chetty: | morning all | [04:07] |
jurov: | morning. i saw someone new in /who yesterday | [04:55] |
chetty: | oh cool, fresh blood | [06:32] |
diana_coman: | hello | [09:07] |
diana_coman: | did the server crash? | [09:07] |
chetty: | oops, you, back up now | [09:15] |
chetty: | very odd place to have crashed too, not at all sure why :( | [09:16] |
diana_coman: | chetty, was it me to crash it? | [09:22] |
diana_coman: | I was crafting something on my table in the middle of nowhere, lol | [09:22] |
diana_coman: | ahahah, it got me back to the merchant etc | [09:23] |
diana_coman: | and I guess my craft table remained there, where I was when it crashed | [09:24] |
diana_coman: | ha ha | [09:24] |
chetty: | lo, well it has something to do with the crafting but nothing obvious in the back trace, I saved it to explore some more | [09:27] |
diana_coman: | so then it must have been me, I think I was the only one active at that time anyway | [09:28] |
chetty: | yes, but exactly why, I dont know. | [09:28] |
diana_coman: | got my craft-table installed next to the dry grass mining area and I was making some more threads | [09:28] |
diana_coman: | it made the bundle | [09:28] |
diana_coman: | but then it crashed | [09:28] |
diana_coman: | I just finished the crafting now (the bundle was still there on the table) | [09:28] |
chetty: | yeah it died in the middle of giving you exp | [09:29] |
chetty: | but did it fine now, one of those gremlins | [09:29] |
diana_coman: | yes, the merchant-issue thing seems to also be not as much item-related as context-related | [09:30] |
diana_coman: | I had the same item working fine sometimes | [09:30] |
diana_coman: | and at other times doing that crazy stuff with no feedback but purchased | [09:30] |
diana_coman: | chetty, can you help with any pointers regarding eulora client's structure if I am to start looking into the code? I have no idea of a crystal space app, so probably any ideas/pointers would be helpful | [09:37] |
chetty: | well what did you want to do with the client? | [10:27] |
diana_coman: | I first need to get some reasonable understanding of the code and what is done where, as otherwise I will hate just hacking it | [10:28] |
diana_coman: | but anyway, I was thinking of something along the lines of making annoying tasks less annoying | [10:28] |
diana_coman: | such as: automated "go to coordinates" | [10:28] |
diana_coman: | (I don't even know how difficult that would be, lol) | [10:29] |
chetty: | lo, well the user interface pretty much all goes via 'paws' | [10:29] |
diana_coman: | or "repeat crafting x until out of recipes/ingredients/etc" | [10:29] |
diana_coman: | or even shopping list thing for a given recipe | [10:30] |
chetty: | ahh some nice botting, that would actually be pretty cool | [10:30] |
diana_coman: | well, after playing it so much, I think I have some clear ideas of useful features, but I am still clueless regarding the client code, so not so sure how much/when I get to actually implement :p | [10:31] |
chetty: | not an end of this I have much looked at, truthfully. Paws handles all the output to the client screen. I think would need to patch something in there thatdoes things like generate mouse clicks. But I could be wrong, a lot of this uses xml files, might be able to make it read an xml file | [10:32] |
diana_coman: | ok, that's a starting point anyway | [10:32] |
diana_coman: | much more than I had 5 minutes ago, so thank you :) | [10:32] |
chetty: | yw, I think its a great idea butno way to I have time to look into that end of it :) | [10:33] |
diana_coman: | I know you have a whole lot to do anyway on the server side, so that's why I was not even thinking of just suggesting them :) | [10:34] |
chetty: | :) | [10:35] |
chetty: | well guys I have a small patch to install, server will be down for a couple minutes | [12:15] |
diana_coman: | ha ha, I just made my samovar | [12:15] |
diana_coman: | did not get to see what quality | [12:16] |
diana_coman: | lol | [12:16] |
mod6: | NICE | [12:16] |
