mircea_popescu: | ehehehe 1,4 mn ecu worth of flotsam ! from a small! | [07:56] |
shinohai: | O.o | [08:11] |
shinohai: | wiwzers | [08:11] |
mircea_popescu: | so nice you know, go to bed, come back to 4k flotsam | [08:31] |
shinohai: | i had some leftover when i sold you my last flotsam run, but its all slag now xD | [08:33] |
danielpbarron: | i thought it was my drunk mod to the bot, but i've got the same problem from the line method : my character eventually gets stuck on the "too injured to explore" message and keeps killing himself | [08:34] |
danielpbarron: | and i'm wondering if the latest server change is the culprit | [08:35] |
danielpbarron: | or if it's the change i made to not build certain claims (although i'm pretty sure that was working fine a week ago | [08:36] |
mircea_popescu: | in truth i've not tried bh mining after the last update | [08:50] |
mircea_popescu: | shinohai did you ? | [08:50] |
shinohai: | not i | [08:51] |
shinohai: | ill try it later today tho and see if the problem occurs with my char | [08:53] |
shinohai: | also, does anyone know if jurov 's lisp stuff is vpatched anywhere? | [08:55] |
mircea_popescu: | which lisp stuff ? | [08:57] |
shinohai: | i thought i remembered someone having a eulora lisp client or something | [08:58] |
shinohai: | maybe wrong | [08:58] |
mircea_popescu: | o.O | [08:58] |
mircea_popescu: | i don't remember giving anyone A FUCKING CASTLE so i dun think so. | [08:58] |
shinohai: | http://minigame.bz/jurov/Eulora-client.git | [08:59] |
lobbesbot: | Title: Index of /jurov/Eulora-client.git (at minigame.bz) | [08:59] |
mircea_popescu: | i recall him starting work on trying to get scripting lispable, but i dun recall how far it went. | [09:00] |
diana_coman: | hello | [10:32] |
shinohai: | she lives | [10:32] |
mircea_popescu: | how's snow diana_coman | [10:33] |
diana_coman: | wonderful! especially when nicely resting inside by the fire | [10:33] |
shinohai: | raises glass to diana_coman 's return, has business to discuss later | [10:34] |
mircea_popescu: | hehe. "it's nice to have it - safely away" | [10:34] |
diana_coman: | heh, congrats on the flotsam mircea_popescu | [10:34] |
mircea_popescu: | yeh! | [10:34] |
mircea_popescu: | o btw did you see auction ? | [10:34] |
diana_coman: | shinohai, I just kind of lazily logged back in to catch up a bit with the eternal euloran summer | [10:34] |
diana_coman: | no, I just fired up the log and stuff | [10:35] |
mircea_popescu: | top o' trilema. | [10:35] |
mircea_popescu: | o, #trilema logs been a riot the past few days lol. | [10:35] |
diana_coman: | http://logs.minigame.bz/latest.log.html#t13:34:49 <- not stuck, no, it'll be fine after some 5-6 killing itself | [10:35] |
lobbesbot: | Title: #Eulora log for Saturday, 2016-12-17 (at logs.minigame.bz) | [10:35] |
mircea_popescu: | *the self killing intensifies* | [10:36] |
diana_coman: | so yeah, it's not as it used to be and it does kill itself several times before everything is fine, but it eventually is fine | [10:36] |
diana_coman: | mircea_popescu, at least I have good stuff to read then, waiting for me :D | [10:37] |
mircea_popescu: | :) | [10:37] |
diana_coman: | mircea_popescu the sad fact with my minign for flotsam is that i mostly get sm <- bwahahahaa | [10:39] |
mircea_popescu: | lol | [10:39] |
mircea_popescu: | fixed meanwhile. | [10:39] |
mircea_popescu: | 90\% flotsam nao | [10:40] |
danielpbarron: | ah, so my change works fine | [10:48] |
mircea_popescu: | danielpbarron actually i'm digging up flotsam, perfect land to test out your bot change. is it published newhere ? | [10:49] |
danielpbarron: | imma bout to do that | [10:49] |
mircea_popescu: | cool deal, i'll put it in as soon as you're done then | [10:49] |
lobbesbot: | Post from eulora: L'Auctionne des Tooleries! <http://trilema.com/2016/lauctionne-des-tooleries/> | [11:38] |
mircea_popescu: | lol that was some delay! | [11:55] |
danielpbarron: | http://danielpbarron.com/2016/the-drunken-explorer/ | [12:26] |
danielpbarron: | mircea_popescu, ^ | [12:26] |
mircea_popescu: | ty! | [12:28] |
shinohai: | ty danielpbarron will try | [13:00] |
