jurov: | morning | [05:09] |
diana_coman: | morning jurov | [05:12] |
jurov: | looking at stored keys... and server bam | [05:22] |
diana_coman: | making a patch for eulora for all kind of things looks more and more interesting | [05:26] |
diana_coman: | I was looking at the merchant's stores, nothing special either | [05:31] |
diana_coman: | not sure what caused the bam really | [05:31] |
jurov: | better would be to add scripting to it. no recompiling every time | [05:36] |
diana_coman: | yes | [05:36] |
chetty: | it is having a problem with the kesy, I expect it happens when the lock it unlocks is gone, looking at it now | [05:40] |
diana_coman: | and now the client crashed on run, wow | [05:41] |
chetty: | awww | [05:41] |
diana_coman: | it might still be that elusive thing although there was no open-gl issue this time otherwise, so not sure | [05:42] |
diana_coman: | it ran now ok | [05:42] |
chetty: | that crash at start thing is beyond me, it never happens when I run in debug | [05:48] |
chetty: | anyway there is a definite isse with keys when the lock no longer exists | [05:49] |
chetty: | I have a patch to install for the keys server restart in 5 | [06:02] |
chetty: | this should help when looking thru keys too, will say (null) when the lock no longer exists | [06:04] |
diana_coman: | chetty, any plans to add scripting to eulora (as jurov suggested) later on? | [06:07] |
chetty: | I dont know if I will do it, but MP is perfectly happy for people to write and us bots | [06:07] |
jurov: | i guess she's buried in bug reports up to neck... so that's up to us | [06:07] |
chetty: | server restarted, hopefully key issue fixed | [06:09] |
diana_coman: | I'm rather clueless at scripting unfortunately, did not have to use much until now | [06:09] |
chetty: | there is a plan to allow crafting to proceed even if you are not online, queue up actions, but it is a way off | [06:09] |
diana_coman: | I will try to look into it, but not sure how much I can do | [06:10] |
chetty: | given the type of people playing I would be very surprised if someone doesnt start making bots | [06:11] |
diana_coman: | they certainly seem...needed :))) | [06:12] |
diana_coman: | I clearly feel the ...push towards that | [06:12] |
chetty: | jurov I love the screen shot you used in that article, the fountain, the moon etc | [06:53] |
jurov: | yes, the best shot i did | [06:54] |
jurov: | coppers balance unchanged... has anyone figured the bag out yet? | [07:12] |
punkman: | yeah I managed to use it once before it disappeared :P | [07:21] |
chetty: | mine works :) | [07:36] |
jurov: | "Unmounts the root partition. You must be suid root for this to work." orly | [07:37] |
chetty: | hahahahah reading help files :P | [07:38] |
jurov: | /emote does anything? | [07:41] |
jurov: | lmao now my bezzlebag vanished, too | [07:44] |
jurov: | tried /rotate 180 180 180 expecting something gonna fall out of it | [07:44] |
jurov: | but it doesn't like such handling, i guess | [07:45] |
chetty: | ok dear just moving around shouldntmake it dissappear, I'll check the db see if I cantell what happened | [07:46] |
jurov: | oh i found it | [07:46] |
chetty: | whew | [07:46] |
jurov: | oinly bottom is sticking out of the ground | [07:47] |
chetty: | hahaha | [07:47] |
jurov: | rotated it back | [07:47] |
chetty: | I guess you rotated it | [07:47] |
chetty: | emotes dont do much since I dont have animations for them | [07:47] |
chetty: | the code structure is all there just lacking in graphics | [07:48] |
jurov: | out of ideas. /use Grundin's Magic Bag does nothing | [07:55] |
jurov: | /cast coppers, too | [07:55] |
punkman: | command is not listed in Help | [07:58] |
jurov: | O.O | [07:59] |
chetty: | you read Trilema? | [07:59] |
chetty: | (MP dropped a clue in the article that announced the event) | [08:00] |
