wyrdmantis: | danielpbarron i'll be back at evening (Italy timezone) | [03:31] |
fghj: | I think I got in a spot that causes client to segfault when I tried to jump over fence inside that dungeon near houses | [11:56] |
diana_coman: | fghj, it might be just some other stuff - the client sometimes segfaults without a clear reason (also: possibly graphics driver trouble); have you tried to launch it again a few times? | [12:01] |
diana_coman: | I did explore that area and I don't remember having trouble ; so did others as far as I know | [12:01] |
fghj: | about 2 times, will try again | [12:02] |
diana_coman: | when exactly does it segfault? | [12:02] |
diana_coman: | before splashscreen or after? do you get in game at all or not? | [12:02] |
fghj: | I tried to jump over the fence near right end of that dungeon ant taht was first segfault | [12:03] |
fghj: | then when i select character and join it segfaults after loading map | [12:03] |
diana_coman: | hmm, weird one | [12:04] |
fghj: | o got about 0,1s of gameplay maybe it will resolve itself | [12:05] |
fghj: | 7578 Segmentation fault 7593 Segmentation fault PSLoader: step 6: success 7608 Segmentation fault this number moves up every try i think. Gota do bio and will continue i 5 | [12:12] |
diana_coman: | hmmm, I don't know the loading part of the client in that detail; maybe mircea_popescu or someone can try to move your character to a safe position if it keeps segfaulting there | [12:17] |
mircea_popescu: | fghj do you have foxy's bot installed ? | [12:18] |
diana_coman: | is looking in the code for that step 6 of loading | [12:18] |
diana_coman: | it's not the too-big-log problem mircea_popescu | [12:18] |
mircea_popescu: | i just went through a cycle of 8k segfaults because my logfile was "full" | [12:18] |
mircea_popescu: | diana_coman how do you know ? | [12:19] |
diana_coman: | anyway that is sorted in the latest version for that matter | [12:19] |
diana_coman: | see the logs, lol | [12:19] |
diana_coman: | he says it actually logs in | [12:19] |
diana_coman: | and it segfaulted when he was moving about | [12:19] |
mircea_popescu: | yeah... that's how it goes ? | [12:19] |
mircea_popescu: | shows you the character, then you crash | [12:19] |
diana_coman: | uhm, really? for me it crashed before any loading of any map basically | [12:20] |
mircea_popescu: | last step after login for me/. | [12:20] |
diana_coman: | anyway, just in case: fghj check in your .Eulora folder and rename or move the logs to see if that sorts it out | [12:21] |
mircea_popescu: | anything over 8mb at any rate. | [12:21] |
diana_coman: | I somehow doubt he has an old version of the bot AND he already got huge exploring/crafting logs though | [12:21] |
mircea_popescu: | ah | [12:22] |
mircea_popescu: | yeah that makes sense | [12:23] |
diana_coman: | from what I gather, step 6 of loading is actually the last one, creating the GUI, so something after this apparently | [12:26] |
mircea_popescu: | ya | [12:28] |
jurov: | mod6: forgot a table | [12:29] |
fghj: | no foxybot, inside logs only 8754b long chatlog, will try to make prtscr in this 0.1s but probably nothing out of orginary will be seen | [12:44] |
mircea_popescu: | are you running it on windows ? | [12:46] |
jurov: | no it's linux, clearly | [12:46] |
jurov: | fghj: thry crystalspace patch from here: http://minigame.bz/jurov/ | [12:48] |
fghj: | debian 7 so almost like windows | [12:48] |
lobbesbot: | Title: Eulora Releases by Jurov (at minigame.bz) | [12:48] |
mircea_popescu: | jurov no idea why he'd need to screenshot, when the terminal gets left behind, buyt anyway. | [12:50] |
fghj: | from start to fail it looks like this http://dpaste.com/0VZ28RK | [12:51] |
lobbesbot: | Title: dpaste: 0VZ28RK: eulora segfault (at dpaste.com) | [12:51] |
fghj: | there are some non found fonts and some other weird stuff | [12:52] |
mircea_popescu: | all of that's fine, really. looks exactly like mine. | [12:54] |
mircea_popescu: | very odd, seeing how iirc you actually got it to run yest ? | [12:54] |
