#eulora Logs for 21 Jun 2015



June 21st, 2015 by Diana Coman
chetty: morning all [04:07]
jurov: morning. i saw someone new in /who yesterday [04:55]
chetty: oh cool, fresh blood [06:32]
diana_coman: hello [09:07]
diana_coman: did the server crash? [09:07]
chetty: oops, you, back up now [09:15]
chetty: very odd place to have crashed too, not at all sure why :( [09:16]
diana_coman: chetty, was it me to crash it? [09:22]
diana_coman: I was crafting something on my table in the middle of nowhere, lol [09:22]
diana_coman: ahahah, it got me back to the merchant etc [09:23]
diana_coman: and I guess my craft table remained there, where I was when it crashed [09:24]
diana_coman: ha ha [09:24]
chetty: lo, well it has something to do with the crafting but nothing obvious in the back trace, I saved it to explore some more [09:27]
diana_coman: so then it must have been me, I think I was the only one active at that time anyway [09:28]
chetty: yes, but exactly why, I dont know. [09:28]
diana_coman: got my craft-table installed next to the dry grass mining area and I was making some more threads [09:28]
diana_coman: it made the bundle [09:28]
diana_coman: but then it crashed [09:28]
diana_coman: I just finished the crafting now (the bundle was still there on the table) [09:28]
chetty: yeah it died in the middle of giving you exp [09:29]
chetty: but did it fine now, one of those gremlins [09:29]
diana_coman: yes, the merchant-issue thing seems to also be not as much item-related as context-related [09:30]
diana_coman: I had the same item working fine sometimes [09:30]
diana_coman: and at other times doing that crazy stuff with no feedback but purchased [09:30]
diana_coman: chetty, can you help with any pointers regarding eulora client's structure if I am to start looking into the code? I have no idea of a crystal space app, so probably any ideas/pointers would be helpful [09:37]
chetty: well what did you want to do with the client? [10:27]
diana_coman: I first need to get some reasonable understanding of the code and what is done where, as otherwise I will hate just hacking it [10:28]
diana_coman: but anyway, I was thinking of something along the lines of making annoying tasks less annoying [10:28]
diana_coman: such as: automated "go to coordinates" [10:28]
diana_coman: (I don't even know how difficult that would be, lol) [10:29]
chetty: lo, well the user interface pretty much all goes via 'paws' [10:29]
diana_coman: or "repeat crafting x until out of recipes/ingredients/etc" [10:29]
diana_coman: or even shopping list thing for a given recipe [10:30]
chetty: ahh some nice botting, that would actually be pretty cool [10:30]
diana_coman: well, after playing it so much, I think I have some clear ideas of useful features, but I am still clueless regarding the client code, so not so sure how much/when I get to actually implement :p [10:31]
chetty: not an end of this I have much looked at, truthfully. Paws handles all the output to the client screen. I think would need to patch something in there thatdoes things like generate mouse clicks. But I could be wrong, a lot of this uses xml files, might be able to make it read an xml file [10:32]
diana_coman: ok, that's a starting point anyway [10:32]
diana_coman: much more than I had 5 minutes ago, so thank you :) [10:32]
chetty: yw, I think its a great idea butno way to I have time to look into that end of it :) [10:33]
diana_coman: I know you have a whole lot to do anyway on the server side, so that's why I was not even thinking of just suggesting them :) [10:34]
chetty: :) [10:35]
chetty: well guys I have a small patch to install, server will be down for a couple minutes [12:15]
diana_coman: ha ha, I just made my samovar [12:15]
diana_coman: did not get to see what quality [12:16]
diana_coman: lol [12:16]
mod6: NICE [12:16]
chetty: oo grats [12:16]
diana_coman: thank you [12:16]
diana_coman: it was a bitch to make [12:16]
mod6: how did "McGuyver'ing" go? [12:16]
diana_coman: got lots of practice at it,as I destroyed about 4 toolkits at least, lol [12:17]
mod6: oh wow [12:17]
diana_coman: and just about as many chairs [12:17]
diana_coman: I think that the samovar is not really meant to be made from scratch [12:17]
chetty: wow, what you gonna have MP bless today? [12:17]
diana_coman: I'll try to make some of the items needed so that not everyone has to make it from scratch [12:18]
diana_coman: I think I worked a few hours on it from the very beginning, lol [12:18]
diana_coman: that's the question now, chetty, I need to check the samovar and decide [12:18]
diana_coman: either the samovar or the first toolkit (which is something like 90 points quality) [12:18]
