#eulora Logs for 05 Jun 2015



June 5th, 2015 by Diana Coman
ben_vulpes: http://cascadianhacker.com/jam-j-5.png [03:03]
ben_vulpes: http://dpaste.com/2VN5JS1 << i'm guessing the GLX errors mean my onion of virtualization isn't going to work for running eulora [03:18]
chetty: yeah that doesnt look to good [04:28]
jurov: ben_vulpes: it craps misc messages here, too [05:20]
jurov: i have oss ati driver [05:20]
chetty: morning folks [05:21]
diana_coman: morning [05:21]
diana_coman: jurov, how is it going with the win compile, any luck? [05:22]
jurov: no it either crashes immediately or complains about CRYSTAL (despite that is set) [05:23]
diana_coman: yeah, that's exactly my problem on windows too - the crystal thing [05:23]
jurov: and i don't get how you were able to run it using LD_LIBRARY_PATH , that is a linux thing [05:25]
diana_coman: I don't think it matters on windows that LD_LIBRARY_THING [05:25]
jurov: widows uses PATH to search for dlls, and i had to add three entries to that [05:25]
diana_coman: I set it, but I don't think it really mattered [05:25]
diana_coman: ugh, did I write LD_LIBRARY_PATH in the guide? [05:26]
diana_coman: I meant PATH there, of course...sorry about that [05:27]
diana_coman: but that's not the problem now [05:27]
jurov: yes it's still there :) [05:27]
diana_coman: as I have the PATH set and it still does not see it [05:27]
diana_coman: yes, I saw it now.... [05:27]
jurov: and yes it's not PATH related. but without that, it will complain about missing dlls [05:28]
diana_coman: yes [05:29]
jurov: is there windows strace equivalent? so that we can see what it is trying to do? [05:29]
diana_coman: you can compile it in debug mode [05:29]
diana_coman: and then run it as debug to see [05:29]
diana_coman: there is windbg [05:30]
diana_coman: but I think it is part of windows SDK [05:30]
diana_coman: so you might need to install that too.... [05:30]
jurov: heh. i have last used msvc over 10y ago :) [05:32]
diana_coman: you're telling me - even 10y ago I used it only very little.. [05:34]
diana_coman: I've updated a bit the install guide, but feel free to add to it/correct it [05:35]
diana_coman: chetty, is grayhawk supposed to re-give one the quest (possibly every day)? [05:36]
chetty: you might be able to get that brew about once a day but that was kinda dropped towards the end so maybe not [05:38]
diana_coman: well, I got one yesterday [05:38]
diana_coman: and another one today [05:39]
diana_coman: that's why I asked [05:39]
diana_coman: I was a bit surprised I got another one today [05:39]
chetty: yeah 1 at the start for sure, but then mp wasnt so sure about keepingthat going so never really tested it all out [05:39]
chetty: hey any of you guys with windows systems can run 3dsMax? [05:41]
diana_coman: are some of the markers supposed to hang like that up in the air? [05:42]
diana_coman: I don't have 3dsMax and never tried it on this system, but I guess it should work if needed [05:45]
chetty: not really, I noticed that yesterday, on my list to fix :) [05:45]
diana_coman: ok :) [05:45]
chetty: any real bad ones you spot, let me know the /pos if you can [05:46]
diana_coman: there's one very close to the fountain [05:46]
chetty: okies ty [05:46]
jurov: they also flicker in and out (and other sprites, too), does it happen to you, too? [05:54]
diana_coman: I did not see flicker exactly, it's more that some sprites appear sometimes only in part depending on the character's position [05:55]
chetty: the procedural generated foliage is a bit odd, I am thinking of getting rid of that whhe we get more models [06:00]
diana_coman: where ARE the rest of the items, lol [06:02]
diana_coman: there could have been at least one haystack around... [06:02]
chetty: hehe what have you found so far? [06:03]
diana_coman: the murky thing (explore) [06:03]
chetty: ahh thats the most important one :) [06:03]
diana_coman: just that now I am too raw to explore :))) [06:04]
diana_coman: and anyway, I did not seem to have much luck when I did explore otherwise [06:04]
chetty: death is an option [06:04]
diana_coman: ah, I thought I did die earlier and it did not seem to do me much good, lol [06:04]
