#eulora Logs for 03 Aug 2015



August 3rd, 2015 by Diana Coman
diana_coman: morning [02:44]
diana_coman: and crashed, lol [02:45]
diana_coman: possibly as stonkrusher was trying crafting for the very first time [02:45]
diana_coman: chetty? [03:04]
chetty: morning, up [03:54]
diana_coman: thanks :) [04:08]
chetty: stonkrusher? [04:21]
diana_coman: one of daniel's friends I gathered, just starting to play really, though he has been in game before (I think he has the bezzle bag?) [04:22]
diana_coman: stonekrusher, I think I misspelled it, lol [04:23]
chetty: well people are finding whole new ways to crash it, I guess thats good .. [04:37]
diana_coman: aww, crash? [04:55]
diana_coman: I was just exploring [04:55]
diana_coman: or crash of the client rather.... [04:56]
chetty: yeah server is fine, just your client it seems [05:14]
chetty: server reset in 5 [05:55]
chetty: done [06:05]
jurov: someone dropped a table with bark shavings bundle, i crafted it for them [06:55]
chetty: lo [06:56]
jurov: damn every time i press R and go away, grundin tries hard to fall into the crater [07:16]
jurov: fortunately was able to climb out this time [07:16]
jurov: crash impeding? [07:17]
chetty: why you planning on tryint to crash it? [07:18]
jurov: no. but may be related to what i did yesterday: [07:18]
jurov: 1. unlock claim [07:18]
jurov: 2. pui t in a bit of nthing [07:18]
jurov: 3. loc k claim [07:18]
jurov: damn kbd [07:18]
jurov: 4. use it [07:19]
jurov: it will build but you can't take the result [07:19]
jurov: and after unlocking the result vanishes [07:19]
chetty: interesting, I admit I have not tested that particular sequence. will put it on the list [07:20]
jurov: that what i was doing yest before crash... today it did no crash, when i put in another bit o'nothing it just reappeared [07:20]
chetty: well thing is moving around/locking claim after you start a 'craft' will likely cause you to lose target and have the craft fail [07:21]
jurov: it did not fail. it just does nto expect the claim to be closed [07:26]
chetty: closed as in locked? no it doesnt care, it doesnt even check [07:26]
chetty: if you want to lock a claim while its being worked I suggest lock it before you start [07:38]
jurov: that i did, and that's why i numbered the steps ;) [07:42]
jurov: discovered i have got an interesting oddity - empty keys that can be stacked [07:43]
chetty: ok, well I did see a crash in the log where target was lost but I will look at your sequence some more. [07:44]
chetty: ya when I changed over from deleting keys a while back a few oddities got created. They wont be real keys, wont actually unlock anything [07:45]
jurov: also plenty of old keys that have not converted. took them into inventory, will see if that helps [07:46]
chetty: well old keys wont be much effected, and exactly how the change to little bit vs odd key happens has a lot to do with if you are logged on at the time or not. [07:48]
jurov: recetly most of them changed while i was unlogged... or during downtime [07:50]
chetty: yup while not logged, or more properly when logging on [07:50]
diana_coman: jurov, that table was daniel's [08:10]
diana_coman: he didn't drop it, it was left when the server crashed and he got thrown out [08:10]
diana_coman: there is probably also still one bark shavings item on the public table - that would be stonekrusher's first crafted item [08:12]
jurov: yes there was [08:12]
jurov: i left it there (and daniel's too) [08:13]
diana_coman: I have 3 imp pickaxe at 107 and 2 at 112 [08:14]
diana_coman: do you want them, jurov? [08:14]
jurov: yes mmnt [08:15]
diana_coman: ok [08:15]
diana_coman: crash? [08:32]
jurov: yes [08:34]
diana_coman: chetty? [08:49]
jurov: at least trilema is reachable [09:00]
diana_coman: uhm, does that help? lol [09:03]
chetty: up [09:04]
chetty: trilema isnt connected to this server, no relation [09:04]
diana_coman: thanks chetty :) [09:06]
jurov: diana_coman was obviously uninformed earlier, so i nudged her in that direction [09:06]
jurov: i did not mean that it's somehow connected [09:06]
diana_coman: yes, thanks jurov, as a matter of fact I had just finished getting up to date with trilema when I saw your message here; as coincidence might have it [09:06]
diana_coman: thanks anyway:) [09:06]
chetty: well wouldnt matter so much, but I do think this server needs a lower profile than trilema, trilema seems to attract all the crazies [09:07]
jurov: lol people leave full craft tables before me [09:09]
jurov: i can't resist [09:09]
diana_coman: well, if they get kicked out when the server crashes, what can they do? [09:09]
