#eulora Logs for 17 Nov 2015



November 17th, 2015 by Diana Coman
mircea_popescu: sooo... im just about to finish a humongo batch of 8 worn screens [08:39]
mircea_popescu: of these i'll be selling one, so let me know what anyone interested is willing to pay. [08:39]
mircea_popescu: and the rest i'll grind down, so if you're selling bps used in maculature bundles let me know what you want for them. [08:39]
mircea_popescu: ftr, 5.5 takes 9hours an' a half! [08:41]
mircea_popescu: omfg wtf server just went down ;/ [08:44]
mircea_popescu: aaaand there goes an hour heh. [08:47]
diana_coman: you are not the only one to lose an hour, lol [09:30]
chetty: well at least such crashes are rare [09:31]
mircea_popescu: what were you doing diana_coman ? [09:33]
mircea_popescu: o hey chetty [09:33]
mircea_popescu: how goes ? [09:33]
diana_coman: hi chetty, how are you? [09:33]
diana_coman: just working on the map mircea_popescu, but left at the wrong moment it seems, hence 1 hr it did nothing while I thought it was filling in a bald patch [09:34]
mircea_popescu: oh oh. [09:34]
diana_coman: and indeed, it's great that such crashes are really very rare chetty [09:34]
diana_coman: darned dead molluscs - they are needed in all sorts of ordinaries and I still haven't found them [09:39]
diana_coman: oh, mircea_popescu you wanted tubers iirc - I have about 1k [09:39]
diana_coman: around 180q [09:39]
mircea_popescu: my gin comes out 209. if i make it with tubers at 180 that's 87 * 24 * .29 = 605 coppers sucked out of the samovar. [09:53]
diana_coman: so dunno, mine them yourself then or what? [09:54]
mircea_popescu: well, you are levelling sortage right ? [09:54]
mircea_popescu: i'd like 5-10k at 210+ [09:55]
diana_coman: I am levelling it up yes, but I did not really prioritize that as you have the highest sortage anyway [09:55]
mircea_popescu: how about leather ? [09:55]
diana_coman: (the fastest way to level sortage is anyway through crafting otherwise) [09:55]
mircea_popescu: ima need more leather at the rate wine's selling out [09:56]
diana_coman: that (farming) is a fucking nightmare to level up AND it's only through building hence why I want those bloody molluscs [09:56]
diana_coman: because levelling farming up through small+tiny will take centuries [09:56]
mircea_popescu: you can have some high q molluscs now that i got sorted out on low q ones [09:56]
mircea_popescu: for building. you got what to use them in ? [09:56]
diana_coman: oh yes, I have, let me check the full list [09:57]
diana_coman: (list of ordinaries I mean) [09:57]
mircea_popescu: incidentally, what q do you cook at ? [09:57]
diana_coman: prolly around 155 (that was last time I checked) [10:00]
diana_coman: due to high tinkering [10:00]
diana_coman: otherwise gung-ho is 59 [10:00]
mircea_popescu: aha [10:00]
mircea_popescu: incidentally, anyone got a bunch of ibs ? [10:01]
diana_coman: do you still need tiny/small wwb and wpl as I have 8 small wwb, 4 small wpl, 88 tiny wwb, 60+ tiny wpl [10:01]
mircea_popescu: diana_coman this 6th screen is about 90\% done, once it's finished ima look in store for molluscs. how many did you need in the end ? [10:01]
diana_coman: I have about 500+ ibs around 157 [10:01]
mircea_popescu: and yes on all altar enums, i am buying [10:02]
mircea_popescu: how much you want for that ? [10:02]
diana_coman: 25\% is fine with me no problems [10:02]
mircea_popescu: so like 200. hm. [10:02]
diana_coman: so I have 20 ord and each takes 3 molluscs, omg [10:03]
mircea_popescu: lobbes you know what'd be a kickass functionality, if i could go !r ibs and the bot spit out the recipe. [10:03]
mircea_popescu: loller! [10:03]
mircea_popescu: what are these agai n? [10:03]
diana_coman: lolz mircea_popescu, why don't you just go http://www.dianacoman.com/Eulora/ibs.html [10:04]
diana_coman: these are in fact ord of ....moss that would boost building alltogether + moss is needed anyway [10:04]
mircea_popescu: shouldn't a noob build them ? [10:05]
diana_coman: the farming ordinaries tend to take...canines (my 20+ wwb ordinaries fuck) [10:05]
diana_coman: well... yes and no; I mean yes for lots of moss, no for high q moss + not losing xp + I need to level up the building anyway to increase q overall for all mining stuff [10:05]
mircea_popescu: jesus how the fuck am i going to work out this lft line in the end. [10:05]
mircea_popescu: this shit's too fucking complex. [10:05]
