ben_vulpes: | http://cascadianhacker.com/jam-j-5.png | [03:03] |
ben_vulpes: | http://dpaste.com/2VN5JS1 << i'm guessing the GLX errors mean my onion of virtualization isn't going to work for running eulora | [03:18] |
chetty: | yeah that doesnt look to good | [04:28] |
jurov: | ben_vulpes: it craps misc messages here, too | [05:20] |
jurov: | i have oss ati driver | [05:20] |
chetty: | morning folks | [05:21] |
diana_coman: | morning | [05:21] |
diana_coman: | jurov, how is it going with the win compile, any luck? | [05:22] |
jurov: | no it either crashes immediately or complains about CRYSTAL (despite that is set) | [05:23] |
diana_coman: | yeah, that's exactly my problem on windows too - the crystal thing | [05:23] |
jurov: | and i don't get how you were able to run it using LD_LIBRARY_PATH , that is a linux thing | [05:25] |
diana_coman: | I don't think it matters on windows that LD_LIBRARY_THING | [05:25] |
jurov: | widows uses PATH to search for dlls, and i had to add three entries to that | [05:25] |
diana_coman: | I set it, but I don't think it really mattered | [05:25] |
diana_coman: | ugh, did I write LD_LIBRARY_PATH in the guide? | [05:26] |
diana_coman: | I meant PATH there, of course...sorry about that | [05:27] |
diana_coman: | but that's not the problem now | [05:27] |
jurov: | yes it's still there :) | [05:27] |
diana_coman: | as I have the PATH set and it still does not see it | [05:27] |
diana_coman: | yes, I saw it now.... | [05:27] |
jurov: | and yes it's not PATH related. but without that, it will complain about missing dlls | [05:28] |
diana_coman: | yes | [05:29] |
jurov: | is there windows strace equivalent? so that we can see what it is trying to do? | [05:29] |
diana_coman: | you can compile it in debug mode | [05:29] |
diana_coman: | and then run it as debug to see | [05:29] |
diana_coman: | there is windbg | [05:30] |
diana_coman: | but I think it is part of windows SDK | [05:30] |
diana_coman: | so you might need to install that too.... | [05:30] |
jurov: | heh. i have last used msvc over 10y ago :) | [05:32] |
diana_coman: | you're telling me - even 10y ago I used it only very little.. | [05:34] |
diana_coman: | I've updated a bit the install guide, but feel free to add to it/correct it | [05:35] |
diana_coman: | chetty, is grayhawk supposed to re-give one the quest (possibly every day)? | [05:36] |
chetty: | you might be able to get that brew about once a day but that was kinda dropped towards the end so maybe not | [05:38] |
diana_coman: | well, I got one yesterday | [05:38] |
diana_coman: | and another one today | [05:39] |
diana_coman: | that's why I asked | [05:39] |
diana_coman: | I was a bit surprised I got another one today | [05:39] |
chetty: | yeah 1 at the start for sure, but then mp wasnt so sure about keepingthat going so never really tested it all out | [05:39] |
chetty: | hey any of you guys with windows systems can run 3dsMax? | [05:41] |
diana_coman: | are some of the markers supposed to hang like that up in the air? | [05:42] |
diana_coman: | I don't have 3dsMax and never tried it on this system, but I guess it should work if needed | [05:45] |
chetty: | not really, I noticed that yesterday, on my list to fix :) | [05:45] |
diana_coman: | ok :) | [05:45] |
chetty: | any real bad ones you spot, let me know the /pos if you can | [05:46] |
diana_coman: | there's one very close to the fountain | [05:46] |
chetty: | okies ty | [05:46] |
jurov: | they also flicker in and out (and other sprites, too), does it happen to you, too? | [05:54] |
diana_coman: | I did not see flicker exactly, it's more that some sprites appear sometimes only in part depending on the character's position | [05:55] |
chetty: | the procedural generated foliage is a bit odd, I am thinking of getting rid of that whhe we get more models | [06:00] |
