#eulora Logs for 02 Feb 2017



February 2nd, 2017 by Diana Coman
Birdman: i get the same error, nbd [00:37]
diana_coman: danielpbarron, you around? [03:54]
danielpbarron: ya [03:54]
diana_coman: kk, 1 min to take out the st [03:54]
diana_coman: where are you? [03:55]
danielpbarron: you want to come to me? [03:56]
diana_coman: I can do that, yes [03:56]
danielpbarron: -31 -71 [03:56]
diana_coman: hm, I'll put the table down better or they will mix [03:57]
diana_coman: you can give the table back next time I'm in town [03:57]
danielpbarron: ty [03:57]
danielpbarron: oh i left it [03:58]
danielpbarron: can't believe none of that messed up the bot [03:58]
diana_coman: heh [03:58]
diana_coman: it's cool, I got it [03:58]
diana_coman: thanks [03:59]
danielpbarron: got two piles of different quality toves in my inventory.. while the bot was running [04:00]
danielpbarron: once you get the piles in the inventory, you can move them around and mix as you please [04:01]
diana_coman: the bot is dumb for a reason: it makes it resilient [04:01]
danielpbarron: it feels weird to do after using a container for so long, like i was training in high altitude or something [04:01]
diana_coman: heh, glad to hear it feels better on user side too [04:02]
danielpbarron: no craft mark on these :( [04:02]
diana_coman: on the st? they are from some time ago, yes; nothing to do about it [04:03]
danielpbarron: now unmarked stuffs are collectables [04:03]
diana_coman: they are, huh [04:17]
diana_coman: mircea_popescu, I'll buy another 400 cs [05:54]
mircea_popescu: AUCTION : 5 stacks lbn, q 237, 4mn heard diana_coman . ETA 17:00 ART. [09:22]
mircea_popescu: bout 5.5 hours [09:22]
mircea_popescu: diana_coman im in town [09:22]
diana_coman: omw [09:22]
mircea_popescu: danielpbarron but you were :) [09:23]
mircea_popescu: all i got. [09:23]
diana_coman: aww [09:24]
mircea_popescu: ill make more, especially if anyone sells me 70+ stacks of sb you know. [09:24]
diana_coman: that right? [09:25]
mircea_popescu: i think so. [09:25]
diana_coman: re sb, somehow it doesn't seem to work like that or at least it did not quite work like that with cdg/cft [09:25]
mircea_popescu: !~calc 24 / 400 * 336 [09:26]
jhvh1: mircea_popescu: 24 / 400 * 336 = 20.16 [09:26]
mircea_popescu: diana_coman how do you mean ? [09:26]
diana_coman: iirc I sold grass but then there wasn't more cft to get and I ended up having to make my own anyway [09:26]
mircea_popescu: im pretty sure you got significantly more cft than you sold grass didn't you ? [09:27]
diana_coman: really? [09:27]
mircea_popescu: well at least that's the aim, i guess we do a count lessee. [09:27]
diana_coman: kind of hard to follow given that it's unclear when to start/end as a period [09:28]
diana_coman: aside, there is also the fact that this price kind of makes sense for cs mainly for high value stuff rather than sb [09:29]
mircea_popescu: 1346 cft for 500k ; 300k cdg apparently free ; dude we trade A LOT! ; 2177 cdg vs 2882 cft (complex deal) ; this starts jan 9th [09:29]
diana_coman: at least for me, maybe it's different for someone with lower skill [09:29]
mircea_popescu: you got a lot more cft than cdg even by count. [09:29]
mircea_popescu: !~calc 2177 + 1346 [09:30]
jhvh1: mircea_popescu: 2177 + 1346 = 3523 [09:30]
mircea_popescu: oops im sorry [09:30]
mircea_popescu: !~calc 2882 + 1346 [09:30]
jhvh1: mircea_popescu: 2882 + 1346 = 4228 [09:30]
mircea_popescu: !~calc (2177 + 3000) / 3 [09:31]
jhvh1: mircea_popescu: (2177 + 3000) / 3 = 1725.6666666666665 [09:31]
mircea_popescu: diana_coman i think what happens is that the cft goes real fast so it doesn't ~feel~ as much. [09:31]
diana_coman: is going through the logs now too [09:31]
diana_coman: my chat log runs from Dec and I got from it ~117k cdg foxy gave mircea and ~62k cft mircea gave foxy; seems you are right; possibly the 3xcdg going into 1 cft combined with 7 cft per small makes it hard to evaluate properly without actual counting [09:43]
diana_coman: anyways, I could sell at least 1 stack of sb, but when I get some time to actually get it out, eurgh [09:45]
mircea_popescu: for the record, there's only [09:51]
mircea_popescu: !~calc 9999 / 77 / 3 [09:51]
jhvh1: mircea_popescu: 9999 / 77 / 3 = 43.285714285714285 [09:51]
mircea_popescu: 43 sticks in a stack. you bought what, 400 + 200 + 300 = 900, ie the equivalent of 22 stacks of sb. and this is JUST the sb. [09:51]