jurov: | not very closely | [08:01] |
jurov: | ok, got it | [08:04] |
chetty: | :) | [08:05] |
jurov: | i did read that... would never realize that is a clue | [08:05] |
chetty: | well it wasnt supposed to be too easy, must have fun somewhere :) | [08:06] |
chetty: | so lovely and quiet here today, general strike, no trains or buses - most business closed cause people can't get to work even it they wanted :) | [08:17] |
jurov: | in bsas? | [08:18] |
mircea_popescu: | hmm, zinodaur fellow came to anything ? | [09:13] |
jurov: | looks like he silently left | [09:19] |
chetty: | never said anything more that I saw | [09:19] |
mircea_popescu: | haha i wonder if that means anything | [09:20] |
HeySteve: | hi | [10:30] |
mircea_popescu: | heya | [10:30] |
HeySteve: | keen to try Eulora, have a problem with the installation though | [10:31] |
mircea_popescu: | shoot. | [10:31] |
HeySteve: | "program can't start because libcal3d-csvc10.dll is missing" | [10:32] |
mircea_popescu: | are you on windows ? | [10:32] |
HeySteve: | yes for gaming | [10:33] |
mircea_popescu: | http://explo.yt/post/2015/06/05/Eulora-for-Windows << see step 2 | [10:33] |
chetty: | cal3d is a required library for it | [10:33] |
mircea_popescu: | i think it comes in the cs bundle as jurov has it there neh ? | [10:34] |
HeySteve: | yes, followed that guide | [10:34] |
chetty: | not sure, I know he had to back up and install it at least once | [10:34] |
mircea_popescu: | hmm | [10:34] |
jurov: | HeySteve: there was problem that cs-winlibs did not isntall MSVC support | [10:35] |
HeySteve: | looking in the CrystalSpaceLibs/dlls folder I see that file is indeed missing | [10:35] |
jurov: | with this result | [10:35] |
HeySteve: | ah ha | [10:35] |
jurov: | so either install it from start menu and if it's not there, reinstall cs-winlibs | [10:35] |
HeySteve: | hmm ok, gets past finding the dll now but crashes on startup | [10:39] |
HeySteve: | "psclient.exe has stopped working" | [10:40] |
chetty: | who wants to bet that the cs-data files were not copied correctly? | [10:40] |
chetty: | HeySteve, there is a folder cs-data that needs to get coppied into the cd/data dir, not so it makes a new folder but so that overwrites some files in there. For some reason most people miss that step | [10:45] |
HeySteve: | so the contents of Eulora/cs/data need to be copied into Eulora/cs | [10:48] |
HeySteve: | including the subfolders in cs/data? | [10:49] |
jurov: | yes | [10:58] |
jurov: | some files will get overwritten, that is ok | [10:59] |
jurov: | but moment, in win32 it should be already done | [10:59] |
jurov: | just re-run psclient, it should start on second or third try | [10:59] |
mircea_popescu: | o.O | [10:59] |
mircea_popescu: | what's causing that btw, any idea ? | [10:59] |
chetty: | there are 2 folders there, config-plugins and shader-old, they should be used to overwrite thos folders in the main cs/data | [11:00] |
jurov: | yest i found there's a cs fix in the upstream | [11:00] |
jurov: | not tried it yet | [11:00] |
chetty: | some of the newer versions of cs have different issues, thats why I settled on this one | [11:01] |
HeySteve: | ah right, here we go. ran it again as you said, jurov, working now | [11:02] |
mircea_popescu: | the thing being, that since we've settled on a specific one, it should also be probably distributed with the client | [11:02] |
jurov: | it is distributed | [11:02] |
HeySteve: | may I have a login account please, mircea_popescu | [11:02] |
jurov: | the cs-winlibs is needed due only to its dependencies | [11:03] |
mircea_popescu: | aha a second | [11:03] |
jurov: | chetty just ever ran it out from the source so the actual deployment is not possible and there was no time to fix it | [11:04] |
chetty: | yeah we will get better at this, set up a cs pckg to go with as time goes by | [11:06] |
