#eulora Logs for 19 Dec 2015



December 19th, 2015 by Diana Coman
wyrdmantis: danielpbarron i'll be back at evening (Italy timezone) [03:31]
fghj: I think I got in a spot that causes client to segfault when I tried to jump over fence inside that dungeon near houses [11:56]
diana_coman: fghj, it might be just some other stuff - the client sometimes segfaults without a clear reason (also: possibly graphics driver trouble); have you tried to launch it again a few times? [12:01]
diana_coman: I did explore that area and I don't remember having trouble ; so did others as far as I know [12:01]
fghj: about 2 times, will try again [12:02]
diana_coman: when exactly does it segfault? [12:02]
diana_coman: before splashscreen or after? do you get in game at all or not? [12:02]
fghj: I tried to jump over the fence near right end of that dungeon ant taht was first segfault [12:03]
fghj: then when i select character and join it segfaults after loading map [12:03]
diana_coman: hmm, weird one [12:04]
fghj: o got about 0,1s of gameplay maybe it will resolve itself [12:05]
fghj: 7578 Segmentation fault 7593 Segmentation fault PSLoader: step 6: success 7608 Segmentation fault this number moves up every try i think. Gota do bio and will continue i 5 [12:12]
diana_coman: hmmm, I don't know the loading part of the client in that detail; maybe mircea_popescu or someone can try to move your character to a safe position if it keeps segfaulting there [12:17]
mircea_popescu: fghj do you have foxy's bot installed ? [12:18]
diana_coman: is looking in the code for that step 6 of loading [12:18]
diana_coman: it's not the too-big-log problem mircea_popescu [12:18]
mircea_popescu: i just went through a cycle of 8k segfaults because my logfile was "full" [12:18]
mircea_popescu: diana_coman how do you know ? [12:19]
diana_coman: anyway that is sorted in the latest version for that matter [12:19]
diana_coman: see the logs, lol [12:19]
diana_coman: he says it actually logs in [12:19]
diana_coman: and it segfaulted when he was moving about [12:19]
mircea_popescu: yeah... that's how it goes ? [12:19]
mircea_popescu: shows you the character, then you crash [12:19]
diana_coman: uhm, really? for me it crashed before any loading of any map basically [12:20]
mircea_popescu: last step after login for me/. [12:20]
diana_coman: anyway, just in case: fghj check in your .Eulora folder and rename or move the logs to see if that sorts it out [12:21]
mircea_popescu: anything over 8mb at any rate. [12:21]
diana_coman: I somehow doubt he has an old version of the bot AND he already got huge exploring/crafting logs though [12:21]
mircea_popescu: ah [12:22]
mircea_popescu: yeah that makes sense [12:23]
diana_coman: from what I gather, step 6 of loading is actually the last one, creating the GUI, so something after this apparently [12:26]
mircea_popescu: ya [12:28]
jurov: mod6: forgot a table [12:29]
fghj: no foxybot, inside logs only 8754b long chatlog, will try to make prtscr in this 0.1s but probably nothing out of orginary will be seen [12:44]
mircea_popescu: are you running it on windows ? [12:46]
jurov: no it's linux, clearly [12:46]
jurov: fghj: thry crystalspace patch from here: http://minigame.bz/jurov/ [12:48]
fghj: debian 7 so almost like windows [12:48]
lobbesbot: Title: Eulora Releases by Jurov (at minigame.bz) [12:48]
mircea_popescu: jurov no idea why he'd need to screenshot, when the terminal gets left behind, buyt anyway. [12:50]
fghj: from start to fail it looks like this http://dpaste.com/0VZ28RK [12:51]
lobbesbot: Title: dpaste: 0VZ28RK: eulora segfault (at dpaste.com) [12:51]
fghj: there are some non found fonts and some other weird stuff [12:52]
mircea_popescu: all of that's fine, really. looks exactly like mine. [12:54]