diana_coman: | where ARE the rest of the items, lol | [06:02] |
diana_coman: | there could have been at least one haystack around... | [06:02] |
chetty: | hehe what have you found so far? | [06:03] |
diana_coman: | the murky thing (explore) | [06:03] |
chetty: | ahh thats the most important one :) | [06:03] |
diana_coman: | just that now I am too raw to explore :))) | [06:04] |
diana_coman: | and anyway, I did not seem to have much luck when I did explore otherwise | [06:04] |
chetty: | death is an option | [06:04] |
diana_coman: | ah, I thought I did die earlier and it did not seem to do me much good, lol | [06:04] |
chetty: | with the event not until sunday its a little difficult to get going so death seems to be useful work around | [06:05] |
diana_coman: | ok, here's for foxy zombie :))) | [06:05] |
chetty: | you get full hp/bp after death for the moment | [06:05] |
diana_coman: | ah, right, I thought it would just stay dead, as it seemed so | [06:06] |
diana_coman: | ha ha, the great effects of death on your health, weight, complexion and all that | [06:06] |
chetty: | people die so much I should do a death animation next :) | [06:06] |
diana_coman: | ugh, why does it teleport me to that glow thing? | [06:09] |
diana_coman: | now I died again, unintentionally this time, lol | [06:11] |
chetty: | well must have some punishment for going places you shouldnt :P | [06:11] |
diana_coman: | so yeah, prob death animation | [06:11] |
diana_coman: | so many places I shouldn't then ... :p | [06:11] |
chetty: | hmm where did you get teleported from? | [06:12] |
diana_coman: | I was just going on the beach around the island, trying to make a full round tour | [06:12] |
diana_coman: | keeping on the land | [06:12] |
diana_coman: | and a bit earlier I was just going on a slope | [06:12] |
diana_coman: | that's why it seemed a bit random really | [06:13] |
chetty: | (maybe I made some teleport area too big?) ah I think there si one spot where land gets pretty close to the edge | [06:13] |
diana_coman: | yaaaay chicken scribblings! | [06:17] |
chetty: | :D | [06:18] |
diana_coman: | ah, now I see the flicker jurow was talking about | [06:25] |
diana_coman: | it's for sprite's in the distance sometimes | [06:25] |
chetty: | yeah when the visual range to them is at the edge of the visible distance | [06:29] |
chetty: | it cant decide if you should see them or not apparently | [06:30] |
diana_coman: | it certainly looks like that | [06:31] |
diana_coman: | ha, are there several of each items? | [06:43] |
diana_coman: | I mean: I found another smelly murky something at a different location | [06:43] |
diana_coman: | sometimes the distant sprites are also cut rather strangely | [06:47] |
diana_coman: | for instance I saw only half a tree (bottom half) although relatively close to it - it was simply "cut" on the line where the water met the sky in the background | [06:48] |
diana_coman: | chetty, I had the eulora client crashing a sec ago at startup, but I hadn't run it in gdb and then when I did run gdb, the client did not crash again... | [08:16] |
chetty: | yeah I have seen that, it never seems to crash when I run it in gdb, I suspect there is a little graphics driver fault somewhere but at least it doesn happen very often | [08:17] |
diana_coman: | actually it did | [08:18] |
diana_coman: | again | [08:18] |
diana_coman: | lol | [08:18] |
chetty: | lo, I have noticed it most often happens if I go type in irc while I am waiting for a load ... | [08:19] |
diana_coman: | http://dpaste.com/23BH5XT | [08:20] |
diana_coman: | now it's on a crashing spree, lol | [08:22] |
chetty: | thanks, and yeah loooks like its cs bummer | [08:22] |
