#eulora Logs for 08 Jun 2015



June 8th, 2015 by Diana Coman
chetty: morning [06:05]
jurov: morn [06:40]
jurov: looks like bezzlebag did not pay out yet [06:44]
jurov: and i'm logged in 10 minutes and stats still won't show [06:59]
chetty: oo thats bad, open info window? [07:05]
chetty: hehe figure when the bag pays is half the fun [07:06]
chetty: a good bezzler knows when to bezzle [07:07]
jurov: you remember mpex interest? [07:10]
jurov: fuuu.... so in order to manufacture quality goods, one has to amass magical stones crazily. guess that's why the locaions are so close [07:16]
chetty: well up to a point :) [07:17]
jurov: death is temporary, pain is forever [07:22]
chetty: http://www.eulorum.org/Gameplay - at least you didnt give locations :) [08:04]
jurov: i tried to minimize spoilers [08:11]
jurov: but at least something must be explained. not many ppl can endure such level of frustration as me [08:12]
punkman: where does /screenshot save files? [08:34]
diana_coman: in home/.eulora [08:37]
diana_coman: at least on linux, that is [08:37]
punkman: so is a Gathering something I find if I walk around long enough? [09:06]
chetty: yes [09:07]
diana_coman: chetty, there are two identical recipes at the merchant, but priced very differently - is that something ok? [09:07]
diana_coman: coarse frangible thread [09:07]
diana_coman: I could not see any difference between them, perhaps except one pile has 1 recipe and the other much more [09:08]
chetty: merchant pricing, and piling is being worked on, it still has some issues, buy the cheap on :) [09:08]
diana_coman: yes, I just thought initially there was some quality diff between them [09:09]
chetty: well its supposed to be supply and demand pricing, but the stupid merchant cant seem to stck stuff properly [09:10]
jurov: yes, merchant has neat exploit. [09:11]
diana_coman: ahahah, yes, I think I just discovered the exploit [09:12]
diana_coman: lol [09:12]
chetty: uhoh time for me to take the server down and install a patch :P [09:13]
chetty: (j/k) not really ready to do that yet [09:13]
diana_coman: ahahaha, what a pig the merchant is [09:16]
diana_coman: he bought a piece of thread from me at 19 coppers [09:16]
diana_coman: and he's selling it now at 399 [09:17]
diana_coman: :))) [09:17]
chetty: :P [09:22]
diana_coman: I've got some strange "you have no target selected" from the trainer/storage [09:25]
diana_coman: when trying to withdraw, the window was not showing anything (no categories) and I got this message [09:26]
diana_coman: it went away and back to normal when I just closed the window and accessed the store again, but I don't know what it was [09:26]
chetty: yes, you lost focus on the merchant so it lost track of who you were talking to, need to target him again [09:27]
chetty: happens usually when you tab out of screen [09:27]
chetty: oo who is Hodor? [09:28]
diana_coman: I don't know [09:28]
diana_coman: the name sounds quite mpoe-pr-esque though, lol [09:28]
chetty: ah [09:29]
diana_coman: now all the claims are tiny, lol [09:32]
diana_coman: it's one extreme or the other [09:32]
chetty: ahh sounds like the right pointers finally kicked in :) [09:32]
punkman: well now I have 3 smelly murkies but I haven't seen any Tinkering/Gathering/Building [09:44]
diana_coman: drink them [09:44]
diana_coman: and then look at skills [09:44]
diana_coman: they are for gathering I think [09:44]
diana_coman: have you seen the wiki? http://www.eulorum.org/Gameplay [09:45]
jurov: ratio of tiny to small might be 1:30 .. if that goes on, i can't imagine how many days of intensive exploring will be needed for remarkable or more [09:47]
diana_coman: another floating marker at 126.16 50.94 166.62 [09:47]
diana_coman: well, I almost got 30 tiny and nothing else [09:47]
diana_coman: given that one literally gets 1 branch/flotsam/etc out of a tiny claim, it really seems at the other extreme now [09:49]
chetty: <<< saves comments for MP [09:55]
chetty: at least you can complete a tiny :) [09:57]
diana_coman: lol, yes, it's already learnt sequence [09:58]
diana_coman: I'll soon time it, too :)) [09:58]
jurov: i wanted to write something for qntra, but don't know how not to be bashful [09:58]
chetty: hihi I think cazalla has an account, dont know if he was on to get a bag tho [09:59]
diana_coman: yes, he is anne [09:59]
diana_coman: he got a bag [09:59]
jurov: it's not entirely unplayable, but there are only two possibilities, either you spend bitcoins and buy all cool stuff stuff outright, or spend somewhat fewer bitcoins and do repetitive drudgery [10:00]
diana_coman: uhm, isn't that quite usually (if not always) the choice, really? [10:00]
diana_coman: the thing is also to know first on what to spend... [10:00]
