#eulora Logs for 21 Jan 2017



January 21st, 2017 by Diana Coman
mircea_popescu: grats on pop danielpbarron [00:01]
danielpbarron: yeah it's a little over 2 stacks worth :D [02:22]
danielpbarron: i'm set for a while [02:22]
danielpbarron: checking through my blueprint warehouse i see it have all the stuff to make imp tools except the toolkits and the bark shavingses [02:23]
mircea_popescu: weee [09:11]
mircea_popescu: danielpbarron i can sell you a pile of shaving bps, what q would you rather ? [09:28]
mircea_popescu: diana_coman how's the ma situation ? you planning a delivery soon or not so soon ? [09:41]
danielpbarron: mircea_popescu, higher the better [10:29]
mircea_popescu: lemme see in here [10:46]
mircea_popescu: danielpbarron i got 1 stack q 205 you can have, howssat. [10:47]
mircea_popescu: also got 4947 q 246 if you'd rather. [10:48]
danielpbarron: what kinda markup are you asking? [10:48]
mircea_popescu: same 1k [10:51]
danielpbarron: harumph [10:51]
mircea_popescu: !~calc 9999 * 255 * 2.05 + 4947 * 255 * 2.46 [10:53]
jhvh1: mircea_popescu: 9999 * 255 * 2.05 + 4947 * 255 * 2.46 = 8330230.35 [10:53]
mircea_popescu: actually that's remarkably cheap, 8.33mn [10:53]
danielpbarron: what's the output of those these days? 1 shaving per blueprint? if so, that's like 1.33 btc to buy enough for all the imp tools i can make. i'm already in 6.4 so that's 7.73 mn or 38650 coppers per tool not including everything else (resources, other blueprints, tool clicks) .. [11:05]
danielpbarron: i'll have to think about it. it's not so dire i need to rush into it quite yet [11:07]
diana_coman: mircea_popescu, hopefully in max 2 days; atm I could do it on the spot, but I'm still trying to get higher q pss [11:15]
mircea_popescu: no big rush, the auciton unlocked billions in craft [11:32]
mircea_popescu: just trying to queue it up right [11:33]
mircea_popescu: danielpbarron i dun follow the math there ? for one thing ibs doesn't even go into imps ? [11:34]
danielpbarron: it goes into ltf which goes into io which goes into shaped slag which goes into basic tools which ... [11:36]
mircea_popescu: well yes but you use the basic tools [11:37]
danielpbarron: hm.. [11:37]
mircea_popescu: you're going to use high q basics to make imps ?! [11:37]
danielpbarron: no, that's a good point [11:37]
danielpbarron: i forgot about that [11:37]
mircea_popescu: otherwise it's crazy, they take iirc 3 [11:38]
mircea_popescu: anyway, i could also sell straight io [11:38]
danielpbarron: i'd buy that sure [11:38]
danielpbarron: err.. what markup on oil? [11:39]
mircea_popescu: 208 [11:39]
mircea_popescu: a case could be made however for using full basics to make tkts. still pondering on that one [11:43]
mircea_popescu: anyway, the way i think about bps is basically as a sort of material joker. it's a fact i've tested many times that bp q x and material q y produce same q output as bp q y and material q x. such as for instance q 50 grass + q 200 cft bp = same q cft as for q 200 grass + q50 bp. [11:53]
mircea_popescu: now it's true that bps cost a pretty penny, but their base is much narrower, like 10\% in most cases. so the bp is 18 ecu base and the grass 180. thus even at 1000\%, the bp really costs as much as the materials cost at no mark-up. so in this sense it's productive to replace some portion of material contribution in final item q with bp contribution. [11:54]
danielpbarron: in the case of tinkering stuffs, i think the high q blueprint low q ingredient is the ideal for now, untill there is a way to use up all these damn feelings [11:55]
mircea_popescu: i only got like 20k feelings left. [11:55]
mircea_popescu: you selling feelings ? [11:55]
danielpbarron: sure [11:55]
mircea_popescu: how much, what q ? [11:55]
danielpbarron: as many as you probably like at less than 10 q [11:55]
danielpbarron: and quite a bit at around 100 [11:55]
mircea_popescu: how much for the 100ish ones ? [11:56]
danielpbarron: lemme get some more concrete numbers, i'll get back to you [11:58]
mircea_popescu: anyway, you certainly got a point with tinkering. say for example q 100 grass + q 100 bp make same output as q 60 grass q 170 bp for you. then you either have 180 * 1 * x + 180 * 1 or else 180 * .6 * x + 180 * 1.7. if you resolve this as an equality you get x = 1.75 meaning that the two become equal when the material markup is 175\%. so if you're paying more than that for the materials, then it's actually better to use q 170 bp [12:06]
mircea_popescu: even if you're paying 1000\% on it along with q 60 materials, than use both q 100. [12:06]
mircea_popescu: and the effect only gets more marked the further above 100 you go. [12:08]
Birdman: im starting to think overcrafting is really burning money on building [15:57]
Birdman: the \% increase drops pretty drastically past a certain point for my building level [15:58]
Birdman: thinking my ideal input q is somewhere around q140 right now on basics probably a bit less on groceries [15:58]
Birdman: but then again maybe the overcrafting is the best way to pop [15:59]
danielpbarron: WOW [16:20]
danielpbarron: i got shaped slag as loot from crafting slag [16:20]
Birdman: whaat thats awesome [16:21]
Birdman: first i've ever heard of something like that [16:21]
mircea_popescu: danielpbarron nice one [21:20]

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