mircea_popescu: | jurov can you get eulorum to put a subdomain pointing at that ? | [00:53] |
chetty: | <ben_vulpes> <chetty> ben_vulpes, you can run it in dbg mode see what output you get << what are the incantations for debug mode?// gdb euclient | [02:47] |
jurov: | eulorum is not my site | [06:57] |
chetty: | good morning jurov | [06:57] |
jurov: | morning. looks like mike_c hosts it | [06:58] |
chetty: | yeah MP can't seem to keep that straight | [06:59] |
jurov: | so, what's new? will the >=ordinary claims be fixed or i'd better forget them? | [07:02] |
chetty: | hmm well I am not sure what you mean by fixed? I think I am going to be needing a bug report system here to keep track of things | [07:03] |
jurov: | i made only two flotsams yest evening. using two ordinary flotsam claims | [07:04] |
jurov: | they are near where i'm standing atm | [07:04] |
jurov: | need more information? or try another one for you to see? | [07:05] |
jurov: | and by fixed i mean, when trying another ordinary claim, will get better results | [07:06] |
chetty: | ah well I hadnt heard about that, and yes your resutls from an ordinary should be a lot better, on my list to look at now | [07:07] |
chetty: | wouldnt hurt to hold on to a couple of those claims :) | [07:08] |
jurov: | yea, i have more. but with a reset impending, they'll need to be used soon | [07:10] |
chetty: | reset? I guess I am out of loop on some stuffs here | [07:21] |
jurov: | [Mo June 8 2015] [19:31:03] <mircea_popescu> and also, an important announcement : the fix to limit claims to one single use is going in later today. at some point after that, extant claims & their keys are getting wiped. | [07:29] |
jurov: | (notice the last part) | [07:33] |
chetty: | ahh ok, I am not sure what hisplan is exactly but we do seem to have an issue with a littered landscape that will need some clean up. | [07:37] |
jurov: | just increase the distance where vegetation is visible. problem solved :D | [07:38] |
jurov: | i enlarged my window to 1600x1200 and it's even more noticeable how it appears and disappears | [07:40] |
jurov: | but i see this could cause framerate to drop quickly...prolly need 3d designer to create lower-polygon versions | [07:42] |
chetty: | well the grass is about as low as it can get, the stupid looking tree could be better | [07:51] |
jurov: | i meant , lower polygon would be used after some distance | [07:57] |
chetty: | ahh well thats not really an art issue, thats a LOD thing | [08:12] |
chetty: | if you want to play with the settings for that I can point you to the file, its all actually done in the client | [08:18] |
jurov: | ok, will look for it. you said it is on server, earlier | [08:19] |
jurov: | btw, i have pushed my logging patches to github: https://github.com/Chettie/Eulora-client | [08:21] |
jurov: | and have makeshift python parser for it... but looks like getting useful info (such as, requisites tree for some stuff) is np-hard problem :D | [08:22] |
thestringpuller: | http://i.ytimg.com/vi/eEsUdOS9lpM/maxresdefault.jpg << PC's are cool cause you can really mess with the graphical settings pushing things to "Ultra" or whatever. I like how it tells you how much resources you'll be using in relation to the settings too. | [10:30] |
thestringpuller: | re jurov | [10:30] |
chetty: | howdy joecool | [12:44] |
joecool: | chetty: hello | [12:53] |
chetty: | are you playing Eulora? | [12:57] |
joecool: | chetty: not yet, but i am going to check it out later this week when i have some more free time | [12:58] |
chetty: | ahh nice ;) | [12:59] |
lobbes: | mircea_popescu: I don't have it installed yet, but may I have a user/pass in advance (just in case I tinker with it at some odd hours)? | [16:02] |
mircea_popescu: | yes. | [16:03] |
