#eulora Logs for 18 Jan 2017



January 18th, 2017 by Diana Coman
birdman: do keys give more than one bit when they degrade now? [01:27]
diana_coman: no birdman ; sometimes they can get one on top of the other though [02:51]
diana_coman: did you have keys in a container in inv by any chance birdman ? [03:01]
danielpbarron: anyone selling metal studs (blueprints or the finished product), or flotsam (preferably 100+ quality) ? [13:53]
wyrdmantis: danielpbarron i have flotsam but not 100, more like 20q [14:08]
wyrdmantis: !~eu.town [14:08]
jhvh1: Town is located @ 176, 56, 161 [14:08]
danielpbarron: i may need that later, but i have enough low quality flotsam as it is [14:13]
mircea_popescu: nah, i need like 5k bms myself [14:14]
DicePower: Have there been any important updates to CrystalSpace or CrystalSpaceLibs in the past year or so? [14:23]
DicePower: ...or does 0.1.2b work with the same CS/CSLibs installs at 0.1.1? [14:25]
DicePower: *as [14:25]
mircea_popescu: cs is frozen in eulora. [14:26]
mircea_popescu: will be rewritten ; not upgraded. [14:26]
DicePower: Okay, should just be able reinstall Eulora than and skip a lot of steps :) [14:27]
mircea_popescu: sure. [14:28]
diana_coman: server coming down in ~30 minutes for the usual maintenance& update [14:34]
danielpbarron: it's back up for good or will there be more restarts? [15:14]
diana_coman: wait a bit danielpbarron [15:14]
diana_coman: server is back on, everyone; enjoy! [15:20]
mircea_popescu: there'll be weekly restards on weds for the indefinite future, we're slowly fixing the server code so that'll take a while still. [15:20]
DicePower: Is the latest client from minigame.bz (0.1.2b) still compatible with the 32-bit CSLibs? I'm getting a lot of errors that include "64" when trying to build libgui. [17:03]
DicePower: (http://dpaste.com/11DP4VW) [17:03]
lobbesbot: Title: dpaste: 11DP4VW (at dpaste.com) [17:03]
mircea_popescu: well if you try and link a 32 bit piece with a 64 bit piece it'll blow up [17:45]
mircea_popescu: do 32 bit if that's what you're doing [17:45]
diana_coman: DicePower, are you mixing two versions of the client there? the errors I see have nothing to do with cs - they seem to be simply that you are trying to use the latest version of the client with some of the previous version's libs sort of thing [17:47]
mircea_popescu: pretty sure i didn't recompile libs to upgrade [17:49]
mircea_popescu: pretty sure i ALSO Didn't switch platforms in the interim. [17:49]
jurov: i believe he ran into http://stackoverflow.com/questions/126279/c99-stdint-h-header-and-ms-visual-studio [17:50]
lobbesbot: Title: c++ - C99 stdint.h header and MS Visual Studio - Stack Overflow (at stackoverflow.com) [17:50]
diana_coman: and ugh, that looks like visual studio stuff [17:50]
diana_coman: so the c99 thing [17:50]
diana_coman: yeah, as jurov says [17:50]
DicePower: Yeah, did the install a long time ago, now I'm trying to just reinstall the Eulora piece since the old version I had it outdated. [17:52]
DicePower: I had 0.1.1 [17:52]
diana_coman: DicePower, look at what jurov says [17:53]
DicePower: Reading the SE page [17:53]
mircea_popescu: so basically he upgraded his compiler midstride ? [17:55]
DicePower: I have the same compiler. [17:56]
mircea_popescu: hm. [17:56]
diana_coman: no; it's the switch to int64 - on windows he needs to make small changes [17:58]
DicePower: Also, I do have stdint.h in C:\Program Files\Microsoft Visual Studio 10.0\VC\include. Does it have to be added to the libgui project? [17:58]
jurov: no, there is include/msvc/psstdint.h [17:58]
DicePower: diana_coman: So the old tar.gz during 0.1.1 was 32-bit, but 0.1.2b is 64-bit? [18:00]
diana_coman: no DicePower , lol [18:00]