mircea_popescu: | HeySteve http://dpaste.com/0ZWWHMV | [11:06] |
HeySteve: | thanks | [11:06] |
mircea_popescu: | chetty yeah. because otherwise they can just pull a gavin on us and leave us without a playable game. | [11:07] |
HeySteve: | mircea_popescu, it's just my user name and the pass you sent? getting incorrect pass / user error | [11:10] |
chetty: | well thats a new one | [11:10] |
jurov: | so.. i've got 2 line patch to dump recipes contents to console for further processing.. anyone want? | [11:15] |
jurov: | perhaps good time to set up collaboration | [11:16] |
jurov: | we can just use github, i uploaded client 0.1.0 there | [11:16] |
chetty: | nice going jurov | [11:17] |
mircea_popescu: | HeySteve yes it is ? | [11:18] |
mircea_popescu: | HeySteve oh i see the problem. please try now | [11:19] |
HeySteve: | nope, same problem | [11:24] |
mircea_popescu: | what the... hm. | [11:24] |
mircea_popescu: | HeySteve and now ? | [11:25] |
HeySteve: | success! | [11:26] |
mircea_popescu: | :) | [11:28] |
jurov: | Crude Stinky Wineskin recipe is empty | [11:54] |
mircea_popescu: | btw, look at the flour one ? i think i fixed it. | [11:56] |
jurov: | that was diana's . i have mess in Small Shiny Rock marker | [11:57] |
mircea_popescu: | erryone has that, but it works oddly enoguh | [11:58] |
mircea_popescu: | juyst put 7 bits in click puzzle button | [11:58] |
mircea_popescu: | the display issue is getting fixed once someone figures out wtf causes it | [11:58] |
mircea_popescu: | jurov plox see if recipe fixed on your nextreload. | [11:59] |
jurov: | kk | [11:59] |
mod6: | I cant really capture a screen shot of it, it happens too fast; however, when I purchase "One Coarse Frangible Thread" it then dumps me over to the Basic Harvistables screen, eventhough "Ingredients I" is still selected on the left. | [12:12] |
mod6: | This is repeatable. | [12:12] |
chetty: | ok thanks I'll have a look at that | [12:13] |
mod6: | ok :] | [12:13] |
ben_vulpes: | i have achieved a splash screen! | [13:03] |
mircea_popescu: | on yulorah ? | [13:03] |
ben_vulpes: | i am given the opportunity to make a new character, but i cannot select the "New Character" line and clicking "Join" just makes a "chunk" noise | [13:03] |
ben_vulpes: | i have both logged out and quit and hit the same wall each time | [13:04] |
mircea_popescu: | ugh | [13:04] |
mircea_popescu: | as they say... that's a new one | [13:04] |
chetty: | ahh I think thats about where nubbins' got several releases back | [13:06] |
ben_vulpes: | this is on ubuntu 14.04, btw | [13:10] |
chetty: | oh, I was thining mac, no clue on ubuntu, no one else seems to have that issue | [13:19] |
mircea_popescu: | o.O | [13:20] |
mircea_popescu: | ss ? | [13:20] |
mircea_popescu: | in good news : small recipes should now have been fixed. | [13:21] |
mircea_popescu: | we'll see after next server restart. | [13:21] |
lobbes: | idk if this channel has a public log yet, but I got one started here (please excuse the dumb coloring, I'm using irclog2html.py to parse atm): 192.121.170.137/eulora/eulora_log.html | [13:23] |
mircea_popescu: | not bad. | [13:23] |
chetty: | very nice, thankyou | [13:24] |
lobbes: | gonna try to write an automated script to update it every few mins, but I'm still 'learning as I go' | [13:24] |
lobbes: | right now it be manual, lol | [13:24] |
mircea_popescu: | manual ?! o.o | [13:25] |
lobbes: | well, in terms of moving the logs to my var/www/eulora | [13:25] |
lobbes: | and the parsing of said logs | [13:25] |
mircea_popescu: | aha | [13:26] |
HeySteve: | for finding more testers for this game and getting the word out, I think rpgcodex.net/forums is a good place | [13:54] |
danielpbarron: | you have an account there already? | [13:56] |
HeySteve: | MMO and Codex Workshop sections would be right for a thread, maybe not both | [13:56] |
