danielpbarron: | mircea_popescu, server is down? | [09:02] |
fghj: | down here too | [09:03] |
diana_coman: | yeah, it is down | [09:03] |
danielpbarron: | sucks, i need to go out soon | [09:04] |
mircea_popescu: | damn | [09:46] |
mircea_popescu: | looking into this. | [09:47] |
diana_coman: | fghj, are you there? | [10:09] |
fghj: | where? | [10:11] |
mircea_popescu: | lol | [10:11] |
diana_coman: | heh, log in fghj | [10:11] |
fghj: | did I crash server with my slag? | [10:33] |
mircea_popescu: | ayup. | [10:33] |
mircea_popescu: | apparently we've managed to expose a bug, with the update. or i dunno. | [10:34] |
fghj: | damn why I can't get any cool superpowers | [10:34] |
mircea_popescu: | being worked upon, if you could be more or less around to try again that'll be very helpful. | [10:34] |
diana_coman: | fghj, I hope you did log out and back in again before starting the craft, right? | [10:34] |
fghj: | yes | [10:34] |
mircea_popescu: | good. | [10:34] |
fghj: | also I think that I didn't loose blueprint in proces | [10:35] |
mircea_popescu: | good. | [10:35] |
fghj: | I'm not absolutely certain but one craft probably finished without adventures | [10:37] |
fghj: | didn't loot any feelings or anything at all, so at least I have nothing that can be hurt | [10:39] |
mircea_popescu: | lol | [10:40] |
diana_coman: | fghj, try making more of that slag please | [10:53] |
jurov: | mircea_popescu: i do sell crafttable bps, last time it was 200 coppers per | [10:55] |
mircea_popescu: | o.O | [10:55] |
fghj: | this time moving slag into my inventory crased server | [10:56] |
mircea_popescu: | nah you prolly just saw delay. | [10:56] |
mircea_popescu: | client doesn't know server is crashed until after a timeout | [10:57] |
fghj: | is it possible that previously I put new flotsam and rocks and start new craft before time out | [10:57] |
fghj: | this time I noticed because amount of slag didn't go up and I waited for it to go to 3 | [10:59] |
diana_coman: | did you see any loot this time fghj ? | [11:04] |
fghj: | no | [11:05] |
mircea_popescu: | it's confirmed ; the changes have exposed a prior bug. it will be fixed presently, game server back up soon. | [11:43] |
diana_coman: | fghj, try making that slag | [12:06] |
fghj: | I have 21 slag now cool | [12:08] |
mircea_popescu: | ah so it works ? | [12:08] |
fghj: | and 1000 feelings | [12:09] |
diana_coman: | good feelings :) | [12:09] |
mircea_popescu: | splendid. | [12:09] |
fghj: | blueprints decrement as they should | [12:11] |
mircea_popescu: | for the record, the problem here is this : in calculating the q-adjusted base value of your itemized loot, the server had to multiply the bv (10) with your q (under 10) coming to... 0. which it couldn't take, because obviously no such thing can exist. | [12:12] |
mircea_popescu: | the root cause was that in the opinion of whoever the fuck wrote cpp, it is acceptable for a double calculated as double * float / float to be rounded to 0. | [12:12] |
fghj: | yey shit I make is so worthless that it can crash server | [12:13] |
mircea_popescu: | we never ran into it before because no low bv items were ever lootable by noobs before. | [12:13] |
mircea_popescu: | fghj for my curiosity, check what merchant offers on your feelings ? | [12:14] |
fghj: | probably 0, 1min | [12:14] |
fghj: | yep looks like 0 | [12:16] |
mircea_popescu: | "these feelings ain't worth shit!" | [12:16] |
fghj: | stuff that I was selling everybody was also worth 0 | [12:17] |
mircea_popescu: | there's going to be a new profession in eulora : feelings mixer. | [12:17] |
mircea_popescu: | mix stacks of feelings so that the quality ends up divisible by 10 | [12:17] |
jurov: | waitwut, eulora runs on fp math? | [13:09] |
diana_coman: | fghj, you in town? | [14:35] |
fghj: | no, on my way | [14:35] |
diana_coman: | kk, I'm coming to town too | [14:36] |
diana_coman: | so I got from fghj's slag run a huge load of feelings and a few sentiments, lol | [14:48] |
diana_coman: | note that there are no aspirations whatsoever | [14:50] |
jurov: | grudges would be more befiting | [15:08] |
diana_coman: | ha, I think the approach is to allow some hope to have what to crush more resoundingly | [15:09] |
diana_coman: | but yes, grudges are left to the players or something | [15:09] |
jurov: | grudges should not be left to petrify, praps. | [15:11] |
fghj: | did anyone else had ufo sightings in here? | [15:19] |
jurov: | ingame? | [15:20] |
jurov: | none | [15:20] |
fghj: | yes, eulorianoid beeings floating in air near floating exploration markers | [15:20] |
jurov: | oh, they are very well identified objects | [15:27] |
jurov: | people that transcended all limitations like gravity or map edges | [15:28] |