diana_coman: | hmmm, there might be a bit of a mess up with the video driver on this machine too as it tends to have some problems after stand-by | [08:23] |
chetty: | yeah looks like cs is having difficulties with something .. | [08:24] |
diana_coman: | let me see if a reset helps, as then it's almost sure the driver thing | [08:25] |
diana_coman: | yes, that's it | [08:28] |
diana_coman: | and it has to do with some OpenGL thing | [08:28] |
diana_coman: | as earlier it was trying all of a sudden to render indirectly for some reason | [08:29] |
mircea_popescu: | sadly i very much doubt we'll manage to iuron out opengl altogether, even with all of s.mg's capital. people have to date spent out degrees of magnituide over that, and over a decade by now. | [08:29] |
chetty: | ahh, well thats out of my ballpark to mess with, glad its infrequent | [08:30] |
diana_coman: | ahhh, throwing opengl out, what a dream that would be, but yes, I can see why that's quite unlikely atm | [08:31] |
mircea_popescu: | even making it work. in the usual sensew of this term. | [08:32] |
mircea_popescu: | there was an excellent link about how all of this works, ima brb see if i can get it. | [08:32] |
mircea_popescu: | http://richg42.blogspot.com.ar/2014/05/the-truth-on-opengl-driver-quality.html < there. | [08:35] |
diana_coman: | thanks | [08:35] |
diana_coman: | chetty, another floating marker at 370.89 37.49 126.30.0 | [09:04] |
chetty: | thanks | [09:21] |
diana_coman: | it seems I got stuck | [09:48] |
diana_coman: | ok, at least unstick works | [09:49] |
chetty: | :) | [09:50] |
diana_coman: | but... I want to get there, lol | [09:51] |
chetty: | haha you hit an error print I never saw before :P | [09:54] |
diana_coman: | :p | [09:55] |
diana_coman: | but is that pit accessible otherwise? | [09:55] |
chetty: | its no big deal, just part of the unstick help, and no that crater should be covered with the ugly stuff but apparently I left a crack, jurov kept falling in | [09:56] |
diana_coman: | I wanted to fall in, but I would just get stuck there :p | [09:58] |
chetty: | maybe not, I tried adding a teleport there, but havent had a chance to test it | [09:59] |
diana_coman: | :) | [10:00] |
chetty: | meet me near the merchant? | [10:01] |
diana_coman: | ok, coming | [10:03] |
diana_coman: | took a detour, sorry | [10:06] |
diana_coman: | I got there | [10:07] |
thestringpuller: | diana_coman: OpenGL is more sane than DirectX imo. | [10:19] |
diana_coman: | thestringpuller I can fully agree with that | [10:25] |
diana_coman: | it's not that I consider OpenGL to be the worst there is - not even by far | [10:25] |
diana_coman: | and in any case, my experience in the area is rather limited | [10:26] |
diana_coman: | it's just that I had enough ...bad experiences with it, lol | [10:26] |
chetty: | well I am actually pretty happy that we have as few glitches with is as we do, crashes are pretty rare | [10:27] |
thestringpuller: | diana_coman: GPU tech is finicky in practice unless it's console dev, and even that is a bit iffy these days... | [10:32] |
thestringpuller: | And if you're using shader languages and bleeding edge stuff you see at GDC, you have to be like a savant to debug that stuff. | [10:34] |
diana_coman: | the help for /dig gives as command "/harvest" | [10:38] |
chetty: | yeah I think the help file has a few buggy bits still | [10:39] |
mod6: | hey, umm... eulora was working fine for me as of lastnight... | [14:48] |
mod6: | and now it fails to launch | [14:48] |
mod6: | dpaste.com/159E274.txt | [14:49] |
chetty: | letme see | [14:50] |
mod6: | OH | [14:51] |
mod6: | my box mysteriously rebooted itself lsatnight (ubuntu sucks) and i bet its because my env vars aren't set any more. | [14:51] |
