#eulora Logs for 11 Mar 2016



March 11th, 2016 by Diana Coman
Birdman: mp can probably make cs with nearly 3 uses in them now huh [01:29]
diana_coman: Birdman, that would mean crafting at 300q - certainly possible, not sure if really the case right now though [03:13]
Birdman: well you know, his old cs came out nearly 2 uses so 50\% on top of that is close i'd imagine to 3 uses [03:19]
Birdman: assuming we know how to maximize q output [03:19]
mircea_popescu: Birdman haven't really tried so far. still working on this grass lol. [08:09]
mircea_popescu: which was q25 for the longest time, now for some reason is q34. nfi. [08:09]
mircea_popescu: also the 2 use cs did happen, but before the skills fix. been doing about q150 after. [08:10]
diana_coman: for anyone interested: 100 hoes, 12303q, 32k each [08:12]
mircea_popescu: Birdman assuming we know how to maximize q output >> lolk. [08:18]
mircea_popescu: omfg , cft goes for 135, hoes for 260\% ? WHAT IS THIS! [08:19]
diana_coman: way more cft bps I suppose [08:19]
diana_coman: I for one have loads of those, but not even 1 full stack of hoe bps [08:19]
diana_coman: and since no bps in sight... [08:19]
diana_coman: I really don't want to end up without tools [08:20]
mircea_popescu: yeah but also needed like 100s to 1 [08:20]
diana_coman: feel free to undercut me and offer cheaper tools, I won't mind at all [08:20]
mircea_popescu: lol [08:22]
mircea_popescu: im trying to recall what my adze went for [08:22]
diana_coman: I just realised that something else is even funnier [08:22]
diana_coman: iirc I offered you 3.8mn on the stack of cft at the previous auction [08:22]
diana_coman: and you refused because you had minimum bid 4mn [08:23]
mircea_popescu: 29.5k each [08:23]
diana_coman: and now I paid basically 3.7mn [08:23]
mircea_popescu: these prices are weird. [08:23]
diana_coman: what durability were your tools? [08:23]
diana_coman: I think they were higher, no? [08:23]
mircea_popescu: d 14379 [08:23]
mircea_popescu: o shit, good point huh. [08:23]
diana_coman: aha [08:23]
mircea_popescu: so you gotta be fucking kidding me, i sell in auction at 204\%, you sell privately at 260 ? [08:24]
diana_coman: bwahahahah [08:24]
diana_coman: and yes [08:24]
mircea_popescu: fuck this inept shit, i'm not selling anything. [08:24]
mircea_popescu: da fuck do i need money for anyway. [08:24]
diana_coman: hm, wanted to say the volume has been lower, but then it hasn't actually, come to think about it [08:24]
diana_coman: you sold 100 of them, right? [08:25]
mircea_popescu: yes. [08:25]
diana_coman: I had 2.6 on previous hoes too and I clearly sold more than 100, although in smaller increments - kind of street shop rather than wholesale or something [08:25]
diana_coman: maybe it's the wholesale effect, dunno [08:25]
mircea_popescu: yaya, because totally, that's a thing. [08:25]
diana_coman: hi hi, I'm trying [08:25]
diana_coman: :D [08:25]
mircea_popescu: ima give discounts for 3x volume now, because this is costco. [08:25]
diana_coman: :D [08:26]
mircea_popescu: time to edit the old shop i guess. [09:45]
mircea_popescu: http://trilema.com/eulora-shop/ [10:18]
lobbesbot: Title: Eulora Shop on Trilema - A blog by Mircea Popescu. (at trilema.com) [10:18]
mircea_popescu: diana_coman how long has this DicePower fellow been sitting around judging the water now ? month ? more ? [10:53]
diana_coman: quite; I suppose he found a different meta-game sort of? [10:58]
mircea_popescu: lol [11:00]
jurov: with 110q input materials I get 98q ibs and one feeling [12:07]
jurov: so overall it's clear that the update was pointedly aimed against too profitable refinement of low q materials by crafting [12:08]
DicePower: hey hey [14:46]
DicePower: jurov: Are you present by any chance? [14:51]
jurov: lol by any chance [14:51]
DicePower: :D lol [14:51]