jurov: | btw on that note, it would be fun if server computed all positions modulo map size..instead of teleportation that does not always work you'd end up at some other place | [15:34] |
Birdman: | lol | [17:00] |
Birdman: | seeing foxy explore waist deep in earth | [17:00] |
mircea_popescu: | jurov nevermind! | [17:04] |
mircea_popescu: | <\x08diana_coman\x08>\x08\x0F ha, I think the approach is to allow some hope to have what to crush more resoundingly << she understands! | [17:05] |
mircea_popescu: | jurov actually that's a very good idea. | [17:05] |
mircea_popescu: | and yes the teleport barriers will be going away. | [17:05] |
mircea_popescu: | incidentally jurov : problem of coinage being too valuable! | [18:10] |
mircea_popescu: | and in 7 hours 33 TM. so it's 760 seconds each. | [18:10] |
DicePower: | heya | [20:51] |
DicePower: | Do the Advanced Settings when making a PGP key matter at all? RSA VS DSA, +RSA, +Elgamal, Signing, Certification, Encryption, Authentication, Validity Expiration? | [21:17] |
mircea_popescu: | DicePower yes, you want a 4kb rsa/rsa key | [21:39] |
mircea_popescu: | and set it to not expire | [21:39] |
DicePower: | okie | [21:47] |
DicePower: | So 4kb RSA, and 4kb +RSA | [21:47] |
mircea_popescu: | works. | [21:48] |
DicePower: | That leaves Signing and Authentication as active options, which are checked and unchecked respectively by default. | [21:48] |
mircea_popescu: | what package are you using ? | [21:50] |
DicePower: | The one you recommended | [21:50] |
DicePower: | gpg4win with kleopatra | [21:50] |
mircea_popescu: | aha. | [21:50] |
mircea_popescu: | doubt you'll ever need the auth thing (iirc it's a ssh implementation) | [21:51] |
DicePower: | okay, so leave at defaults? | [21:51] |
mircea_popescu: | should work | [21:51] |
DicePower: | So when someone starts the game, are the creating a new account, or do the accounts already exist? | [21:52] |
DicePower: | i.e., does the player get to do their own character creation? | [21:52] |
DicePower: | Just a little unsure what this registration system entails :P | [21:53] |
mircea_popescu: | you get to create your own character, which mostly consists of naming and picking a gender | [21:55] |
DicePower: | Ahh lol, not much customization yet :) | [21:55] |
mircea_popescu: | nah, the game economy is complex, the graphics simple. | [21:57] |
mircea_popescu: | planning to do a larger gfx release etc, but prolly by summer or something | [21:57] |
DicePower: | Are you a developer for the game? | [21:58] |
mircea_popescu: | i own the publisher. | [21:58] |
mircea_popescu: | well... controlling stock, anyway. | [21:58] |
DicePower: | Oh nice | [21:59] |
DicePower: | Didn't know it had stock | [21:59] |
mircea_popescu: | http://trilema.com/category/smg/ << see there for "ipo succeeded" | [22:00] |
mircea_popescu: | also monthly reports published since forever. | [22:00] |
DicePower: | sweet | [22:01] |
mircea_popescu: | s.mg is worth ~8.8k btc, which comes to 3.5 mn or so at current rates. | [22:01] |
DicePower: | And this is its first game? | [22:02] |
mircea_popescu: | yea | [22:04] |
DicePower: | Okay so | [22:12] |
DicePower: | Are the Passphrase and the Fingerprint the only things I need to save? | [22:13] |
DicePower: | The Fingerprint seeming to be a concatenation of the two RSA IDs. | [22:17] |
DicePower: | Perhaps the Fingerprint is the public key, and the Passphrase is the private key? | [22:17] |
DicePower: | (more or less) | [22:18] |
mircea_popescu: | no, your fingerprint is just a short mark of the pubkey. | [22:24] |
mircea_popescu: | you need to upload the pubkey to public sks servers, and yes keep your passphrase and your gpg directory safe. | [22:24] |
DicePower: | As a .gpg or .asc? | [22:26] |
mircea_popescu: | there's two largish blocks of text, looking something like in http://trilema.com/contact-pgp/ | [22:26] |
Birdman: | Are pops based on rng or are they inevitable? | [22:26] |
mircea_popescu: | one says -----BEGIN PGP PUBLIC KEY BLOCK----- and that is the public key, which you share with people | [22:26] |
mircea_popescu: | the other says -----BEGIN PGP PRIVATE KEY BLOCK----- and if anyone else sees that your key is fucked. | [22:27] |
mircea_popescu: | Birdman what do you mean inevitable ? | [22:27] |
Birdman: | As in there's some sort of set amount of value you use then you get a pop or something | [22:28] |
mircea_popescu: | well, results do sort of follow the inputs, so i guess the more you overcraft the more likely it would be | [22:28] |
Birdman: | alright | [22:30] |
Birdman: | Are you in the dark with all of that sort of stuff? | [22:31] |
mircea_popescu: | hm ? | [22:31] |
