#eulora Logs for 14 Mar 2016



March 14th, 2016 by Diana Coman
mircea_popescu: lol hanbot [07:51]
Gaxaro: Hey there [08:39]
Birdman: hello [08:51]
DianaComan: hi Gaxaro [09:01]
DianaComan: mircea_popescu, you around for those considerations? [09:01]
mircea_popescu: aye. DianaComan [09:06]
DianaComan: yay, on my way to town, lo [09:07]
mircea_popescu: cheers. [09:08]
DianaComan: thanks! [09:08]
DianaComan: good that I kept some of my doubtful tome bps [09:08]
DianaComan: but anybody making those by any chance? [09:08]
DianaComan: I mean the bps [09:09]
mircea_popescu: i will once this gin is gone [09:09]
mircea_popescu: oh ? [09:09]
DianaComan: doubtful tome bps [09:09]
mircea_popescu: i've not made one so far. [09:10]
Gaxaro: I'm looking for work btw! [09:11]
Birdman: Noob mining seems less fruitful these days Gaxaro seeing as the q increase is capped now [09:12]
jurov: Gaxaro i still want the flotsam, but can pay only 9\% basevalue [09:24]
Birdman: no to mention your q probably went up and output down huh [09:25]
Birdman: less you have some q1 threads and bits lol [09:25]
mircea_popescu: darn danielpbarron still dodn't get his molluscs with all the commotion yest. sorry about that. say when you're on ill get them to you. [09:29]
Gaxaro: Jurov alright [09:30]
jurov: Birdman you wanted to trade? [09:30]
jurov: brb in a hour [09:30]
Gaxaro: Jurov check pm btw [09:31]
DianaComan: Birdman, he get q2 [09:34]
DianaComan: not exactly up, lol [09:34]
DianaComan: and yes, I sold him low q thread precisely to keep his costs low at least [09:34]
Birdman: well, its twice as much but im sure you know that [09:34]
DianaComan: seeing how he won't get high q anyway [09:35]
Birdman: well by that logic the higher q ingreds the better for him [09:35]
Birdman: less tool uses for more output [09:35]
Birdman: assuming he's profiting off selling the stuff [09:35]
DianaComan: the numbers don't back you up [09:35]
DianaComan: that's the thing [09:35]
Birdman: yep [09:35]
DianaComan: like this he is at least in the green [09:35]
Birdman: yeah [09:36]
Birdman: not really any noobs around though, maybe he should strong arm for better deals on his labor [09:36]
danielpbarron: i think it's safe to say now that low q stuff won't sell for over 50\% [09:38]
DianaComan: lol [09:40]
mircea_popescu: depending on the stuff - rarer stuff still might [09:41]
mircea_popescu: heck, actually - rarer stuff does. [09:41]
DianaComan: rarer stuff still does [09:41]
DianaComan: talking of which: mircea_popescu let me know when/if you want those molluscs [09:42]
mircea_popescu: now works. [09:42]
DianaComan: k, on my way back to town [09:42]
danielpbarron: speaking of which [09:42]
mircea_popescu: yep meet me in town danielpbarron [09:42]
mircea_popescu: 90 * (5000 + 1.5 * 1963) + [09:44]
mircea_popescu: settle at teh end DianaComan [09:44]
DianaComan: uhm, you did not adjust there, did you? [09:45]
DianaComan: for q [09:45]
mircea_popescu: 90 * (5000 + 1.5 * 2.28 * 1963) + 30 * (5000 + 1.5 * 8.03* 1963) = 1913541.45 [09:45]
DianaComan: aha [09:45]
mircea_popescu: and holy moses on a stick that q. [09:46]
mircea_popescu: best so far in game or some shit ? [09:46]
DianaComan: I think it's safe to say best q mined [09:47]
DianaComan: given how danielpbarron gets his, he is right to say he still has higher q [09:47]
mircea_popescu: ah yea [09:47]
DianaComan: but yeah, the new way q is calculated finally makes mining a more reasonable activity basically [09:47]