chetty: well this is a small patch, wont take long (I hope) and it might fix the merchant gui issue [12:19]
diana_coman: no worries, I'll soon need to go anyway, but I'll get back a few hours later for the event [12:20]
jurov: diana_coman: if you havent noticed, eulora is a ripoff of opensource game called "plane shift".. so you may find dome dev pointers in that direction [12:25]
diana_coman: that's a good idea jurov, thank you [12:26]
jurov: but so far all i found by light googling was linkrot [12:26]
jurov: :( [12:26]
diana_coman: I did have a look at the planeshift stuff last year at the time of the previous release when the compile issue on windows was worse [12:26]
diana_coman: but I can't say I found a lot of useful stuff [12:27]
diana_coman: so it might be faster to just dive into the code and start making sense of it [12:27]
diana_coman: but I am sure it won't be terribly fast :))) [12:27]
jurov: maybe we can bribe some ps dev :) but not sure if mgmt would approve such expenses [12:29]
diana_coman: some of the things such as the shopping list is probably easier to make at this point simply separate as a set of different web pages linked to the current index of recipes [12:29]
diana_coman: a small update to the script for the index pages should do that quickly [12:29]
diana_coman: lol, I think that at this point this is on us [12:29]
diana_coman: not on minigame [12:30]
diana_coman: there are active forums of planeshift [12:30]
diana_coman: so I guess that I might ask there if I get totally stuck [12:30]
diana_coman: but atm I don't even know what to ask :)) [12:30]
jurov: guess going through full cs and paws tutorial is in order [12:31]
diana_coman: as I was saying: I don't think it will be a quick thing [12:31]
jurov: but i'd like to help poor alf with therealbitcoin, too [12:31]
chetty: ps devs barely exist, sorry to say [12:32]
diana_coman: there, that's settled then, at least [12:32]
diana_coman: atm I am not involved in too many besides life as it were [12:32]
diana_coman: so as I get some time, I'll try to look into it as much as I get [12:33]
chetty: I have tried talking to them many times ... [12:33]
jurov: kk, i stand corrected [12:34]
diana_coman: well, I will not count too much on that, I wasn't planning to, anyway [12:35]
chetty: well not really a correction, I guess they have their problems too [12:35]
diana_coman: jurov is that index of recipes useful? [12:35]
jurov: your one? i have my own, tho, but it's very useful [12:36]
diana_coman: ah, ok [12:36]
diana_coman: I did not know you had another one [12:37]
jurov: just a very sketchy py script to parse them from the logs. already tried some data mining but nothing useful [12:39]
diana_coman: I basically made a sketchy py script to get them from a csv file and spit them out as html pages with all the links in the right places [12:40]
diana_coman: so I can navigate them easily [12:40]
diana_coman: but well, it's neither complete nor fullproof really [12:41]
diana_coman: I was just wondering whether it would be more useful at the moment to try and add to this one some things such as shopping lists [12:41]
diana_coman: as that I would surely be able to do faster than any patch for the code [12:41]
jurov: yes, calculate the material bill [12:41]
diana_coman: yeah, I basically did that today by hand for the main big things [12:42]
diana_coman: and it wasn't pretty [12:42]
jurov: do tell [12:43]
diana_coman: well, essentially the samovar requires...96 bark shavings meaning 192 flotsam [12:43]
diana_coman: for instance [12:43]
diana_coman: (reading from some scribblings on a piece of paper) [12:43]
chetty: up [12:44]
jurov: but what most irks me, i don't see at all how i can ever profit [12:44]
diana_coman: you can, but you need to up quality a lot [12:44]
diana_coman: and to up quality quickly (relatively) you need to make big /expensive things essentially [12:44]
diana_coman: so I'd say a reasonable approach would be : at first explore a lot and (if possible) sell the claims to someone with better skill to get some money [12:45]
jurov: so you're able to sell stuff at >= supplies? [12:45]
diana_coman: only now, yes [12:45]
diana_coman: I was as frustrated with this as you sound now [12:45]
diana_coman: if you want/have time, we can make some tests with this during the event later [12:46]
jurov: well, i blew maybe 700k coppers at heina, reluctant to invest more and more [12:46]
diana_coman: 700 000? [12:46]
jurov: yes [12:46]
diana_coman: wow, that's really a lot [12:46]
jurov: before it was fixed [12:46]
diana_coman: ah, yes [12:47]
diana_coman: I blew probably more [12:47]
diana_coman: now it is WAY cheaper :p [12:47]