diana_coman: what's with the ltf line? [10:06]
diana_coman: btw, I have 40 wm - what do you want to make them into shaped slag for me? (need that for...ordinaries) [10:07]
mircea_popescu: meanwhile went on a wildly successful mining yest, got 200 shrooms. [10:07]
diana_coman: with a noob, right? [10:08]
mircea_popescu: with grenadine yea [10:08]
diana_coman: well yes, of course [10:08]
mircea_popescu: sticks + high thread, like 10\% profit. [10:08]
mircea_popescu: think ima do it again, god forbid we strike an ord should be pretty sweet. [10:08]
diana_coman: need to search for the line where I said it's noobs that are needed to mine wm and the like (if not everything) [10:08]
mircea_popescu: i dunno, i make it out ok on grass. but i can't get back to it because jesus fuck making screens took 3 days. [10:08]
diana_coman: I hope maybe mod6 will build some for me on Wed when he gets in to set up the bot [10:09]
diana_coman: well, basics are a whole different story [10:09]
diana_coman: comparing grass with wm is... [10:09]
mircea_popescu: it's 2 hours / screen for the screen. it's 1 hour for 7 silks + 1 hour for scaffoldings. it's a further 15 minutes each for so (3 of em). etc. ends up like half a day. [10:09]
diana_coman: well, it lasts a while [10:09]
mircea_popescu: anyway, the story with lft is as follows, let's get into detail maybe a stable definitive solution arises. [10:09]
diana_coman: tbh I'm running low on some bps to shred [10:10]
diana_coman: ok, listening [10:10]
diana_coman: ltf though, lol [10:10]
mircea_popescu: i burn a lot of ltf in two ways. the low q way is to make IO. no need to go into detail as how needed that is. the high q way is to make gin. no need to explain how much gin i drink on a daily basis. [10:11]
diana_coman: aha [10:11]
mircea_popescu: now, i have both high and low goop and thread. so the remainder is ibs. i want low ibs to make high lft [10:11]
mircea_popescu: i want high ibs + a noob willing to make low lft. [10:11]
diana_coman: noobs is usually the missing link so far pretty much everywhere, yes [10:12]
mircea_popescu: and i could even make high ibs if i had low F, becauyse i got some low sr left. [10:12]
mircea_popescu: diana_coman the main problem here is that 150ish is neither. [10:13]
mircea_popescu: you want some more grass ? [10:13]
diana_coman: basically from what I gather my q is still in the annoying middle wrt yours, pretty much on all fronts [10:13]
diana_coman: what q? [10:13]
mircea_popescu: i dunno, 200something. [10:13]
mircea_popescu: like last time. [10:13]
diana_coman: I guess I'll take it anyway as I'll soon run out of thread at this rate [10:13]
mircea_popescu: o, btw, you still doing explore fill-in ? [10:13]
diana_coman: yes [10:14]
mircea_popescu: so how much cft you got stashed ? [10:14]
diana_coman: it takes ages, but I have no other idea of how to fill that in [10:14]
diana_coman: about 4k [10:14]
mircea_popescu: so that's.... nothing ? [10:14]
diana_coman: yep [10:14]
diana_coman: well, it depends on the area [10:14]
mircea_popescu: back when i was mining i'd go through 10k both each day [10:14]
mircea_popescu: do you use lbn and cft in about same rate ? [10:14]
diana_coman: you mined only grass though [10:14]
mircea_popescu: yea.\ [10:14]
diana_coman: about so, yes [10:15]
mircea_popescu: ok so then, here's the mid term plan : [10:15]
diana_coman: but as I said: if the area is of some rare stuff, it's much much slower [10:15]
mircea_popescu: while waiting for me to make lbn, spin all this grass into cft so you're stocked. then buy as much lbn, and go hiot the map. [10:15]
diana_coman: (on the other hand, there I really hate running out of...lbn as it feels a way larger waste) [10:15]
mircea_popescu: i hear s.mg will gift you a bubble once yo ugot a filled map published [10:15]
diana_coman: ha, define filled map [10:16]
mircea_popescu: (filled map defined as, "each unit coord explored once".) [10:16]
diana_coman: ahahahaha [10:16]
mircea_popescu: >D [10:16]
diana_coman: I'll grow old by then [10:16]
mircea_popescu: there's only 1mn of them! [10:16]
diana_coman: and anyway, shouldn't I find the damned bubble if I do that? [10:16]
mircea_popescu: i thought you were unlucky. [10:16]
diana_coman: oh, if it is filled as in tried once but possibly found nothing I might end up being just a bit shy of 999 years old rather than fully dead I suppose [10:16]
diana_coman: yeah, but also stubborn [10:17]