mircea_popescu: | lobbes http://dpaste.com/16Z3ZA1 | [16:06] |
chetty: | speaking of which server restart in 5 | [16:07] |
lobbes: | odd, keep getting "gpg: decrypt_message failed: Unexpected error" | [16:10] |
lobbes: | ah duh, nvm | [16:14] |
chetty: | back up | [16:16] |
lobbes: | mircea_popescu, I think you actually pasted my own pubkey in that dpaste, rather than the encrypted message ;/ | [16:29] |
mircea_popescu: | your own pubkey is longer than that. | [16:30] |
lobbes: | fair enough, though it still starts with 'BEGIN PGP PUBLIC KEY BLOCK' as opposed to 'BEGIN PGP MESSAGE' | [17:02] |
lobbes: | perhaps I'm missing something here | [17:03] |
mircea_popescu: | ugh. | [17:59] |
mircea_popescu: | one sec | [17:59] |
mircea_popescu: | lobbes http://dpaste.com/1SPKPXB << right one | [18:00] |
mircea_popescu: | totally my fault, pasted wrong buffer. | [18:00] |
lobbes: | mircea_popescu: obtained! ty | [18:04] |
mircea_popescu: | in other news, the post-release quashed bug count just went into three digits | [18:04] |
mircea_popescu: | in house it took about 5 weeks for the same result. | [18:04] |
mircea_popescu: | (game's been out all of 10 days) | [18:05] |
mircea_popescu: | better yet, the server actually survived up an entire night last night! (first time ever). | [18:06] |
mircea_popescu: | and, on the good news front - performance is certainly not an issue. even with a dozen people on, the various measured loads ranked as negligible. | [18:06] |
mike_c: | does sound work for most people? | [19:32] |
mircea_popescu: | greyhawk should have some speech and otherewise there's some beeps when you click | [19:37] |
mike_c: | anybody else playing on windows? It's a weird kind of flaky. 3 out of 4 times it crashes on launch, but if it loads it's stable. | [20:16] |
mircea_popescu: | about half the playerbase is on windows actually o.O | [20:17] |
mike_c: | it's fine because it stays up, but who knows why loading is so flaky.. crashes in crystalspace a lot. | [20:17] |
mircea_popescu: | i certainly have nfi. curious if jurov ever figures it out, but won't be holding mah breath. | [20:18] |
mircea_popescu: | windows, after all. and who the fuck ever heard of such nonsense, "it works fine. sometimes." | [20:18] |
mike_c: | yeah.. maybe some kind of race condition | [20:18] |
mircea_popescu: | must be | [20:19] |
mircea_popescu: | tho start-up race conditions suggest bugs in drivers/kernel/etc | [20:19] |
mike_c: | hm. i don't doubt crystalspace has its share of issues | [20:19] |
mircea_popescu: | same code compiled on unix system works tho | [20:20] |
mircea_popescu: | cs is not imported as a binary blob | [20:20] |
mircea_popescu: | actually... i think in windows it actually is huh | [20:20] |
mike_c: | yeah | [20:20] |
mircea_popescu: | aha. | [20:21] |
mircea_popescu: | might be that. | [20:21] |
mircea_popescu: | is actually amused that for once, the windows version of a mmorpg is the buggy one | [20:21] |
mike_c: | crystalspace is trying to steal my euloracoins | [20:21] |
mircea_popescu: | mike_c didja get to play any btw ? | [20:22] |
mike_c: | what's the command to show your location? | [20:22] |
mircea_popescu: | /pos | [20:22] |
mike_c: | i'm in right now. played a bit, but got a little frustrated. jurov's (i think) guide on eulorum got me re-engaged. | [20:22] |
mircea_popescu: | welcomes venting and rage just as much as anything else. | [20:23] |
mike_c: | :) | [20:23] |
mike_c: | a compass would be nice | [20:23] |
mircea_popescu: | you don't have the skills yet to know what a compass is. | [20:23] |
mike_c: | ah, that's a good answer | [20:24] |
mircea_popescu: | gonna be a wide swath of npcs doing things of all sorts for one | [20:24] |
mircea_popescu: | and a bunch of skills to support it. | [20:24] |