jurov: and the crafting is completely disconnected from the health [10:01]
jurov: i'd expected to be able to craft a clay pot and make myself tubers tea to help myself, for example [10:01]
jurov: not this stupid dying [10:01]
diana_coman: you can craft some things [10:01]
diana_coman: almost straight away [10:02]
diana_coman: for instance the thread [10:02]
diana_coman: it's out of 3 rickety reeds [10:02]
diana_coman: nothing else [10:02]
diana_coman: tinkering [10:02]
diana_coman: so go ahead [10:02]
jurov: yes, it even helpfully hints it's not for hanging oneself [10:02]
diana_coman: I guess it would help to add to the wiki maybe [10:02]
jurov: why spend the thread, when you can /die [10:02]
chetty: you can craft health stuff [10:03]
diana_coman: well, explore/die until you get three rickety reeds, then buy the recipe, craft [10:03]
diana_coman: not sure what good is that until you get better at it [10:03]
chetty: and you get better by doing it, just like life :) [10:04]
jurov: chetty and i'm expected either to spend thousends or wait till someone else tries every item and publishes the recipes [10:04]
jurov: i suspect it would be much more than thousands [10:05]
diana_coman: there is a possibility that it packs a bit too much of life's unpleasant parts, while missing (because of medium) some of the inherent rewards :p [10:05]
chetty: well isnt that the way most games go? the wiki grows as people figure stuff out and pass it along [10:05]
diana_coman: good point jurov, maybe we should co-ordinate and publish? [10:05]
diana_coman: I have quite a big stack of recipes [10:05]
jurov: it feels like waste of time [10:06]
chetty: well if I ever get caught up with patches here next up is combat, maybe you are more into fighting, jurov [10:07]
jurov: what i'm weakly inclined to, is to patch the client so that one can get parsable text output out of it, instead of retyping stuff to wiki by hand [10:08]
chetty: thats a pretty cool idea actuall [10:13]
chetty: MP has no inclination to disallow any sort of bot [10:13]
diana_coman: a bot that plays the explore/use/die part for you, lol [10:14]
jurov: down [10:15]
jurov: haha, yes thought about it. but guess getting all the text diispalyed also dumped to console will be easier for a start [10:18]
jurov: unless server sends prerendered text :D [10:18]
chetty: I hadnt thought about doing anything like this but it sounds pretty doable to me [10:23]
mircea_popescu: http://trilema.com/2015/eulora/#comment-114466 << it's decided then [10:46]
mod6: Yeah cool, 2nd option sounded good to me... But I couldn't decid because at this point, a tool might be very useful. And we might just have fun trying to discover such 6 places anyway. [10:56]
mircea_popescu: ayep [10:57]
mircea_popescu: Official copper monger is one Grundin "ain't cut me throat fer ya" Goldskull [11:09]
mircea_popescu: bwghahaah [11:09]
mod6: Are there going to be say monthly auctions for coppers? [11:11]
mircea_popescu: auction wasn't for copper tho, auction was for "who is going to be the copper trader". jurov won it because he offered to buy the most. [11:12]
mod6: Ahh. I see. ok :] [11:12]
mircea_popescu: he can buy as much as he wants, and if either tyhe game gets too big or he goes awol i can have another one. [11:12]
jurov: lol neither mod nor daniel understood what's happening [11:12]
mircea_popescu: was i being abstruse ? [11:13]
jurov: i think not [11:13]
mod6: no. i just somehow missed that whole part. i didn't even know an aution was taking place. [11:13]
mod6: or what it was for. [11:13]
mircea_popescu: ah that's right i think you were off at the time. [11:13]
mod6: now it makes sense :) [11:13]
mircea_popescu: iu just went, well, who wants the most can be the trader [11:14]
mod6: yup. that's fine. [11:14]
mod6: i'll just spam him as needed :> [11:15]
jurov: btw on account of some derpiness, your 0.1BTC payment was split into 3 transactions [11:15]
mircea_popescu: o.O [11:15]
mircea_popescu: ANNNND wasn't it supposed to be 10000014 ? [11:16]
jurov: here 0.07619857 + 0.01437451 + 0.00942692 = 0.1 [11:18]
mircea_popescu: but in game i said!!1 and gave you 10000014! for to identify! [11:19]
jurov: i can't remember [11:19]
jurov: was too psyched or what [11:20]
mircea_popescu: lol. aanyway. [11:21]
mircea_popescu: jurov dun worry about it. [11:25]
jurov: lol after restart quality of my mined stuff went from 54 to 79 :D [11:53]
punkman: my character and the sky are black now [12:00]
chetty: I think the economy is tarting to stabilize a bit [12:00]
chetty: its prolly night time [12:00]
punkman: also my bezzlebag disappeared [12:02]
chetty: uh, now thats bad, did you drop it? [12:02]
punkman: I don't think so [12:02]
jurov: punkman the blackness is night [12:04]
jurov: punkman you had it equipped ? [12:05]