mircea_popescu: yeah this math doesn't work. how many hits can you do a day, 5k ? [10:17]
diana_coman: hm, about 40 hoes a night, so 80 hoes a full day say, so that seems under 5k hits, but approx [10:18]
mircea_popescu: diana_coman so listen... what'd you pay on 51 molluscs q 438 ? :D [10:18]
diana_coman: dead or alive molluscs? [10:19]
mircea_popescu: dead. [10:19]
diana_coman: 11k each [10:19]
mircea_popescu: say 600k and they're yours. [10:20]
diana_coman: ok, works [10:20]
mircea_popescu: alright. [10:20]
mircea_popescu: am i getting all this grass out ? [10:20]
diana_coman: yes, that anyway [10:20]
diana_coman: how about the wm thing? [10:20]
mircea_popescu: which wm thing ? [10:21]
diana_coman: I have 40 wm, what do you want to make shaped slag for me? [10:21]
mircea_popescu: what q the shrooms ? [10:21]
diana_coman: around 138 [10:22]
diana_coman: 27 at 136q and 13 at 140q [10:22]
mircea_popescu: mmm okay. but the trouble is... i make high oil. you want to make the shaped slag yourself ? [10:23]
diana_coman: uhm, it's the high q shaped slag I need; so it works better if I make the oil for you or what? [10:23]
diana_coman: btw 1 000 000 hits/5000 = 200 days [10:23]
diana_coman: obviously, that's kind of the ideal or something, no connection troubles etc [10:24]
mircea_popescu: nuts huh. [10:27]
mircea_popescu: lemme just get all this grass out i'll think something up. [10:27]
diana_coman: unsurprisingly I got on this job out of my own initiative anyway, lol [10:28]
mircea_popescu: ok so lessee. [10:30]
mircea_popescu: (9999 * 2.42 + 9999 * 2.34 + 9999 * 2.1 + 7165 * 2.29 + 9579 * 2.43 + 8654 * 2.35) * 60 * 1.2 + 600000 = 9860269.92 [10:31]
mircea_popescu: you're getting a discount for it too! [10:31]
diana_coman: kk [10:31]
mircea_popescu: 55395, that almost wipes me out. [10:33]
diana_coman: yay, molluscs, how they look at me, lol [10:34]
mircea_popescu: lol [10:34]
diana_coman: kk, got them (and promptly dropped them again) [10:34]
mircea_popescu: ok so re the map : [10:38]
mircea_popescu: suppose you present 3-divisible coords filled. [10:39]
mircea_popescu: that should make it more reasonable. [10:39]
mircea_popescu: diana_coman ^ [10:40]
diana_coman: by definition anything is more reasonable and ALL coords, true [10:40]
mircea_popescu: if any other miner wants to do this, we can do 3n+1 and +2 too, so. [10:40]
diana_coman: I think it took me half a day to really fill in one coord though (due to rares) [10:40]
mircea_popescu: ye, one line ? [10:41]
diana_coman: yes [10:41]
diana_coman: one line from bottom of the map to the top [10:41]
diana_coman: and now looking at it I did not even bother with some space in the water/possibly out of reach anyway as it would warp [10:42]
mircea_popescu: yeah. [10:42]
mircea_popescu: but did you fill it as in, every coord ? or to what fine-ness ? [10:42]
mircea_popescu: feels a lot like us congress in 1800s, comissioning survey lines towards the west coast. [10:43]
diana_coman: according to calc, 1000/6 is still 167 days, so better [10:43]
diana_coman: let me check exactly, my measure was: no white point seen on the plot at all, everything densely coloured [10:43]
mircea_popescu: wait. what ? [10:43]
mircea_popescu: also chuckles privately at the memory of "oh, how small this map is" comments. mmmmmyeah :D [10:44]
diana_coman: lolz, so looking at it in full detail: it's *mostly* covered that line thing: occasionally there are *still* a few coords missing (as in: less than 10 marks in a row on a 10x10 square) [10:46]
diana_coman: ftr the *only* way to truly control that you hit each and every coordinate as such is to ...teleport [10:46]
diana_coman: because steps are not that precise [10:47]
mircea_popescu: but you hit those with sticks no ? [10:47]
mircea_popescu: did a stick yield a "no result" ? [10:47]
diana_coman: wait, what? [10:47]
diana_coman: the whole line with sticks? omg [10:47]
mircea_popescu: how can you have emprty spots [10:47]
mircea_popescu: no, just the missing coords. [10:47]
diana_coman: no, I didn't go through that line on this systematically - the missing spots are still within rares basically (bitterbeans for instance) - so far I used the sticks when there was some small area that would not give anything , not really a precise coordinate [10:49]
mircea_popescu: wouldn't the scinetific method indicate it's on the contrary, best to murder specific coords ? [10:50]