DicePower: I am trying to follow your Windows compilation guide for Eulora. I'm on step 4 at the moment, but I think I need some of the steps broken down a bit into more direct instructions, as my understand after Googling some of the instructions is a bit ambiguous. I was wondering if you'd be able to help me step through it, whenever you get some time available. If you'd like me to, I can also expand the wiki page afterward with [14:54]
DicePower: the information you give me to help with future inquiries of the same nature. [14:54]
jurov: yes i can help some [14:54]
DicePower: Sweet, much appreciated :D I started a while back and took a detour to try it on Linux. [14:55]
DicePower: But I think I need some of the principles from the Windows guide to get it going on an IDE in Linux as well. [14:55]
jurov: i doubt it, I know of no ide that supports jam or msvc projects [14:56]
jurov: I use kdevelop, but not to build [14:56]
DicePower: Yeah, I tried feeding a jamfile into Eclipse. [14:56]
DicePower: Not so useful [14:56]
DicePower: lol [14:56]
DicePower: But yeah, I'll be around most of the day today, just give me a shout when it's a good time, or if you're busy today, can do it another time as well. [14:58]
Birdman: i think enumeration quality may vary too [15:00]
DicePower: The functionality vary from IDE to IDE? [15:00]
jurov: DicePower: what do you mean? Of course it varies. [15:03]
DicePower: The functionality of an enum I mean. [15:03]
jurov: O.o Birdman meant ingame recipes by "enumerations", and their function is fully detemined by server [15:05]
jurov: not by how the client is compiled at all [15:05]
DicePower: ahhh okay, thought he meant a C++ enum varied from IDE to IDE :P [15:06]
jurov: i was like "did he mean c++ enums? no way" [15:07]
DicePower: lol [15:08]
jurov: DicePower i guess i'm ready [15:32]
jurov: since i'm browsing articles on irregularities (see the other chan) [15:33]
DicePower: okie [15:33]
DicePower: So I got MSVS 2010 Express and Service Pack 1 [15:34]
DicePower: ...and I installed CS from the link. [15:34]
DicePower: Now I'm on step 4, "Checkout CrystalSpace (revision 39798). Manually apply revision 39918 to fix crashes (patch available here)." [15:35]
DicePower: Is this step inside of MSVS, or? [15:36]
jurov: you need some tool that can apply patches [16:02]
jurov: if you have tortoisesvn, iirc it should have that function [16:02]
DicePower: Okay, does that do the Checkout as well? [16:03]
jurov: yes tortoisesvn does checkout too [16:04]
jurov: you should go to crystalspace, foind the svn repository URL and set it up in tortoisesvn [16:05]
jurov: but i think there is mirror: http://minigame.bz/eulora/binaries/cs_July24.tar.gz [16:06]
jurov: sources already checked out [16:07]
DicePower: So uninstall CrystalSpace, and reinstall it from the mirror to skip the checkout step? [16:07]
jurov: what do you mean by uninstall? [16:08]
jurov: the cs_winlibs should be installed in any case [16:08]
jurov: and the crystalspace sources itself is just one directory, they don't come with installer [16:09]
DicePower: I got my Crystal Space from the link in the compilation guide http://www.eulorum.org/Windows [16:09]
lobbesbot: Title: Windows - Eulorum (at www.eulorum.org) [16:09]
DicePower: Are you saying that if I remove the folder in C:/ and redownload it from the mirror you just linked, it will skip the checkout step? [16:10]
DicePower: Or did I misunderstand? [16:10]
jurov: yes, checkout is just another way to download [16:11]
DicePower: Okay I will do that, and also download TortoiseSVN for the revision application. [16:12]
jurov: as i said, to apply the revision patch is to edit few lines, you can save yourself installing tortoise [16:13]
DicePower: Oh okay, I can do that [16:13]
jurov: open the patch in text editor and you'll see - filename to be edited is on the top, lines that should be removed are marked with -, that should be added with + [16:15]
DicePower: Need to grab 7 Zip to explore the .tar.gz. One sec [16:18]
DicePower: Okay found the file [16:31]
DicePower: I think my file has already been adjusted to the correct if statement. [16:35]
