#eulora Logs for 28 Oct 2015



October 28th, 2015 by Diana Coman
diana_coman: good morning [03:28]
diana_coman: <mircea_popescu> aaand back down to 267 <- ugh, will you stop messing the q please? [03:28]
diana_coman: lol [03:28]
mircea_popescu: lol [03:28]
mircea_popescu: you ready to US ? [03:29]
diana_coman: 5 minutes to carry the stuff over [03:29]
diana_coman: it was on the craft-table, right? [03:30]
diana_coman: anyways, actually ready [03:31]
mircea_popescu: aha omw [03:31]
diana_coman: hmmm, start thinking I should add a heatmap based on the number of *attempts* to explore in one place [03:32]
mircea_popescu: aha. [03:33]
diana_coman: so? [03:35]
mircea_popescu: here we go [03:36]
diana_coman: somehow these ointments don't look...suspect [03:36]
mircea_popescu: 477k [03:36]
mircea_popescu: it's all part of the ruse! [03:36]
diana_coman: what, is that all? [03:36]
mircea_popescu: yeah ? [03:37]
diana_coman: uhm, bp at least? [03:37]
diana_coman: have no idea what it needs otherwise [03:37]
mircea_popescu: a you got no bp ? [03:37]
diana_coman: but last time I got NOTHING out of it [03:37]
mircea_popescu: it needs boulders sb and some cordage. [03:37]
diana_coman: aha, I surely have some cordage, though no idea what q [03:37]
mircea_popescu: 510k [03:37]
diana_coman: anyways, need bp [03:37]
diana_coman: ok [03:38]
mircea_popescu: say when ready to go. [03:38]
diana_coman: 1 min to take stuff out [03:39]
diana_coman: ok, everything on the table, when ready give start in game, lol [03:40]
diana_coman: ok, it will take a while [03:41]
mircea_popescu: should be 30-40 mins maybe ? [03:41]
diana_coman: something like that if I remember right [03:41]
diana_coman: I think it was more than 30 minutes at the time [03:42]
diana_coman: 193 my bundle [03:42]
mircea_popescu: 201 here, not that it's worth anything. [03:42]
diana_coman: guess it's the difference from the cordages really [03:54]
diana_coman: maybe a bit on boulders too [03:54]
mircea_popescu: possible [03:55]
mircea_popescu: bout a third done diana_coman ? :D [04:06]
diana_coman: well, it's kind of half by now mircea_popescu [04:16]
mircea_popescu: a little over even. [04:16]
diana_coman: but from my xp the bar is a bit approximate as it tends to take a bit longer at the very end [04:16]
mircea_popescu: hey this is exciting :D [04:16]
diana_coman: yes [04:16]
diana_coman: ha ha [04:16]
diana_coman: race to the finished us [04:16]
mircea_popescu: :) [04:17]
mircea_popescu: sueastside you gonna try the game eventually, btw ? [04:33]
diana_coman: getting close but not yet there and yeah, the last part of the bar takes longer, lol [04:35]
mircea_popescu: odd huh [04:36]
diana_coman: I think it's rather quite usual, kind of optimistic in the start and then slowing down as it realises that no, still lots to go and little bar to fill [04:37]
diana_coman: but I didn't really check the code for it [04:38]
mircea_popescu: lol! [04:38]
diana_coman: I know that from other bars which however were working mainly with estimates that get adjusted all the time [04:38]
mircea_popescu: done [04:40]
diana_coman: mine is still going [04:40]
mircea_popescu: 204 q too [04:40]
diana_coman: at the very end there, but...not ready [04:40]
diana_coman: oh wow [04:40]
mircea_popescu: 3:37:31 go, 4:36:27 done. so like 1 hour almost exactly. [04:40]
diana_coman: ha, will it be a full 2 minutes? [04:40]
diana_coman: lol [04:40]
diana_coman: aha [04:41]
mircea_popescu: epic, it levelled my tinkering. which was empty. [04:42]
diana_coman: done [04:42]
diana_coman: oh wow, remember last time I made it and it did not even level my tinkering? [04:42]
diana_coman: lolz [04:42]
diana_coman: so, full 2 minutes AND 25 secs [04:42]
mircea_popescu: aha. so slower. what q ? [04:43]
diana_coman: 154 :( [04:43]
diana_coman: full 50 behind [04:43]
diana_coman: at least this time it did level up [04:43]
mircea_popescu: 4\% slower not so bad then [04:43]