DianaComan: even if it also makes it more difficult in some sense - but I'd have that difficulty any time over the previous struggle to get positive on anything other than basics [09:48]
DianaComan: anyway, I'm counting the moneyz towards the 10mn to reveal the molluscs I suppose [09:48]
DianaComan: lol [09:48]
mircea_popescu: lol [09:49]
mircea_popescu: trade now dan [09:49]
mircea_popescu: danielpbarron [09:49]
danielpbarron: ty [09:50]
mircea_popescu: enjoy! [09:50]
Birdman: hey DianaComan you wanna trade some cs for my remark tlc? [09:53]
Birdman: well by 'some' i mean a ton [09:53]
DianaComan: a ton is really not an option, lol [09:54]
Birdman: make it one [09:54]
DianaComan: ? why? [09:54]
DianaComan: lolz [09:54]
DianaComan: could give 20 I guess [09:54]
Birdman: the market demands them [09:54]
DianaComan: well, the market better make some bps first and then it may come with demands to me [09:55]
Birdman: yeah well thats what im sayin lol [09:55]
DianaComan: well, say it to yourself then, not to me [09:55]
Birdman: I cant [09:55]
DicePower: Hello World! [17:34]
DicePower: Anyone know if there's supposed to be a C:/eulora-v0.1.1/EuloraV0.1.1/mk/msvc10/wkstypical.sln file in the Windows source code? [17:39]
DianaComan: hi DicePower maybe jurov ; I'd say that the VS solution is for cs not for the client itself [17:41]
jurov: DicePower: which package is that? this looks like my binary release without source code [17:42]
DicePower: eulora-v0.1.1.tar.gz 09-21-15 sha512sum [17:42]
DicePower: 29ff3eacdd1f58a39006c30791c2ff691c808d8c2070428205377e4c8a7d40e08dc50f12171ed9d0e6384ed384cde1b5d6cef2342451aa8d308ee1df0db6bd36 [17:42]
DicePower: From http://minigame.bz/eulora/source/ [17:42]
DicePower: The first link that isn't crossed out. [17:43]
jurov: it's EuloraV0.1.1/mk/msvc10/wkspstypical.sln [17:44]
jurov: with added "ps" in the middle [17:44]
DicePower: ahh okay [17:44]
DicePower: I have the same file in the cs libs as well. [17:44]
DicePower: with the ps [17:44]
jurov: dunno how it got there, it's not in my cs dir [17:45]
jurov: there's CS/mk/msvc10/wkspytypical.sln but it's completely different thing [17:46]
DicePower: Right, not the libs, the cs_July, my bad [17:46]
DicePower: Should CS/mk/msvc10/wkspytypical.sln be compiled first, or only CS/mk/msvc10/wkstypical.sln [17:47]
jurov: no [17:47]
jurov: the "py" is CS with python support which we don't use at all [17:47]
DicePower: ahh okay [17:47]
DicePower: So I try to build appsclient and got this: http://dpaste.com/0W98TVJ It doesn't look like the dependencies were built either. One thing to note is that I built appsclient by mistake BEFORE setting the Include Directories, but when I choose to rebuild appsclient, I keep getting the same error now, so not sure if it's related. Should I try to resolve the error by manually building the dependencies (since it doesn't [18:06]
DicePower: look like they were build either, from what I can see), or is it likely the other way around (the error causing the dependencies not be automatically be built)? [18:06]
lobbesbot: Title: dpaste: 0W98TVJ (at dpaste.com) [18:06]
jurov: hm, isn't in the wiki an instruction to remove tools subdirectory? [18:12]
DicePower: Can't find "tool" anywhere in the guide :P [18:13]
DicePower: Just delete tools from the EuloraV0.1.1/src directory? [18:14]
jurov: lemme see [18:15]
jurov: yes, remove tools/ccheck folder completely [18:17]
jurov: i swear i was in the wiki once [18:17]
DicePower: There is no EuloraV0.1.1/src/tools/ccheck folder for me. [18:18]
DicePower: There is a tools, but no ccheck within it. [18:18]
