mircea_popescu: | grats on pop danielpbarron | [00:01] |
danielpbarron: | yeah it's a little over 2 stacks worth :D | [02:22] |
danielpbarron: | i'm set for a while | [02:22] |
danielpbarron: | checking through my blueprint warehouse i see it have all the stuff to make imp tools except the toolkits and the bark shavingses | [02:23] |
mircea_popescu: | weee | [09:11] |
mircea_popescu: | danielpbarron i can sell you a pile of shaving bps, what q would you rather ? | [09:28] |
mircea_popescu: | diana_coman how's the ma situation ? you planning a delivery soon or not so soon ? | [09:41] |
danielpbarron: | mircea_popescu, higher the better | [10:29] |
mircea_popescu: | lemme see in here | [10:46] |
mircea_popescu: | danielpbarron i got 1 stack q 205 you can have, howssat. | [10:47] |
mircea_popescu: | also got 4947 q 246 if you'd rather. | [10:48] |
danielpbarron: | what kinda markup are you asking? | [10:48] |
mircea_popescu: | same 1k | [10:51] |
danielpbarron: | harumph | [10:51] |
mircea_popescu: | !~calc 9999 * 255 * 2.05 + 4947 * 255 * 2.46 | [10:53] |
jhvh1: | mircea_popescu: 9999 * 255 * 2.05 + 4947 * 255 * 2.46 = 8330230.35 | [10:53] |
mircea_popescu: | actually that's remarkably cheap, 8.33mn | [10:53] |
danielpbarron: | what's the output of those these days? 1 shaving per blueprint? if so, that's like 1.33 btc to buy enough for all the imp tools i can make. i'm already in 6.4 so that's 7.73 mn or 38650 coppers per tool not including everything else (resources, other blueprints, tool clicks) .. | [11:05] |
danielpbarron: | i'll have to think about it. it's not so dire i need to rush into it quite yet | [11:07] |
diana_coman: | mircea_popescu, hopefully in max 2 days; atm I could do it on the spot, but I'm still trying to get higher q pss | [11:15] |
mircea_popescu: | no big rush, the auciton unlocked billions in craft | [11:32] |
mircea_popescu: | just trying to queue it up right | [11:33] |
mircea_popescu: | danielpbarron i dun follow the math there ? for one thing ibs doesn't even go into imps ? | [11:34] |
danielpbarron: | it goes into ltf which goes into io which goes into shaped slag which goes into basic tools which ... | [11:36] |
mircea_popescu: | well yes but you use the basic tools | [11:37] |
danielpbarron: | hm.. | [11:37] |
mircea_popescu: | you're going to use high q basics to make imps ?! | [11:37] |
danielpbarron: | no, that's a good point | [11:37] |
danielpbarron: | i forgot about that | [11:37] |
mircea_popescu: | otherwise it's crazy, they take iirc 3 | [11:38] |
mircea_popescu: | anyway, i could also sell straight io | [11:38] |
danielpbarron: | i'd buy that sure | [11:38] |
danielpbarron: | err.. what markup on oil? | [11:39] |
mircea_popescu: | 208 | [11:39] |
mircea_popescu: | a case could be made however for using full basics to make tkts. still pondering on that one | [11:43] |
mircea_popescu: | anyway, the way i think about bps is basically as a sort of material joker. it's a fact i've tested many times that bp q x and material q y produce same q output as bp q y and material q x. such as for instance q 50 grass + q 200 cft bp = same q cft as for q 200 grass + q50 bp. | [11:53] |
mircea_popescu: | now it's true that bps cost a pretty penny, but their base is much narrower, like 10\% in most cases. so the bp is 18 ecu base and the grass 180. thus even at 1000\%, the bp really costs as much as the materials cost at no mark-up. so in this sense it's productive to replace some portion of material contribution in final item q with bp contribution. | [11:54] |
danielpbarron: | in the case of tinkering stuffs, i think the high q blueprint low q ingredient is the ideal for now, untill there is a way to use up all these damn feelings | [11:55] |
mircea_popescu: | i only got like 20k feelings left. | [11:55] |
mircea_popescu: | you selling feelings ? | [11:55] |
danielpbarron: | sure | [11:55] |
mircea_popescu: | how much, what q ? | [11:55] |
danielpbarron: | as many as you probably like at less than 10 q | [11:55] |
danielpbarron: | and quite a bit at around 100 | [11:55] |
mircea_popescu: | how much for the 100ish ones ? | [11:56] |
danielpbarron: | lemme get some more concrete numbers, i'll get back to you | [11:58] |
mircea_popescu: | anyway, you certainly got a point with tinkering. say for example q 100 grass + q 100 bp make same output as q 60 grass q 170 bp for you. then you either have 180 * 1 * x + 180 * 1 or else 180 * .6 * x + 180 * 1.7. if you resolve this as an equality you get x = 1.75 meaning that the two become equal when the material markup is 175\%. so if you're paying more than that for the materials, then it's actually better to use q 170 bp | [12:06] |
mircea_popescu: | even if you're paying 1000\% on it along with q 60 materials, than use both q 100. | [12:06] |
mircea_popescu: | and the effect only gets more marked the further above 100 you go. | [12:08] |
Birdman: | im starting to think overcrafting is really burning money on building | [15:57] |
Birdman: | the \% increase drops pretty drastically past a certain point for my building level | [15:58] |
Birdman: | thinking my ideal input q is somewhere around q140 right now on basics probably a bit less on groceries | [15:58] |
Birdman: | but then again maybe the overcrafting is the best way to pop | [15:59] |
danielpbarron: | WOW | [16:20] |
danielpbarron: | i got shaped slag as loot from crafting slag | [16:20] |
Birdman: | whaat thats awesome | [16:21] |
Birdman: | first i've ever heard of something like that | [16:21] |
mircea_popescu: | danielpbarron nice one | [21:20] |
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