diana_coman: but still no loot whatsoever [04:44]
diana_coman: prolly need to do like 50 of them [04:44]
mircea_popescu: now that sucks. [04:44]
diana_coman: to have a decent chance or something [04:44]
diana_coman: so possibly you actually need someone with lower q [04:44]
mircea_popescu: for bp looting ? prolly. [04:44]
diana_coman: ooooh, I actually got 1 bp [04:45]
diana_coman: at least that, lol [04:45]
mircea_popescu: bah fuck i mixed the cruddy hoes [04:47]
diana_coman: hm [04:53]
diana_coman: I wonder whether I'll have a nasty surprise [04:54]
diana_coman: the bp takes "between 1 and 2 bandar toolkits" [04:54]
diana_coman: which is fine, except that toolkits don't stack [04:54]
diana_coman: and at least for other ingredients as far as I know it wants them in the precise stacks [04:54]
diana_coman: chetty, any idea ^ ? [04:54]
diana_coman: and moreover [04:55]
diana_coman: I can't put a container [04:55]
diana_coman: in a container [04:55]
diana_coman: so... [04:55]
diana_coman: can't make my wheel :((( [04:55]
diana_coman: mircea_popescu ^ [04:55]
mircea_popescu: uh ? [04:56]
mircea_popescu: lemme look at this diana_coman [04:57]
diana_coman: the bp takes 2 toolkits "combine unsteady scaffolding, between 1 and 2 toolkits etc" but then I can't put them in the toolkit (it's mcguyver recipe) because it would be container in container [04:58]
mircea_popescu: diana_coman should have been bundle. i fixed it. [04:58]
diana_coman: oh [04:58]
mircea_popescu: server will need a restart to make it stick. you ready ? [04:58]
diana_coman: makes more sense [04:58]
diana_coman: yes [04:59]
mircea_popescu: back up. [05:00]
mircea_popescu: sorry danielpbarron ! [05:00]
diana_coman: thanks [05:01]
diana_coman: but now uhm, didn't know that, so....do you sell some high q tools for those bundles? [05:01]
mircea_popescu: make me the shaped slag and i will. [05:02]
diana_coman: uhm, selling the io for that? [05:03]
mircea_popescu: sure. [05:03]
diana_coman: great then, I can do it, I have slag [05:03]
mircea_popescu: ima come to town then [05:03]
diana_coman: oh, and anyway, I still want 100 io for use in the lapidary bps [05:04]
mircea_popescu: hmm. [05:05]
mircea_popescu: got shrooms ? [05:05]
diana_coman: ha ha [05:05]
mircea_popescu: yes ? [05:05]
diana_coman: not that many, no, so not really [05:05]
diana_coman: I'll see what I can do about that [05:05]
mircea_popescu: so you need like what, 12 io ? [05:05]
diana_coman: so then atm 12 io for the tools for the bundles [05:06]
diana_coman: yes [05:06]
mircea_popescu: aite. ima let it go but bear in mind, generally i want wm/sm to make more [05:06]
diana_coman: I will get you the 12 shrooms in any case [05:06]
mircea_popescu: 165k [05:06]
diana_coman: I just thought it was toolkits not bundles as that's what it said on the bp [05:07]
mircea_popescu: cheerz. [05:07]
diana_coman: so started making the shaped slag, but seems it will take a while [05:11]
mircea_popescu: 60 or so needed ? [05:13]
mircea_popescu: i kinda need low sr/f to make high q slag, i am entirely out [05:14]
diana_coman: I have the slag, no worries [05:23]
diana_coman: I'll get the shaped slag ready as soon as I can [05:23]
diana_coman: and I'll need you to make the tools out of it [05:23]
diana_coman: that's all [05:23]
diana_coman: while you make the tools, I'll go and get your 12 shrooms [05:23]
diana_coman: I think I should have all the shaped slag ready in max half an hour, if you are still around mircea_popescu [05:24]
mircea_popescu: mioght be yea [05:25]
diana_coman: mircea_popescu ready with all the shaped slag [05:48]
diana_coman: 4 of each [05:48]
diana_coman: will you make the tools please? [05:49]
sueastside: mircea_popescu: :) [08:12]
workcat: hello [09:08]
diana_coman: hello workcat [09:08]
diana_coman: giving a go to eulora? [09:10]
workcat: nope just wanna check out [09:13]
workcat: this look like planeshift more or less x) [09:13]
diana_coman: not really [09:13]