jurov: oh, then remove ccheck project from solution, too [18:19]
DicePower: kk [18:19]
DicePower: Removed ccheck.cpp and ccheck.h [18:20]
DicePower: Rebuilding [18:20]
DicePower: http://dpaste.com/2AWP7WK Now it can't open libcrystalspace.lib. [18:23]
lobbesbot: Title: dpaste: 2AWP7WK (at dpaste.com) [18:23]
jurov: um [18:26]
jurov: looking [18:26]
DicePower: I'm guessing that these types of errors should be debugged before trying to manually build each dependency. [18:27]
DicePower: Since they're fatal errors, so presumably just halting the program's execution prematurely. [18:28]
DicePower: Just my thinking [18:28]
DicePower: Could be the other way around though [18:28]
jurov: it's fatal C linker error, can't find crystalspace library [18:29]
jurov: i'm looking into my setup... [18:30]
DicePower: kk [18:30]
jurov: Well. On Properties tab, click empty space under the list and select properties [18:38]
jurov: then in the tree go to Configuration Properties/Linker/General [18:39]
DicePower: For appcheck's Property Page? [18:40]
jurov: no, scroll down and right click the empty space [18:40]
jurov: to set global properties (yes, msvs is so retarded) [18:40]
DicePower: It just takes me to the property page of the last project I highlighted. [18:42]
jurov: whatever, there should be "Additional Library Directories" value [18:43]
jurov: pointing to CS and cs-winlibs folders [18:43]
jurov: you should make sure that all .lib files are found in these paths [18:44]
DicePower: in appcheck or global? [18:47]
jurov: all should have the same setting [18:47]
DicePower: kk [18:47]
jurov: best if global, all have the same setting but but i forgot how to set linker globally [18:48]
DicePower: I'll try restarting MSVS [18:48]
jurov: why? [18:48]
DicePower: To try to get to global properties. [18:49]
DicePower: I can get to the solution (wkspstypical) property page now, is that the global? [18:50]
jurov: no, looks like there are noned, each project has their own [18:50]
DicePower: kk [18:50]
jurov: and the solution has no linker properties [18:51]
jurov: so, check for example apppsclient project [18:51]
DicePower: true [18:51]
jurov: do you see the "additional library directories"? [18:51]
DicePower: Yeah [18:52]
DicePower: It's value is http://dpaste.com/1EZTTE8 [18:52]
lobbesbot: Title: dpaste: 1EZTTE8 (at dpaste.com) [18:52]
jurov: so, you see the linker expects the crystalspace.lib to be there somewhere [18:52]
DicePower: kk [18:53]
jurov: so check whether CRYSTAL is set and after it was compiled, the file should be there in proper subdirectory [18:54]
DicePower: CRYSTAL is set to cs-forupload folder [18:55]
jurov: yep. so check CRYSTAL\out\release10\libs [18:57]
DicePower: There is a cs-forupload/scripts/packaging/0install/crystalspace-libs-2.1 [18:58]
DicePower: There is no releaset10 in /out [18:58]
DicePower: "release10" [18:59]
DicePower: There is a debug10 [18:59]
DicePower: But there there is no debug10/libs/crystalspace.lib [18:59]
jurov: ok, i'm retrying it here [19:03]
DicePower: kk [19:03]
jurov: well, I compiled crystalspace with "ReleaseWithDLLs" configuraiton and it did create .lib files in \out\release10\libs [19:06]
jurov: ( is the environment variable, in your case cs-forupload) [19:07]
DicePower: Okay I'll try compiling CS again [19:07]
DicePower: It's probably because I didn't change it to release with DLLs the first time. [19:08]
DicePower: Left it on default Debug with DLLs [19:08]
jurov: pls change it [19:10]
jurov: or move the files by hand [19:10]