diana_coman: perhaps that's why I did not yet find the mollusc/st , maybe [10:50]
diana_coman: well, the empirical xp doesn't really support that [10:50]
mircea_popescu: this is a traditional problem of the sm : empirical experience does not support it. hence all the various "alt medicine", parapsichology etc. [10:50]
diana_coman: I mean yes in theory: but in practice how many times do you need to hit the *very same* coordinate to say it probably holds something more than a stubborn bitterbean you missed? [10:50]
diana_coman: and keep in mind that going in a line does not really hit the *same* coordinate all the time [10:51]
mircea_popescu: until it yields. [10:51]
diana_coman: not precise, no [10:51]
diana_coman: of the sm? [10:51]
diana_coman: oh, scientific method [10:51]
diana_coman: <mircea_popescu> until it yields. <- yes, my point was: not yet enough hits there to say it doesn't yield, at the same time still other places barren that I wanted to fill in first [10:52]
diana_coman: and how I found the crumbly rock and the pacademia nut in fact [10:52]
mircea_popescu: anyway, your survey contract is : to publish map and data for all (x, y) points where both x and y are divisible by 3, taken from field within a .1 tolerance either direction (so for [18, 21] anywhere in a square between [17.9, 20.9] and [18.1,21.1]), upon which will receive three petrified bubbles, q 100. [10:53]
mircea_popescu: how about that. [10:53]
diana_coman: mhm, give me 15-20 minutes to collect the data out of curiosity [10:54]
mircea_popescu: should be ~11k points, give or take. about 2mn worth of hoe in the ideal case. [10:55]
mircea_popescu: mmm, add a 0 there, but anyway. [10:56]
diana_coman: yes, I'm more concerned with the practicality of hitting so precisely [10:56]
diana_coman: that's why I want to see the data [10:56]
diana_coman: <mircea_popescu> mmm, add a 0 there, but anyway. <- hahahah [10:56]
mircea_popescu: mayhap bot will need an update. [10:56]
mircea_popescu: :D [10:56]
diana_coman: with what, teleport? [10:56]
mircea_popescu: no, /pos awareness. [10:57]
diana_coman: teleport [10:57]
diana_coman: pos awareness does jack shit [10:57]
mircea_popescu: why ? [10:57]
diana_coman: pos awareness is easy [10:57]
diana_coman: as in: I am at x y z [10:57]
diana_coman: sure [10:57]
mircea_popescu: anyway : in the ideal case of perfect robotized processing, doing 5k a day will be 22 days to fill. [10:57]
diana_coman: however, getting to x y z precisely is the hell [10:58]
mircea_popescu: diana_coman so use random walk. "i am at x, should be at x+k, take a step in random direction and see". [10:58]
mircea_popescu: it's how bacteria move! [10:58]
diana_coman: yeah, and see how you spend than double the time just trying to get to the bloody coord [10:58]
mircea_popescu: :D [10:58]
chetty: if walking isnt perfectly on grid why would you expect resouces to be perfectly on grid ? [11:07]
diana_coman: chetty I don't; but if the contract specifies perfectly on grid, then I need to make sure I can deliver that even if it doesn't make practical sense as such (and I don't really think it does - it's just for easy spec of terms imo) [11:10]
chetty: :) [11:12]
diana_coman: so running through the data I don't think I'm gonna take that [11:14]
diana_coman: ftr I even rounded rather than 0.1 [11:15]
diana_coman: so more like 0.5 either way [11:15]
diana_coman: on a precision of 0.5 it might be more reasonable [11:17]
diana_coman: mircea_popescu & [11:21]
diana_coman: ^ lol [11:21]
mircea_popescu: so from 17.5 to 18.5 ? [11:22]
mircea_popescu: while resources aren't probably on grid, what guarantees a whole unit hole isn't enough to actually miss a resource altogether ? [11:22]
diana_coman: there are no guarantees for anything at all on eulora, are there? [11:23]
mircea_popescu: ie suppose we're looking at 5,5 10,10. in this square yo go through and hit 5.5, 6.2 and 9.3, 9.5 [11:23]
diana_coman: thing is: it's not really that much of a hole, it's more a precision thing [11:24]
mircea_popescu: someone later on comes and hits +1, say 7.8, 7.5 [11:24]
mircea_popescu: now in that 5.5 to 7.8 space, you could have who knows what we need hidden. [11:24]
mircea_popescu: how would subsequent effort organize itself ? you have it easy enough now, all you need is grids. but imagine the filling nightmare of later work, when they gotta go inside a random arbitrary lattice. [11:24]