diana_coman: it does use the client code of planeshift [09:13]
diana_coman: but that's about as far as the similarities go [09:14]
workcat: I see [09:14]
workcat: so this uses real money? x) [09:15]
diana_coman: what other kind of money is there? lol [09:17]
diana_coman: anyway, at the moment you can actually go in with 0 and make money [09:17]
workcat: virtual money [09:17]
diana_coman: as noobs are highly needed [09:17]
workcat: noobs needed for what? [09:18]
diana_coman: have a look at the wiki first maybe as there is some info there http://www.eulorum.org/Eulora [09:18]
lobbesbot: Title: Eulorum (at www.eulorum.org) [09:18]
diana_coman: there is a short starting tutorial on my blog too http://www.dianacoman.com/2015/08/30/euloras-first-grade-how-to-get-a-skill-build-a-claim-make-your-own-grass-etc/ [09:18]
diana_coman: the game has a lot of hidden complexity, but you can start as gently as you want really and right now it's quite a good moment to start as people will help you out quite a lot [09:19]
workcat: why do I get a troll feeling when I read the wiki and blog [09:20]
workcat: ? [09:20]
diana_coman: don't know, possibly you leave among trolls mainly? [09:22]
diana_coman: could be it's not what you are used to? [09:23]
diana_coman: fwiw, it's absolutely real [09:23]
workcat: hm [09:24]
diana_coman: you know: easiest thing to do is to try it and see for yourself [09:25]
diana_coman: how did you find your way here? [09:25]
workcat: I searched for crystal space [09:27]
diana_coman: ha, that's interesting; and otherwise yes, the game uses crystal space engine [09:27]
workcat: I know [09:28]
workcat: you know anything of CS? [09:28]
diana_coman: not a lot really; out of necessity I dipped into the client code and therefore I got a bit into CS too, but kind of steered away from it as much as I could [09:30]
workcat: you are the developer? [09:32]
mircea_popescu: hey rthere workcat [09:32]
mircea_popescu: oooo 2k grass woot [09:32]
mircea_popescu: diana_coman yeah ill craft the shaped slags. [09:32]
diana_coman: no workcat, I'm just a player who happens to be able to program and therefore programmed herself some improvements to the client [09:32]
mircea_popescu: in town ? [09:32]
diana_coman: yay, I'll come right now [09:32]
mircea_popescu: sorry, dozed off lol [09:33]
diana_coman: np [09:33]
diana_coman: I'm in town [09:34]
diana_coman: also: do you actually prefer the shaped slag as low q as possible? [09:34]
diana_coman: I think I still have some low q pointy one or something [09:34]
workcat: hello mircea_popescu [09:34]
mircea_popescu: sure. [09:35]
workcat: planeshift are gonna switch to unreal engine, I wounder what this game project developers will do [09:35]
mircea_popescu: workcat not switch. [09:36]
mircea_popescu: graphics are a poor substitute for an actual game. [09:37]
workcat: it is [09:37]
workcat: it is indeed, but it looks so good x) [09:38]
workcat: but who is working with crystal space I would ask [09:38]
mircea_popescu: how do you mean ? [09:38]
diana_coman: as soon as the tools are ready mircea_popescu I'll start on the wheel [09:39]
diana_coman: for the wm: do you want them 156q or low q better? [09:39]
mircea_popescu: got low q sb by any chance ? [09:39]
diana_coman: yes [09:39]
mircea_popescu: lowest q best q! delicious ! [09:39]
diana_coman: need it for tools now? [09:39]
mircea_popescu: ok gimme. [09:39]
diana_coman: kk [09:39]
workcat: strange, in planeshift highest q is better x) [09:40]
workcat: I am just saying that none works with cs [09:40]
mircea_popescu: workcat depends, both are needed for different things. [09:41]
diana_coman: that's the complexity I was mentioning, workcat [09:41]
diana_coman: in this game high q is better for SOME things [09:41]
diana_coman: but low q is better for others [09:41]
workcat: I know the only use for low q is for training [09:42]
diana_coman: mircea_popescu kk for shrooms then it will have to wait a bit until I catch a noob to build the claims for me [09:42]