jurov: they should stay guarded, perhaps [09:10]
jurov: (sorry for adding add to chetty's heap) [09:11]
chetty: everything always guarded on reboot, interesting, wonder how many people would get pissed off by that? and for how long should we leave it guarded? a year or so? [09:11]
jurov: why year? 5 mins would do [09:12]
jurov: but it's funnier as is :D [09:12]
chetty: not really, the got that logged on and found his craft taken in 6 minutes would just as pissed as if it was never guarded [09:12]
diana_coman: I can see a bit of point there too, since well, getting kicked out because of server crash is not something one can do much about and then if it's a race to log in, well [09:13]
chetty: stuff like this never has a simple answer [09:14]
diana_coman: indeed [09:14]
chetty: maybe I should just have the sweeper clean up everything on the ground when I restart :P [09:19]
jurov: complaints guaranteed [09:20]
chetty: yupers :) [09:20]
diana_coman: and after the complaints: sweeper cleans up everything in inventories too :D [09:24]
chetty: hihihihi, that would be gleeful [09:24]
chetty: well I got to go get some groceries and no one else is around so try not to crash it for the next hour or so [09:43]
diana_coman: oh well [10:27]
diana_coman: crashed, though it wasn't me, maybe danielpbarron [10:28]
danielpbarron: grr [10:43]
danielpbarron: i doubt it was me [10:43]
danielpbarron: i was trying to craft a few thousand bark shavings while i slept [10:47]
danielpbarron: got only a few hudnred because everyone keeps crashing it [10:47]
danielpbarron: this is going to become intentional to stop competition from getting their crafting done [10:48]
danielpbarron: "oh he's asleep and crafting? i'll just crash the server real quick so he gets nothing done" [10:48]
jurov: you've got it wrong [10:52]
jurov: they crash it so that they can steal the stuff [10:53]
chetty: up [10:55]
danielpbarron: lol it crashed right after my macro put all my stuff in the table [10:57]
danielpbarron: worst possible time to crash [10:57]
diana_coman: oh wow danielpbarron if anything it was either your macro that crashed it or maybe the new guy [10:57]
danielpbarron: i don't mean it crashed again; i mean i'm logging in to see all my inventory was in my table [10:57]
danielpbarron: thousands of flotsam and shiny rock [10:57]
danielpbarron: it's not my macro [10:58]
danielpbarron: i watched it go for several itterations before i went to sleep [10:58]
jurov: so you have not placed it there? [10:58]
danielpbarron: huh? [10:59]
danielpbarron: no i did [10:59]
danielpbarron: this particular macro moves all the ingredients to the craft table periodically so that i can train [10:59]
danielpbarron: you can't train when overloaded [10:59]
diana_coman: well, as far as I know nobody crashed it on purpose, but if you feel the need for that kind of action, I guess you can get it I suppose [10:59]
danielpbarron: i don't think anyone did it on purpose but that's eventually going to be the case [11:00]
diana_coman: other than that: the macro might be the same, but the environment is not and therefore if one or two iterations did not crash anything it doesn't really mean that you don't end up crashing it at some point [11:00]
diana_coman: especially as you actually had this kind of different actions [11:01]
diana_coman: did you watch it over the part where it put things on the table and tried to train for instance? [11:01]
danielpbarron: yes [11:02]
diana_coman: what can I say: earlier this morning it crashed when the new guy just crafted his first item and otherwise it was only me there (I was walking) and you (macro crafting I suppose) [11:02]
diana_coman: and now it crashed when I was just looking at an open recipe (so not that recipe) and otherwise it was only your macro running and the new guy crafting [11:03]
diana_coman: so tell me what do you think might be crashing it, lol [11:03]
danielpbarron: nevermind me i'm just frustrated that i don't have 3k shavings right now [11:04]
chetty: most recent crash was someone taking a craft item before it was done, fyi [11:04]
diana_coman: unrelated: danielpbarron any clover for sale? [11:05]
danielpbarron: no [11:05]
chetty: and of course another patch for that will be out in a while [11:05]
diana_coman: or anything from the altar really? [11:05]
danielpbarron: haven't gotten to that yet [11:05]
danielpbarron: plus i need birdsnest gin which needs flasks which needs shavings [11:06]
diana_coman: I have made a batch of shavings, if it helps [11:06]
diana_coman: I can even make flasks and sell them if you want them [11:06]
