#eulora Logs for 07 Jul 2015



July 7th, 2015 by Diana Coman
chetty: mornings [04:56]
jurov: morning [10:03]
jurov: dying is too easy now..will prolly have to patch client to slow down if moving downwards [10:04]
thestringpuller: chetty: what specifically did you want "highlighted" to get poly count? do you want me to make a submesh or something and send that back? [10:08]
mod6: < diana_coman> mod6 well done! << ahh thanks. i did search really hard for those crumbly rocks lastnight. [10:25]
mod6: i have 6 worn out improved tools lol [10:25]
mod6: i did end up with a stackload of other basic harvestables. (well, a stackload for me, anyway) [10:25]
mod6: i'll be available to trade tonight sometime. [10:26]
jurov: we should form a cartel [10:26]
mod6: The Solid Branch Cartel [10:26]
diana_coman: hello all [12:03]
diana_coman: mod6 that sounds good [12:03]
diana_coman: chetty, I keep getting again that thing with "you struggle under the weight of your inventory" [12:15]
chetty: <thestringpuller> chetty: what specifically did you want "highlighted" to get poly count? do you want me to make a submesh or something and send that back?// what I need is the tri number of the palms of the hands and the top of the head. Just the number, no need for meshes or anything. [13:01]
jurov: soo.. as of today, i'm employed on eulora client [16:24]
chetty: really? coolness [16:24]
chetty: whatcha goona do? [16:24]
jurov: mircea's irc plugin [16:24]
jurov: even before that, got working a python plugin that.. prints "PY" and promptly segfaults. [16:25]
chetty: lmao [16:26]
chetty: irc pluging is cool idea tho, but prolly should disallow b-a :P [16:26]
mircea_popescu: lol! [16:28]
jurov: that's *the* chan he wants to have there [16:28]
mircea_popescu: shoulda make it print FU [16:28]
mircea_popescu: imagine chetty! i could not sleep AT ALL [16:30]
mircea_popescu: anyway, off to play nao [16:30]
diana_coman: congrats jurov and good luck with that client code [16:53]
diana_coman: I am getting again the struggle problem over and over again, almost at every action :( [17:44]
diana_coman: any idea, chetty? [17:44]
diana_coman: or at least any idea on how to recover from it short of logging off and on again? [17:44]
jurov: crash down the server? [17:58]
diana_coman: lol [18:02]
diana_coman: it is an idea indeed [18:02]
chetty: still seeing it? [18:25]
chetty: guess I missed it, dont see anything in the log, I'll keep trying to grab a log when it happens so I can try and figure it out diana_coman [18:27]
diana_coman: I am not sure what is going on, but today it has been much worse than usual, esp now [18:28]
chetty: well I just grabed the log. dont see any clues there [18:29]
diana_coman: hmmm, let me see if I can get it again so that it's fresh [18:29]
chetty: its mostly just cleaning up keys and markers at the moment [18:29]
diana_coman: there [18:30]
diana_coman: that was easy,lol [18:30]
diana_coman: it's almost everytime I get a new claim now [18:30]
chetty: well I got a log of it, I'll go thru it and see what I can spot [18:30]
diana_coman: the only new thing is that I changed location,hence connection and it sometimes seems to have some lag [18:31]
diana_coman: I have no idea if that has anything to do with it [18:31]
chetty: it is somehow picking up your stone pickaxe as the target item instead of the marker [18:35]
chetty: I'll have to dig thru code a bit to see how that might happen, but its late in my day, first thing in the morning. Maybe I missed init a variable somewhere [18:37]
diana_coman: sure, no worries, it's quite late in my day too, so it can surely wait [18:37]
diana_coman: :) [18:37]
chetty: are you keeping axe in hand when you build? [18:37]
chetty: just to get my parameters straight, it shouldnt matter either way [18:38]
diana_coman: uhm, I don't even get to build, that's the strange thing [18:39]
diana_coman: I just explore and I get that [18:39]
diana_coman: basically when I find a claim [18:40]
chetty: but you got the marker ? I see that and a key being created [18:40]
diana_coman: otherwise yes, I actually do (always did) keep the axe in hand when I build, but the trouble seems to happen at explore time [18:40]
diana_coman: yes, I got the marker [18:40]
diana_coman: uhm, maybe I got the terms wrong? [18:41]
diana_coman: by build do you mean explore (to find claim) or mine (to get the items)? [18:41]
chetty: well log shows you explore, and get stuffs like Tiny Flotsam Ennumeration [18:42]