chetty: with the event not until sunday its a little difficult to get going so death seems to be useful work around [06:05]
diana_coman: ok, here's for foxy zombie :))) [06:05]
chetty: you get full hp/bp after death for the moment [06:05]
diana_coman: ah, right, I thought it would just stay dead, as it seemed so [06:06]
diana_coman: ha ha, the great effects of death on your health, weight, complexion and all that [06:06]
chetty: people die so much I should do a death animation next :) [06:06]
diana_coman: ugh, why does it teleport me to that glow thing? [06:09]
diana_coman: now I died again, unintentionally this time, lol [06:11]
chetty: well must have some punishment for going places you shouldnt :P [06:11]
diana_coman: so yeah, prob death animation [06:11]
diana_coman: so many places I shouldn't then ... :p [06:11]
chetty: hmm where did you get teleported from? [06:12]
diana_coman: I was just going on the beach around the island, trying to make a full round tour [06:12]
diana_coman: keeping on the land [06:12]
diana_coman: and a bit earlier I was just going on a slope [06:12]
diana_coman: that's why it seemed a bit random really [06:13]
chetty: (maybe I made some teleport area too big?) ah I think there si one spot where land gets pretty close to the edge [06:13]
diana_coman: yaaaay chicken scribblings! [06:17]
chetty: :D [06:18]
diana_coman: ah, now I see the flicker jurow was talking about [06:25]
diana_coman: it's for sprite's in the distance sometimes [06:25]
chetty: yeah when the visual range to them is at the edge of the visible distance [06:29]
chetty: it cant decide if you should see them or not apparently [06:30]
diana_coman: it certainly looks like that [06:31]
diana_coman: ha, are there several of each items? [06:43]
diana_coman: I mean: I found another smelly murky something at a different location [06:43]
diana_coman: sometimes the distant sprites are also cut rather strangely [06:47]
diana_coman: for instance I saw only half a tree (bottom half) although relatively close to it - it was simply "cut" on the line where the water met the sky in the background [06:48]
diana_coman: chetty, I had the eulora client crashing a sec ago at startup, but I hadn't run it in gdb and then when I did run gdb, the client did not crash again... [08:16]
chetty: yeah I have seen that, it never seems to crash when I run it in gdb, I suspect there is a little graphics driver fault somewhere but at least it doesn happen very often [08:17]
diana_coman: actually it did [08:18]
diana_coman: again [08:18]
diana_coman: lol [08:18]
chetty: lo, I have noticed it most often happens if I go type in irc while I am waiting for a load ... [08:19]
diana_coman: http://dpaste.com/23BH5XT [08:20]
diana_coman: now it's on a crashing spree, lol [08:22]
chetty: thanks, and yeah loooks like its cs bummer [08:22]
diana_coman: hmmm, there might be a bit of a mess up with the video driver on this machine too as it tends to have some problems after stand-by [08:23]
chetty: yeah looks like cs is having difficulties with something .. [08:24]
diana_coman: let me see if a reset helps, as then it's almost sure the driver thing [08:25]
diana_coman: yes, that's it [08:28]
diana_coman: and it has to do with some OpenGL thing [08:28]
diana_coman: as earlier it was trying all of a sudden to render indirectly for some reason [08:29]
mircea_popescu: sadly i very much doubt we'll manage to iuron out opengl altogether, even with all of s.mg's capital. people have to date spent out degrees of magnituide over that, and over a decade by now. [08:29]
chetty: ahh, well thats out of my ballpark to mess with, glad its infrequent [08:30]
diana_coman: ahhh, throwing opengl out, what a dream that would be, but yes, I can see why that's quite unlikely atm [08:31]
mircea_popescu: even making it work. in the usual sensew of this term. [08:32]
mircea_popescu: there was an excellent link about how all of this works, ima brb see if i can get it. [08:32]
mircea_popescu: http://richg42.blogspot.com.ar/2014/05/the-truth-on-opengl-driver-quality.html < there. [08:35]
diana_coman: thanks [08:35]
diana_coman: chetty, another floating marker at 370.89 37.49 126.30.0 [09:04]