danielpbarron: mp needs them [11:06]
jurov: how many shavings? i hope not 10k [11:10]
diana_coman: lol, probably in the thousands in any case [11:11]
jurov: no wonder you had to bribe electron to smuggle such industrial quantities [11:12]
jurov: not even 100 new players would suffice to supply you [11:12]
diana_coman: lol jurov, see above daniel's initial hopes for a few thousands through the night [11:13]
diana_coman: so a few nights and it's enough anyway [11:13]
jurov: but think of the thousands of tiny/small claims needed... [11:14]
diana_coman: oh, that yes, certainly [11:18]
jurov: (i still get them exclusively despite lvl 52 gathering) [11:18]
chetty: I should play more, noob mining might turn profitable :) [11:20]
danielpbarron: yes i am fueled by the latest imports [11:36]
danielpbarron: these would otherwise be impossible numbers [11:36]
danielpbarron: crashed [11:36]
Birdman: Server crash for you too? [11:37]
jurov: y [11:38]
Birdman: danielpbarron: [11:38]
chetty: up [11:38]
danielpbarron: yo [11:40]
danielpbarron: not so easy to find someone on the island [11:40]
Birdman: Hm? [11:41]
danielpbarron: i was trying to find you [11:41]
danielpbarron: gaveup [11:41]
chetty: I think Island needs a few more 'landmarks', next client update probably [11:41]
Birdman: Did the server crash for you as well? [11:41]
danielpbarron: you should craft indistinct bark shavings, Birdman [11:42]
danielpbarron: if you're gonna tinker [11:42]
chetty: ya server was down, its back up now [11:42]
Birdman: If you can sell me the floatsam and rocks [11:42]
danielpbarron: sell them to me so i can craft flasks and sell them to mp so he can make oil and gin and brews [11:42]
danielpbarron: i can sell you high quality flotsam and rocks [11:42]
danielpbarron: there's also some still for sale at the NPC [11:42]
danielpbarron: that's what i have [11:42]
Birdman: ok [11:43]
Birdman: i have no money in the game though [11:43]
jurov: yay another crafting round , this time on abandoned bandar toolkit [11:43]
jurov: Birdman I sell teh moniez [11:43]
diana_coman: lol, that is mine jurov [11:43]
Birdman: weird [11:43]
danielpbarron: i can also sell you coppers [11:43]
diana_coman: ha ha jurov, now I have one studs item made by you, lol [11:44]
Birdman: When i loaded up the game i started out in a place i was previously, not where i was when it went down [11:44]
diana_coman: did you get at least some good loot out of it? [11:44]
diana_coman: Birdman, the client does not tell the server each and every move [11:44]
Birdman: Right, but some of what i did synched [11:45]
Birdman: i have items i found [11:45]
danielpbarron: it does that [11:45]
jurov: Birdman: when you buy from me, get free bits of nothing [11:45]
Birdman: Sounds good to me [11:47]
jurov: i'm in the village [11:47]
jurov: Grundin [11:48]
Birdman: Well we'd both need to be buying, i have no money, but i do have recipies and some items [11:48]
jurov: do you have bitcoins? [11:48]
Birdman: I can deposite some probably [11:49]
danielpbarron: easiest for him to go through me [11:49]
Birdman: danielpbarron: [11:49]
danielpbarron: i shoudl get some more too though [11:49]
Birdman: sell me .2? [11:49]
danielpbarron: is it for in eulora? [11:49]
Birdman: half of it [11:49]
jurov: 20m coppers? okay [11:49]
danielpbarron: lol [11:49]
jurov: ? [11:51]
Birdman: What does the size of a claim determine? [11:52]
danielpbarron: how much you might get out of it [11:53]
Birdman: i see [11:53]
danielpbarron: tiny is almost always just 1 item [11:53]
danielpbarron: small is usually at least a few [11:53]
chetty: what it takes to build and amount of stuff you are likely to get out [11:53]
danielpbarron: but at low rank, the smalls will only give you 1 probably [11:53]
danielpbarron: so sell them to someone else [11:53]
chetty: well maybe with nice threads :) [11:54]
danielpbarron: with that beetle spot found, the ordinary claims can start to get used now [11:54]
Birdman: This game brings a whole new level of grinding [11:57]
diana_coman: the claim types really are in the wiki...http://www.eulorum.org/Gameplay [12:01]
lobbesbot: Gameplay - Eulorum (at www.eulorum.org) [12:01]
diana_coman: danielpbarron "but at low rank, the smalls will only give you 1 probably" <--- no, it doesn't work like that really [12:04]
diana_coman: for one thing, you might actually get MORE being low rank [12:04]
diana_coman: since you get lower quality [12:04]
diana_coman: it has to do more with the type (hence value) of the item [12:04]
diana_coman: so a small claim for wm will indeed give you 1 wm in most cases [12:04]