jurov: DicePower: no, they only added 64bit network messages [18:00]
DicePower: jurov: I don't have a /include/msvc folder [18:00]
DicePower: Ahh okay [18:01]
mircea_popescu: apparently yeah you're missing a header file. [18:01]
hanbot: birdman> hanbot can i buy a stack of lbn at the price you quoted me a few days ago? << yeah, both. ping me when you're in town next [18:01]
birdman: hanbot : [18:02]
birdman: did town move? [18:02]
hanbot: yeah come to the buildings / ghost gate [18:03]
birdman: 1 sec [18:03]
DicePower: The SE question seems to be referring to C:\Program Files\Microsoft Visual Studio 10.0\VC\include\stdint.h, which I do have, but haven't added to any projects. I don't see that it mentions anything about C:\Program Files\Microsoft Visual Studio 10.0\VC\include\msvc\psstdint.h [18:03]
birdman: how much for em? [18:04]
hanbot: 3mn the lbn, 2mn the hammer [18:04]
jurov: DicePower: the psstdint.h is *inside* eulora package [18:05]
DicePower: jurov: Ahhh, then I do have it :D [18:05]
birdman: hmmm seems i had less money than i thought in the bank, so just the lbn for now i guess [18:05]
hanbot: kk [18:06]
birdman: thank ya [18:06]
hanbot: thanks [18:06]
DicePower: So add that to the libgui project and ignore the file referenced on the SE question for now? [18:06]
jurov: I think #include "psstdint.h" should be added to the source. [18:08]
jurov: Still looking exactly where [18:09]
whaack: anyone got a job for me? [18:09]
birdman: at this price i think i break even at current market price, but thats alright i guess [18:10]
birdman: i dont plan on ever selling something for a loss unless i get forced into it [18:10]
mircea_popescu: whaack ima have something tomorrow yes. [18:10]
whaack: I got 6 stone adze's 21 lil bit of nothing and 111 coaarse frangible thread if that's of any relevance [18:10]
mircea_popescu: well so go mine then why don't you ? [18:10]
diana_coman: whaack, there's a bot that you can just start and it will do loads of explore attempts; start it, leave it on over the night and you'll probably have something to show for it, in the morning [18:11]
jurov: DicePower: adding it into paswmanager.h should work [18:11]
DicePower: I can't even find main() in libgui.kk [18:12]
DicePower: oops, half a message tehre [18:12]
mircea_popescu: jurov yeah possibly a useful ifdef [18:14]
DicePower: Think that fixed some things [18:23]
DicePower: Now I'm looking at dpaste.com/0AF91WG [18:23]
DicePower: Still a lot of int64 errors [18:24]
mircea_popescu: btw shinohai you wanna do a click for me tomorrow also ? [18:32]
mircea_popescu: and who else is new, pete_dushenski ? [18:32]
shinohai: I shall mircea_popescu [18:32]
mircea_popescu: maybe DicePower if he manages to get in game by then. [18:32]
mircea_popescu: cool deal. [18:32]
shinohai: Just ping me. indiancandy keeping me quite busy [18:33]
mircea_popescu: oh how's that pr0n empire coming along ? [18:33]
shinohai: Pretty good, she's a nice girl. Definitely puts in her time. [18:34]
mircea_popescu: mazel tov. [18:36]
shinohai: One day perhaps I shall be dubbed lord of the cam harems [18:38]
mircea_popescu: CamHam! [18:39]
birdman: oops [18:57]
birdman: seems gathering next to someone both using tables can get em swtiched up [18:58]
birdman: and mantis isnt even in here [18:58]
mircea_popescu: put his down by him, bot will eventually pick it up [19:00]
birdman: yeah when he ran over his it left mine, managed to snag it when he was out of range [19:00]
birdman: wondering why mine wasnt guarded at all times though [19:00]
mircea_popescu: myeah [19:08]
birdman: think i get about 1.61 resources from every tiny with these tools and bits, mostly grass but some rares and other basics [20:35]
birdman: !~calc 9999 * 1.61 * 2.06 * 1.65 * 60 - 3000000 [20:36]