mircea_popescu: so it's not exactly ease of spec, it's more like you know, usable research. [11:25]
mircea_popescu: absolute fine-ness, such as 5.000 can be dispensed with, but going all the way to the unit seems a bit much [11:25]
diana_coman: uhm, so you say that there are resources as rare as being within a 1 unit square basically and nothing else [11:26]
mircea_popescu: i don't know that there aren't. do you ? [11:26]
diana_coman: as I said: no guarantees for anything [11:26]
mircea_popescu: right. gotta build things so they be useful for future generations! [11:27]
diana_coman: lolz, gotta make sure too that one lives enough to build those things useful for future generations [11:27]
diana_coman: (not to mention what the hell do you do with points where you get stuck (as in: that covered area in the middle of the map) [11:28]
mircea_popescu: seems to me chiefly an automation problem. the "ideal bot" would take three weeks or a little more. now, how to get it to go on grid, well... [11:28]
diana_coman: or those on the slope [11:28]
mircea_popescu: well obviously inaccessible terrain is inaccessible. [11:28]
diana_coman: to me it seems more an additional-work-with-unclear-usefulness-other-than-imposed-precision-thing [11:28]
diana_coman: yeah, how do you class it as inaccessible exactly? how do you basically *prove* it is inaccesible ? [11:29]
mircea_popescu: i thought i just explained the usefgulness! [11:29]
diana_coman: "I tried to get there through random walk and I failed " [11:29]
diana_coman: is that enough to make it inaccesible? [11:29]
mircea_popescu: suppose you're in 2017 and you get a 10mb set of coords, "these have been explored, now go between them" [11:29]
diana_coman: well, I'm thick and I didn't get it yet it seems [11:29]
mircea_popescu: and you have to what, create the graph ? [11:29]
diana_coman: wait what, you are telling me it is now hard to automate "spit out the missing coordinates from a grid of 1kx1k given this set of explored coordinates"? [11:31]
mircea_popescu: if exploration snaps to grid, then it's relatively easy to make it denser. if it is random, then it's quite hard. [11:31]
diana_coman: ok, let's put it this way then: how about precise coordinates then and that's that, so 0,0; 3,3; 6,6 etc [11:32]
diana_coman: that snaps to grid [11:32]
mircea_popescu: well that's the idea. precise, with a tolerance of .1 [11:32]
diana_coman: fuck the tolerance [11:33]
mircea_popescu: can you actually hit 3.00, 3.00 ? [11:33]
diana_coman: the 0.1 makes so little difference that ... [11:33]
mircea_popescu: goes to look at this again. [11:33]
mircea_popescu: irc .1 was feasible, .2 easy enough [11:33]
diana_coman: if I aim to hit with tolerance of 0.1 I can aim to hit precisely just as well from my point of view [11:33]
diana_coman: how did you check that? [11:34]
diana_coman: ftr even a gentle press on fwd button when walking already moves it 0.2 [11:35]
diana_coman: this is why I said 0.1 doesn't make much difference from "precise" to me [11:35]
diana_coman: but then again, I can leave it in as safety net for me, sure [11:36]
mircea_popescu: hm yeah seems about .25 fine in normal client movement. [11:40]
diana_coman: .... [11:40]
mircea_popescu: ok so how about .3 then ? [11:40]
diana_coman: that sounds more reasonable [11:40]
diana_coman: there is still the trouble of how you define points that are inaccessible exactly, as in : how do I prove that x,y is inaccessible? [11:41]
mircea_popescu: aha alrighty. [11:41]
mircea_popescu: you don't have to prove. how do you prove you did the work anyway ? [11:42]
jurov: you'll be doing it barehanded? my guesstimate comes out as "24k tools worn" [11:42]
mircea_popescu: as opposed to hooking up a random generator [11:42]
diana_coman: the points are there to prove that, lol [11:42]
diana_coman: oh, not in that sense, lolz [11:42]
jurov: ((800/0.3)^2)/(50000/170) [11:42]
diana_coman: put another way: when do I give up on a point as inaccesible? [11:42]
mircea_popescu: jurov nah, it's not every 0.3 [11:42]
mircea_popescu: it's every 3 within 0.3 each way, so from 2.7 to 3.3 counts [11:43]
mircea_popescu: diana_coman once you can't get there by hand. [11:43]
diana_coman: you do realise that there were some resources on a slope and jurov said he couldn't get to see what they were at least, but somehow I managed to get there? anyway, I guess that'll be left to "reasonable effort to get there" [11:44]
mircea_popescu: something like that. [11:44]