diana_coman: workcat see above what noobs are needed for? [09:42]
workcat: ... [09:42]
diana_coman: nope workcat, this game has NOTHING to do with planeshift, lol [09:42]
mircea_popescu: diana_coman i'll live. [09:43]
mircea_popescu: anyway, hoes cooking now, will do adzes next, then picks. [09:43]
diana_coman: cool [09:43]
mircea_popescu: workcat wow searches for cs actually return eulora ? [09:43]
mircea_popescu: go google team i guess. [09:44]
workcat: no [09:44]
workcat: I asked in some other channel who is working with crystal space these days [09:44]
mircea_popescu: ah i see. [09:45]
workcat: since planeshift apparently gonna switch to UE [09:45]
workcat: that would take like 10 years if only one dude is working with it [09:45]
mircea_popescu: eulora uses a certain version. it is unlikely to ever upgrade. lead dev did contribute some fixes or whatever to cs people [09:45]
workcat: never upgrade? why is that [09:46]
workcat: ? [09:46]
mircea_popescu: ah, you're in for a rabbit hole. eulora is run by s.mg, which is a mpex registered corp and more or less part of b,tmsr~. which is a bunch of people with strong ideologic views on technology, money, governance etc. [09:47]
mircea_popescu: diana_coman 19047 dura! [09:48]
diana_coman: yay! [09:48]
diana_coman: worth the wait, lol [09:48]
workcat: and that means [09:48]
workcat: they wont do a thing? [09:48]
mircea_popescu: no, just, not very open to the concept of "upgrade" [09:49]
workcat: well good for them that cs wont be updated anymore [09:52]
mircea_popescu: works as it is, anyway. by the looks of it, way more probable that the client will be community re-written into a whole than anything, i suspect. [09:52]
diana_coman: tbh I can't possibly see why would one now switch engine because...what? because planeshift does? [09:52]
mircea_popescu: diana_coman laugh if you will, but that's the entire strategy of the planeshift crew. [09:53]
mircea_popescu: "we worked for a decade to make a game. this was a technologically daunting task which we approached bravely. eventually, we slay that dragon - but lo and behold, our game sucks. because we are inept at making the ACTUAL thing of a game, ie, the game. and also becauswe we are socially stunted. so... we'll fix all these problems by... throwing out all our work and starting over" [09:54]
workcat: something tell me you played planeshift before x) [09:54]
mircea_popescu: exactly the point made by our lady of the snark : http://trilema.com/2013/attention-cunt/#selection-45.0-45.21 [09:54]
lobbesbot: Title: Attention : Cunt. on Trilema - A blog by Mircea Popescu. (at trilema.com) [09:54]
diana_coman: bwahahahah [09:54]
diana_coman: but yes, sounds like the perfect summary of what it looks like [09:55]
mircea_popescu: if they keep working at the graphics, therefore they won't have to confront the fact that they can't write their way out of a paper storybag, nor that they shouldn't have encouraged the libertard crowd. [09:55]
mircea_popescu: workcat when s.mg decided to make a game i spent months looking through things tech turned out. [09:55]
mircea_popescu: i've played with irrlicht engine, and everything else. [09:56]
mircea_popescu: i even got a fucking ipad. [09:56]
diana_coman: you know, I did spend quite some time searching for all the touted "player-made" changes to the client [09:56]
diana_coman: silly me [09:56]
diana_coman: 99.9\% changes of...skins! [09:56]
diana_coman: mods [09:56]
diana_coman: let's make the robes blue instead of red!!! [09:56]
diana_coman: <mircea_popescu> i even got a fucking ipad. <---- ooooh, should have made a pic of that, lol [09:57]
mircea_popescu: workcat you prolly can even find a dozen or so lines from me in #planeshift. most recently offering them to buy their gfx assets. [09:57]
mircea_popescu: diana_coman i'll take a pic of my stool before that [09:58]
mircea_popescu: shit... i think i already did [09:58]