jhvh1: birdman: 9999 * 1.61 * 2.06 * 1.65 * 60 - 3000000 = 283105.6565999999 [20:36]
whaack: how do you cancel a Foxy bot command? [20:36]
birdman: . /bot stop [20:36]
birdman: or /bot reset [20:37]
birdman: so ill grind out at this trend about 300k profit from the bits alone [20:38]
birdman: which is not good [20:38]
whaack: thx, also it seems I just broke my stone adze without getting anything, do different tools perform better in certain terrain? should I keep exploring with no tool equipped? [20:38]
birdman: you probably shouldnt be using tools considering your level, and im not sure but you'd probably was a hoe for a grocery spot adze for a lumber spot etc [20:39]
birdman: so 85 tools for 7.1mn each with 165 uses in them [20:42]
birdman: each tool is 83529.4 and it takes 9999 tries to hit 9999 tinies [20:44]
birdman: !~calc 283105.66 - 83529.4 * (9999/165) [20:45]
jhvh1: birdman: 283105.66 - 83529.4 * (9999/165) = -4778775.9799999995 [20:45]
birdman: hopefully theres some really profitable claims hidden in there lol [20:46]
birdman: definitely way too expensive bits though, probably the most they'll ever go for i suspect [20:48]
birdman: the number would be much more atrocious if i didnt have my high levels to help out too [20:49]
birdman: whaack you know about training to continue leveling up right? [20:51]
whaack: birdman nah I don't [21:07]
birdman: so when you see your skills' bar turn yello that means you've ranked up, bursting with exp but no idea what to do with it. so, to rank up further you need to go town and train from the npc there and that allows you to work towards the next level. it also costs money but not much at first [21:09]
birdman: if you dont, you dont collect any more experience, so its a real waste not to train [21:10]
birdman: just right click on the npc like you would to access storage, but instead click train which is on the top right [21:11]
whaack: okay is that heina I got to speak to? Did that NPC wind up getting moved to the buildings? [21:14]
whaack: birdman okay I spoke to heina but when I hit train there are no options it seems [21:18]
birdman: the one by the buildings yeah [21:18]
birdman: is that the one you tried? the other has the shop but doesnt train [21:19]
whaack: yeah i hit train and there are eight tabs (scholar, fight, gather...) but none of the tabs have anything to click on [21:20]
birdman: oh right [21:23]
birdman: so you need skills [21:23]
birdman: from either the skill item or a book that a player can make [21:23]
birdman: and i unfortunately cant make any of them lol [21:24]
birdman: though i do have 10 bps for the DSTI mystery which is tinkering [21:24]
birdman: anyways, im sure some eulorians will help you out with the basic skill books [21:24]
birdman: i think for most of the gathering and building books you'd want to talk to diana_coman she's pretty much the master in that department [21:25]
birdman: has anyone ever popped from a tiny? thatd be crazy huh [22:09]
mircea_popescu: hanbot did. [22:11]
birdman: insane [22:11]
mircea_popescu: was a big one too, i dun recall exactly but like 20k tpt or some shit [22:12]
birdman: gives me hope anyways [22:12]
birdman: whaack is that you gathering close to the npc in town? you might end up stalling someones bot doing that, i got yelled at for that once :< just a heads up [23:37]
mircea_popescu: funny how that works huh, whole island to explore [23:42]
birdman: you just rank up so quick in the beginning [23:43]
mircea_popescu: he seems on auto though [23:45]
birdman: ya, when i did it i had a macro try and train all relevant skills like once every 200 gathers and just have it barehand loop for days [23:45]

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