chetty: thanks [09:21]
diana_coman: it seems I got stuck [09:48]
diana_coman: ok, at least unstick works [09:49]
chetty: :) [09:50]
diana_coman: but... I want to get there, lol [09:51]
chetty: haha you hit an error print I never saw before :P [09:54]
diana_coman: :p [09:55]
diana_coman: but is that pit accessible otherwise? [09:55]
chetty: its no big deal, just part of the unstick help, and no that crater should be covered with the ugly stuff but apparently I left a crack, jurov kept falling in [09:56]
diana_coman: I wanted to fall in, but I would just get stuck there :p [09:58]
chetty: maybe not, I tried adding a teleport there, but havent had a chance to test it [09:59]
diana_coman: :) [10:00]
chetty: meet me near the merchant? [10:01]
diana_coman: ok, coming [10:03]
diana_coman: took a detour, sorry [10:06]
diana_coman: I got there [10:07]
thestringpuller: diana_coman: OpenGL is more sane than DirectX imo. [10:19]
diana_coman: thestringpuller I can fully agree with that [10:25]
diana_coman: it's not that I consider OpenGL to be the worst there is - not even by far [10:25]
diana_coman: and in any case, my experience in the area is rather limited [10:26]
diana_coman: it's just that I had enough ...bad experiences with it, lol [10:26]
chetty: well I am actually pretty happy that we have as few glitches with is as we do, crashes are pretty rare [10:27]
thestringpuller: diana_coman: GPU tech is finicky in practice unless it's console dev, and even that is a bit iffy these days... [10:32]
thestringpuller: And if you're using shader languages and bleeding edge stuff you see at GDC, you have to be like a savant to debug that stuff. [10:34]
diana_coman: the help for /dig gives as command "/harvest" [10:38]
chetty: yeah I think the help file has a few buggy bits still [10:39]
mod6: hey, umm... eulora was working fine for me as of lastnight... [14:48]
mod6: and now it fails to launch [14:48]
mod6: dpaste.com/159E274.txt [14:49]
chetty: letme see [14:50]
mod6: OH [14:51]
mod6: my box mysteriously rebooted itself lsatnight (ubuntu sucks) and i bet its because my env vars aren't set any more. [14:51]
chetty: looks like your graphics drivers eed a kick in the ass [14:51]
chetty: I dont think my ubuntu has ever done that .. [14:52]
jurov: i managed to crash the server, by exploring [14:52]
mod6: ok there it goes. it was just that i was missing the env var. sorry. [14:53]
chetty: back up, I{ll look at trace and see if I can figure out what happened :) [14:53]
chetty: haha np mod6, I still do that sometimes :) [14:54]
mod6: heheh. [14:54]
mod6: hey, i've got a bit of another dilemma if you hvae some time; if you're busy, let me know and we can talk about it. [14:54]
mod6: when you have some [14:55]
chetty: in about 10? I wanna look at this crash record while its fresh :) [14:56]
mod6: yup, no prob. [14:56]
jurov: interesting, i ended up 50m away from last place [14:58]
chetty: well you found something that didnt exist ... will take a while to track down how that happened [14:58]
chetty: when it crashes likely you get a small rollback [14:59]
chetty: okies mod6, whats up? [14:59]
mod6: alright. so.. after all of the 35 markers I found were zapped, and only 6 remained.. [15:00]
mod6: i went around and found the 6 that remained. so that's confirmed. [15:00]
chetty: cool, I think we have that issue sorted, shouldnt loose them again :) [15:01]
mod6: then i bought 4 (or 5) stone pickaxes and started the search over. [15:01]
mod6: and i ended up with like 11 additonal ones. [15:01]
mod6: so 17 i think. but it was a bit of a mess in my inventory. of the original 35, i didn't know which 6 were actually still valid, etc. so i tried to sort this out by putting some in storage. [15:02]
mod6: but now it seems like my inventory is more clean... did someone clean this up for me? [15:02]
mod6: and my storage? [15:02]
mod6: basically, i just wanted to only retain the items that correspond to markers that persist. [15:03]
chetty: no, but if you left any markers unlocked a grue might eat the keys as desert after he eats the marker [15:03]
mod6: oh, ok. no they were locked for sure when 31 of 'em were zapped. [15:04]