diana_coman: yes [18:42]
diana_coman: and then bang [18:42]
diana_coman: that's it [18:42]
diana_coman: so explore, get claim + stuck [18:42]
diana_coman: explore, get claim and key + stuck [18:42]
diana_coman: with axe in hand, yes [18:42]
chetty: then is shows you start to build but some of the item numbers for things like pattern look off, I'll need to go look them all up tomorrow and see if I can decode that part [18:44]
chetty: it wont let you build cause it is not finding a recipe that matches the items [18:44]
diana_coman: uhm, the build part seems already strange [18:46]
diana_coman: I don't get to build anything [18:46]
diana_coman: it sounds to me as if that is at least a symptom in itself if not the problem, as there is no build going on as far as I know [18:46]
chetty: it cant find the pattern so it will not build, that is clear. but why it has wrong items .. thats what I will try to figure out tomorrow [18:47]
diana_coman: why does it try to build in the first place? [18:47]
diana_coman: I do not give that command [18:47]
chetty: well you put something in the marker? a recipe in mind? clicked combine? [18:47]
diana_coman: no [18:47]
diana_coman: I don't get to do that [18:47]
diana_coman: this is what I was trying to say, lol [18:47]
diana_coman: I don't get to that part [18:48]
chetty: well what happens after you get the key and the recipe? [18:48]
diana_coman: block [18:48]
diana_coman: immediately [18:48]
diana_coman: practically at that time as far as I can see it [18:48]
diana_coman: that's all there is: I get the key and the recipe and then I can't move [18:48]
chetty: block what? you cant open the marker container? [18:49]
diana_coman: nope [18:49]
diana_coman: it already said that I struggle under the weight of my inventory and then it doesn't really let me do almost anything [18:49]
diana_coman: I can drop stuff, yes [18:49]
diana_coman: I checked that [18:49]
diana_coman: it doesn't help [18:49]
diana_coman: I might try to retarget or something directly via text commands [18:50]
diana_coman: or dequip the axe if that's related [18:50]
chetty: hmm none of this shows on the server log at all, wonder if its all happening in the client [18:50]
diana_coman: it sounds to me as it could certainly be [18:51]
diana_coman: well, I'm off for the night for now, is there anything else you need from me about this? [18:53]
chetty: other than that one bad pattern thing the log looks perfectly normal [18:54]
chetty: nah, I will let it rest until tomorrow, think about it some [18:54]
diana_coman: ugh this client... [18:54]
diana_coman: if I get some time I might try and have a look in the client then, perhaps I can spot something [18:55]
chetty: did you put all the velocity setting back to normal? [18:55]
diana_coman: btw, any idea what (or where to get it from) client id do the psGUIInteractMessages expect? [18:55]
diana_coman: yes [18:55]
diana_coman: quite some time ago, so that is surely not an issue [18:55]
chetty: yeah I had not seen it, figured, but worth checking [18:56]
diana_coman: the only thing I did today was to explore a bit more the text interface and esp the target stuff [18:56]
diana_coman: not sure whether that could have anything to do with it [18:56]
chetty: I have to look at code a bit to locate that id, will tell ya tomorrow [18:56]
diana_coman: but not really changes to the code, just using what is there [18:56]
diana_coman: sounds great, thank you :) [18:57]
mod6: oops, not sure if i crashed it or not [21:30]
mod6: i did /explore, and nothing happened. [21:30]
mod6: so i did it again, nothing. then the 3rd time... [21:30]
hanbot: looks back up [21:42]
mircea_popescu: back up heh. [21:43]
mod6: thanks! [21:46]
mircea_popescu: <diana_coman> or at least any idea on how to recover from it short of logging off and on again? << i got it a few times too. no clue what triggersd it, other than "client being dumb" [21:47]
mod6: ah ok. [21:48]
mod6: 1 Printed Map [21:56]
hanbot: so apparently a /sit and /stand will fix the weight problem ftr [22:32]
mod6: ah! [22:34]
mod6: I don't suppose anyone has a link to the overhead screenshots of Eulora island (the ones Jurov took?) or maybe the link to where ever this channels logs are kept? [22:43]
mod6: some.ip.addr.cant.remember [22:43]
mod6: no worries. [22:50]
hanbot: yeah i've been hunting for #eulora logs myself. iirc that was a lobbes / lobbesbot enterprise? [23:14]

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