chetty: | oo grats | [12:16] |
diana_coman: | thank you | [12:16] |
diana_coman: | it was a bitch to make | [12:16] |
mod6: | how did "McGuyver'ing" go? | [12:16] |
diana_coman: | got lots of practice at it,as I destroyed about 4 toolkits at least, lol | [12:17] |
mod6: | oh wow | [12:17] |
diana_coman: | and just about as many chairs | [12:17] |
diana_coman: | I think that the samovar is not really meant to be made from scratch | [12:17] |
chetty: | wow, what you gonna have MP bless today? | [12:17] |
diana_coman: | I'll try to make some of the items needed so that not everyone has to make it from scratch | [12:18] |
diana_coman: | I think I worked a few hours on it from the very beginning, lol | [12:18] |
diana_coman: | that's the question now, chetty, I need to check the samovar and decide | [12:18] |
diana_coman: | either the samovar or the first toolkit (which is something like 90 points quality) | [12:18] |
chetty: | well this is a small patch, wont take long (I hope) and it might fix the merchant gui issue | [12:19] |
diana_coman: | no worries, I'll soon need to go anyway, but I'll get back a few hours later for the event | [12:20] |
jurov: | diana_coman: if you havent noticed, eulora is a ripoff of opensource game called "plane shift".. so you may find dome dev pointers in that direction | [12:25] |
diana_coman: | that's a good idea jurov, thank you | [12:26] |
jurov: | but so far all i found by light googling was linkrot | [12:26] |
jurov: | :( | [12:26] |
diana_coman: | I did have a look at the planeshift stuff last year at the time of the previous release when the compile issue on windows was worse | [12:26] |
diana_coman: | but I can't say I found a lot of useful stuff | [12:27] |
diana_coman: | so it might be faster to just dive into the code and start making sense of it | [12:27] |
diana_coman: | but I am sure it won't be terribly fast :))) | [12:27] |
jurov: | maybe we can bribe some ps dev :) but not sure if mgmt would approve such expenses | [12:29] |
diana_coman: | some of the things such as the shopping list is probably easier to make at this point simply separate as a set of different web pages linked to the current index of recipes | [12:29] |
diana_coman: | a small update to the script for the index pages should do that quickly | [12:29] |
diana_coman: | lol, I think that at this point this is on us | [12:29] |
diana_coman: | not on minigame | [12:30] |
diana_coman: | there are active forums of planeshift | [12:30] |
diana_coman: | so I guess that I might ask there if I get totally stuck | [12:30] |
diana_coman: | but atm I don't even know what to ask :)) | [12:30] |
jurov: | guess going through full cs and paws tutorial is in order | [12:31] |
diana_coman: | as I was saying: I don't think it will be a quick thing | [12:31] |
jurov: | but i'd like to help poor alf with therealbitcoin, too | [12:31] |
chetty: | ps devs barely exist, sorry to say | [12:32] |
diana_coman: | there, that's settled then, at least | [12:32] |
diana_coman: | atm I am not involved in too many besides life as it were | [12:32] |
diana_coman: | so as I get some time, I'll try to look into it as much as I get | [12:33] |
chetty: | I have tried talking to them many times ... | [12:33] |
jurov: | kk, i stand corrected | [12:34] |
diana_coman: | well, I will not count too much on that, I wasn't planning to, anyway | [12:35] |
chetty: | well not really a correction, I guess they have their problems too | [12:35] |
diana_coman: | jurov is that index of recipes useful? | [12:35] |
jurov: | your one? i have my own, tho, but it's very useful | [12:36] |
diana_coman: | ah, ok | [12:36] |
diana_coman: | I did not know you had another one | [12:37] |
jurov: | just a very sketchy py script to parse them from the logs. already tried some data mining but nothing useful | [12:39] |
diana_coman: | I basically made a sketchy py script to get them from a csv file and spit them out as html pages with all the links in the right places | [12:40] |
diana_coman: | so I can navigate them easily | [12:40] |