diana_coman: unless you have super thread or luck [12:05]
diana_coman: while a small of flotsam will likely give you more than 1 [12:05]
diana_coman: but otherwise and in general, the higher skill you have, the higher value you actually get when you get 1 single item [12:05]
diana_coman: hence if you have low skill, you might actually get more items (and lower quality) than someone more experienced [12:05]
diana_coman: so whether to mine or not a small claim when you have low skills: it's a matter of whether it's quality or quantity needed [12:06]
diana_coman: (well, besides whether you just want to mine it or not, maybe for exp for instance or just as a gamble) [12:06]
jurov: martingale mining! [12:07]
Birdman: I am stuck where the boat is in the water [12:07]
chetty: try /unstick [12:07]
Birdman: no dice [12:07]
jurov: weren't you teleported and died? [12:08]
jurov: (see chat window) [12:08]
Birdman: no, i fell into the hole the window on the side of the wrecked ship made, and you cant jump under water [12:08]
chetty: ok log off for a couple and I will move you [12:09]
Birdman: no worries i just got myself out [12:09]
chetty: ah cool just realized I dont even know your game name :P [12:10]
Birdman: Korgan [12:11]
jurov: if you want a pickaxe, i have got a bundle [12:11]
jurov: but best if made by somebody better off [12:12]
jurov: http://www.explo.yt/eulora/foxy_guillottine.jpg eulora's got torture and executions nao! [12:25]
mod6: heheheh [12:28]
diana_coman: ahahaha [12:30]
diana_coman: what do you want for that bundle, jurov? [12:30]
jurov: 5k [12:33]
jurov: 4k without goop (it's not a bundle yet) [12:33]
diana_coman: what quality is it? [12:34]
diana_coman: anyway, I'm prolly better just making it from scratch [12:34]
diana_coman: so prolly better if you want to just sell the items individually [12:35]
diana_coman: not much sense for the bundle itself [12:35]
jurov: 61 [12:35]
jurov: well, say how much do you buy quality 61 slag for? [12:36]
diana_coman: hmm, as I said: better just make shaped slag and sell it [12:36]
jurov: pointy slag, then? [12:36]
diana_coman: will give you 15\% on top of what the merchant pays, how's that? [12:36]
jurov: merchant is not interested in pointy lag [12:36]
diana_coman: ok, on top of base value, lol [12:36]
diana_coman: you can still find that out [12:36]
diana_coman: in storage [12:37]
jurov: oh he is [12:37]
diana_coman: there [12:37]
diana_coman: lol [12:37]
jurov: well, he'd give me 5382 [12:37]
diana_coman: ha ha, you were even selling it short or what? [12:37]
diana_coman: lol [12:37]
diana_coman: let me check a bit as that sounds a lot [12:37]
jurov: faulty calculation [12:37]
diana_coman: oh, wow, mine would sell for more than 10k, lol [12:38]
diana_coman: so yeah, as I said earlier: 15\% on top of that [12:38]
jurov: okay, 5920 it is [12:39]
jurov: can make more [12:39]
diana_coman: so make more better [12:39]
diana_coman: and I'll buy it [12:39]
jurov: ok [12:39]
diana_coman: hmmm, come to think about it [12:43]
diana_coman: sorry [12:43]
diana_coman: will buy what you have now as agreed [12:43]
diana_coman: jurov? [12:43]
jurov: ok [12:43]
diana_coman: as it doesn't make too much sense for me to make tools really [12:43]
diana_coman: mp should make them [12:43]
diana_coman: he gets much better qualit [12:43]
diana_coman: quality [12:43]
diana_coman: he is paying 85\% of item's 100 quality [12:44]
diana_coman: so given that yours are below that, you might even get a better deal [12:44]
diana_coman: check it out with him [12:44]
jurov: according to my faulty calculation it comes out 5382*1.1*0.85/0.61 [12:47]
jurov: =8249 [12:47]
jurov: whoever is using craftbot, you applied the patches by hand? [14:21]
jurov: or am i missing something? [14:21]
jurov: diana_coman: the craftbot patches should be applied by hand? [14:25]
mod6: Anyone got any tools >10k qual to sell? [14:33]
jurov: Could not locate Factory: craftBot :( [14:45]
jurov: danielpbarron: you haven't get such problem? [14:52]
jurov: craftbot compiles, but after login if fails to initialize [14:52]
diana_coman: what do you mean it fails to initializa [14:53]
diana_coman: ? [14:53]
diana_coman: daniel doesn't use the bot [14:53]
diana_coman: have you added everything? [14:53]
diana_coman: including the snippet in psengine? [14:53]
diana_coman: usually that's why it fails, if you forget to register the factory for it [14:54]
jurov: it fails with Could not locate Factory: craftBot [14:54]
diana_coman: yeah, that's exactly what I said a bit before [14:54]
