, and it catches characters named "New Character" as well. [15:18]
jurov: DicePower: interesting. but i guess you need to learn how to create patches and .. so far everyone who made a patch just published them, gpg signed (like foxybot) [15:21]
jurov: i do have a git repository, but it's very unofficial [15:21]
DicePower: So we're all the developers now, basically :D [15:22]
Birdman: also, buying used tools not a thing anymore with the changes? I cant see the value in undercrafting with them [15:24]
diana_coman: DicePower, the client is open source through intent [15:33]
diana_coman: so yes, go ahead and change as you see fit really, no limits whatsoever on it, make your client the way you want it [15:33]
diana_coman: writing your thoughts/observations on it on a blog/wiki or similar is probably also quite a good idea [15:36]
DicePower: I'd be the first person to write a blog on a game before playing it :D [15:38]
diana_coman: well, you'd write it on the compiling process/char creation which IS the part you played so far [15:39]
DicePower: true [15:40]
mircea_popescu: aaand up to 98 eps heh. this promises to take a while [16:18]
mircea_popescu: DicePower> So if you name your character "New Character" (first name "New," last name "Character), there's no possible way to delete your character or make a new one without modifying the client code. <<< and furthermore if you name your character something stupid i'll just ban you and be done with it. [16:19]
DicePower: lol [16:21]
mircea_popescu: so diana_coman ready to do this prisoner exchange ? [16:39]
diana_coman: oh, you got the eps? [16:40]
mircea_popescu: 109, like 25 to go. [16:40]
mircea_popescu: be maybe hourish ? [16:40]
diana_coman: ugh, let me see again what was the full bill, as I thought it was for the weekend, so kind of let it be [16:40]
mircea_popescu: you'll need 66 high eps from me, and do you have 66 low eps for me ? [16:40]
mircea_popescu: i got 34 low beans for you, dja got 34 high for me ? [16:41]
diana_coman: 66 low eps check, bbb 189q can work for high I guess? [16:42]
mircea_popescu: yuppers. [16:42]
diana_coman: have a few hundred of those, so should work [16:42]
mircea_popescu: ok so we're all good then, all i need is the coupla dozen more eps and we can proceed. [16:42]
diana_coman: good as I am quite afraid I'll end up mixing by mistake the bps [16:43]
diana_coman: ugh [16:43]
mircea_popescu: yeah it's dainty this science affair. [16:43]
diana_coman: hm, do I get it correctly that all the various considerations actually produce nominally Maculature Is? [17:29]
diana_coman: mircea_popescu, ^ [17:29]
diana_coman: updated cookbook with bod, ma, poc, maculature (taken from the tinkerer considerations): http://www.dianacoman.com/Eulora/Maculature-Is.html [17:49]
Birdman: mircea_popescu i have ~q220 bbb if interested [18:22]
diana_coman: not bad Birdman [18:37]
mircea_popescu: ready diana_coman [18:42]
diana_coman: awww, I just started my remark mircea_popescu [18:43]
diana_coman: :( [18:43]
diana_coman: will do tomorrow, ok? [18:43]
mircea_popescu: kk. [18:43]
mircea_popescu: AUCTION 100 CS, 4mn heard Birdman , eta 13:00 ART [18:43]
mircea_popescu: diana_coman seems so fwis re maculature [18:44]
mircea_popescu: Birdman you mean brews ? [18:44]
diana_coman: hm, that makes it weird for the cookbook [18:44]
diana_coman: since it would be based on the title of the bp rather than the output item [18:45]
diana_coman: hm [18:45]
mircea_popescu: sooo 167 eps q 208 out of 350 k worth of tools [18:47]
mircea_popescu: and i'd guess about 50k or so more lbn/cft on top of it [18:50]
mircea_popescu: 167 * 399 * 2.08 = 138596.64 [18:50]
mircea_popescu: curious if my 1/3 rule still makes any sense whatsoever hm. [18:50]
mircea_popescu: but if it does, i just about broke even [18:50]
Birdman: no i meant beans [19:36]
Birdman: what q are those cs mircea_popescu [19:38]
mircea_popescu: 20283 [19:51]
mircea_popescu: aaand i got a nlc! [20:09]
Birdman: nlc? [21:05]
mircea_popescu: neophyte lapidary cons [21:07]
mircea_popescu: so in very weird shit, the game is VERY laggy, feels like 1s+ delay for everything and the bot can't craft because it timeouts before it sees the ingredient list [21:47]
mircea_popescu: yet /ping reports .3 to .4 delays [21:47]
mircea_popescu: any idea whtf this is diana_coman ? [21:47]
hanbot: diana_coman ping me w/e for yer pcs. [21:54]
danielpbarron: i guess the lag was just you, my gathering bot doesn't seem to have missed any claims [22:22]
mircea_popescu: it seems to have sorted itself meanwhile. dunno. [22:22]
mircea_popescu: anyway, ima leave it overnight to do a run of dt. coming out q 168 apparently, which imo isn't too shabby [22:23]

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