lobbesbot: | Post from dianacoman: Atunci ca si acum ca-ntotdeauna <http://ossasepia.com/2018/09/13/atunci-ca-si-acum-ca-ntotdeauna/> | [07:28] |
Mocky: | mircea_popescu, diana_coman: when crafting and loot falls to the ground, do you get the identical message as when building a claim? ie: "You've got loot but some of it fell on the ground" | [15:39] |
diana_coman: | Mocky, yes | [15:39] |
Mocky: | ok, thx | [15:40] |
diana_coman: | both building and crafting are "combine", no structural difference there | [15:40] |
Mocky: | ok, I have craftbot sending output to storage. but I can't figure out how to close the storage window after. I've tried worldHandler::CloseOpenWindow() and the underlying /show using all the variations of "Storage" and "StorageWindow" I can think of. | [22:19] |
Mocky: | I'd actually like to close it immediately so it never shows, like with recipe books. but window is hardcoded to cancel trade on close, so I'd settle for closing after storage operations | [22:20] |
Mocky: | as a fallback, i can currently cancel the trade myself, and continue crafting with non-functional storage window remaining on screen | [22:22] |
mircea_popescu: | hit the X i guess ? | [22:32] |
Mocky: | shit, I did GetCurrentFocusedWidget()->Close(); and it closed the text box you type in. lol. | [22:34] |
Mocky: | Ok, I got it. ftr: PawsManager::GetSingleton().FindWidget("StorageWindow", true)->Close(); | [22:43] |
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