jurov: diana_coman: client does have the map, maybe you can process it directly to get inaccessible parts [11:45]
diana_coman: I'll first go through my current records and see what's missing [11:45]
mircea_popescu: incidentally, does teleporting burn you even if you only move a very short distance ? [11:46]
diana_coman: and then will think of something based on that [11:46]
diana_coman: what do you mean "burn"? [11:46]
diana_coman: the answer is no in any case, lol [11:46]
mircea_popescu: :p [11:46]
diana_coman: or not yet [11:46]
diana_coman: :p [11:46]
jurov: diana_coman: i instadied when trying to move too fast [11:46]
jurov: you say teleport was not "fixed"? [11:47]
diana_coman: I suppose that's specific to moving fast jurov [11:47]
diana_coman: I guess it will be soon, lol [11:47]
diana_coman: but for very short distances I'm not sure the server can even be aware [11:47]
diana_coman: seeing how the client sends the position only at some intervals [11:47]
mircea_popescu: not that soon, i dun see the problem with precise positioning per se. [11:47]
diana_coman: and so there has to be some range left [11:47]
diana_coman: so if I teleport from 0,0 to 3,3 I don't really see why is that a problem [11:48]
jurov: btw that thing had nothing with exploration, but due to players able to throw stuff farther that max pickup distance, and fact that dropped stuff won't fall [11:48]
mircea_popescu: the inaccessible bags ? yea. [11:48]
diana_coman: basically that's when I got teleport back: when my dropped sb ended up on the moon [11:49]
mircea_popescu: incidentally lobbes the other splendid thing for the bot top have would be a trading module. two things : i want to be able to declare a trade (!s 14543 cft q279 94444 or !b 111 ibs q15 91879 to tell it i bought/sold so and so), and it keeps a db, shows day/week/month prices for resources, allows me to !c 500 ibs q200 (responds with reasonable buy and sell prices based on db) [11:50]
mircea_popescu: this however is a pretty huge bite. [11:50]
diana_coman: that'd be grand though [11:51]
mircea_popescu: mhm. [11:51]
diana_coman: way more useful than anything else at the moment I'd say [11:51]
mircea_popescu: too much of a hassle to fish all this from logs as it is, and we're getting at a stage of econ development where i could realy benefit from some macro data. [11:51]
jurov: btw bot sometimes throws a fit when it ranks up while exploring and heina isn't nearby [11:53]
jurov: that's new behavior in 1.2 [11:54]
diana_coman: define "throws a fit" [11:55]
diana_coman: oh, when exploring? [11:55]
diana_coman: goes to check code [11:56]
jurov: it loops "Explore not yet finished nor timedout" [11:56]
jurov: i have not looked what it was doing when it happened, so am not sure, tho [11:57]
diana_coman: but what does it have to do with ranking? the explore bot ignores ranking messages [11:57]
diana_coman: and that is not a loop [11:57]
jurov: um. then it might have something to with dying [11:57]
diana_coman: it will go out of that eventually (when timedout) [11:57]
diana_coman: uhm; did you set a timeout or did you leave it default? [11:58]
jurov: default [11:59]
diana_coman: that's 15min iirc so it should continue in 15 minutes [11:59]
diana_coman: as it's not a loop at a ll [12:00]
diana_coman: it basically means it did not get for some reason neither the successful /unsuccessful message nor something else to know that the explore finished [12:00]
diana_coman: hence it waits so that it doesn't mess up your tool [12:01]
diana_coman: once the timeout expires, it moves on [12:01]
diana_coman: after going through data once again: the good news is that I have already 24k hits on the desired type of coords; the bad news is that almost half of them are *too* precise [12:38]
diana_coman: anyway, 24k or rather 13k out of 110 -> lolz [12:40]
mircea_popescu: what's "too" precise ? [12:47]
mircea_popescu: diana_coman [12:47]
diana_coman: as in 0,0 and then 0.1 0.1 and 0.2 0.2 [12:52]
diana_coman: while those are 3 points, I'd have to consider them as a single point due to higher precision than required [12:52]
diana_coman: I guess I can call them redundant [12:55]
mircea_popescu: lol [13:00]
mircea_popescu: and here i thought .1 is unattainable :D [13:00]
mircea_popescu: turns out it was accidentally attained 50\% of the time [13:00]
mircea_popescu: btw mod6 you got any time to dig up diana_coman's moss ? [13:02]
