mircea_popescu: | darn | [02:16] |
diana_coman: | mircea_popescu, do you have any toolkits for sale? or what do you need to make some? | [04:00] |
mircea_popescu: | dcs, shaped slag, worn tools. | [04:01] |
mircea_popescu: | im working towards getting some shaped slag together but... slow going so far. | [04:02] |
diana_coman: | aha, dcs is the bottleneck atm; will get on to that | [04:02] |
diana_coman: | you need them low q I assume, right? | [04:02] |
mircea_popescu: | ideally, yes. | [04:02] |
diana_coman: | ftr yest I got fghj to dig around and he also got ONLY ordinaries with the stick | [04:02] |
mircea_popescu: | i suppose it depends how desperate we get | [04:03] |
diana_coman: | it seems a bit weird, kind of as if what matters is the ratio between the tool and your skill | [04:03] |
diana_coman: | so it's as if higher skill doesn't have a good enough tool to get ordinaries more than once in a blue moon | [04:03] |
diana_coman: | it's ok, we should be able to get low q resources given this noob=ordinaries thing | [04:03] |
mircea_popescu: | i wouldn't mind some stashes of raw materials. | [04:04] |
mircea_popescu: | but so far you peeps've been snapping everything up! | [04:04] |
diana_coman: | this is what I am trying to do, but it's when I can catch one of the noobs | [04:04] |
diana_coman: | ahahah, well, I am trying to do it first for me and then for others :p | [04:05] |
diana_coman: | I showed fghf that he can get those really and it's the best profit (Quite a big one too) he can get atm | [04:05] |
diana_coman: | but well | [04:05] |
diana_coman: | ftr I've used the stick in locations previously explored and missed with tools like 9-10 times each and so far nothing interesting | [04:06] |
diana_coman: | one was even wwb ffs | [04:07] |
mircea_popescu: | nuts. | [04:07] |
diana_coman: | oh, and ranking up in BOTH building AND farming resulted in ...no change of q | [04:07] |
diana_coman: | ... | [04:07] |
mircea_popescu: | hey, i got a dozen tinkering levels (you have any idea how fucking hard tinkering is in the 700s ?!) and ... well... nothing. | [04:08] |
mircea_popescu: | anyway, looking for noobs to make me shaped slags, if anyone's interested. | [04:10] |
diana_coman: | so comparing now 700s in tinkering to..64 in farming? | [04:38] |
diana_coman: | and 400s in building resp? | [04:38] |
diana_coman: | I mean fine, then in the 700s at building it will be like no q diff for 100 levels or more, right? | [04:38] |
diana_coman: | oh, and re tools I made 150 pickaxes and already used some 40 of them, so dunno if it makes sense to make more adzes or something | [04:39] |
mircea_popescu: | no idea | [04:39] |
mircea_popescu: | diana_coman well, you selling the husks to me ? | [04:39] |
diana_coman: | sure, why not | [04:39] |
diana_coman: | that's why I stated here that they were around | [04:39] |
diana_coman: | it still makes more sense for you to make toolkits than for me | [04:40] |
mircea_popescu: | tru | [04:40] |
diana_coman: | the other trouble is that I don't seem to have any good use for adze, don't know if they are indeed better for lj or something | [04:40] |
jurov: | diana_coman: had a look to compiler warnings and turns out you used & (bitwise and) instead of && (logic and) in MovementStrategy::Move | [09:14] |
jurov: | might even mess up with operator precedence | [09:15] |
diana_coman: | ouch, will check that, thanks | [09:21] |
diana_coman: | yes, you are right, got messed up switching between languages it seems, ugh; will correct it in the next release, thanks jurov | [09:24] |
jurov: | and looks like another crash upcoming, server misplaced my imp cruddy hoe | [09:45] |
jurov: | i got reply "there is not 7 items in that slot" when bot tried to get cft to build ... and hoe went away | [09:46] |
jurov: | chetty: mircea_popescu: ^^ | [09:46] |
jurov: | huh, did you reset me? i was checking out the bot, then went mining | [09:52] |
jurov: | and now after relogin, i'm back at gate with hoe intact | [09:53] |
jurov: | err: i was checking out the GHOST | [09:53] |
jurov: | btw, got it talking a bit | [09:54] |
jurov: | ...aaand crash | [09:55] |
diana_coman: | jurov, leave the ghost alone, lol | [09:56] |
Birdman: | has dcs, needs cs | [10:02] |
diana_coman: | Birdman, I was in the middle of a cs-crafting run so I'll have cs to sell | [10:08] |
diana_coman: | assuming that the server comes up and the cs I made + ingredients are still there, of course | [10:08] |
jurov: | the ghost gate shuld be open only if chetty is around :D | [10:14] |
mircea_popescu: | darn | [10:40] |
diana_coman: | jurov, were you playing around with the geometry of the ghost space? | [10:40] |
diana_coman: | well, of the graveyard, whatever | [10:41] |
jurov: | what do you mean, geometry? | [10:44] |
jurov: | just jumped over the fence, had a chat with ghost, went back | [10:44] |
mircea_popescu: | that'd be what she means. | [10:45] |
diana_coman: | no, I meant changing the map file basically | [10:49] |
jurov: | nope | [10:49] |
jurov: | also, today was the first time i applied foxybot 1.3 to windows build and used it. but i've no idea how that would cause problems | [10:50] |
diana_coman: | uhm, you used it fine before the crash, didn't you? | [10:50] |
jurov: | yes, fine. but i played only under linux before. | [10:51] |
diana_coman: | I also don't see how that would cause problems seeing how others have used it (not on windows, granted) already for quite a while without any problems | [10:51] |
jurov: | must try the fence jump there again after i return home. i recall it was not possible before. | [10:52] |
jurov: | or grundin beefed up and jumps higher :D :D | [10:55] |
mircea_popescu: | mk it's back up. | [10:55] |
mircea_popescu: | please : stop fucking around with the ghost, ima have to lock people out of the game to keep it stable or wut. | [10:56] |
wyrdmantis: | ahoy | [12:58] |
wyrdmantis: | someone explain me how to activate fullscreen option on Eulora? | [12:59] |
wyrdmantis: | *could | [12:59] |
mircea_popescu: | alt-enter doesn't work ? | [13:30] |
mircea_popescu: | q152! victory! | [15:50] |
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