chetty: yeah :(, I do think that issue is fixed now [15:04]
mod6: is there anyway you can easily help me sort out my inventory? [15:04]
mod6: im guessing i might have items to things that no lnoger exist and its difficult to tell the difference. [15:05]
chetty: hopefuly all the keys that went with those markers will get dropped and the sweeper will get them, best if all those items are out of the game really [15:05]
mod6: ok. np. i'll keep an eye on them. hopefully they'll get swept up then. [15:06]
chetty: yeah that many open claims, I can see where it would get to be a problem sorting out whats what .. [15:07]
jurov: http://www.explo.yt/eulora/vanishing_sticks.gif << it's clearly seen it's not the distance [15:07]
mircea_popescu: jurov of course there's a sweeper that takes things away after a period. [15:07]
mircea_popescu: how old was that claim, and was it locked ? [15:07]
mircea_popescu: (as in, deliberately) [15:07]
jurov: no, my claims are intact since chet fixed it [15:08]
jurov: what means "deliberately"? one has to unlock and lock every time one is found? [15:09]
mircea_popescu: iirc. [15:09]
jurov: and the gif is graphic glictch, not the stick really vanishing [15:09]
mircea_popescu: ah [15:09]
mod6: < jurov> what means "deliberately"? one has to unlock and lock every time one is found? << iirc, i think it was discussed in here that these auto-lock upon discovery. [15:10]
mod6: once discovered you may unlock them, then re-lock them if you wish. [15:11]
mircea_popescu: defers to chetty [15:11]
chetty: yup, they default to locked when you first make one, after that up to you [15:12]
jurov: successfully explores underwater :D [15:16]
chetty: jurov pushes the relm of possible [15:18]
mod6: :] [15:19]
mod6: i gotta figure out what to do with these markers now lol [15:19]
chetty: :D [15:19]
jurov: well, you have got the dough from chetty [15:20]
chetty: watches someone sort thru a stack of keys [15:23]
jurov: can the keys be labeled? [15:24]
jurov: pleazeeee [15:24]
mod6: < jurov> well, you have got the dough from chetty << spent it on stone pickaxes [15:24]
jurov: rolls eyes [15:24]
mod6: to save wear & tear on ze hands! [15:24]
jurov: and do they work? [15:25]
mod6: they start off with a quality of like 5000, then each swing of it takes of like 350 [15:25]
jurov: why have tools whe you can comortably die? [15:25]
chetty: well they do have a label they say what the claim is and whee it is [15:25]
mod6: well, i thought i might have gotten zapped because i died a bunch [15:25]
jurov: how? on mouseover its only "Key" [15:25]
jurov: unlike scrolls [15:25]
chetty: hey its all learning :) [15:25]
chetty: right click [15:26]
jurov: lol i tried right click many times but not here [15:26]
mod6: < jurov> how? on mouseover its only "Key" << in your inventory you can pick up an item and drop it on View Item or w/e then a small window will popup with details. [15:26]
mod6: im writing all of my key info down. takes forever. lol [15:27]
jurov: mod6 i know that but it's carpal-inducing [15:27]
chetty: thinks spreadsheets will get popular [15:27]
mod6: jurov: ah [15:28]
chetty: and the reason for the crash has been found [15:28]
chetty: oh hey, you do have some small claims, that will be much easier to get started with :) [15:30]
jurov: who? me? [15:32]
mod6: i've gotten 1 yeah [15:33]
chetty: whoever was sorting thru stuff, my console printout really doesnt have lots of detail, just enough to help with back track for crashes [15:34]
mod6: ok i bought a boatload of the little bits of nothing for this small ennumeration [15:40]
diana_coman: hi mod [15:40]
chetty: :) [15:42]
mod6: waves [15:43]
jurov: sooo. fed psclient.exe to process monitor and last action is unsuccessful attempt to open euclient.cfg .. chetty, any idea? [15:52]
chetty: eh I am so clueless about windows. but the cfg file is right there in the main dir [15:54]
jurov: omg i copied it in and it runs! [15:58]
chetty: :) [15:58]
jurov: perhaps msvc helpfully cleaned it up [15:59]
chetty: dont ya just love hepful software? [15:59]
jurov: soo... c:\eulora ended up at paltry 4.06GB we definintely don't want to ship this [16:00]
diana_coman: wow, congrats jurov [16:01]