punkman: I think so, I figured out how to use it [12:07]
jurov: if yoou explored with it, it went damaged [12:17]
punkman: so I destroyed it by exploring? [12:17]
jurov: it needs much exploring but it's possible [12:18]
mircea_popescu: o.O [12:21]
mircea_popescu: punkman who're you in game ? i can check in teh db. [12:22]
punkman: Hodor [12:23]
punkman: also just bought a recipe but my inventory was full [12:24]
punkman: what do I do with all the keys anyway? [12:24]
mircea_popescu: tis gone. [12:24]
punkman: ah the recipe went to my hand [12:25]
mircea_popescu: the keys you can just leave in the claim once you're done with it. [12:26]
punkman: well I can't go back and put the keys in now, too many [12:28]
chetty: you can just drop them [12:31]
punkman: I've made the great wall of exploration markers [12:33]
jurov: you can put the keys to storage [12:33]
punkman: where is storage? [12:34]
jurov: use storage to access any itmes that are in your inventory but hdid not fit into the window [12:34]
jurov: NPCs do it [12:34]
jurov: it's in theri menu [12:34]
jurov: found 60 tiny claims, nothing else (the small one is from yesterday) [12:35]
jurov: as diana said, it went to other extreme [12:36]
punkman: so I'm trying to move the recipe from my hand to inventory, and every time I click on inventory slot it creates a key [12:44]
jurov: heh hodor dumped all keys, what a pile [12:56]
chetty: lol, did he work all those claims? or leave them unlocked? [13:04]
punkman: well I can no longer explore, did I max it out or something [13:07]
jurov: punkman what message? [13:11]
punkman: I mean it no longer succeeds [13:11]
jurov: make sure you don't have equipped anything [13:12]
jurov: if it isn't mining implement, it will still wear but give you no results [13:13]
mircea_popescu: dude i just saw his wall... nuts lol [13:25]
mircea_popescu: <jurov> as diana said, it went to other extreme << not actually. mining is still drastically +ev : you are pretty much guaranteed a find, costs you nothing to explore. once you find something, the materials are 11, the find is usually 50_ [13:28]
mircea_popescu: 50+ [13:28]
mircea_popescu: it'll get worse, but later. [13:28]
jurov: costs you nothing to explore << just because death is cheap [13:29]
mircea_popescu: ayup. [13:29]
mircea_popescu: and also, an important announcement : the fix to limit claims to one single use is going in later today. at some point after that, extant claims & their keys are getting wiped. [13:31]
mircea_popescu: so if you were gonna get to any particular claim, do it asap. [13:32]
jurov: i'd prefer to increase mining cost by having to eat instead of making markers harder [13:32]
jurov: even using tools can make one tired [13:33]
mircea_popescu: jurov what's gonna happen is that finds will become less common, rather than the 100\% now, and longer tail. [13:34]
mircea_popescu: also you gotta apreciate skill levels are very low yet. [13:34]
mircea_popescu: game starts after skill 1k sort of thing. [13:34]
jurov: i have no idea [13:36]
mircea_popescu: yeah. skills are uncapped (also not all have yet been discovered). basically the only limit on skill will be how far you can get before you die [13:37]
chetty: I expect things to flop around a bit here at first, the economy needs to sort of settle it [13:46]
jurov: hehe if it can't be started without injections of millions of copper, then dunno when it settles [13:51]
chetty: lmao, well its more of a balance issue, not sure millions of copper would be a good thing [13:52]
mircea_popescu: every economy starts from a feeding point. if it weren't for the sun, what economy [13:54]
jurov: is it jarring for me that on such verdant landscape grows nothing useful [13:56]
jurov: except the three skills [13:57]
jurov: if we stretch the "grow" definition [13:58]
jurov: it would be better situated on space station were really all the stuff must come from outside [13:58]
mircea_popescu: well not yet! [14:00]
chetty: after you invent space travel :) [14:06]
chetty: server restart coming in 5 [14:06]
chetty: and its back, go crash at you leisure [14:15]
mircea_popescu: lol [14:15]
mircea_popescu: http://trilema.com/2015/eulora-client-freenode-patch/ btw. [14:27]
thestringpuller: what happened to the [OPEN/STATUS] tag before the job name? [14:29]
jurov: in the haste to plug horrendous misfeature of using a claim multiple times, was the UI implemented? i mean, am i able to check if the claim was used? [14:31]
mircea_popescu: well yes, it'll tell you it's spent. [14:41]
jurov: yes only after i try to use it [14:42]
jurov: you obviously never mined, went stright to crafting [14:42]
mircea_popescu: you know you can stop the craft at any point [14:43]