mircea_popescu: | is this some unexpected stuff like, disk got full meanwhile ? | [12:54] |
fghj: | 90G of disk free memory 2G of 7.8G | [12:55] |
fghj: | memory used | [12:55] |
mircea_popescu: | well... either you think through what you did since last it worked for a clue of what might have broken it, or else wipe and reinstall ? | [12:56] |
mircea_popescu: | rather bizarre this. | [12:56] |
jurov: | i'm getting the same errors logged and it works | [12:59] |
mircea_popescu: | yup it's what i get too. | [13:00] |
fghj: | Is jurov's patch already applied to crystalspace copy on minigame? | [13:31] |
mircea_popescu: | link ? | [13:32] |
fghj: | this one http://minigame.bz/eulora/binaries/cs_July24.tar.gz | [13:33] |
jurov: | no | [13:35] |
fghj: | jurov patch http://minigame.bz/jurov/cs_39918.patch I looked at include/csutil/csuctransform.h and it looked like this plussed parts near 494 line | [13:35] |
jurov: | so? | [13:38] |
fghj: | - parts get deleted + get added to source thats how patches work? | [13:38] |
jurov: | maybe chetty bumed it and forgot to say, i dunno | [13:38] |
jurov: | fghj apply it with "patch" utility | [13:39] |
jurov: | usually: patch -p1 < cs_39918.patch | [13:39] |
jurov: | in cs directory | [13:39] |
jurov: | and yes, it replaces 1 and addes 2 lines | [13:40] |
fghj: | I reversed this patch we'll see what happens now | [13:44] |
jurov: | i downloaded cs_July24.tar.gz and compare with my svn checkout... there are also differences in water definition and fonts package | [13:58] |
fghj: | without this patch It crashes even earlier, removing whole .Eulora folder didn't help either. Same crash on different pc. My suspicion would be that I jumped into some illegal destination | [15:18] |
jurov: | what did you do last time? | [15:30] |
fghj: | As in before first segfault? | [15:31] |
jurov: | yes | [15:31] |
jurov: | and do you know how to recompile it for debug and run in under gdb? | [15:31] |
fghj: | trying to jump over fence in dungeon, i don't know | [15:32] |
fghj: | is debug recompiling much harder? my first compile was exactly like that for ubuntu 10.04 | [15:33] |
jurov: | i even succeeded to get in, but no crash | [15:33] |
jurov: | fghj, run jam clean, set CXXFLAGS for debug like | [15:35] |
jurov: | CXXFLAGS=-g | [15:35] |
jurov: | and run configure and compile normally | [15:35] |
jurov: | after it compiled, run gdb euclient, and inside gdb, just r <Enter> | [15:36] |
fghj: | jam clean from EuloraV0.1,1 folder? | [15:36] |
jurov: | yes | [15:36] |
jurov: | where you ran jam the first time | [15:36] |
jurov: | and fix: to set env variable, you need | [15:37] |
jurov: | export CXXFLAGS=-g | [15:37] |
jurov: | instead | [15:37] |
fghj: | Program received signal SIGSEGV, Segmentation fault. | [16:04] |
jurov: | yes | [16:05] |
fghj: | operator() (m2=..., m1=..., this=0x7fffffffd240) at ./include/csplugincommon/rendermanager/standardsorter.h:166 | [16:05] |
jurov: | now enter bt <Entr> | [16:05] |
jurov: | and put the result to pastebin | [16:05] |
fghj: | http://dpaste.com/366HMMN | [16:07] |
lobbesbot: | Title: dpaste: 366HMMN: eulora gdb output (at dpaste.com) | [16:07] |
mircea_popescu: | hm | [16:18] |
jurov: | looks really like sth with camera... i'd ask chetty to reset your pos | [17:44] |
mircea_popescu: | i can do that, actually. | [17:44] |
fghj: | so no jumping over fence with first person camera? | [17:45] |
mircea_popescu: | heh bad sector. there's a decent chance i just fixed it fghj | [17:46] |
mircea_popescu: | go try. | [17:46] |
fghj: | ok no crash yet, I fell down and died | [17:49] |
mircea_popescu: | you're golden | [17:57] |
mircea_popescu: | how did you get yourself bugged out ? | [17:57] |
mircea_popescu: | fghj | [17:58] |
fghj: | by going into that dungeon out there asking ghost whether it's ok to explore there exploring and getting info that it's not a good idea... | [17:58] |
fghj: | and then trying to jump over the fence | [17:59] |
fghj: | I can't remember whether I had funny angle on vertical axis on my camera | [18:00] |
mircea_popescu: | aha. | [18:00] |