jurov: diana_coman: succeeded to reproduce it, bot ignores "You cannot explore in the same place twice in a row." messages and waits in vain [13:13]
jurov: which tends to happen after dying, too [13:15]
jurov: http://www.explo.yt/eulora/diana_v12_sameplace.diff << easy fix. until evil overlords decide tool is worn in this situation [13:31]
diana_coman: oh, that yes jurov - didn't really make a comprehensive list of ALL possible messages to receive really- set your timeout properly and that is it [13:37]
diana_coman: mircea_popescu well, it has been achieved due to my approach of really filling in the areas that I focused on [13:38]
diana_coman: note though that it is not what you were asking for in the first place [13:39]
diana_coman: as it's not consistent/full coverage/EVERY point having coverage at 0.1 precision [13:39]
jurov: welll, i see timeout to be for really unforeseen situations to limit potential damage. this isn't the case. [13:39]
diana_coman: so then wait the 15 minutes [13:39]
jurov: tyvm. [13:40]
mircea_popescu: jurov measure how long your tool takes and use that. [13:46]
mircea_popescu: so nobody selling any bps ? [13:49]
jurov: what bps? [13:49]
mircea_popescu: everything involved in maculature, lemme fish it out [13:51]
mircea_popescu: hmmm diana_coman no maculature recipe ? [13:51]
mircea_popescu: jurov : hg, nb, sfh, ft, bct, dg, srs, ibs, cft, s, pcf, mrk, psl, cp, its [13:53]
jurov: not crafting table? [13:54]
mircea_popescu: apparently not., [13:54]
mircea_popescu: is preparing for the megashredding. [13:55]
mircea_popescu: hanbot 9722 * 465 = 4520730 [14:06]
diana_coman: I don't really have bps for sale -I'm almost out of some of the key ones myself [14:06]
diana_coman: yes jurov easy fix for *that* specific message, trouble is that it's not the only message, lol [14:08]
diana_coman: basically to cover *all* cases in which the explore has finished [14:08]
jurov: i did not say i want to cover all cases [14:17]
jurov: just to add *one* know case that bothers me [14:17]
jurov: you feel you'd open pandora's box or such? [14:18]
diana_coman: jurov, add it then - that case bothers you , another case will bother someone else etc [14:22]
jurov: depends. guess what happens if mircea forgets to set timeout and it will start bothering him :) [14:23]
jurov: would you get into such protracted discussion, soo? [14:24]
jurov: *too [14:24]
mircea_popescu: soo... my bct and slag bp stores are now exhausted ;/ [14:26]
mircea_popescu: aaaand i need more pincered skullcap. anyone has it ? [14:27]
diana_coman: I have those [14:33]
diana_coman: jurov check the logs for the answer to your question [14:33]
danielpbarron: mircea_popescu, i have blueprints listed at http://danielpbarron.com/eulora/shop.txt [14:35]
diana_coman: but jurov I'll take your point: my mistake for discussing it so much, so I'll keep it short instead - I will collect all and any suggestions/requests and add them to the list at any time; I will do releases only when I plan to do them and with the changes that I decide to include at that time [14:35]
mircea_popescu: wait, bct at 1750000/15823 = 110.6 ea ? [14:36]
mircea_popescu: an' 138.6 for slag. hm. [14:37]
mircea_popescu: ima have to do some math. [14:37]
diana_coman: mircea_popescu I have 50 pincered skullcap bps at 163 q [14:42]
diana_coman: and I want to buy 100 braided threads actually , high q [14:42]
mircea_popescu: i need like... 1k i think heh. [14:44]
mircea_popescu: will do this 505 run and see what's left once the dust settles. [14:44]
diana_coman: mhm, high q braided thread -> I'll make more skullcaps as I need them anyway and hopefully more bps, but the loot tends to be not that great really [14:50]
diana_coman: though maybe on 1000 skullcaps run who knows [14:50]
diana_coman: trouble is I'll need 1000 dcs too and I don't have them atm [14:51]
mircea_popescu: yeah i need dc too [14:51]
mircea_popescu: i think today will be the highest craft day in history, [14:54]
mircea_popescu: my maculature is q 4400. [14:54]
mircea_popescu: base appears 1730. that's then 43 * 505 * 1730 = 37950 worth of overcraft, or 38600 total craft value. [15:00]
mircea_popescu: dang these screens take a lot of beating. [17:51]
mircea_popescu: DianaComan you selling any gathering 400 books ? [18:17]
DianaComan: I think daniel got that, didn't he? [18:17]
mircea_popescu: o he did ? [18:17]
mircea_popescu: yo danielpbarron ? [18:17]