mircea_popescu: and i'm not even fucking around or saying this tongue in cheek or anything. the game is very strict in this sense, either i get the sb or i don't make the sticks there isn't a third way. [09:52]
diana_coman: hey, I wasn't disputing the "need inputs to get outputs" part; simply the fact that I get inputs for x then I get x - trouble with this being that at some point if I have to get the inputs for x exactly then I might as well make x directly [09:56]
diana_coman: I suppose this is more to do with small player base rather than anything else [09:57]
diana_coman: one would think that I can buy cs and use them for high q stuff at the same time basically creating demand for sb that someone with lower skill/less knowledge of the map can easily get with a basic tool etc [09:58]
diana_coman: apparently we are not there yet [09:58]
mircea_popescu: diana_coman im pretty sure in all the "restricted" fields so to speak i always push out more than what people push in. point of policy with me. [09:59]
diana_coman: AUCTION: 1500 cft 146q, 1mn heard from Birdman ; ETA 2 Feb 8pm gmt [10:10]
diana_coman: I think it looks like there are ~only restricted fields basically [10:12]
diana_coman: restricted and soon-to-be-restricted perhaps [10:14]
diana_coman: AUCTION: 1500 cft 146q, 1mn heard from Birdman <- sold. [15:29]
DicePower: Heya [17:09]
diana_coman: hi DicePower [17:09]
DicePower: Is it possible for errors building apppsclient to be problems in libgui, even if libgui builds successfully? [17:15]
diana_coman: that question doesn't quite make sense, DicePower ; on what platform are you building this time? [17:17]
DicePower: Windows 7 [17:17]
diana_coman: why not take jurov's exec if you are on windows? [17:17]
DicePower: Want to alter the code. [17:18]
DicePower: I had to working, then I left for months, and Eulora got an update :P [17:18]
DicePower: And the old version didn't work anymore. [17:18]
DicePower: *had it working [17:18]
diana_coman: so then maybe check what you are missing/doing differently this time? [17:20]
diana_coman: anyways: what errors in apppsclient are those? [17:20]
DicePower: The one I'm suspicious of being an issue in libgui is C2371 int8_t : redefinition; different basic types. [17:23]
DicePower: Above that error though are some SCNd64 related errors. [17:23]
diana_coman: that suggests that you still haven't properly sorted the issue with the data types really [17:23]
diana_coman: probably 2 of your headers define there int6_t [17:25]
DicePower: Well, those issues were in libgui, which I solved by including psstdint.h in two different files. [17:25]
diana_coman: check what headers you include and where and basically eliminate one [17:25]
diana_coman: from what you say it sounds along the lines: libgui includes psstdint.h that defines int6_t but then something else in the project somewhere else includes another header that also defines int8_t [17:26]
diana_coman: I don't know if you'd call this "an error in libgui" - it's basically a clashing error [17:27]
diana_coman: since you say libgui compiled fine, the clashing happens *between* libgui and something else rather than inside libgui or so it would seem [17:27]
DicePower: Okay, that's a useful insight. [17:28]
diana_coman: do a search for that int8_t and see where it is defined and in what manne [17:28]
diana_coman: it can either be that there are slightly different definitions ( as in unsigned specified/not specified) or simply different definitions [17:29]
diana_coman: so include everywhere the same thing or change the defs accordingly I suppose [17:29]
diana_coman: btw DicePower the "SCNd64" errors that you mentioned mean you lack some defines for c99/64 bit stuff [17:31]
diana_coman: I think it's inttypes.h you need iirc ; and this one certainly defines int8_t so possibly that's where your trouble comes from [17:32]
diana_coman: jurov knows about this best, most likely [17:33]
DicePower: Okie, I already tried adding an #include <inttypes.h> to the file, but it wasn't having it. [17:33]
DicePower: jurov: Let me know if you have any info on this if and when you're available. [17:36]
DicePower: I'll try to get a fix for that error first then since there only seems to be a single typedef for the int8_t. [17:37]
danielpbarron: http://danielpbarron.com/eulora-shop/ << temporary shop till blog is back up [19:34]
mircea_popescu: diana_coman 5 stacks of lbn 4mn are yours. [22:17]

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