DicePower: hastebin.com/tekudakage.java [16:36]
DicePower: That's the file when I opened it. [16:36]
jurov: yes it is [16:38]
DicePower: Awesome [16:38]
DicePower: "Load the wkstypical.sln project from CrystalSpace, select the Win32 build configuration and build the whole solution." <-- Is this hiding in the previous download somewhere, or an additional project to download? [16:52]
jurov: in msvc, there is list of projects in the solution [16:55]
jurov: er.. first you have to open that .sln file in MSVS [16:55]
DicePower: Yeah, is the solution part of the cs_July24.tar.gz download? [16:56]
jurov: they are in mk/msvc10 folder [16:59]
DicePower: ahh, there we go [16:59]
DicePower: They? Like open the 1 file, correct? [17:00]
DicePower: I have many warnings when I open it: [17:03]
DicePower: dpaste.com/2WCMNZB [17:03]
jurov: you're on 32bit machine? [17:03]
DicePower: No [17:03]
DicePower: 64 [17:03]
jurov: iirc wiki says something about it.. [17:04]
DicePower: "check that cs-winlibs are indeed recognised and that the Service Pack 1 was successfully installed (without it, the cs-winlibs will not be found)." [17:04]
DicePower: SP1 was definitely installed I think [17:04]
jurov: oh yes, we're going for 32bit build. so you can ignore this [17:04]
DicePower: Okay cool [17:04]
DicePower: Okay, I see the list of projects [17:06]
DicePower: Attempting build [17:08]
DicePower: I think this solution has more files than the largest solution I've written has lines of code. [17:17]
jurov: um i think actually building CS is not needed, eulora uses only header source files [17:22]
jurov: but won't hurt [17:23]
DicePower: ahhh [17:23]
DicePower: So most of the projects failed [17:23]
DicePower: http://dpaste.com/3G4T5WD [17:23]
lobbesbot: Title: dpaste: 3G4T5WD (at dpaste.com) [17:23]
DicePower: I'm pretty sure I have SP1 installed, because when I go to Help -> About MSVC++ it says [17:24]
DicePower: Version 10.0.40219.1 SP1Rel [17:24]
DicePower: It didn't say SP1 there before I got the SP1. [17:25]
jurov: CS build depends on other libraries that must be set up in visual studio linker [17:25]
jurov: the errors are because of this [17:25]
DicePower: Is that supposed to be automated when compiling? [17:26]
jurov: no, dependencies must be set up in MSVS [17:26]
jurov: under linux the configure script does this [17:26]
jurov: but you don't need to build CS, because you have cs_winlibs installed - that's already compiled [17:27]
jurov: try compile eulora directly [17:27]
DicePower: Is it a good idea to do the dependencies now, or is it complicated? [17:28]
jurov: yes it is complicated [17:28]
DicePower: kk [17:28]
DicePower: So basically step 5 can be skipped altogether. [17:29]
DicePower: Now to set the environment variables [17:29]
DicePower: Or are the environment variables part of the detour to compile CS? [17:30]
jurov: no, eulora depends on them [17:30]
DicePower: Okay, are they supposed to be account level environment variables or system level? [17:31]
jurov: system level only if you want to run eulora with other users [17:32]
DicePower: k [17:32]
DicePower: Should CRYSTAL be set to /cs_July24 or /cs_July24/cs-forupload [17:34]
jurov: cs-forupload [17:35]
jurov: i'm now looking into my setup and yes, i did compile cs and shipped the compiled dlls. [17:39]
jurov: but for now, if eulora complains about missing dlls, just copy them from my release, cs subdirectory, we can revisit it later [17:39]
DicePower: okie [17:43]
DicePower: Still looking for the location of cs-winlibs. Does it actually exist in the mirror version? [17:45]
jurov: http://minigame.bz/jurov/ here is mirror of winlinbs [17:46]
lobbesbot: Title: Eulora Releases by Jurov (at minigame.bz) [17:46]
DicePower: Okay, if I downloaded CS from http://minigame.bz/eulora/binaries/cs_July24.tar.gz [17:48]
DicePower: it makes sense that I would have to download the cs-winlibs separately then? [17:48]
jurov: Yes, the winlibs are different package from source [17:48]
DicePower: kk [17:49]