diana_coman: you forgot to add a bit of code [14:55]
diana_coman: RegisterFactory(craftBotFactory); [14:55]
diana_coman: add that on line 875 in psengine [14:56]
diana_coman: at the end of the method void psEngine::DeclareExtraFactories() [14:56]
jurov: yes i have it [14:56]
diana_coman: uhm, then tell me what error you get exactly [14:56]
diana_coman: have you changed the xmls too? [14:56]
jurov: i'd recommend to use "git diff" next time.. or how to apply the file you provided [14:56]
jurov: ? [14:56]
diana_coman: lolz jurov [14:56]
diana_coman: mp insisted on manual diff [14:57]
jurov: if i guessed the filenames correctly... [14:57]
diana_coman: he did pack it with all explanations, check the bundle http://trilema.com/2015/foxys-quite-almost-craftbot/ [14:57]
lobbesbot: Foxy's Quite Almost Craftbot on Trilema - A blog by Mircea Popescu. (at trilema.com) [14:57]
jurov: you mean these explanations? (you will need to edit some local files to provide hooks for the bot) [14:59]
diana_coman: neah, in the bundle [14:59]
diana_coman: lol [14:59]
jurov: okay [14:59]
diana_coman: in the manifest as far as I remember when I checked, he gives detailed instructions - that's why I did not redo that myself, since it was already done [15:00]
jurov: and i will add it git anywway and you'll rolly get merge conflict then [15:01]
diana_coman: geez [15:01]
diana_coman: why do you insist on adding it to git ? [15:01]
diana_coman: as it is now? [15:01]
diana_coman: the structure got messy due to the problems on the server with the messages [15:02]
jurov: lol "i insist" [15:02]
diana_coman: and it still has some issues with all sorts of things [15:02]
diana_coman: and I am refactoring it entirely [15:02]
jurov: it's just that you may want to use git some day... and then find out zillions of tiny differences [15:02]
diana_coman: so no, I don't see any point in uploading it to git now [15:02]
jurov: whatever fits you [15:02]
diana_coman: well, I do use it locally to keep track of everything so I can go back [15:03]
jurov: just imo: commit early,. commit often [15:03]
diana_coman: yeah, locally [15:03]
diana_coman: not to the site, don't see the point [15:03]
jurov: but publishing on trilema is okay? [15:03]
diana_coman: that is out of my scope, isn't it? [15:03]
jurov: jus' curious where do you see the difference [15:04]
jurov: so what do you recommend to me? [15:04]
diana_coman: what do you mean? [15:04]
diana_coman: if you want to try it out now, patch it manually as there is no other option really [15:04]
jurov: looky, i will track your patch in my git exactly for the same reason as you do, still with me? [15:05]
diana_coman: you do whatever you want on your git, but I will not go through whatever merge issues if any [15:05]
jurov: so you think i will never release any changes you'll want to merge? [15:06]
diana_coman: that is up to you, isn't it? [15:07]
jurov: i am not pushing it [15:07]
jurov: it's up to me [15:07]
diana_coman: when I commit something to the remote git, it will not have any trouble with what I have there [15:07]
jurov: you will never initiate pull request? [15:07]
diana_coman: but obviously, I can't guarantee it won't have any trouble with what you have there if you decide to commit to the remote thing something in between [15:08]
diana_coman: not on this version, no [15:08]
diana_coman: I will initiate a pull request if you want me to, on a more stable and cleaned-up version, but I won't go through a whole lot of trouble for that [15:08]
diana_coman: after all there can be any number of client versions [15:09]
diana_coman: what's the problem with that? [15:09]
jurov: as i said, i'm not pushing it. [15:09]
jurov: Very first line in manifest says: Drop the included file craftbot.xml in data/gui/ [15:10]
jurov: .. which file isn't there [15:10]
jurov: :( [15:10]
diana_coman: oh common [15:10]
diana_coman: there isn't a craftbot.xml in the bundle you mean? [15:10]
jurov: yes i mean that. [15:10]
diana_coman: let me check that again... [15:10]
diana_coman: weird [15:11]
diana_coman: right. Let me then make a bundle properly then and upload it. [15:14]
jurov: thanks! [15:15]
jurov: you will probably lol, but when i release something, i actually try the process myself [15:15]
danielpbarron: jurov> danielpbarron: you haven't get such problem? << i haven't yet tried the craftbot; i'm still on my own macros [15:34]
jurov: in the txt on the blog there is something that looks like craftbot.xml contents (<widget_description>) and i put it there but maybe something else is missing [15:35]