HeySteve: | nah been lurking | [13:56] |
danielpbarron: | ah, I'll make one then | [13:56] |
HeySteve: | it's cool I'll do it | [13:56] |
HeySteve: | know the forum etiquette there | [13:57] |
HeySteve: | but I need to figure out the game first | [13:57] |
HeySteve: | good chance some will troll hard (probably the bitcoin aspect) but otherwise will have wise comments | [13:58] |
danielpbarron: | yes that is typical | [13:58] |
HeySteve: | plenty developers and hardcore game geeks there | [13:58] |
danielpbarron: | people see bitcoin and instinctively get turned off | [13:58] |
HeySteve: | some do but I think the whole economic experiment inside a game is going to interest them too | [13:59] |
danielpbarron: | that's always been my favorite element to these kinds of games | [14:00] |
HeySteve: | can't say I made much progress in eulora but I assume the economy is going to take centre stage? | [14:00] |
danielpbarron: | yes | [14:00] |
danielpbarron: | finally a market based game in which the in-game currency is actually sound | [14:01] |
HeySteve: | cool, I think that's an interesting hook | [14:01] |
danielpbarron: | as opposed to something like KoL where Jick keeps debasing meat | [14:01] |
HeySteve: | happened with WoW and Diablo gold too I believe, tends to happen in most game economies | [14:02] |
danielpbarron: | or D2 where players used SOJ as the de-facto currency because in-game gold was practically worthless | [14:02] |
HeySteve: | right, here the currency has an established external value | [14:03] |
HeySteve: | which the game can't modify | [14:03] |
HeySteve: | so is "the market" setting the exchange rate of btc to in-game currency? | [14:03] |
danielpbarron: | the in-game currency is "copper" and 1 copper is pegged to 1 satoshi | [14:04] |
HeySteve: | ok got it | [14:04] |
danielpbarron: | and you can buy copper from jurov | [14:05] |
jurov: | i have offered him the moment he stepped on eulora soil | [14:05] |
HeySteve: | that's right :) | [14:09] |
HeySteve: | hi Guldi | [14:09] |
danielpbarron: | HeySteve, what is my gender? mudcrab or raptor? | [14:11] |
HeySteve: | dunno you'll have to check by yourself | [14:12] |
danielpbarron: | i mean which is male? | [14:13] |
danielpbarron: | i assume womyns is female | [14:13] |
HeySteve: | don't think so, they've been active in the gamergate wars | [14:14] |
HeySteve: | thoroughly anti-SJW atmosphere there so heed the trigger warnings :P | [14:14] |
HeySteve: | but probably raptor is male | [14:15] |
mod6: | Do you have to be of a certain level to be able to utilize the bandar toolkit properly? I'm trying to make the Leaky Bark Flask, and I have the funny hat equiped, just not really getting anywhere with the Bark Shavings Bundle.. | [15:06] |
mod6: | It just keeps saying "you need to target the item." not sure what that means.. | [15:09] |
jurov: | what hat? | [15:16] |
jurov: | i don't see any hat in the recipe | [15:16] |
jurov: | Combine 12 Indistinct Bark Shavingss, Disgusting Goop, 3 Coarse Frangible Threads, into Leaky Treebark Flask Bundle. | [15:16] |
jurov: | Tinker with Leaky Treebark Flask Bundle into Leaky Treebark Flask using Craft-Table. | [15:17] |
mod6: | eh, to make the flask, you need to make: Combine 12 Indistinct Bark Shavings | [15:17] |
jurov: | targeting means you have to select something, maybe you clicked outside the craft table or so | [15:18] |
mod6: | maybe, but i think there something else.. | [15:18] |
jurov: | you have problems making the bundle? | [15:19] |
jurov: | or which step? | [15:19] |
mod6: | I've made the Indistinct Bark Shavings Bundle np with the craft table. | [15:19] |
mod6: | I can't seem to McGuyver it into Bark Shavings. | [15:20] |
jurov: | you bought a recipe that requires mcguyvering? | [15:20] |
chetty: | a toolkit is sorta like a craft-table, a place to work | [15:20] |