mircea_popescu: | well anyway... you wanna get some ordinaries from me and go mine them ? | [18:00] |
fghj: | I think I could, looks like on my own I only land into trouble | [18:01] |
mircea_popescu: | alrighty meet me in town in like 5. | [18:01] |
mircea_popescu: | hola | [18:08] |
fghj: | 'sup | [18:08] |
mircea_popescu: | trade me | [18:08] |
fghj: | I think something's wrong with my right click | [18:11] |
mircea_popescu: | fghj that'll be 80k | [18:12] |
mircea_popescu: | thanks! | [18:13] |
mircea_popescu: | i buy the stuff at 66 and 54 ecu each respectively. | [18:14] |
mircea_popescu: | prolly a tidy profit for you in there. | [18:14] |
fghj: | so I go to locations shown by keys do same stuff as yesterday and comeback with items that come back? | [18:16] |
mircea_popescu: | yup. | [18:18] |
mircea_popescu: | mind that claims left unlocked disappear. | [18:18] |
mod6: | < jurov> mod6: forgot a table << ah, crap. thanks jurov | [18:24] |
mod6: | you just left it there for me right? i picked it up. | [18:29] |
fghj: | wow 41K solid branches apparently I can't just walk away with this much | [18:42] |
mircea_popescu: | ahahaha wow nice, wd. | [18:42] |
mircea_popescu: | what quality ? | [18:42] |
fghj: | 5 | [18:42] |
mircea_popescu: | cool. | [18:43] |
fghj: | soo? carry back as much as I can and lock the door before leaving | [18:44] |
mircea_popescu: | pretty much. | [18:44] |
DianaComan: | fghj, the easiest way to carry them is to take a table with you, put them on the table and then move, pick up table, drop table further away, repeat | [18:52] |
hanbot: | fghj> wow 41K solid branches apparently I can't just walk away with this much << wow, congrats | [19:25] |
lobbesbot: | News from dianacoman: Foxyâ\u0080\u0099s Dismal Scribblings on Euloran Exploration Data or Truly Horrible Numbers <http://www.dianacoman.com/2015/12/20/foxys-dismal-scribblings-on-euloran-exploration-data-or-truly-horrible-numbers/> | [19:58] |
mircea_popescu: | DianaComan published the scripts you ran anywhere ? | [19:59] |
mircea_popescu: | im pretty sure my results are like... 90\% | [19:59] |
DianaComan: | uhm, this time I dumped the stuff in R to be able to do more with it more easily; it's not much up to this stage, but I'll look into cleaning them up a bit and adding them in a few days I suppose | [20:00] |
DianaComan: | it is true that there I don't distinguish between different resources etc - as I mention there, it barely scratches the surface | [20:01] |
DianaComan: | it's quite a long thing as it is though, I'd say | [20:01] |
DianaComan: | in other news: <wyrdmantis> danielpbarron i'll be back at evening (Italy timezone) <- apparently Italy doesn't have an evening anymore at all | [20:03] |
fghj: | gonna figure out other locations and how to throw the tables today after sleep. | [20:06] |
mircea_popescu: | lol | [20:20] |
mircea_popescu: | heh that's stacking it | [20:21] |
diana_coman: | ? | [20:21] |
diana_coman: | look at tools only | [20:22] |
mircea_popescu: | no cs ? | [20:22] |
diana_coman: | well no, because cs used mostly manually | [20:22] |
diana_coman: | but anyway, cs is basically 100\% | [20:23] |
diana_coman: | for me at least so far | [20:23] |
diana_coman: | I never ever missed with a cs | [20:23] |
mircea_popescu: | me either | [20:23] |
mircea_popescu: | but kinda wtf'd by the reports of missings. | [20:23] |
diana_coman: | then again, the horrible comes from output there quite often, but that's another story | [20:23] |
mircea_popescu: | diana_coman in similar news, this guy just paid 20k for an ord extracted 2.5mn worth of sb from it | [20:24] |
diana_coman: | heh, I'm hardened by it | [20:24] |
diana_coman: | yeah, I know; I'm just optimistic, lol | [20:24] |
mircea_popescu: | incidentally, anyone got slag bps for sale ? | [22:12] |
mircea_popescu: | low q preferred. | [22:12] |
mircea_popescu: | and also, i'll be putting out two shaped slag packages, q150. 400 pointy and sharp each. lemme know if anyone wants to do either. | [22:12] |
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