diana_coman: hihihihi [09:58]
mircea_popescu: blogging is unhealthy. [09:58]
diana_coman: see [09:58]
diana_coman: workcat what's your interest in/with cs? [10:00]
workcat: You are odd ladies linking porn... Not even I would do that... so often [10:00]
workcat: buying gfx assets for what? [10:01]
mircea_popescu: who knows, maybe there's something useful in there. [10:02]
workcat: Actually it is a long story, I am only interested in CS becuase I wanna remove it [10:03]
mircea_popescu: workcat told you you're in for a rabbit hole. [10:03]
mircea_popescu: remove it from what ? [10:03]
mircea_popescu: omg this is the best pear i ever had. wunderbar. [10:04]
workcat: "the planeshift crew" consist of one person I think [10:04]
mircea_popescu: that talad fellow ? [10:04]
mircea_popescu: diana_coman check this out, the hoes come out 19046 [10:05]
diana_coman: pitty there are no mishaped pears or square pears or something similar in eulora [10:05]
diana_coman: lol, how's that [10:05]
workcat: but actually I begin to give all this stuff up now [10:05]
mircea_popescu: lol try not your wiles on me, temptress! [10:05]
mircea_popescu: so basically you're an indie game dev workcat ? [10:06]
diana_coman: looks around: who? [10:06]
workcat: Pears? Wunderbar? I should stop hanging out with old ladies. [10:07]
diana_coman: workcat mircea is not a lady, lol [10:07]
mircea_popescu: workcat i'm a guy. and diana_coman is not really that old! [10:08]
diana_coman: but anyway: what's wrong with pears now? lol [10:10]
workcat: okay it makes more sence and you two shares porn and... pears? [10:10]
diana_coman: uhm, no [10:10]
workcat: I would be a dev if I do not give everything up before I start with it [10:10]
mircea_popescu: what do you mean ? [10:10]
workcat: remove cs from planeshift, but now I do not care anymore [10:13]
workcat: What I mean is [10:14]
mircea_popescu: heya mitch_callahan [10:14]
workcat: I got an idea [10:14]
workcat: and thats the end of the story [10:14]
workcat: actually [10:14]
mitch_callahan: hey mircea_popescu [10:14]
mitch_callahan: i'll join this channel on the regular [10:14]
diana_coman: what idea workcat? [10:15]
workcat: I got and idea, I research and determine that it is too much work and give up [10:15]
mircea_popescu: works. did you get it to come up ? [10:15]
mircea_popescu: workcat well, that's pretty sensible for a sole guy. [10:15]
workcat: yep [10:16]
workcat: I just wish ideas could dissapear as fast as that [10:16]
diana_coman: but why do you want to do that exactly? [10:17]
mircea_popescu: diana_coman ftr, you want the set of 4 each before i finish the 20 picks ? [10:18]
workcat: do what? [10:18]
diana_coman: yes mircea_popescu, that'd be great so I can start on the wheel [10:19]
mircea_popescu: cool trade me in 30 secs [10:19]
diana_coman: workcat, why do/did you want to take cs out of planeshift? [10:19]
workcat: cs is buggy and not worked upon [10:21]
workcat: I cannot possible imagine to fix cs [10:22]
mircea_popescu: they actgually got eulora to where it's very stable. [10:22]
mircea_popescu: was pretty shaky for a few weeks tho [10:22]
workcat: ps cannot handle 100 players in one spot [10:22]
diana_coman: that'd be actually interesting to test on eulora I guess [10:23]
mircea_popescu: i think eulora record so far was about a dozen [10:23]
diana_coman: how well it scales [10:23]
workcat: if eulora can then good [10:23]
mircea_popescu: workcat here's a secret : by the time you need to handle 100 players, you really don't give a shit about tech anymore. [10:23]
workcat: ps hase issues with 20 dudes in one spot [10:26]
workcat: and do not let me get started on particle effects [10:27]
mircea_popescu: i know chetty fixed a bunch of various issues as part of getting the whole thiung upright. [10:28]
diana_coman: ok, started on the wheel [10:28]
mircea_popescu: gl! [10:28]
diana_coman: 386 q bundle [10:28]
mircea_popescu: o nice [10:28]
diana_coman: it seems it will take a few hours or so [10:29]