diana_coman: I thought you blew that now and I was amazed [12:47]
diana_coman: + you get lots of stuff when you craft big things [12:47]
diana_coman: and that offsets now your costs really [12:47]
diana_coman: (although I wouldn't count on that, as I don't know /think it will remain the same in the long term) [12:48]
jurov: how much would you pay for small claims? [12:48]
diana_coman: I'd probably better pay directly for ingredients from the claims , but probab better leave that for after the claims fix (there should be one during/after the event according to the trilema post) [12:49]
jurov: they are lost cause for me, if i'm to improve building 10 levels to be able to use them, need to use hundreds of them [12:49]
diana_coman: so then probably it's better if you give me some raw materials and I make high quality stuff out of them so you can get better money for it [12:49]
jurov: mining tiny claims forever and giving all to you does not seem like fun [12:50]
diana_coman: no, let's talk during the event and we'll find a way [12:51]
jurov: and i'm getting increasing count of small claims, so that won't work for long [12:51]
diana_coman: that surely doesn't sound like fun at all [12:51]
diana_coman: sorry, gotta go now, will be back later for the event [12:52]
chetty: this is actually starting to drift towards the way an economy should work, people figuring out how to make best use of various skills/time etc [12:52]
jurov: chetty that's not what i'm saying [12:52]
chetty: I know, but the two of you talking about it is what gets things rollling ..I think [12:53]
jurov: my best use of my skills is to keep mining tiny claims forever [12:53]
jurov: which i won't do, instead leave eulora [12:53]
jurov: the other option is, just keep buying stuff up my building skills by making 1 clump of dry grass of every coarse thread [12:54]
jurov: that isn't fun either [12:54]
chetty: what skill levels do you have? [12:55]
jurov: building 24 [12:55]
jurov: gather 28 [12:55]
jurov: tinkering 28 [12:55]
chetty: haha well I just got 4 in gathering :P [12:56]
jurov: you haven't used murkysomething? or it doesn't go up to 23 anymore? [12:57]
jurov: anyway, atm i need to make ~ 60 small claims just to up one level in building. and looks like i need 10 levels to be able to actually be profitable with them [12:58]
jurov: am i correct? is it exactly as you planned? [12:59]
chetty: you may still be thinking a bit like most games work [12:59]
jurov: that is? [13:00]
chetty: linear [13:02]
jurov: so far it was nonlinear, but against me [13:02]
chetty: hmm but why you? [13:02]
jurov: practCost went up every time and practice per claim was the same [13:02]
jurov: how do you mean, why me? [13:05]
chetty: well you said it, so it makes me wonder if you are somehow different ?? [13:07]
jurov: i'm sure diana did not do thousands of claims to get her building levels.. they would be all over the map [13:08]
jurov: so, why such difference between her and me? [13:08]
chetty: now thats an interesting question :) [13:08]
jurov: how much for an answer? want beer? [13:24]
chetty: hahaha you know I cant talk , would spoil everything [13:26]
jurov: no hints? [13:27]
chetty: you can try to work on MP I guess [13:29]
jurov: i hate to beg more. i wrote about it here, he ignored it [13:31]
chetty: yeah he thinks half the fun is figuring stuff out [13:53]
mod6: omg [13:53]
mod6: i got burned a bunch of times again on the "Coarse Frangible Thread" -- I mentioned this before, but if you buy one of these, then there is a bug where it takes you to the Basic Harvestables screen and selects "Bird Nest" [13:54]
mod6: so if you click "Single" a bunch of times in rapid succession, you'll end up with One (1) Course Frangible Thread and like 69 Birdnests. [13:55]
chetty: ouch, I havent been able to get that to repeat for me on the test server, but I promise, its on the list [13:56]
mod6: ah ok. :] [13:57]
mod6: weird. i wonder if its just on my end. [13:57]
chetty: well dont click fast till we figure it out :) [13:58]
mod6: haha. [13:58]
mod6: i totally forgot it was an issue. [13:59]
mod6: i was like "why do i have 59 birdnests and 1 cord????" [13:59]
mod6: OH YEAH [13:59]
Birdman_: Hey keep me posted on when the event is happening me and dpb are on the road and have someone to take care of it for us back home [14:32]
mod6: so also... [14:34]
mod6: it would be cool to have a refresh button in the Storage Screen & the Buy/Sell Screen [14:34]
diana_coman: the event is on! [15:26]
diana_coman: danielpbarron are you there? [15:26]
jurov: he is ingame [15:31]
diana_coman: but he is not active [15:31]
jurov: ic [15:31]
chetty: server reset in 5 [16:43]