diana_coman: | but well, it's neither complete nor fullproof really | [12:41] |
diana_coman: | I was just wondering whether it would be more useful at the moment to try and add to this one some things such as shopping lists | [12:41] |
diana_coman: | as that I would surely be able to do faster than any patch for the code | [12:41] |
jurov: | yes, calculate the material bill | [12:41] |
diana_coman: | yeah, I basically did that today by hand for the main big things | [12:42] |
diana_coman: | and it wasn't pretty | [12:42] |
jurov: | do tell | [12:43] |
diana_coman: | well, essentially the samovar requires...96 bark shavings meaning 192 flotsam | [12:43] |
diana_coman: | for instance | [12:43] |
diana_coman: | (reading from some scribblings on a piece of paper) | [12:43] |
chetty: | up | [12:44] |
jurov: | but what most irks me, i don't see at all how i can ever profit | [12:44] |
diana_coman: | you can, but you need to up quality a lot | [12:44] |
diana_coman: | and to up quality quickly (relatively) you need to make big /expensive things essentially | [12:44] |
diana_coman: | so I'd say a reasonable approach would be : at first explore a lot and (if possible) sell the claims to someone with better skill to get some money | [12:45] |
jurov: | so you're able to sell stuff at >= supplies? | [12:45] |
diana_coman: | only now, yes | [12:45] |
diana_coman: | I was as frustrated with this as you sound now | [12:45] |
diana_coman: | if you want/have time, we can make some tests with this during the event later | [12:46] |
jurov: | well, i blew maybe 700k coppers at heina, reluctant to invest more and more | [12:46] |
diana_coman: | 700 000? | [12:46] |
jurov: | yes | [12:46] |
diana_coman: | wow, that's really a lot | [12:46] |
jurov: | before it was fixed | [12:46] |
diana_coman: | ah, yes | [12:47] |
diana_coman: | I blew probably more | [12:47] |
diana_coman: | now it is WAY cheaper :p | [12:47] |
diana_coman: | I thought you blew that now and I was amazed | [12:47] |
diana_coman: | + you get lots of stuff when you craft big things | [12:47] |
diana_coman: | and that offsets now your costs really | [12:47] |
diana_coman: | (although I wouldn't count on that, as I don't know /think it will remain the same in the long term) | [12:48] |
jurov: | how much would you pay for small claims? | [12:48] |
diana_coman: | I'd probably better pay directly for ingredients from the claims , but probab better leave that for after the claims fix (there should be one during/after the event according to the trilema post) | [12:49] |
jurov: | they are lost cause for me, if i'm to improve building 10 levels to be able to use them, need to use hundreds of them | [12:49] |
diana_coman: | so then probably it's better if you give me some raw materials and I make high quality stuff out of them so you can get better money for it | [12:49] |
jurov: | mining tiny claims forever and giving all to you does not seem like fun | [12:50] |
diana_coman: | no, let's talk during the event and we'll find a way | [12:51] |
jurov: | and i'm getting increasing count of small claims, so that won't work for long | [12:51] |
diana_coman: | that surely doesn't sound like fun at all | [12:51] |
diana_coman: | sorry, gotta go now, will be back later for the event | [12:52] |
chetty: | this is actually starting to drift towards the way an economy should work, people figuring out how to make best use of various skills/time etc | [12:52] |
jurov: | chetty that's not what i'm saying | [12:52] |
chetty: | I know, but the two of you talking about it is what gets things rollling ..I think | [12:53] |
jurov: | my best use of my skills is to keep mining tiny claims forever | [12:53] |
jurov: | which i won't do, instead leave eulora | [12:53] |
jurov: | the other option is, just keep buying stuff up my building skills by making 1 clump of dry grass of every coarse thread | [12:54] |
jurov: | that isn't fun either | [12:54] |
chetty: | what skill levels do you have? | [12:55] |
jurov: | building 24 | [12:55] |