DicePower: Hmm, so when I install the CS winlibs, and it asks "Where is your CrystalSpace directory located" should I leave it at the default C:\Program Files x86\CS or change it to C:\cs_July24\cs-forupload [17:54]
jurov: the forupload [17:59]
jurov: why didn't you install them in step3? [17:59]
DicePower: I did, but then I deleted the folder thinking the mirror you gave me was in place of it. [18:01]
jurov: i can be rather confusing, i know [18:05]
DicePower: Hehe, it's all good, I'm just very inexperienced at running other people's code. [18:06]
Birdman: diana_coman foxybot keeps trying to switch worn tools with another worn tool [18:09]
Birdman: ~ every 10 tools [18:09]
diana_coman: lol birdman, put the good tools in the first spot [18:09]
diana_coman: it just get whatever is first [18:09]
Birdman: ahhh thanks [18:09]
diana_coman: it doesn't *know* which ones are good/bad [18:09]
Birdman: gotcha gotcha [18:10]
DicePower: Okay I see on the other Windows Eulorum page that MSYS and Cygwin aren't needed, but VC++ support is. [18:11]
DicePower: What about "Copy DLLs to CS directory"? [18:12]
jurov: you refer to what? [18:13]
DicePower: In the CS winlib setup, it asks if I want to Copy DLLs to CS directory. [18:14]
jurov: oh yes, that's useful [18:14]
DicePower: kk [18:14]
DicePower: I'll try building CS again now that I have everything in place. [18:31]
DicePower: I think we're in business on the CS build now that I reinstalled everything. [18:44]
mircea_popescu: curious how that goes. [18:44]
DicePower: Hey mircea_popescu [18:44]
DicePower: Output: http://dpaste.com/2GPSCTN [18:44]
lobbesbot: Title: dpaste: 2GPSCTN (at dpaste.com) [18:44]
mircea_popescu: hola [18:45]
DicePower: Console window when I start without debugging [18:45]
DicePower: http://dpaste.com/3X8188W [18:45]
lobbesbot: Title: dpaste: 3X8188W (at dpaste.com) [18:45]
DicePower: jurov: Looks like a success, eh? [18:45]
jurov: there's a demo you can test [18:51]
DicePower: Maybe the DLL copying resolved the dependency issue or something. [18:52]
jurov: yes it did [18:52]
DicePower: nice [18:52]
jurov: it's called walktest, the demo [18:52]
DicePower: On Eulorum, or just a general thing you can google? [18:53]
mircea_popescu: huh ? [18:54]
DicePower: found it [18:54]
jurov: in cs directory [18:57]
DicePower: Sweet, it came with a video game lol [18:59]
DicePower: Is the point of the test just to see if the room loads? I got the game to load, but i.e., the relight command doesn't work. [19:04]
jurov: yes, it's very basic [19:28]
DicePower: Pretty emotional storyline though [19:32]
jurov: what, walktest has storyline??? [19:34]
DicePower: "Load the wkstypical.sln project from Eulora and select for build only the needed projects." <-- Is this a different wkstypical.sln than the one in /mk/msvc10 that was already built? [19:34]
jurov: yes [19:35]
jurov: that one was in cs [19:35]
DicePower: Lol yeah, the story really hit me hard. [19:35]
DicePower: The feels [19:35]
jurov: this one is under eulora [19:35]
DicePower: Okay, so install the normal Eulora binary? [19:36]
jurov: no, the sources from minigame.bz [19:36]
jurov: the ones you intended to hack in first place [19:36]
mircea_popescu: what story is this ? [19:37]
DicePower: mircea_popescu: Don't wanna spoil if for you. Maybe I'll do a Twitch playthrough of the game. [19:37]
mircea_popescu: lolk! [19:38]
DicePower: Ahh I see it, eulora-v0.1.1.tar.gz [19:40]
DicePower: Okay think I'm going to take a break from this, just feeling a bit out of it right now. Thanks so much for your help jurov. I think the bulk of the esoteric stuff is out of the way, but I'll let you know how it goes. [19:48]
jurov: glad to see. i'll got to sleep in a while. [19:48]
DicePower: Okie, have a good night, and thanks again. [19:49]
jurov: i'd recommend to withhold usage of words like 'esoteric' till you're well into studying the source code [19:50]
mircea_popescu: cheerios [21:03]

Comments feed: RSS 2.0

Leave a Reply