mircea_popescu: hahaha 4gb srsly ? [16:02]
jurov: yes, eulora + cs [16:02]
mod6: haha [16:04]
jurov: walking around, works fine [16:05]
chetty: well I suspect a lotof cs can be trimmed out [16:05]
mod6: call up alf [16:05]
jurov: except only my ntb is hidpi, so the window has about 7x10cm :D [16:05]
mircea_popescu: lol wtf they put in that 4gb [16:07]
mircea_popescu: "eulora comes on 8 cds it's so great!11" [16:07]
jurov: most of that should be build cruft, must find out how to make msvc remove it and not be too helpful [16:07]
jurov: snipped out/ directories, now "only" 1.35G [16:09]
mod6: nice [16:10]
mod6: does anyone remember how to see your current grid location again? [16:11]
jurov: /pos [16:11]
mod6: ah thx [16:12]
jurov: chetty where is the password stored? so that i can anonymize it [16:14]
chetty: has in your user files a .hidden file in home dir [16:15]
mircea_popescu: jurov there's going to be a job to do a pgp login for next release or thereabouts. [16:16]
jurov: i'm expensive, you know :DDD [16:16]
mircea_popescu: just letting you knwo where things are headed so if you do anything about it you know what to expect. [16:21]
jurov: oooo... and will it intercourse with assbot? [16:22]
chetty: rofl sexy software [16:23]
mircea_popescu: yup [16:26]
diana_coman: lol, I'm asking for the keys from storage too quickly it seems [16:29]
diana_coman: it gives messages of "key not found" [16:29]
chetty: just so you know, storage has barely been tested [16:31]
diana_coman: it seems to work fine so far, what I got to see [16:31]
chetty: cool [16:31]
diana_coman: is the server down? [16:41]
mod6: yah [16:41]
mod6: just died for me [16:42]
chetty: back up, and cool gave me a chance to install the fix [16:43]
mircea_popescu: well, we deployed a fix for a found bug, and waited to restard until when/if you folks crashed it again [16:46]
mircea_popescu: so it's live now :po [16:46]
jurov: http://www.explo.yt/eulora/reconnect_stats.png << this persisted till i started moving around and tried to explore [16:56]
chetty: looks like gui a little slow to update, you weren't really dead were you? [16:57]
jurov: no, it updated then [16:58]
jurov: like i said yest, zombie [16:58]
chetty: ah ok, doesnt seem like a big deal, maybe a slight synch issue where it misses the stats from the server on the first pass [16:59]
chetty: thestringpuller, you planning to try jurovs win build? [17:06]
mircea_popescu: acually looking through binaries dir... there's a 800mb one, 0.0.3 o.O [17:08]
mircea_popescu: 0,1 is by far the smallest yet. [17:08]
chetty: yeah well I keep trying to trim it down [17:09]
thestringpuller: chetty: i'll give it a try. [17:14]
chetty: cool [17:14]
chetty: jurov does that win version have the fixed .xml file I sent you? [17:15]
jurov: oh no i forgot [17:27]
chetty: oh well no biggy, just fixed up the character creation screens [17:28]
jurov: but i'm recompiling without debug, will post fixed package [17:32]
chetty: ahh thanks [17:33]
mircea_popescu: jurov cool cause i'm like 5 minutes from upload done here lol [17:42]
mircea_popescu: chetty can he get a ftp acct ? [17:42]
chetty: uh sure [17:43]
mircea_popescu: jurov http://dpaste.com/2QYGNM3 [18:07]
mircea_popescu: keep your binaries there, link from wherever, save on bw. [18:07]
mircea_popescu: ideally use a similar format to the http://minigame.bz/eulora/binaries/ one, hashes and signed and everything. [18:08]
jurov: kk [18:09]
jurov: mircea_popescu: connection timeout, maybe firewall? [18:13]
jurov: must set linker properties extra for every project.. since they are explicitly set to debug dll instead of inheriting that setting from solution [19:30]
mircea_popescu: i dunno what you just said [19:31]
mircea_popescu: but i don't like the sound of it. [19:32]
jurov: lol [19:33]
jurov: msvc introduced these verious levels of abstractions. and they are supposed to be configured by mouse [19:34]
jurov: wow, now it considers malloc and free undefined symbols... so, no windows binaries today :( [19:49]
mircea_popescu: aww. [20:13]
mircea_popescu: don't kill yourself, it's not going anywherew. [20:13]

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