DicePower: kk, it's rebuilding now under release [19:10]
DicePower: AFK a bit while this builds [19:13]
DicePower: Got the file :D [19:41]
DicePower: Okay, it did update the linker it appears [19:47]
DicePower: Wow, keep getting errors but none of the ones we anticipated to be getting :P [19:49]
DicePower: 2>LINK : error LNK2001: unresolved external symbol _mainCRTStartup 2>..\..\ccheck.exe : fatal error LNK1120: 1 unresolved externals http://dpaste.com/2W04S0M [19:51]
lobbesbot: Title: dpaste: 2W04S0M (at dpaste.com) [19:51]
DicePower: oh [19:51]
DicePower: That's the one from before or similar [19:51]
jurov: yes [19:52]
jurov: don't build whole solution, only the apppsclient project [19:52]
DicePower: It's chugging away now. Best progress so far. [20:02]
DicePower: 8 succeeded 2 failed [20:03]
DicePower: http://dpaste.com/2XDR7FK [20:06]
lobbesbot: Title: dpaste: 2XDR7FK (at dpaste.com) [20:06]
jurov: can you switch that to non-debug release, too? [20:09]
DicePower: appsclient? [20:09]
DicePower: yeah [20:09]
jurov: i have here ReleaseWithDLLs [20:10]
jurov: i remember i tried debug too, but it needs additional files, hard to set up [20:11]
DicePower: You use that for everything you build during the entire process? [20:11]
DicePower: The ReleaseWithDLLs I mean [20:11]
jurov: yes. i select it on the main toolbar and build apppsclient [20:11]
DicePower: kk [20:12]
DicePower: It built for me a EuloraV0.1.1/out/release10 folder, but it can't find the file it needs in that folder either. [20:18]
DicePower: out/release10/libs/libgui.lib [20:18]
DicePower: And I don't see the file there either. [20:19]
jurov: what happens if you build libgui extra? [20:21]
DicePower: Select both in navigation tree and rebuild them together? [20:23]
jurov: first libgui, then retry psclient [20:23]
DicePower: k [20:23]
DicePower: libgui doesn't build [20:27]
DicePower: dpaste.com/1KP473C [20:28]
jurov: ok. unfold the project and remove pawsconfigshortcut.cpp from it [20:31]
jurov: and add some file as per wiki [20:31]
jurov: point 10 [20:32]
DicePower: k [20:32]
jurov: DicePower: going off, good luck [20:44]
DicePower: ty, have a good one [20:44]
DicePower: Now to test my newly found build debugging skills lol [20:45]
mircea_popescu: lol having fun ? [21:15]
DicePower: lol [21:21]
DicePower: Having a few bumps but at least I'm on step 10 or 12 :P [21:21]
DicePower: Psychologically almost there [21:21]
DicePower: I have a bunch of notes on this whole process. Once I get it working I'm wondering if I will be able to "translate" the process into Eclipse. [21:23]
DicePower: Then could have the code available on both Windows and Linux :D [21:24]
DicePower: Maybe I'll give it a shot on OpenIndiana while I'm at it. >___> [21:24]
mircea_popescu: no idea whart that is tho [21:37]
DicePower: The free version of Solaris! [21:44]
mircea_popescu: oh wow. [22:17]
mircea_popescu: you run that ? [22:17]
DicePower: Not yet :P [23:38]
DicePower: I did allocate 33\% of my HD space to Linux, in anticipation of adding 1 more OS to the machine someday. [23:38]
DicePower: Could either try a non-Debian Linux, like Gentoo/Fedora/etc. [23:40]
DicePower: Or try something outside of Linux [23:40]
DicePower: I saw that FreeBSD is getting a guide soon for Eulora. [23:41]
mircea_popescu: mebbe yeah. [23:42]
DicePower: I think the little devil dude, while would make a cute plushie, gives off that "malicious software" vibe a bit too much to be comfortable on an OS. :P [23:42]
mircea_popescu: lol [23:43]

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