danielpbarron: | the commented out part of drunk.txt contained an error when i first published. there was a parenthesis in the wrong place. it is now corrected | [15:06] |
mircea_popescu: | danielpbarron comment also | [15:19] |
danielpbarron: | approved | [15:51] |
danielpbarron: | apparently my pi value was off in the 9th decimal place, also now corrected :/ | [15:54] |
danielpbarron: | i suspect there is some c++ constant already available for using pi | [15:54] |
danielpbarron: | mircea_popescu, http://danielpbarron.com/2016/the-drunken-explorer/#comment-565 | [16:09] |
danielpbarron: | aand, updated again with M_PI instead of 3.1415926535 | [16:50] |
danielpbarron: | seems to work on my machine with this change | [16:50] |
mircea_popescu: | not sure i'd bother to change it myself. | [17:59] |
mircea_popescu: | but it does work just fine, if anyone wants to see it in action im between the house and the tent. | [18:00] |
mircea_popescu: | and have been, for ~5 hours or so | [18:00] |
mircea_popescu: | 601 explore attempts to be precise. | [18:00] |
danielpbarron: | what number did you use for 'size' ? | [18:03] |
danielpbarron: | note that high points on the map also attract the drunk bot, it's just less thrown off by them | [18:04] |
danielpbarron: | i've been using size 24 on my snakeskin spot for a while now | [18:04] |
mircea_popescu: | 9 | [18:05] |
danielpbarron: | it's near a bunch of nasty cliffs and hasn't fallen off yet | [18:05] |
danielpbarron: | 9 is very tight | [18:05] |
mircea_popescu: | i know. good enough to my eye. | [18:05] |
mircea_popescu: | (actually if you feel like it you can calculate the probability to be 9 steps away from the origin once.) | [18:06] |
danielpbarron: | size 1 will make it stick to the starting point, 2 will sometimes move away but mostly go at the center | [18:06] |
mircea_popescu: | yep | [18:06] |
mircea_popescu: | 3 i think is like the minimal-ish | [18:06] |
danielpbarron: | technically, if rand() is really really random, it should be possible to go right off the map even on size 1 | [18:07] |
danielpbarron: | that's where the lengthier version of the code that was commented out would come in, if you wanted to be sure that it doesn't ever do that | [18:08] |
danielpbarron: | it would always go through a cycle of heading towards the center | [18:09] |
mircea_popescu: | it is possible, yes. how likely diff question | [18:09] |
mircea_popescu: | (rand being NOT random makes drift more likely not less) | [18:10] |
mircea_popescu: | (as per definition) | [18:10] |
danielpbarron: | less likely yes, but makes it possible rather than impossible | [18:10] |
danielpbarron: | well not less likely even. the commented out thing is just as random | [18:11] |
danielpbarron: | but not capable of going more than size steps away from center | [18:11] |
mircea_popescu: | yes. | [18:11] |
mircea_popescu: | i'm fucking enjoying just watching this guy mine lol | [18:14] |
mircea_popescu: | been sitting here for the past 10 mins watching it go. it's great for some reason! | [18:14] |
danielpbarron: | same | [18:14] |
danielpbarron: | if you switch the view to be fixed over your guy's head you can see the angles he chooses | [18:15] |
mircea_popescu: | yeah. i tend to just look free camera from a distance | [18:15] |
mircea_popescu: | part of the excitement is you know, "will he boldly go where he hasn't gone before". i kinda root for him :D | [18:26] |
danielpbarron: | come to think of it, even the longer version should eventually go off a cliff, since the return-to-center is square root of size | [18:39] |
danielpbarron: | i think if you made a map of each version they would look the same, given that each had a log size of millions of lines | [18:40] |
danielpbarron: | the shorter version results in a movement that appears smoother | [18:41] |
mircea_popescu: | just about yea. | [18:44] |
danielpbarron: | worldHandler::Turn(((double)rand() / (double)RAND_MAX) * M_PI + (M_PI *1); | [18:51] |
danielpbarron: | here goes | [18:51] |
danielpbarron: | i don't think this will change anything | [19:01] |
danielpbarron: | still moving randomly | [19:02] |
rand()\%3)\%2 ↩
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