chetty: up [16:49]
jurov: looks like boulder day ended [17:01]
mircea_popescu: http://trilema.com/2015/eulora-2nd-event-crafting-as-a-business-and-other-considerations/ [17:04]
diana_coman: the merchant gui issue is still present [17:13]
mircea_popescu: yeah ythat'll be a while to track down. [17:14]
mircea_popescu: and im not even so sure i want the training thing fixed. [17:14]
diana_coman: chetty was saying a bit earlier that she might have solved it [17:14]
diana_coman: that's why I was reporting it again [17:14]
jurov: 88 playing hours my ass [17:15]
diana_coman: well, there is some other funny stuff going on as I managed to crash the server once today, but that was something really strange, not reproducible really [17:15]
chetty: thanks diana_coman, I was only mildly hopeful, havent really put a lot of tracking effort into that one [17:15]
diana_coman: ha ha, I did not even calculate :p [17:15]
mircea_popescu: what about it ? [17:16]
mircea_popescu: jurov 254914 + 316922 + 212195 + 236269 + 17798 = 1038098÷3600 = 288.360555556 [17:17]
jurov: and 88 of that are mine [17:17]
mircea_popescu: and you're saying you didn't spend that much ? [17:17]
jurov: just hard to believe [17:18]
mircea_popescu: it's been ~20 days more or less [17:18]
jurov: 4-5h daily [17:18]
diana_coman: boulder day has ended and bird's nest day has started? [17:23]
jurov: yes [17:23]
mircea_popescu: lol [17:23]
jurov: i'd say merchant would increase buying prices when stock runs low.. but no this is eulora, let's assemble matter out of thin air instead [17:26]
mircea_popescu: he does. [17:27]
mircea_popescu: but for selling :D [17:27]
diana_coman: he he, yes, he is such a pig... [17:27]
diana_coman: jurov, that's why I as suggesting that you might be better off to sell stuff to people directly [17:27]
mircea_popescu: the intention really is that players do merchanting. [17:28]
mircea_popescu: ideally all items in game have a \%, like say pebbles are 175\% or wooly mushroom 220\% or w/e [17:28]
diana_coman: it is a bit difficult at the moment given that there is no market to place orders etc, but it can still be done for sure [17:28]
mircea_popescu: whole lotta building before there's gonna be the possibility of auciton house [17:29]
diana_coman: I advanced from ant-like style to ....pushing the bag of nests bit by bit, lol [17:29]
mircea_popescu: that's tier four. you gotta build a town first [17:29]
mircea_popescu: and be a citizen to use it anyway [17:29]
diana_coman: yes, got that [17:29]
diana_coman: or throwing that bag, not sure [17:29]
mircea_popescu: diana_coman that's how i got my 2k boulders over to electron lol. kept dropping it [17:29]
diana_coman: probably throwing it by the looks of it, lol [17:30]
mircea_popescu: i imagine the first domesticated mule will fetch a nice price. [17:30]
diana_coman: ha ha, yes [17:30]
jurov: we can use wiki as marketplace [17:32]
diana_coman: ahahaha, 33K [17:32]
diana_coman: that's a good idea, jurov [17:32]
diana_coman: although ahem [17:32]
diana_coman: one could get anything in there [17:32]
mircea_popescu: what do you mean anything ? [17:32]
diana_coman: meaning that what you see there is not really reliable [17:33]
diana_coman: I can go now and write that jurov buys demeaning harnesses for 10000000 [17:33]
diana_coman: lol [17:33]
mircea_popescu: lol [17:33]
mircea_popescu: i suppose could use gribble ? [17:33]
mod6: haha [17:33]
mircea_popescu: alternatively people can "sign" stuff in wikipedia no ? you can't really sign it as jurov or can you ? [17:34]
jurov: yes, that's option, to put clearsigned offers [17:35]
diana_coman: yes, that sounds better [17:36]
jurov: also, there are some access control plugins for mediawiki [17:37]
mircea_popescu: clearsigned sounds right. [17:39]
mircea_popescu: i was thinking of the ### or w/e it uses to replace with your name [17:39]
diana_coman: lol, I can't bezzle with my left hand [17:43]
mircea_popescu: gotta bezzle with the right hand. [17:44]
jurov: i'm thinking how to find out if various pieces of clothing improve performance, any ideas? [17:46]
diana_coman: other than trying them on? [17:47]
diana_coman: but I seriously doubt it [17:47]
diana_coman: unless it's theatrical performance you have in mind [17:47]
diana_coman: as far as I can see, my kilt does exactly nil [17:47]
jurov: might go a bit overboard with this...have 3 headpieces other than the chair [17:47]
diana_coman: there are some recipes that require something else than the chair [17:48]
diana_coman: (if I remember that right) [17:48]
jurov: only checking occassionally if the quality changed [17:49]

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