Birdman: | A pop constitutes as .01 but i've seen .25 before, so i was wondering if there's some tier thing to it, or if its just totally random | [22:32] |
mircea_popescu: | hard to say so far. | [22:32] |
mircea_popescu: | i think something like .2 - .3 was the largest to date tho. | [22:32] |
mircea_popescu: | im curious who manages a btc. | [22:32] |
Birdman: | that would be pretty crazy | [22:32] |
mircea_popescu: | yeah but i mean... take something like the us | [22:34] |
mircea_popescu: | it's 290k base value. if you do a 50 points of overcraft say, that's a cool 150k your'e starting with. if you hit a 1k x multiplier, that's 1.5btc right there. | [22:34] |
mircea_popescu: | tho i don't think more than 3 or 4 of them have been built in the entire history of the game so far. | [22:35] |
Birdman: | right, will there still be loot in the form of extra products after the update? | [22:35] |
mircea_popescu: | which update ? | [22:35] |
Birdman: | When the new bps crafting is put into place | [22:36] |
mircea_popescu: | that happened 2 days ago | [22:36] |
Birdman: | Oh | [22:37] |
Birdman: | Alright then, i guess i mean to ask is it still a thing | [22:38] |
mircea_popescu: | is what a thing ?! | [22:38] |
Birdman: | looting extra crafts, like getting extra cft from an over craft on cft | [22:39] |
mircea_popescu: | yep. | [22:39] |
Birdman: | Thanks | [22:39] |
Birdman: | Are the bouq crafts available yet to make the bps etc? | [22:39] |
mircea_popescu: | well they're available, but nobody can do it yet till someone loots a bp to start the whole cascade. | [22:40] |
mircea_popescu: | which is why there's an auction sunday | [22:40] |
Birdman: | Sweet | [22:40] |
mircea_popescu: | kinda curious how that'll go. | [22:41] |
Birdman: | its probably out of my price range entirely given the competition and bv of the things, but i may have a trick up my sleeve to get some of it | [22:42] |
mircea_popescu: | yeah the last one closed what, like 100mn ? or maybe more | [22:42] |
mircea_popescu: | lol what are you gonna do, put our for danielpbarron ? | [22:42] |
Birdman: | heh | [22:42] |
Birdman: | i guess we'll see what happens | [22:43] |
mircea_popescu: | only a coupla days left. | [22:43] |
mircea_popescu: | man i fucking suck at mcguyver. no question about it, same skill as cooking, 6 q points less. | [22:45] |
Birdman: | more comp in mcguyver is my guess | [22:45] |
mircea_popescu: | howdo you mean ? | [22:46] |
DicePower: | Upload the public key here? https://sks-keyservers.net/i/ | [22:47] |
mircea_popescu: | in other news - i just realised i wanna throw a major party when the total seconds played > timestamp. | [22:47] |
mircea_popescu: | it's like 4\% so far, curious when it happens | [22:47] |
mircea_popescu: | hopefully in 2016 :D | [22:47] |
mircea_popescu: | exactly DicePower | [22:47] |
DicePower: | sweet | [22:47] |
Birdman: | more people with levels invested in mcguyver, which i suspect drops q | [22:47] |
mircea_popescu: | then give it ~hour, and then join #bitcoin-assets and say !register <fingerprint> | [22:48] |
mircea_popescu: | Birdman a that's a theory huh | [22:48] |
Birdman: | just some stuff i've noticed, my enum q on gathering is much higher than tinkering q, being about the same level and nearly 70\% more | [22:49] |
Birdman: | then bouq is half of tinkering producing 125\% q, and i suspect thats because there are not many bouqers | [22:49] |
mircea_popescu: | yep, last auction, bv 4mn, went for 110mn | [22:51] |
mircea_popescu: | oct 25th | [22:51] |
mircea_popescu: | and before that, aug 30th, 11mn bv went for 100mn | [22:51] |
mircea_popescu: | Birdman im just as high bouq as mcguyver and cooking ftr | [22:52] |
Birdman: | which is the highest, bouq i presume? | [22:52] |
Birdman: | highest q output i mean | [22:53] |
mircea_popescu: | all 410ish | [22:53] |
mircea_popescu: | mmm i don't even know, haven't done anything in ages. will say. | [22:53] |
Birdman: | is it even safe to assume tinkering plays equal parts in all of them lol | [22:53] |
Birdman: | who the hell knows | [22:53] |
DicePower: | Soooo | [23:30] |
DicePower: | I added the key block successfully. | [23:30] |
DicePower: | to sks | [23:30] |
danielpbarron: | DicePower, http://wiki.bitcoin-assets.com/first_steps_in_bitcoin-assets#register-your-key | [23:35] |
DicePower: | Just post my fingerprint in the channel in plain text | [23:36] |
DicePower: | ? | [23:36] |
danielpbarron: | like the example yes | [23:38] |
DicePower: | !register 9AF0C08E3C97CF0CCDC2F6E3201E1D0C00EDF5AB | [23:38] |
danielpbarron: | now do that in #bitcoin-assets | [23:39] |
DicePower: | aye | [23:39] |
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