diana_coman: it is that, but let me finish the thing properly now [15:36]
chetty: hmm maybe I should get the craftbot to test all the ways it manages to break stuffs. :D [15:36]
diana_coman: and yes, I normally do exactly that (Testing it myself) when I actually do a release; in any case, my apologies [15:36]
diana_coman: will be ready in 5 minutes max from now [15:36]
diana_coman: jurov, updated on http://www.dianacoman.com/2015/07/27/foxys-crafting-bot/ [15:40]
diana_coman: I did not have time to truly check all the steps right now, so do let me know if there is anything that still doesn't go [15:40]
diana_coman: I'll check it later, but it will take some time, so you might want to go ahead with that now [15:41]
diana_coman: if anyone wants a tool, I have a basic stone adze at 11086 quality [15:59]
diana_coman: and checked now jurov [16:16]
diana_coman: it compiled and run without a hitch [16:16]
diana_coman: let me know how you get on with it [16:16]
jurov: badly [16:17]
diana_coman: tell me [16:17]
jurov: http://dpaste.com/0WBR0S5 keep getting this no matter i do [16:18]
lobbesbot: dpaste: 0WBR0S5 (at dpaste.com) [16:18]
diana_coman: you followed the steps in the readme.txt in my bundle and you had that error? [16:19]
jurov: yes [16:19]
diana_coman: I just did that a few minutes ago and no, no error [16:20]
diana_coman: with a fresh reference client downloaded [16:20]
diana_coman: ok, let's check what you have in there [16:20]
jurov: from the line numbers it looks like it does read the right xml file [16:20]
jurov: but the registration is missing somehow [16:21]
diana_coman: the registration is that RegisterFactory thing [16:21]
jurov: yes i have that [16:21]
jurov: in psengine.cpp [16:22]
diana_coman: do you have in data/gui/craftbot.xml this: [16:23]
diana_coman: http://dpaste.com/1XS15EM [16:23]
lobbesbot: dpaste: 1XS15EM: craftbot.xml (at dpaste.com) [16:23]
diana_coman: ? [16:23]
diana_coman: jurov? [16:24]
jurov: yes, i am trying to rewrite it [16:25]
jurov: server down? [16:25]
diana_coman: oh noew, I crashed it [16:25]
diana_coman: sorry chetty [16:25]
diana_coman: the released version of the craftbot has basically a crash button for the server still, it seems [16:26]
diana_coman: and since I was testing precisely the steps etc I was running it again, apparently still crashing the server... [16:26]
chetty: oi, ok just a sec [16:28]
diana_coman: jurov, that "could not locate Factory points to an issue with that register thing in psengine really [16:29]
diana_coman: this line: RegisterFactory(craftBotFactory); [16:29]
chetty: up [16:29]
jurov: yes i am looking to the code but could not figure out where it went bad [16:29]
jurov: rewriting the xml did not help [16:30]
diana_coman: and you have that line in psengine.cpp at the right place? [16:30]
diana_coman: the other thing to check would be in craftbot.cpp [16:31]
diana_coman: or rather: in craftbot.h [16:31]
diana_coman: the last line before the endif should be: [16:31]
diana_coman: CREATE_PAWS_FACTORY( craftBot ); [16:31]
chetty: well actually the crash was slightly different, maybe this one will be the key to fixing it .... [16:32]
jurov: yes, and in psEngine::DeclareExtraFactories() [16:32]
diana_coman: yes [16:33]
diana_coman: very weird if there is truly no difference but it just fails there [16:34]
diana_coman: hmmm, did you do a full recompile? [16:36]
chetty: what os jurov? and what error? [16:36]
jurov: chetty see paste [16:37]
jurov: linux gentoo x64 [16:37]
jurov: http://dpaste.com/0WBR0S5 [16:37]
lobbesbot: dpaste: 0WBR0S5 (at dpaste.com) [16:37]
chetty: most likely a syntax error in the xml [16:38]
diana_coman: there is that "child widget" which made me think that there is something wrong with a part in the xml [16:39]
diana_coman: but then there is also the factory not found which is weird [16:39]
diana_coman: no, it is the register thing [16:40]
diana_coman: jurov, I just compiled it again with that line commented out in psengine [16:40]
diana_coman: and it gave me exactly the same error you got [16:40]
jurov: maybe some compiled object got stuck but i have no idea where [16:41]
jurov: called jam clean, removed out by hand [16:41]
jurov: enabled paws log and it isn't there [16:42]
diana_coman: did it recompile psengine.o? [16:42]
diana_coman: as that's what it seems to need really [16:42]
jurov: ues, it's under out/ [16:43]
diana_coman: no, I mean whether it is fresh [16:43]
diana_coman: that is the issue there though as the moment I got that RegisterFactory line out it gave me the very same error as you are getting and the moment I put it back in, everything is fine [16:44]