jurov: | gather 28 | [12:55] |
jurov: | tinkering 28 | [12:55] |
chetty: | haha well I just got 4 in gathering :P | [12:56] |
jurov: | you haven't used murkysomething? or it doesn't go up to 23 anymore? | [12:57] |
jurov: | anyway, atm i need to make ~ 60 small claims just to up one level in building. and looks like i need 10 levels to be able to actually be profitable with them | [12:58] |
jurov: | am i correct? is it exactly as you planned? | [12:59] |
chetty: | you may still be thinking a bit like most games work | [12:59] |
jurov: | that is? | [13:00] |
chetty: | linear | [13:02] |
jurov: | so far it was nonlinear, but against me | [13:02] |
chetty: | hmm but why you? | [13:02] |
jurov: | practCost went up every time and practice per claim was the same | [13:02] |
jurov: | how do you mean, why me? | [13:05] |
chetty: | well you said it, so it makes me wonder if you are somehow different ?? | [13:07] |
jurov: | i'm sure diana did not do thousands of claims to get her building levels.. they would be all over the map | [13:08] |
jurov: | so, why such difference between her and me? | [13:08] |
chetty: | now thats an interesting question :) | [13:08] |
jurov: | how much for an answer? want beer? | [13:24] |
chetty: | hahaha you know I cant talk , would spoil everything | [13:26] |
jurov: | no hints? | [13:27] |
chetty: | you can try to work on MP I guess | [13:29] |
jurov: | i hate to beg more. i wrote about it here, he ignored it | [13:31] |
chetty: | yeah he thinks half the fun is figuring stuff out | [13:53] |
mod6: | omg | [13:53] |
mod6: | i got burned a bunch of times again on the "Coarse Frangible Thread" -- I mentioned this before, but if you buy one of these, then there is a bug where it takes you to the Basic Harvestables screen and selects "Bird Nest" | [13:54] |
mod6: | so if you click "Single" a bunch of times in rapid succession, you'll end up with One (1) Course Frangible Thread and like 69 Birdnests. | [13:55] |
chetty: | ouch, I havent been able to get that to repeat for me on the test server, but I promise, its on the list | [13:56] |
mod6: | ah ok. :] | [13:57] |
mod6: | weird. i wonder if its just on my end. | [13:57] |
chetty: | well dont click fast till we figure it out :) | [13:58] |
mod6: | haha. | [13:58] |
mod6: | i totally forgot it was an issue. | [13:59] |
mod6: | i was like "why do i have 59 birdnests and 1 cord????" | [13:59] |
mod6: | OH YEAH | [13:59] |
Birdman_: | Hey keep me posted on when the event is happening me and dpb are on the road and have someone to take care of it for us back home | [14:32] |
mod6: | so also... | [14:34] |
mod6: | it would be cool to have a refresh button in the Storage Screen & the Buy/Sell Screen | [14:34] |
diana_coman: | the event is on! | [15:26] |
diana_coman: | danielpbarron are you there? | [15:26] |
jurov: | he is ingame | [15:31] |
diana_coman: | but he is not active | [15:31] |
jurov: | ic | [15:31] |
chetty: | server reset in 5 | [16:43] |
chetty: | up | [16:49] |
jurov: | looks like boulder day ended | [17:01] |
mircea_popescu: | http://trilema.com/2015/eulora-2nd-event-crafting-as-a-business-and-other-considerations/ | [17:04] |
diana_coman: | the merchant gui issue is still present | [17:13] |
mircea_popescu: | yeah ythat'll be a while to track down. | [17:14] |
mircea_popescu: | and im not even so sure i want the training thing fixed. | [17:14] |
diana_coman: | chetty was saying a bit earlier that she might have solved it | [17:14] |
diana_coman: | that's why I was reporting it again | [17:14] |
jurov: | 88 playing hours my ass | [17:15] |
diana_coman: | well, there is some other funny stuff going on as I managed to crash the server once today, but that was something really strange, not reproducible really | [17:15] |
chetty: | thanks diana_coman, I was only mildly hopeful, havent really put a lot of tracking effort into that one | [17:15] |
diana_coman: | ha ha, I did not even calculate :p | [17:15] |
mircea_popescu: | what about it ? | [17:16] |