mircea_popescu: very odd, seeing how iirc you actually got it to run yest ? [12:54]
mircea_popescu: is this some unexpected stuff like, disk got full meanwhile ? [12:54]
fghj: 90G of disk free memory 2G of 7.8G [12:55]
fghj: memory used [12:55]
mircea_popescu: well... either you think through what you did since last it worked for a clue of what might have broken it, or else wipe and reinstall ? [12:56]
mircea_popescu: rather bizarre this. [12:56]
jurov: i'm getting the same errors logged and it works [12:59]
mircea_popescu: yup it's what i get too. [13:00]
fghj: Is jurov's patch already applied to crystalspace copy on minigame? [13:31]
mircea_popescu: link ? [13:32]
fghj: this one http://minigame.bz/eulora/binaries/cs_July24.tar.gz [13:33]
jurov: no [13:35]
fghj: jurov patch http://minigame.bz/jurov/cs_39918.patch I looked at include/csutil/csuctransform.h and it looked like this plussed parts near 494 line [13:35]
jurov: so? [13:38]
fghj: - parts get deleted + get added to source thats how patches work? [13:38]
jurov: maybe chetty bumed it and forgot to say, i dunno [13:38]
jurov: fghj apply it with "patch" utility [13:39]
jurov: usually: patch -p1 < cs_39918.patch [13:39]
jurov: in cs directory [13:39]
jurov: and yes, it replaces 1 and addes 2 lines [13:40]
fghj: I reversed this patch we'll see what happens now [13:44]
jurov: i downloaded cs_July24.tar.gz and compare with my svn checkout... there are also differences in water definition and fonts package [13:58]
fghj: without this patch It crashes even earlier, removing whole .Eulora folder didn't help either. Same crash on different pc. My suspicion would be that I jumped into some illegal destination [15:18]
jurov: what did you do last time? [15:30]
fghj: As in before first segfault? [15:31]
jurov: yes [15:31]
jurov: and do you know how to recompile it for debug and run in under gdb? [15:31]
fghj: trying to jump over fence in dungeon, i don't know [15:32]
fghj: is debug recompiling much harder? my first compile was exactly like that for ubuntu 10.04 [15:33]
jurov: i even succeeded to get in, but no crash [15:33]
jurov: fghj, run jam clean, set CXXFLAGS for debug like [15:35]
jurov: CXXFLAGS=-g [15:35]
jurov: and run configure and compile normally [15:35]
jurov: after it compiled, run gdb euclient, and inside gdb, just r <Enter> [15:36]
fghj: jam clean from EuloraV0.1,1 folder? [15:36]
jurov: yes [15:36]
jurov: where you ran jam the first time [15:36]
jurov: and fix: to set env variable, you need [15:37]
jurov: export CXXFLAGS=-g [15:37]
jurov: instead [15:37]
fghj: Program received signal SIGSEGV, Segmentation fault. [16:04]
jurov: yes [16:05]
fghj: operator() (m2=..., m1=..., this=0x7fffffffd240) at ./include/csplugincommon/rendermanager/standardsorter.h:166 [16:05]
jurov: now enter bt <Entr> [16:05]
jurov: and put the result to pastebin [16:05]
fghj: http://dpaste.com/366HMMN [16:07]
lobbesbot: Title: dpaste: 366HMMN: eulora gdb output (at dpaste.com) [16:07]
mircea_popescu: hm [16:18]
jurov: looks really like sth with camera... i'd ask chetty to reset your pos [17:44]
mircea_popescu: i can do that, actually. [17:44]
fghj: so no jumping over fence with first person camera? [17:45]
mircea_popescu: heh bad sector. there's a decent chance i just fixed it fghj [17:46]
mircea_popescu: go try. [17:46]
fghj: ok no crash yet, I fell down and died [17:49]
mircea_popescu: you're golden [17:57]
mircea_popescu: how did you get yourself bugged out ? [17:57]
mircea_popescu: fghj [17:58]
fghj: by going into that dungeon out there asking ghost whether it's ok to explore there exploring and getting info that it's not a good idea... [17:58]
fghj: and then trying to jump over the fence [17:59]
fghj: I can't remember whether I had funny angle on vertical axis on my camera [18:00]
mircea_popescu: aha. [18:00]