jurov: yes it is and it has "craftBot" in it [16:44]
diana_coman: ok and still the same error? [16:44]
jurov: yes and relevant log ends at Mon Aug 3 22:40:10 2015, Mon Aug 3 22:40:10 2015, Registering Factory pawsSheetLine. [16:44]
diana_coman: uhm, what does that have to do with it? pawsSheetline? [16:45]
diana_coman: or is it right before? [16:45]
diana_coman: ah, yes [16:45]
diana_coman: so then it just ignores it?? [16:45]
diana_coman: what do you have there? lol [16:45]
jurov: \% which gcc [16:48]
jurov: /usr/lib/ccache/bin/gcc [16:48]
jurov: /facepalm [16:48]
diana_coman: lol [16:48]
diana_coman: chetty, if one interrupts the crafting after the bundle is made (just interrupt, NOT taking the bundle) - is now the container still worn ? [16:50]
chetty: hmm have to check the code on order of operations there, not sure off the top. But I think container only counts for the last step .. the transform [16:51]
diana_coman: some time ago it was wearing it out, that's why I'm asking [16:52]
diana_coman: since the bot in the released version (for re-targeting purposes, in an attempt to address the issue with loss of target) is practically interrupting the craft when the bundle is done and then starting it again [16:53]
chetty: ok, Iĺl look [16:53]
chetty: well I guess it depends how late you interrupt it, the combine part to make the bundle does not decay, but if it has actually already started the transform and you stop it you may well decay things [16:59]
danielpbarron: yeah i noticed the chair for head gets worn even if the craft cancels [17:00]
diana_coman: I guess that's what happens though, as it probably has started the transform since the bot reacts to the mod message sent for the bundle (so the bundle was done, clearly) [17:02]
diana_coman: so jurov, better use that version of the bot on the craft-table then [17:02]
diana_coman: sigh [17:02]
diana_coman: I've taken that re-targetting out recently, but will have to release a new version then [17:02]
diana_coman: will probably end up making the change in this one then and uploading it, since it might still take quite some time until I'm done with the new structure [17:03]
jurov: it still drives me crazy [17:06]
jurov: i make syntax error, it rightly won't compile. i make any other change, it ignores craftbot and onothing else [17:07]
diana_coman: ugh [17:07]
diana_coman: if you comment out one of the previous factories, does it fail there/ [17:07]
diana_coman: ? [17:08]
jurov: no [17:08]
diana_coman: lol, maybe just take a fresh copy then, add the changes and compile that from scratch? [17:09]
diana_coman: (sorry, I don't really have any idea for the exact thing that is going on in there with your compilation) [17:09]
jurov: lol while looking around i found out tmp directory with.. png heightmaps! [17:15]
jurov: http://www.explo.yt/eulora/Island_heightmap.png [17:17]
diana_coman: ha ha, good find, jurov [17:25]
chetty: you dont need to fish in tmp, that file is in art/world.zip [17:25]
jurov: diana_coman: wd, it works [17:43]
diana_coman: wow, what did you do in the end ? [17:43]
jurov: i had a binary renamed to hl2_linux.... [17:44]
jurov: and ran it with script and forgot [17:46]
diana_coman: ouch [17:48]
danielpbarron: how does the bot deal with training while overloaded? [17:49]
diana_coman: atm it doesn't deal with it - the training will fail [17:49]
diana_coman: and a new and improved cookbook (more recipes, all links fixed, grouping by technique/container): http://www.dianacoman.com/2015/08/03/more-offensive-than-ever-euloran-cookbook-v1-1/ [17:50]
diana_coman: please show me in game any recipe that you have and is not there, so that I can add it [17:51]
danielpbarron: i just need to get high enough rank to where no overnight run could ever require more than one rank up [17:51]
diana_coman: well, I have a feeling that it might be that I upload a slightly improved version sooner than that, lol [17:52]
shinohai: so far so good on my build [17:53]
jurov: checked my json? but maybe it's outdated... [17:57]
diana_coman: I looked at that time, but it surely is outdated now (some recipes changed) and then I really wanted it with links and all stuff to move around [17:57]
diana_coman: I just got those with a small change to the bot to spit out the recipes I had [17:57]
diana_coman: and then I ran again the sketchy python script with something added to group them etc [17:58]
diana_coman: so now I can easily add to it any new recipes really [17:58]
diana_coman: when I get a bit more time on it, I might add some useful calculations of ingredients and stuff, but it might not be very soon [17:59]