mircea_popescu: | mike_c you ever played might and magic series ? blood and honor, mandate of heaven etc ? | [20:25] |
mike_c: | i don't think so | [20:26] |
mircea_popescu: | a ok. well a bit of that npc system, muchly expanded. | [20:26] |
mircea_popescu: | you went around the town hiring people off the street, based on their skillset. | [20:26] |
mike_c: | although i was a huge fan of legacy of the ancients for the commodore 64 | [20:26] |
mircea_popescu: | i dun recall if i ever played that one. what was it with ? | [20:26] |
mike_c: | and this reminds a bit of that, in that it seems I'll have to be writing a lot of shit down :) | [20:27] |
mike_c: | rpg / dungeon crawler | [20:27] |
mircea_popescu: | for sure, yet. | [20:27] |
mircea_popescu: | later on you'll get npcs to do it fer ya :D | [20:28] |
mike_c: | i seriously had books of graph paper with dungeons mapped out for that game | [20:28] |
mircea_popescu: | http://i.imgur.com/ewy3A.jpg << something like that. | [20:28] |
mircea_popescu: | http://www.rpgcodex.net/forums/index.php?threads/lets-play-mmvi-the-mandate-of-heaven.69958/ sauce | [20:28] |
mike_c: | hah, that's awesome | [20:28] |
mike_c: | that is interesting, a fee and a cut of earnings | [20:29] |
mircea_popescu: | prolly will be fixed fees, but hooked into economy. | [20:29] |
mircea_popescu: | player-controlled towns will largely depend on how many npcs can attract, | [20:29] |
mircea_popescu: | which in some degree will be influenced by how much jobs pcs create | [20:29] |
mircea_popescu: | etc etc | [20:29] |
mike_c: | gonna have to figure out how to craft a boat and find some more land | [20:30] |
mircea_popescu: | so you probably will get cheaper guys to handle your pack animals in shittier towns, but won't be able to find the best factors or w/e. | [20:30] |
mircea_popescu: | (factor - guy who looks for rare coins in loot) | [20:30] |
mircea_popescu: | lol | [20:30] |
mircea_popescu: | so far most of tier 1 stuff was introduced. once game progresses to tier 2 there's gonna be at least one moar map. | [20:31] |
mike_c: | cool | [20:31] |
mike_c: | the pos is x y z ? | [20:31] |
mircea_popescu: | yeah | [20:31] |
mike_c: | gotta start a map here :) | [20:31] |
mircea_popescu: | :)! | [20:31] |
mircea_popescu: | this legacy thing looks pretty awesome | [20:33] |
mircea_popescu: | tho i never played. amiga :D | [20:34] |
mike_c: | yeah.. i sunk some serious hours into it. | [20:34] |
mircea_popescu: | is it web-available ? | [20:36] |
mircea_popescu: | http://playdosgamesonline.com/legacy-of-the-ancients.html < ? | [20:37] |
mike_c: | i've never looked, but that looks like it :) | [20:38] |
mike_c: | that music.. | [20:38] |
mircea_popescu: | mike_c was The_Legend_of_Blacksilver any good ? | [20:46] |
mike_c: | hah, i didn't catch that one. | [20:47] |
mike_c: | didn't know there was a sequel | [20:47] |
mircea_popescu: | haha made 30 golds in blackjack | [21:08] |
mike_c: | grr.. | [21:22] |
mike_c: | y is elevation? | [21:22] |
mike_c: | elevation is the middle parameter in the pos it seems | [21:22] |
mike_c: | there goes all those points :) | [21:22] |
mircea_popescu: | yeh, y is height. | [21:24] |
mircea_popescu: | not terribly interesting for players that can't fly. | [21:24] |
mike_c: | cartography is dangerous bizness on this island.. | [21:48] |
mircea_popescu: | lol you got ded ? | [21:48] |
mike_c: | like 30 times. boundary with the water is tough to identify | [21:49] |
mircea_popescu: | hehehe | [21:53] |
mircea_popescu: | i think ima log in a little myself :D | [21:54] |
mike_c: | i'll be at the glow ball every 5 minutes :) | [21:54] |
mircea_popescu: | :D | [21:55] |
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