Cooking in Eulora proves to be a very satisfying way of burning down samovars1 - alas, they don't go down in flames and smoke when totally worn-out, but that's for another day, I suppose.
Anyway, over these last few days, I've been boiling molluscs, eggs, shiny rock shards and whatnot - all of rather dubious quality2 of course. Quality aside, cooking proves to be a surprisingly pleasant activity giving one plenty of time to
spare despair of the current state of recipes all scattered about and a pain to find or use on any serious cooking (or crafting of any kind really) spree. So here's Cookbook version 1.23, with most notable additions:
- Bill of Materials (BoM) for each recipe. This includes the total of basic resources needed to make 1 (one) item of that kind, from scratch as it were. You can find it at the bottom of each recipe page.
- Base value for each item, calculated as the sum of base values of its ingredients. As far as I know, this is how the game itself calculates base values, so it's fine enough for me. You can find it on the same page as the recipe for making the item.
- A "Used in" section for each item and resource. As the name suggests, this is a list of links to other recipes that use the current resource/item as ingredient. Want to know what can you do with a Dead Mollusc? Have a look at the "Used in" section at the bottom of the Dead Mollusc page (spoiler: not much so far - only Mollusc Cheese; still, it's a very important Mollusc Cheese, seeing how it is further used in Suspect Ointment and Omlette du Disgorge).
- Full list of known resources (harvestables) as a separate page, accessible from the index page. Includes: resource name, known location (where available), base value, first finder (when known).
- Mining recipes (ordinaries and remarkables) linked from the index page.
As always in Eulora, all the above is essentially work in progress: neither complete, nor with any guarantees, use for your own benefit and at your own risk. As far as I checked it, I couldn't see anything wrong with the information that is there (although I can see plenty that is missing), so kindly let me know if you find any problems.
Those soon-to-be-a-rarity samovars, since Slithy Tove is STILL successfully hiding somewhere among euloran blades of grass. Or grains of sand, but nothing much bigger than that, in any case. ↩
106 at the moment, as a marked improvement for the below-100 atrocity that came out at first after the most recent overall piss on quality. ↩
An upgrade of previous version 1.1 ↩
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