diana_coman: the groupings and stuff are basically what I found I really wanted so far at some point or other [17:59]
diana_coman: danielpbarron did you get Kogan to make more recipes for chetty sticks? [18:02]
danielpbarron: no [18:10]
danielpbarron: is using his crafting table to consolidate blueprints into single stacks [18:11]
danielpbarron: containers force separate stacks, and then you can insta merge them all into one with the "move and stack to inventory" button [18:11]
diana_coman: you can also just get all of them from the storage as they will mix, no? [18:12]
danielpbarron: yeah but that's a dumb mix [18:12]
danielpbarron: it will call the floor() function multiple times [18:12]
danielpbarron: i only want it called once [18:12]
diana_coman: true [18:12]
danielpbarron: i make stacks of 100+ quality and sub-100 quality [18:12]
shinohai: Welcome new user, see mircea popescu for account [18:16]
diana_coman: wd shinohai [18:16]
jurov: mircea is prolly busy writing reports [18:18]
shinohai: Anywho, looks like it works. Nice. [18:18]
jurov: blueprints quality matters? [18:20]
danielpbarron: yes [18:20]
danielpbarron: it most certainly does [18:20]
chetty: grats shinohai welcome aboard :) [18:20]
danielpbarron: all quality matters lol [18:20]
danielpbarron: even claim markers have a quality [18:20]
danielpbarron: (those sticks in the ground) [18:20]
shinohai: o7 [18:20]
danielpbarron: and, yay welcome shinohai ! [18:21]
jurov: mp said it has negligible effect iirc [18:21]
danielpbarron: still non-zero [18:21]
danielpbarron: i have noticed the difference [18:22]
shinohai: Hope you guys understand how utterly stupid I am when it comes to games. [18:22]
danielpbarron: if you craft the same ingredients with a very high quality blueprint you'll get more loot [18:22]
jurov: we'll see yet if you're stupider than me [18:22]
danielpbarron: plus, quality matters in blueprints especially when shredding [18:22]
danielpbarron: it effects the bundle quality which effects how much loot you get [18:23]
danielpbarron: (since blueprints are the ingredients in shredding) [18:23]
danielpbarron: i have data to prove it [18:23]
diana_coman: at least for shredding it is quite straightforward really, indeed [18:24]
danielpbarron: and apparently it's possible to strike a claim or overcraft with loot that equals 21 million + btc [18:24]
jurov: anyone wants 4 pointy slags for pickaxe? i'll have 5, must refill flotsam first [18:24]
diana_coman: danielpbarron there is no cap, so yes, loot can be any size [18:25]
danielpbarron: prefers to trade in bulk [18:25]
diana_coman: or any value I should say [18:25]
danielpbarron: that's a bit insane [18:25]
danielpbarron: considering the state of computing these days [18:25]
jurov: if there's floating point computation, anything is possible [18:26]
danielpbarron: i get that the odds of a jackpot > 21 million btc are probably worse than the earth disappearing in a simultaneous existence failure of all particles, but still.. [18:27]
jurov: danielpbarron: how many is bulk? [18:27]
jurov: what was the probability of whatever hanbot got? [18:28]
diana_coman: don't know, danielpbarron, I'm just repeating what mircea_popescu keeps writing on the blog that there is no cap at all, lol [18:28]
danielpbarron: my typical shaped slag trades with mp are around 50 to 100 at a time [18:28]
danielpbarron: yeah and apparently my finding beetles may have actually had to do with "say"ing a prayer [18:29]
danielpbarron: will be very very interesting if i find crumbly rock after repeating the process [18:30]
diana_coman: you said you'd try saying a prayer for finding cr too, how did that go? [18:30]
danielpbarron: didn't do it yet [18:30]
jurov: you can pray for billions of coppers directly [18:38]
jurov: but maybe it's blasphemy [18:38]
jurov: foxy went off, craftbot stopped working [19:02]
jurov: looks like it insists to use some other crafting table [19:03]
jurov: yes with public one it works [19:04]
mod6: how does one "use" a chetty stick? [19:09]
jurov: idk, same as other mining tool? [19:11]
mod6: so it just goes in your hand then? [19:13]
jurov: yes. disclaimer:i have never used it [19:15]
mod6: ok thx [19:15]
danielpbarron: mod6, it's like a pickaxe but it takes longer [20:34]
mod6: alight [20:35]
mod6: *alright [20:35]
mircea_popescu: how goes eulora ! [20:41]
mircea_popescu: ima be in game in a little bit if anyone needs me to trade. [20:41]
mod6: cool! [20:41]
mod6: bbs [20:49]
mod6: ok [21:06]

Comments feed: RSS 2.0

Leave a Reply