diana_coman: the bar is not moving at all [10:29]
mircea_popescu: well us was 1 hour, this is maybe 2-3 times harder [10:31]
mircea_popescu: did you calc the bundle value ? [10:32]
mircea_popescu: what'd it be, 45k for bubble 220k us 2*60k or so for btkit, say 400k total. [10:33]
diana_coman: 2 toolkits + 1 us + 1 bubble [10:33]
mircea_popescu: and you have 230 overcraft, so like... almost 1mn [10:33]
mircea_popescu: this has gotta be some sort of record. [10:33]
diana_coman: dunno, as I remember I did those huge 999 shredding things [10:33]
mircea_popescu: you're basically overcrafting the minimal value of an announced loot. [10:33]
workcat: this game seem like an idea I had not to far ago [10:33]
mircea_popescu: they're not this big, i did them too. like 1k ea [10:33]
mircea_popescu: 100k* [10:34]
diana_coman: aha [10:34]
mircea_popescu: workcat you know you could try it out. [10:34]
workcat: about a completely luck based game using real money [10:34]
diana_coman: it's not completely luck based game, workcat [10:34]
mircea_popescu: not completely luck based, and it uses bitcoin. [10:34]
workcat: yes but a game that is simple to play but difficult to master and you would always risk losing money [10:35]
mircea_popescu: sounds like an idea. [10:35]
workcat: for example monsters are really dangerous [10:35]
workcat: having armor and good weapons gives you an edge but monsters can always kill you if you are unfortune [10:36]
mircea_popescu: pretty much. [10:37]
mircea_popescu: except eulora has permadeath. [10:37]
workcat: it says that death is temporary [10:39]
workcat: on the wiki [10:39]
mircea_popescu: it lies. [10:39]
mircea_popescu: (pdeath not actually implemented yet, tis true) [10:39]
diana_coman: it is temporary...for now [10:40]
diana_coman: temporarily temporary [10:40]
workcat: I hate perma death x) [10:40]
diana_coman: so better get in before it's here, no? [10:40]
workcat: my idea was that you have to pay to revive [10:41]
diana_coman: on the bright side: [10:41]
diana_coman: yes, you pay to have children [10:41]
diana_coman: your child is your "revive" [10:41]
diana_coman: well, more than just pay I think, but basically [10:41]
workcat: I am certain that it is more than that :D [10:42]
danielpbarron: workcat> I know the only use for low q is for training << oposite is true in Eulora; high quality for training and low quality for those already well skilled [11:09]
workcat: strange game [11:10]
workcat: :D [11:10]
mircea_popescu: the way it works is your character/skills/who knows what determines your output quality. [11:12]
mircea_popescu: since it's not a function of input material quality, you can make a profit by processing low q stuff as a highly skilled craftsman [11:13]
workcat: then the q would not matter [11:15]
mircea_popescu: low q is cheaper. [11:16]
mircea_popescu: btw, i'm still swapping out your low q grass for my 280ish grass if anyone's looking for overcraft. [11:16]
mircea_popescu: ahhh sweet sweet q204 cft. [11:17]
mircea_popescu: anyway, bbl. [11:17]
diana_coman: essentially a skilled craftsman can literally make a silk purse out of a sow's ear, workcat, so for turning a profit, he actually wants low q [11:18]
diana_coman: my wheel is almost half done so prolly 2 hours really, though it might have to wait for me to get back to it, ha [11:19]
diana_coman: arggghgghhhh [11:20]
diana_coman: wtf it lost connection but only to eulora server?? [11:20]
diana_coman: ugh, nevermind, will start the wheel again... [11:21]
hanbot: well gl on the second run! [11:48]
hanbot: say diana_coman (or anyone with a working version of her bot), i've managed to lose track of the original line count in cmdusers.cpp and need to paste in the actual botty stuff at "1111" (and i'm not proficient enough to intuit where in the existing lasagna it should be stuffed). wouldja paste the immediately preceeding line for me? [12:14]
