#eulora Logs for 24 Dec 2015



December 24th, 2015 by Diana Coman
mircea_popescu: darn [02:16]
diana_coman: mircea_popescu, do you have any toolkits for sale? or what do you need to make some? [04:00]
mircea_popescu: dcs, shaped slag, worn tools. [04:01]
mircea_popescu: im working towards getting some shaped slag together but... slow going so far. [04:02]
diana_coman: aha, dcs is the bottleneck atm; will get on to that [04:02]
diana_coman: you need them low q I assume, right? [04:02]
mircea_popescu: ideally, yes. [04:02]
diana_coman: ftr yest I got fghj to dig around and he also got ONLY ordinaries with the stick [04:02]
mircea_popescu: i suppose it depends how desperate we get [04:03]
diana_coman: it seems a bit weird, kind of as if what matters is the ratio between the tool and your skill [04:03]
diana_coman: so it's as if higher skill doesn't have a good enough tool to get ordinaries more than once in a blue moon [04:03]
diana_coman: it's ok, we should be able to get low q resources given this noob=ordinaries thing [04:03]
mircea_popescu: i wouldn't mind some stashes of raw materials. [04:04]
mircea_popescu: but so far you peeps've been snapping everything up! [04:04]
diana_coman: this is what I am trying to do, but it's when I can catch one of the noobs [04:04]
diana_coman: ahahah, well, I am trying to do it first for me and then for others :p [04:05]
diana_coman: I showed fghf that he can get those really and it's the best profit (Quite a big one too) he can get atm [04:05]
diana_coman: but well [04:05]
diana_coman: ftr I've used the stick in locations previously explored and missed with tools like 9-10 times each and so far nothing interesting [04:06]
diana_coman: one was even wwb ffs [04:07]
mircea_popescu: nuts. [04:07]
diana_coman: oh, and ranking up in BOTH building AND farming resulted in ...no change of q [04:07]
diana_coman: ... [04:07]
mircea_popescu: hey, i got a dozen tinkering levels (you have any idea how fucking hard tinkering is in the 700s ?!) and ... well... nothing. [04:08]
mircea_popescu: anyway, looking for noobs to make me shaped slags, if anyone's interested. [04:10]
diana_coman: so comparing now 700s in tinkering to..64 in farming? [04:38]
diana_coman: and 400s in building resp? [04:38]
diana_coman: I mean fine, then in the 700s at building it will be like no q diff for 100 levels or more, right? [04:38]
diana_coman: oh, and re tools I made 150 pickaxes and already used some 40 of them, so dunno if it makes sense to make more adzes or something [04:39]
mircea_popescu: no idea [04:39]
mircea_popescu: diana_coman well, you selling the husks to me ? [04:39]
diana_coman: sure, why not [04:39]
diana_coman: that's why I stated here that they were around [04:39]
diana_coman: it still makes more sense for you to make toolkits than for me [04:40]
mircea_popescu: tru [04:40]
diana_coman: the other trouble is that I don't seem to have any good use for adze, don't know if they are indeed better for lj or something [04:40]
jurov: diana_coman: had a look to compiler warnings and turns out you used & (bitwise and) instead of && (logic and) in MovementStrategy::Move [09:14]
jurov: might even mess up with operator precedence [09:15]
diana_coman: ouch, will check that, thanks [09:21]
diana_coman: yes, you are right, got messed up switching between languages it seems, ugh; will correct it in the next release, thanks jurov [09:24]
jurov: and looks like another crash upcoming, server misplaced my imp cruddy hoe [09:45]
jurov: i got reply "there is not 7 items in that slot" when bot tried to get cft to build ... and hoe went away [09:46]
jurov: chetty: mircea_popescu: ^^ [09:46]
jurov: huh, did you reset me? i was checking out the bot, then went mining [09:52]
jurov: and now after relogin, i'm back at gate with hoe intact [09:53]
jurov: err: i was checking out the GHOST [09:53]
jurov: btw, got it talking a bit [09:54]
jurov: ...aaand crash [09:55]
diana_coman: jurov, leave the ghost alone, lol [09:56]
Birdman: has dcs, needs cs [10:02]
diana_coman: Birdman, I was in the middle of a cs-crafting run so I'll have cs to sell [10:08]
diana_coman: assuming that the server comes up and the cs I made + ingredients are still there, of course [10:08]
jurov: the ghost gate shuld be open only if chetty is around :D [10:14]
mircea_popescu: darn [10:40]
diana_coman: jurov, were you playing around with the geometry of the ghost space? [10:40]
diana_coman: well, of the graveyard, whatever [10:41]
jurov: what do you mean, geometry? [10:44]
jurov: just jumped over the fence, had a chat with ghost, went back [10:44]
mircea_popescu: that'd be what she means. [10:45]
diana_coman: no, I meant changing the map file basically [10:49]
jurov: nope [10:49]
jurov: also, today was the first time i applied foxybot 1.3 to windows build and used it. but i've no idea how that would cause problems [10:50]
diana_coman: uhm, you used it fine before the crash, didn't you? [10:50]
jurov: yes, fine. but i played only under linux before. [10:51]
diana_coman: I also don't see how that would cause problems seeing how others have used it (not on windows, granted) already for quite a while without any problems [10:51]
jurov: must try the fence jump there again after i return home. i recall it was not possible before. [10:52]
jurov: or grundin beefed up and jumps higher :D :D [10:55]
mircea_popescu: mk it's back up. [10:55]
mircea_popescu: please : stop fucking around with the ghost, ima have to lock people out of the game to keep it stable or wut. [10:56]
wyrdmantis: ahoy [12:58]
wyrdmantis: someone explain me how to activate fullscreen option on Eulora? [12:59]
wyrdmantis: *could [12:59]
mircea_popescu: alt-enter doesn't work ? [13:30]
mircea_popescu: q152! victory! [15:50]

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