chetty: | looks like your graphics drivers eed a kick in the ass | [14:51] |
chetty: | I dont think my ubuntu has ever done that .. | [14:52] |
jurov: | i managed to crash the server, by exploring | [14:52] |
mod6: | ok there it goes. it was just that i was missing the env var. sorry. | [14:53] |
chetty: | back up, I{ll look at trace and see if I can figure out what happened :) | [14:53] |
chetty: | haha np mod6, I still do that sometimes :) | [14:54] |
mod6: | heheh. | [14:54] |
mod6: | hey, i've got a bit of another dilemma if you hvae some time; if you're busy, let me know and we can talk about it. | [14:54] |
mod6: | when you have some | [14:55] |
chetty: | in about 10? I wanna look at this crash record while its fresh :) | [14:56] |
mod6: | yup, no prob. | [14:56] |
jurov: | interesting, i ended up 50m away from last place | [14:58] |
chetty: | well you found something that didnt exist ... will take a while to track down how that happened | [14:58] |
chetty: | when it crashes likely you get a small rollback | [14:59] |
chetty: | okies mod6, whats up? | [14:59] |
mod6: | alright. so.. after all of the 35 markers I found were zapped, and only 6 remained.. | [15:00] |
mod6: | i went around and found the 6 that remained. so that's confirmed. | [15:00] |
chetty: | cool, I think we have that issue sorted, shouldnt loose them again :) | [15:01] |
mod6: | then i bought 4 (or 5) stone pickaxes and started the search over. | [15:01] |
mod6: | and i ended up with like 11 additonal ones. | [15:01] |
mod6: | so 17 i think. but it was a bit of a mess in my inventory. of the original 35, i didn't know which 6 were actually still valid, etc. so i tried to sort this out by putting some in storage. | [15:02] |
mod6: | but now it seems like my inventory is more clean... did someone clean this up for me? | [15:02] |
mod6: | and my storage? | [15:02] |
mod6: | basically, i just wanted to only retain the items that correspond to markers that persist. | [15:03] |
chetty: | no, but if you left any markers unlocked a grue might eat the keys as desert after he eats the marker | [15:03] |
mod6: | oh, ok. no they were locked for sure when 31 of 'em were zapped. | [15:04] |
chetty: | yeah :(, I do think that issue is fixed now | [15:04] |
mod6: | is there anyway you can easily help me sort out my inventory? | [15:04] |
mod6: | im guessing i might have items to things that no lnoger exist and its difficult to tell the difference. | [15:05] |
chetty: | hopefuly all the keys that went with those markers will get dropped and the sweeper will get them, best if all those items are out of the game really | [15:05] |
mod6: | ok. np. i'll keep an eye on them. hopefully they'll get swept up then. | [15:06] |
chetty: | yeah that many open claims, I can see where it would get to be a problem sorting out whats what .. | [15:07] |
jurov: | http://www.explo.yt/eulora/vanishing_sticks.gif << it's clearly seen it's not the distance | [15:07] |
mircea_popescu: | jurov of course there's a sweeper that takes things away after a period. | [15:07] |
mircea_popescu: | how old was that claim, and was it locked ? | [15:07] |
mircea_popescu: | (as in, deliberately) | [15:07] |
jurov: | no, my claims are intact since chet fixed it | [15:08] |
jurov: | what means "deliberately"? one has to unlock and lock every time one is found? | [15:09] |
mircea_popescu: | iirc. | [15:09] |
jurov: | and the gif is graphic glictch, not the stick really vanishing | [15:09] |
mircea_popescu: | ah | [15:09] |
mod6: | < jurov> what means "deliberately"? one has to unlock and lock every time one is found? << iirc, i think it was discussed in here that these auto-lock upon discovery. | [15:10] |
mod6: | once discovered you may unlock them, then re-lock them if you wish. | [15:11] |