mod6: | yeah. its a container. i've seen that much. | [15:21] |
mod6: | jurov: i found the leaky tree bark flask. so i bought the Indistinct Bark Shavings Sketch | [15:21] |
mod6: | flask receipe | [15:22] |
jurov: | ah so you are stuck making the shavings, not the flask | [15:23] |
mod6: | yes. | [15:23] |
chetty: | sounds like you guys are doing well :) | [15:23] |
jurov: | guess it needs gods... or maybe some triple distillate will give that skill :D | [15:30] |
chetty: | nah its a lot like the problem mod6 had with the last release, figuring out how to actually use things | [15:53] |
mod6: | i may hvae crashed the server. | [16:18] |
chetty: | so you did, just a sec | [16:18] |
chetty: | hmm might be more than sec, srry | [16:20] |
mod6: | np. | [16:20] |
jurov: | lol | [16:21] |
chetty: | can you say what you did? something with equipment but I cant tell exactly what | [16:21] |
chetty: | you had that toolkit in hand maybe? | [16:23] |
mod6: | so i put the bundle of Indistinct Bark Shavings inside the Trusty Bandar Toolkit and placed it on the ground. then I hit the "Use" button. It said "you don't have a proper tool for this..." so I equipped a Cruddy Hoe in my shield hand, then hit use again. | [16:23] |
mod6: | Boom. | [16:23] |
mod6: | No response. Tried to click on the toolkit to pick it up but then got the message. | [16:23] |
chetty: | ahh ok thankyou, a set of circumstances I never thought to check for, but you are on the right track | [16:24] |
mod6: | heheh, ok. | [16:24] |
chetty: | read recipe carefully :) | [16:25] |
mod6: | haha. here we go again. | [16:25] |
mod6: | there should be a bitbet on this. | [16:25] |
chetty: | hahahahaha, just like old times indeed | [16:25] |
chetty: | anyway the long time to restart is not your doing, slight hiccup with some database changes is all | [16:26] |
mod6: | ok np | [16:26] |
chetty: | ok up | [16:32] |
mircea_popescu: | <HeySteve> happened with WoW and Diablo gold too I believe, tends to happen in most game economies << sadly. | [16:33] |
chetty: | check out on eulora how it got crashed | [16:33] |
mircea_popescu: | \x08<\x08HeySteve\x08>\x08\x0F so is "the market" setting the exchange rate of btc to in-game currency? << the way it works atm is that i'm selling game gold for parity to selected merchants. i don't buy back, but that's not stopping THEM from buying back, perhaps at a discount. | [16:34] |
mircea_popescu: | ima let it be like this for a while, but in the future there's probably going to be a fixed rate once the game's gold | [16:34] |
mircea_popescu: | then again the market-made prices might be too good and no need. | [16:34] |
mircea_popescu: | <mod6> It just keeps saying "you need to target the item." not sure what that means.. << you gotta drop the toolkit an' click on it | [16:35] |
chetty: | then he tried to destroy it with a cruddy hoe :P | [16:36] |
mircea_popescu: | :D | [16:36] |
mircea_popescu: | you know this was the old headache of the puizzle game makers | [16:37] |
mircea_popescu: | "but what if player lights rope on fire with the candle ?" | [16:37] |
mircea_popescu: | "shit..." | [16:37] |
mircea_popescu: | because if you put a hundred items in there suddenly there's 10k combinations for players to try | [16:37] |
mod6: | offtopic, i like how you can grow/shrink the size of the item/tools at the top of the screen. | [16:37] |
mircea_popescu: | eulora, of course, has >1k | [16:37] |
mircea_popescu: | aha. | [16:38] |
mod6: | ut oh | [16:40] |
mod6: | blew it up again this time with a Stone Axe in the shield hand | [16:41] |
chetty: | up, I better get this patched quick | [16:42] |
mod6: | oh, my bad. | [16:42] |
mircea_popescu: | lol | [16:43] |
mircea_popescu: | chetty you know, maybe there is something here... maybe in the future we have a magical pebble which can be mined like this for wonderous results... hm... | [16:43] |