mircea_popescu: haha i probably have more gathering skill than you [14:43]
jurov: ofc there were only big claim, that did not need so much clicking [14:46]
jurov: *claims [14:46]
chetty: use a claim multiple wasnt so bad, still have to get the instructions would have been preety hard to exploit at this time [14:55]
jurov: that's why i wonder why the fix had so big priority [15:02]
diana_coman: the craft table ate my thread... [15:05]
diana_coman: uhm, it might be that it just did not show it, as it did appear afterwards in the inventory (after stack all) although it did not appear on the table [15:06]
chetty: well there were a lot of little fixes stacked up from last few days so that one got tossed in [15:06]
diana_coman: yes, it did it again [15:07]
diana_coman: sometimes it just disappears/becomes invisible [15:07]
chetty: oh thats odd [15:07]
diana_coman: one can still get it by clicking on "take and stack all" [15:07]
diana_coman: it's just invisible otherwise [15:08]
chetty: I cant think of a single thing that would do that, even if it cant find the image is should show the number [15:09]
diana_coman: it's just black [15:10]
diana_coman: I'll try to reproduce it next time and get a screenshot [15:10]
diana_coman: but prob later or tomorrow as I need to go now [15:10]
chetty: ty [15:10]
diana_coman: np [15:10]
diana_coman: thank you for all the work on this :) [15:11]
chetty: :) [15:11]
thestringpuller: chetty: I didn't get on my workstation this weekend. I'm starting to loathe being on the computer. [15:41]
chetty: oh well I can relate to that [16:33]
diana_coman: I didn't manage to reproduce exactly the previous behaviour, but something similar: I start making something and switch window away from eulora [17:48]
zinodaur: yo, how's it going ? [17:49]
diana_coman: when I get back, the thing is done, but the graphics are funny: this time I had made some disgusting goop and there was the finished goop, but there were still the fruit and rock showing [17:49]
zinodaur: heard you guys were looking for art ? [17:49]
diana_coman: hello zinodaur, you'll want to talk to chetty and mircea_popescu [17:50]
mircea_popescu: yes. [17:50]
mircea_popescu: what can you do ? [17:50]
zinodaur: http://zinodaur.com [17:50]
zinodaur: from illustrations to UI/UX and everything in between. [17:51]
ben_vulpes: jurov: dpaste.com/2VQ22HZ << what I get after running through your guide on 14.04 [17:55]
jurov: you copied June12015/cs-data properly? [17:56]
jurov: it should overwrite the files, not create new subdirectory [17:56]
chetty: zinodaur, you do any 3d models? [17:59]
ben_vulpes: jurov: well i thought that i'd copied it correctly... [17:59]
ben_vulpes: derp [17:59]
chetty: looks around for anyone that hasnt made that mistake so far [18:00]
mircea_popescu: zinodaur as chetty says, 3d models most desperately needed. alternatively, load up the game, give a look around and you tell me ? [18:28]
jurov: http://www.explo.yt/eulora/qntra.txt chetty, mircea_popescu any remarks to my qntra submission? [18:49]
jurov: i was not able to review, so wrote just this announcement [18:50]
mircea_popescu: jurov not ba [19:35]
mircea_popescu: d [19:35]
mircea_popescu: why were you aggressing that jeff dude anyway [19:35]
jurov: did not mean to aggress [19:36]
mircea_popescu: anyway, so in eulorian news : there's a known issue with crafting output quality which is getting fixed, as well as further refinements to the loot system. [19:38]
mircea_popescu: the first noob window (easy to get large claims) went away, and the current noob window (all attempts succeed) will similarly go away [19:39]
mircea_popescu: so enjoy it while you can! [19:39]
mircea_popescu: mining will probably stay +ev, although not as drastically +ev as today, for as long as death is free. [19:41]
mircea_popescu: revival will start costing money, later, but not before health potions are discovered and crafted in some quantity. [19:42]
jurov: it's going on now? [20:10]
jurov: http://qntra.net/2015/06/ministry-of-games-eulora-enters-public-beta/ [20:26]
mircea_popescu: nice. [20:38]
jurov: are you removing claims now? i have stuff stored in them and was just getting to move it to storage [20:40]
mircea_popescu: not by hand. [20:58]
mircea_popescu: there's sweeper that removes empty used claims atm. [20:58]
mircea_popescu: but yours were locked right ? [20:59]
jurov: yes [20:59]
jurov: i was referrring to "at some point after that, extant claims & their keys are getting wiped." [21:01]
mircea_popescu: ah, you got a while yet. [21:06]
mod6: Server down? [21:21]
mircea_popescu: myeah. [21:23]
mod6: ah. ok. [21:23]
ben_vulpes: config-plugins/ and shader-old/ should be copied over into ~/cs/data/ right jurov? [23:55]

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