mircea_popescu: | defers to chetty | [15:11] |
chetty: | yup, they default to locked when you first make one, after that up to you | [15:12] |
jurov: | successfully explores underwater :D | [15:16] |
chetty: | jurov pushes the relm of possible | [15:18] |
mod6: | :] | [15:19] |
mod6: | i gotta figure out what to do with these markers now lol | [15:19] |
chetty: | :D | [15:19] |
jurov: | well, you have got the dough from chetty | [15:20] |
chetty: | watches someone sort thru a stack of keys | [15:23] |
jurov: | can the keys be labeled? | [15:24] |
jurov: | pleazeeee | [15:24] |
mod6: | < jurov> well, you have got the dough from chetty << spent it on stone pickaxes | [15:24] |
jurov: | rolls eyes | [15:24] |
mod6: | to save wear & tear on ze hands! | [15:24] |
jurov: | and do they work? | [15:25] |
mod6: | they start off with a quality of like 5000, then each swing of it takes of like 350 | [15:25] |
jurov: | why have tools whe you can comortably die? | [15:25] |
chetty: | well they do have a label they say what the claim is and whee it is | [15:25] |
mod6: | well, i thought i might have gotten zapped because i died a bunch | [15:25] |
jurov: | how? on mouseover its only "Key" | [15:25] |
jurov: | unlike scrolls | [15:25] |
chetty: | hey its all learning :) | [15:25] |
chetty: | right click | [15:26] |
jurov: | lol i tried right click many times but not here | [15:26] |
mod6: | < jurov> how? on mouseover its only "Key" << in your inventory you can pick up an item and drop it on View Item or w/e then a small window will popup with details. | [15:26] |
mod6: | im writing all of my key info down. takes forever. lol | [15:27] |
jurov: | mod6 i know that but it's carpal-inducing | [15:27] |
chetty: | thinks spreadsheets will get popular | [15:27] |
mod6: | jurov: ah | [15:28] |
chetty: | and the reason for the crash has been found | [15:28] |
chetty: | oh hey, you do have some small claims, that will be much easier to get started with :) | [15:30] |
jurov: | who? me? | [15:32] |
mod6: | i've gotten 1 yeah | [15:33] |
chetty: | whoever was sorting thru stuff, my console printout really doesnt have lots of detail, just enough to help with back track for crashes | [15:34] |
mod6: | ok i bought a boatload of the little bits of nothing for this small ennumeration | [15:40] |
diana_coman: | hi mod | [15:40] |
chetty: | :) | [15:42] |
mod6: | waves | [15:43] |
jurov: | sooo. fed psclient.exe to process monitor and last action is unsuccessful attempt to open euclient.cfg .. chetty, any idea? | [15:52] |
chetty: | eh I am so clueless about windows. but the cfg file is right there in the main dir | [15:54] |
jurov: | omg i copied it in and it runs! | [15:58] |
chetty: | :) | [15:58] |
jurov: | perhaps msvc helpfully cleaned it up | [15:59] |
chetty: | dont ya just love hepful software? | [15:59] |
jurov: | soo... c:\eulora ended up at paltry 4.06GB we definintely don't want to ship this | [16:00] |
diana_coman: | wow, congrats jurov | [16:01] |
mircea_popescu: | hahaha 4gb srsly ? | [16:02] |
jurov: | yes, eulora + cs | [16:02] |
mod6: | haha | [16:04] |
jurov: | walking around, works fine | [16:05] |
chetty: | well I suspect a lotof cs can be trimmed out | [16:05] |
mod6: | call up alf | [16:05] |
jurov: | except only my ntb is hidpi, so the window has about 7x10cm :D | [16:05] |
mircea_popescu: | lol wtf they put in that 4gb | [16:07] |
mircea_popescu: | "eulora comes on 8 cds it's so great!11" | [16:07] |
jurov: | most of that should be build cruft, must find out how to make msvc remove it and not be too helpful | [16:07] |
jurov: | snipped out/ directories, now "only" 1.35G | [16:09] |
mod6: | nice | [16:10] |
mod6: | does anyone remember how to see your current grid location again? | [16:11] |
jurov: | /pos | [16:11] |