mircea_popescu: im definitely getting book 400 over here. [18:18]
danielpbarron: i have blueprints [18:18]
mircea_popescu: so how much for a dozen ? [18:19]
danielpbarron: i don't have that many [18:19]
mircea_popescu: hm. well ? [18:19]
mircea_popescu: a coupla ? [18:19]
danielpbarron: how much to use a screen? [18:19]
mircea_popescu: i am actually selling one. [18:19]
mircea_popescu: you want it ? [18:21]
danielpbarron: how much / what quality [18:22]
mircea_popescu: 150\% im thinking [18:22]
mircea_popescu: like 700k qual [18:22]
mircea_popescu: tho you can have a work down one if you prefer, since im wearing them [18:22]
mircea_popescu: this one i've been working on is 220k durabilit. [18:24]
mircea_popescu: the max ones are 680.9 / 681.change [18:24]
danielpbarron: ya i'll take one; also interested in some supplication drafts: a few of each leather, berries, snails, stones, thorns, moss [18:43]
mircea_popescu: you'll have to talk to grenadine about those. [18:56]
mircea_popescu: anyway. getting back to the gathering book! [18:57]
danielpbarron: it needs some ingredients i've never heard of [19:04]
mircea_popescu: what's it take then ? [19:04]
danielpbarron: rastrums, pigments [19:04]
mircea_popescu: i got some pigments, actually. [19:05]
mircea_popescu: foxy you ever got around to making rostrums ? [19:05]
mircea_popescu: danielpbarron so how much for a coupla books then ? [19:05]
danielpbarron: i don't know yet [19:05]
mircea_popescu: mmm [19:06]
mircea_popescu: so how do you find out ? [19:06]
mircea_popescu: i'd rather book level my gathering to 400 and use tools after. [19:06]
danielpbarron: does the quality of the book matter? [19:07]
mircea_popescu: i have no idea [19:07]
danielpbarron: i'll have to see how much all the ingredients cost [19:08]
mircea_popescu: what are they, rostrum, pigment what else ? [19:09]
danielpbarron: 5 pulps, 11 rastrums, 3 pigments [19:10]
danielpbarron: i want highest quality on these [19:10]
mircea_popescu: a, pulps i got, q 190ish [19:10]
mircea_popescu: pigments ima have to check [19:10]
mircea_popescu: looks like 8k or so base [19:13]
danielpbarron: can you make higher quality? [19:14]
mircea_popescu: prolly ~ 200 of it yeah. [19:14]
mircea_popescu: ironically i can't really make high enough qual to loot bps anyway, so i guess the right way here would be for you to make a bunch of books. [19:15]
mircea_popescu: i'd be game for ~100 books, can definitely feed you 500 pulp / 300 pigment. [19:15]
danielpbarron: yeah i'm gonna overcraft it as much as possible [19:16]
mircea_popescu: i guess it comes down to whether foxy can fill a 1100 rastrum order. [19:16]
mircea_popescu: DianaComan you around ? [19:16]
danielpbarron: what is the advantage to having higher gathering rank? [19:17]
danielpbarron: i had the highest and DianaComan still made higher quality enums than me [19:18]
mircea_popescu: i imagine it must help gathering. [19:18]
mircea_popescu: hm [19:18]
danielpbarron: i get about the same \% hits as you describe with shiny rock [19:20]
mircea_popescu: well ok buyt the devil's in that about [19:37]
mircea_popescu: so i'm getting ~27.8k lbn q 196+ from one full tool. [19:46]
mircea_popescu: im therefore selling lbn @ 52c each, if anyone wants them lemme know. [19:47]
hanbot: mircea_popescu tally me fo' 20k please [19:51]
mircea_popescu: you got it. [19:51]
hanbot: do we have something like a bathtub so i can swim around in them? [19:51]
mircea_popescu: lol [19:52]
mircea_popescu: i guess the samovar... [19:52]
mircea_popescu: hanbot ready for pickup. [22:37]
hanbot: fantastic 1 sec [22:37]
hanbot: ahh ty. [22:39]
mircea_popescu: so aforementioned 505 clicks run yielded.... one single 0.01 btc pop [22:46]
hanbot: stingy eh? [22:48]
mircea_popescu: also, 788 delight supps, q 195, 340 rock supps, q 195, 185 lists supps, 59 sparks supps, 948 chicken supps, 2540 vellum conceptions, 25574 shredding instructions. [22:52]
mircea_popescu: altogether this would be worth (base value) about [22:53]
mircea_popescu: 27552706.35 [22:55]
mircea_popescu: so a 27\% loss over the 37950 overcraft value. [22:56]
hanbot: wow [22:56]
hanbot: very nice supps, but.... [22:56]
mircea_popescu: or in other words i'd have to sell the bps resulting at 136\% to break even [22:56]
mircea_popescu: course , 7.5mn of that was shredding supps which i mostly... shredded, but anyway. [22:57]

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