chetty: | lo | [16:45] |
chetty: | I think maybe I have it, at least will try it next time you knock her down | [16:45] |
ben_vulpes: | chetty: are there any debug flags i can set with the client to get some info about this dud new character screen? | [17:54] |
mircea_popescu: | jurov http://explo.yt/post/2015/06/05/Eulora-for-Windows << woiuld be an idea to make the links clickable | [18:00] |
jurov: | oh i forgot | [18:01] |
chetty: | ben_vulpes, you can run it in dbg mode see what output you get | [18:34] |
chetty: | unclickable screen ...mouse driver? | [18:35] |
ben_vulpes: | naw, it's *clickable* | [18:37] |
ben_vulpes: | it does not render a character on the spinny dais | [18:38] |
ben_vulpes: | i can spin the dais | [18:38] |
ben_vulpes: | i can click the "new character" button, and it makes 'cunk' noise | [18:38] |
ben_vulpes: | and i can click the "(i think it's called) "create" button, but that too only makes the "chunk" noise and then does nothing. | [18:38] |
chetty: | oh that sounds like a cal3d issue, whats the console say? | [18:38] |
chetty: | also possible your art folder is corrupted | [18:40] |
mod6: | mayday mayday mod6 is trying things | [18:42] |
chetty: | gotcha, hopefully this patch works and thats the end of it | [18:42] |
chetty: | back up | [18:42] |
mod6: | thanks chetty :] | [18:42] |
mod6: | im mentally retarded | [18:43] |
chetty: | yw ;) | [18:43] |
chetty: | bah | [18:43] |
jurov: | i was trying, too. bandar toolbox isisted "you don't have roght tools for the job" | [18:45] |
mod6: | i've got the Sketch, and the hat equiped, the bundle in the toolbox, can't seem to get it right. even tried using "/target nearest item" and things like /use /combine /construct /build, etc. | [18:46] |
mod6: | im missing something obvious like before i think | [18:47] |
jurov: | you silldoing the shavings? me too | [18:48] |
jurov: | *still | [18:48] |
mod6: | yeah | [18:48] |
ben_vulpes: | chetty: only errors i see are "could not load font "/planeshift/data/ttf/reteprelieum.ttf", another like that but referencing "/this/data/ttf/rete..." and an ART ERROR: Invalid material reference ceramic_dds in meshfact 'crafttable' submesh 'crafttable.003-ceramic_dds' | [18:48] |
jurov: | what tool did mcgyver use? | [18:48] |
mod6: | hah, you don't even want to know how long it took me to figure out the recipe equiping from v0.0.0.4 | [18:49] |
ben_vulpes: | also how boot in debug mode | [18:49] |
jurov: | duct tape is not available | [18:49] |
mod6: | jurov: well, he basically just used like, any items around him to like make a rocketship | [18:49] |
mod6: | example "I McGuyvered a bong out of a coke can and a pen." | [18:51] |
mod6: | So two things: A container can not be placed in another container. And the Toolbox cannot be equipped. | [18:52] |
jurov: | ohmy "This container is too worn to be useful" | [18:54] |
mod6: | lol fffffffff | [18:55] |
jurov: | whentrying to combine | [18:55] |
mod6: | i totally got the same message. | [18:55] |
jurov: | in bandar box | [18:55] |
mod6: | just now | [18:55] |
mod6: | same | [18:55] |
mod6: | i put two flosams & a shiny rock in there. | [18:55] |
jurov: | same | [18:55] |
mod6: | you put in the same items? | [18:55] |
jurov: | previously i combined them in crafting table | [18:56] |
jurov: | and put the bundle into bandarbox | [18:56] |
mod6: | yeah me too, and i was throwing the bundle in directly. | [18:56] |
mod6: | *nod* | [18:56] |
mod6: | It seems, that if I take out the 2 flosams and the shiny rock... then it doesn't compain about being worn-out. A clue? | [18:57] |
jurov: | then it is empty? | [18:57] |
mod6: | should have said that i threw the bundle back in there. | [18:58] |
jurov: | craft table says "oops something went wrong, try again" | [18:58] |