mod6: | ah thx | [16:12] |
jurov: | chetty where is the password stored? so that i can anonymize it | [16:14] |
chetty: | has in your user files a .hidden file in home dir | [16:15] |
mircea_popescu: | jurov there's going to be a job to do a pgp login for next release or thereabouts. | [16:16] |
jurov: | i'm expensive, you know :DDD | [16:16] |
mircea_popescu: | just letting you knwo where things are headed so if you do anything about it you know what to expect. | [16:21] |
jurov: | oooo... and will it intercourse with assbot? | [16:22] |
chetty: | rofl sexy software | [16:23] |
mircea_popescu: | yup | [16:26] |
diana_coman: | lol, I'm asking for the keys from storage too quickly it seems | [16:29] |
diana_coman: | it gives messages of "key not found" | [16:29] |
chetty: | just so you know, storage has barely been tested | [16:31] |
diana_coman: | it seems to work fine so far, what I got to see | [16:31] |
chetty: | cool | [16:31] |
diana_coman: | is the server down? | [16:41] |
mod6: | yah | [16:41] |
mod6: | just died for me | [16:42] |
chetty: | back up, and cool gave me a chance to install the fix | [16:43] |
mircea_popescu: | well, we deployed a fix for a found bug, and waited to restard until when/if you folks crashed it again | [16:46] |
mircea_popescu: | so it's live now :po | [16:46] |
jurov: | http://www.explo.yt/eulora/reconnect_stats.png << this persisted till i started moving around and tried to explore | [16:56] |
chetty: | looks like gui a little slow to update, you weren't really dead were you? | [16:57] |
jurov: | no, it updated then | [16:58] |
jurov: | like i said yest, zombie | [16:58] |
chetty: | ah ok, doesnt seem like a big deal, maybe a slight synch issue where it misses the stats from the server on the first pass | [16:59] |
chetty: | thestringpuller, you planning to try jurovs win build? | [17:06] |
mircea_popescu: | acually looking through binaries dir... there's a 800mb one, 0.0.3 o.O | [17:08] |
mircea_popescu: | 0,1 is by far the smallest yet. | [17:08] |
chetty: | yeah well I keep trying to trim it down | [17:09] |
thestringpuller: | chetty: i'll give it a try. | [17:14] |
chetty: | cool | [17:14] |
chetty: | jurov does that win version have the fixed .xml file I sent you? | [17:15] |
jurov: | oh no i forgot | [17:27] |
chetty: | oh well no biggy, just fixed up the character creation screens | [17:28] |
jurov: | but i'm recompiling without debug, will post fixed package | [17:32] |
chetty: | ahh thanks | [17:33] |
mircea_popescu: | jurov cool cause i'm like 5 minutes from upload done here lol | [17:42] |
mircea_popescu: | chetty can he get a ftp acct ? | [17:42] |
chetty: | uh sure | [17:43] |
mircea_popescu: | jurov http://dpaste.com/2QYGNM3 | [18:07] |
mircea_popescu: | keep your binaries there, link from wherever, save on bw. | [18:07] |
mircea_popescu: | ideally use a similar format to the http://minigame.bz/eulora/binaries/ one, hashes and signed and everything. | [18:08] |
jurov: | kk | [18:09] |
jurov: | mircea_popescu: connection timeout, maybe firewall? | [18:13] |
jurov: | must set linker properties extra for every project.. since they are explicitly set to debug dll instead of inheriting that setting from solution | [19:30] |
mircea_popescu: | i dunno what you just said | [19:31] |
mircea_popescu: | but i don't like the sound of it. | [19:32] |
jurov: | lol | [19:33] |
jurov: | msvc introduced these verious levels of abstractions. and they are supposed to be configured by mouse | [19:34] |
jurov: | wow, now it considers malloc and free undefined symbols... so, no windows binaries today :( | [19:49] |
mircea_popescu: | aww. | [20:13] |
mircea_popescu: | don't kill yourself, it's not going anywherew. | [20:13] |
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