mircea_popescu: | jurov 254914 + 316922 + 212195 + 236269 + 17798 = 1038098÷3600 = 288.360555556 | [17:17] |
jurov: | and 88 of that are mine | [17:17] |
mircea_popescu: | and you're saying you didn't spend that much ? | [17:17] |
jurov: | just hard to believe | [17:18] |
mircea_popescu: | it's been ~20 days more or less | [17:18] |
jurov: | 4-5h daily | [17:18] |
diana_coman: | boulder day has ended and bird's nest day has started? | [17:23] |
jurov: | yes | [17:23] |
mircea_popescu: | lol | [17:23] |
jurov: | i'd say merchant would increase buying prices when stock runs low.. but no this is eulora, let's assemble matter out of thin air instead | [17:26] |
mircea_popescu: | he does. | [17:27] |
mircea_popescu: | but for selling :D | [17:27] |
diana_coman: | he he, yes, he is such a pig... | [17:27] |
diana_coman: | jurov, that's why I as suggesting that you might be better off to sell stuff to people directly | [17:27] |
mircea_popescu: | the intention really is that players do merchanting. | [17:28] |
mircea_popescu: | ideally all items in game have a \%, like say pebbles are 175\% or wooly mushroom 220\% or w/e | [17:28] |
diana_coman: | it is a bit difficult at the moment given that there is no market to place orders etc, but it can still be done for sure | [17:28] |
mircea_popescu: | whole lotta building before there's gonna be the possibility of auciton house | [17:29] |
diana_coman: | I advanced from ant-like style to ....pushing the bag of nests bit by bit, lol | [17:29] |
mircea_popescu: | that's tier four. you gotta build a town first | [17:29] |
mircea_popescu: | and be a citizen to use it anyway | [17:29] |
diana_coman: | yes, got that | [17:29] |
diana_coman: | or throwing that bag, not sure | [17:29] |
mircea_popescu: | diana_coman that's how i got my 2k boulders over to electron lol. kept dropping it | [17:29] |
diana_coman: | probably throwing it by the looks of it, lol | [17:30] |
mircea_popescu: | i imagine the first domesticated mule will fetch a nice price. | [17:30] |
diana_coman: | ha ha, yes | [17:30] |
jurov: | we can use wiki as marketplace | [17:32] |
diana_coman: | ahahaha, 33K | [17:32] |
diana_coman: | that's a good idea, jurov | [17:32] |
diana_coman: | although ahem | [17:32] |
diana_coman: | one could get anything in there | [17:32] |
mircea_popescu: | what do you mean anything ? | [17:32] |
diana_coman: | meaning that what you see there is not really reliable | [17:33] |
diana_coman: | I can go now and write that jurov buys demeaning harnesses for 10000000 | [17:33] |
diana_coman: | lol | [17:33] |
mircea_popescu: | lol | [17:33] |
mircea_popescu: | i suppose could use gribble ? | [17:33] |
mod6: | haha | [17:33] |
mircea_popescu: | alternatively people can "sign" stuff in wikipedia no ? you can't really sign it as jurov or can you ? | [17:34] |
jurov: | yes, that's option, to put clearsigned offers | [17:35] |
diana_coman: | yes, that sounds better | [17:36] |
jurov: | also, there are some access control plugins for mediawiki | [17:37] |
mircea_popescu: | clearsigned sounds right. | [17:39] |
mircea_popescu: | i was thinking of the ### or w/e it uses to replace with your name | [17:39] |
diana_coman: | lol, I can't bezzle with my left hand | [17:43] |
mircea_popescu: | gotta bezzle with the right hand. | [17:44] |
jurov: | i'm thinking how to find out if various pieces of clothing improve performance, any ideas? | [17:46] |
diana_coman: | other than trying them on? | [17:47] |
diana_coman: | but I seriously doubt it | [17:47] |
diana_coman: | unless it's theatrical performance you have in mind | [17:47] |
diana_coman: | as far as I can see, my kilt does exactly nil | [17:47] |
jurov: | might go a bit overboard with this...have 3 headpieces other than the chair | [17:47] |
diana_coman: | there are some recipes that require something else than the chair | [17:48] |
diana_coman: | (if I remember that right) | [17:48] |
jurov: | only checking occassionally if the quality changed | [17:49] |
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