mod6: | then tried "use" and "combine" | [18:58] |
mod6: | yeah. the "oops" message happens when it can't go any further, which makes sense., | [18:58] |
jurov: | when i lay bandar box on the ground and try to use it with the bundle, then "you do not have a good tool for this work" | [18:59] |
mod6: | yeah same | [18:59] |
mircea_popescu: | too low quality | [18:59] |
mod6: | jurov: you bought yours didn't you? | [19:00] |
jurov: | i bought | [19:00] |
mod6: | i made mine. | [19:00] |
mircea_popescu: | merchant probably has a low quality one someone sold it | [19:00] |
mod6: | Hmm, ok. bbiaw | [19:02] |
mircea_popescu: | also, you folk got the hats right ? | [19:02] |
jurov: | mod6 what stats does it have? | [19:02] |
jurov: | yes the chair | [19:02] |
mod6: | yeah, got the hat equipped. | [19:02] |
mod6: | stats? one sec. | [19:03] |
jurov: | my toolbox has size:0.807 and weight 1.017 | [19:03] |
jurov: | btw chair is quality 153 | [19:03] |
jurov: | weight 18.875 size 34.699 | [19:04] |
mod6: | Category: Tools 1, Bandar Toolkit Weight: 1.017, Bandar Tool Kit Size: 0.807, Capacity: 0.00/100000000 | [19:04] |
mod6: | my chair qual is 103 | [19:04] |
mod6: | chair size/weight are the same as yours | [19:04] |
mircea_popescu: | decay on toolkit is 2172, so unless you got higher quality you can't really craft with it. | [19:04] |
jurov: | how? improve my crafting first by spinning zillions of coarse threads? | [19:06] |
mircea_popescu: | or find someone who already has | [19:06] |
mircea_popescu: | anyway, a good strategy is to prepare yourself a healthy heap of raw materials for whatever process needs the toolkit. | [19:07] |
mircea_popescu: | by the time you've made them you're prolly lvelled enough | [19:07] |
ben_vulpes: | <chetty> ben_vulpes, you can run it in dbg mode see what output you get << what are the incantations for debug mode? | [19:08] |
mircea_popescu: | (nominal quality on the toolkit actually is >60k, so a 2k one is a pretty banged up instance anyway) | [19:08] |
mircea_popescu: | ben_vulpes i imagine she just means run it as gdb path | [19:09] |
jurov: | mircea_popescu: both adzes and pickaxes need treebark flask, which is made from the damn bark shavings | [19:09] |
jurov: | they are major components of the toolkit | [19:10] |
mircea_popescu: | indeed. | [19:10] |
mircea_popescu: | on the + side, the merchant still has some iirc | [19:10] |
jurov: | but mod6 used them and it did not come out right | [19:10] |
mod6: | i didn't use any bark shavings. | [19:10] |
mod6: | there aren't any for sale. | [19:11] |
mircea_popescu: | tools not shavings | [19:11] |
jurov: | mod6 you bought pickaxes and adzes, no? | [19:11] |
jurov: | mircea_popescu: we're talking about crafting the toolbox | [19:11] |
mircea_popescu: | right. | [19:11] |
mod6: | ah yeah, in my time playing noaw, i think i've bought like 4-5 pickaxes 2-3 adzes and 1-2 hoes. ;) | [19:11] |
mircea_popescu: | mod6 and which do oyu like best ? :D | [19:12] |
mod6: | hoes always get the work done nicely. | [19:12] |
mircea_popescu: | lol | [19:12] |
mod6: | heheh. alright Ladies & Gentlemen. I'll bbiab. | [19:13] |
ben_vulpes: | mircea_popescu: aha | [19:13] |
jurov: | decided to revisit ordinary flotsam claims left... they gobble same supplies as before, but produce only 1 piece of flotsam now! | [20:03] |
jurov: | most expensive flotsam evar | [20:03] |
mircea_popescu: | owch | [20:06] |
mircea_popescu: | is positively impressed server still up. | [20:06] |
mircea_popescu: | every night stays up a little bit longer lol. | [20:06] |
lobbes: | yay, finally got log updating automatically (every min). Url once more: http://192.121.170.137/eulora/latest.log.html | [22:13] |
lobbes: | hopefully will aid in issue tracking/other things | [22:14] |
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