mircea_popescu: well anyway... you wanna get some ordinaries from me and go mine them ? [18:00]
fghj: I think I could, looks like on my own I only land into trouble [18:01]
mircea_popescu: alrighty meet me in town in like 5. [18:01]
mircea_popescu: hola [18:08]
fghj: 'sup [18:08]
mircea_popescu: trade me [18:08]
fghj: I think something's wrong with my right click [18:11]
mircea_popescu: fghj that'll be 80k [18:12]
mircea_popescu: thanks! [18:13]
mircea_popescu: i buy the stuff at 66 and 54 ecu each respectively. [18:14]
mircea_popescu: prolly a tidy profit for you in there. [18:14]
fghj: so I go to locations shown by keys do same stuff as yesterday and comeback with items that come back? [18:16]
mircea_popescu: yup. [18:18]
mircea_popescu: mind that claims left unlocked disappear. [18:18]
mod6: < jurov> mod6: forgot a table << ah, crap. thanks jurov [18:24]
mod6: you just left it there for me right? i picked it up. [18:29]
fghj: wow 41K solid branches apparently I can't just walk away with this much [18:42]
mircea_popescu: ahahaha wow nice, wd. [18:42]
mircea_popescu: what quality ? [18:42]
fghj: 5 [18:42]
mircea_popescu: cool. [18:43]
fghj: soo? carry back as much as I can and lock the door before leaving [18:44]
mircea_popescu: pretty much. [18:44]
DianaComan: fghj, the easiest way to carry them is to take a table with you, put them on the table and then move, pick up table, drop table further away, repeat [18:52]
hanbot: fghj> wow 41K solid branches apparently I can't just walk away with this much << wow, congrats [19:25]
lobbesbot: News from dianacoman: Foxyâ\u0080\u0099s Dismal Scribblings on Euloran Exploration Data or Truly Horrible Numbers <http://www.dianacoman.com/2015/12/20/foxys-dismal-scribblings-on-euloran-exploration-data-or-truly-horrible-numbers/> [19:58]
mircea_popescu: DianaComan published the scripts you ran anywhere ? [19:59]
mircea_popescu: im pretty sure my results are like... 90\% [19:59]
DianaComan: uhm, this time I dumped the stuff in R to be able to do more with it more easily; it's not much up to this stage, but I'll look into cleaning them up a bit and adding them in a few days I suppose [20:00]
DianaComan: it is true that there I don't distinguish between different resources etc - as I mention there, it barely scratches the surface [20:01]
DianaComan: it's quite a long thing as it is though, I'd say [20:01]
DianaComan: in other news: <wyrdmantis> danielpbarron i'll be back at evening (Italy timezone) <- apparently Italy doesn't have an evening anymore at all [20:03]
fghj: gonna figure out other locations and how to throw the tables today after sleep. [20:06]
mircea_popescu: lol [20:20]
mircea_popescu: heh that's stacking it [20:21]
diana_coman: ? [20:21]
diana_coman: look at tools only [20:22]
mircea_popescu: no cs ? [20:22]
diana_coman: well no, because cs used mostly manually [20:22]
diana_coman: but anyway, cs is basically 100\% [20:23]
diana_coman: for me at least so far [20:23]
diana_coman: I never ever missed with a cs [20:23]
mircea_popescu: me either [20:23]
mircea_popescu: but kinda wtf'd by the reports of missings. [20:23]
diana_coman: then again, the horrible comes from output there quite often, but that's another story [20:23]
mircea_popescu: diana_coman in similar news, this guy just paid 20k for an ord extracted 2.5mn worth of sb from it [20:24]
diana_coman: heh, I'm hardened by it [20:24]
diana_coman: yeah, I know; I'm just optimistic, lol [20:24]
mircea_popescu: incidentally, anyone got slag bps for sale ? [22:12]
mircea_popescu: low q preferred. [22:12]
mircea_popescu: and also, i'll be putting out two shaped slag packages, q150. 400 pointy and sharp each. lemme know if anyone wants to do either. [22:12]

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