hanbot: that is, line right before else if(words[0] == "/pilot") [12:14]
diana_coman: why don't you take directly the new bundle and copy/paste? [12:15]
diana_coman: in cmdusers.cpp it is anyway just for the command, so it's basically just another block like those for the other commands [12:16]
diana_coman: I gotta go now so can't grab the code precisely, but if you are not sorted by this evening, will do that [12:17]
hanbot: ergh, i don't have an entry for "the new bundle", elaborate? [12:17]
hanbot: ah okay. well i'll figure it out one way or another ;p [12:17]
diana_coman: http://www.dianacoman.com/2015/09/30/foxys-little-bots/ [12:17]
diana_coman: "new bundle" ^ [12:17]
hanbot: splendid, ty [12:18]
diana_coman: uhm, so the wheel has quality ..167? [13:45]
diana_coman: is that intended for a container really? [13:45]
diana_coman: mircea_popescu ^ [13:45]
diana_coman: otherwise quite anti-climactic: got more bps for the wheel and nothing else [13:45]
mircea_popescu: how is thart anticlimatic lol. [14:38]
mircea_popescu: best result. [14:38]
mircea_popescu: diana_coman seems i gave you 12 tools but charged you for 8 [14:50]
mircea_popescu: ima charge you 475k for the next 16, even it out. [14:51]
mircea_popescu: http://logs.minigame.bz/2015-10-28.log.html#t16:14:00 <<< ahahaha. [14:52]
lobbesbot: Title: #Eulora log for Wednesday, 2015-10-28 (at logs.minigame.bz) [14:52]
mircea_popescu: oh quality 167 ?! that's not right. [14:52]
mircea_popescu: diana_coman i fixed your table, 541330. the item was bugged, fixed that too, it'll take effect next server reset. [14:55]
hanbot: say mircea_popescu, didja ever publish an update to http://trilema.com/2015/foxys-quite-almost-craftbot/ with the new bundle? [15:22]
lobbesbot: Title: Foxy's Quite Almost Craftbot on Trilema - A blog by Mircea Popescu. (at trilema.com) [15:22]
mircea_popescu: nope [15:22]
mircea_popescu: what changed anyway ? [15:22]
hanbot: well, your endorsement, for instance [15:23]
mircea_popescu: well no i mean, in the new bundle. i am still using the old one. [15:25]
hanbot: aha. [15:25]
diana_coman: mircea_popescu well no i mean, in the new bundle. i am still using the old one. <- really? how is that? [15:55]
diana_coman: the "new bundle" is just bots version 2.0 as it were [15:55]
diana_coman: hence explore bot too [15:55]
diana_coman: mircea_popescu well no i mean, in the new bundle. i am still using the old one. <- oh, I just paid what you asked for, did not check it at all, lol [15:57]
diana_coman: mircea_popescu diana_coman seems i gave you 12 tools but charged you for 8 ^ [15:57]
diana_coman: as for the wheel: as soon as it's all sorted, I'd give it a spin [15:58]
diana_coman: ahahaha, now the value listed for the wheel barely fits in the storage window, lol [16:00]
mircea_popescu: huh ? [16:02]
mircea_popescu: oh yeah, it'll misvalue it until server resets. [16:02]
mircea_popescu: dun sell it. [16:02]
diana_coman: lol, won't sell it anyway [16:03]
diana_coman: question is: does it work now? [16:03]
mircea_popescu: shopuld. try it. [16:03]
diana_coman: or should I wait for server reset for that too? [16:03]
diana_coman: hanbot I think you were basically asking for this maybe? http://trilema.com/2015/minigame-smg-september-2015-statement/ (see at the end) [16:07]
lobbesbot: Title: MiniGame (S.MG), September 2015 Statement on Trilema - A blog by Mircea Popescu. (at trilema.com) [16:07]
mircea_popescu: "A former meerkat expert at London Zoo has been ordered to pay compensation to a monkey handler she attacked with a wine glass in a love spat over a llama-keeper." [16:15]
mircea_popescu: ok, that's good. [16:15]
hanbot: ty diana_coman, pretty much [16:19]
diana_coman: did 1 neckerbocker, got 28 bps, wheel is down by 2273q, that's basically 237 clicks left in it [16:23]
diana_coman: hm [16:23]
mircea_popescu: not so bad. [16:24]
mircea_popescu: any rostrums ? [16:25]
diana_coman: nothing else, but did only 1 [16:25]
mircea_popescu: aha [16:26]
diana_coman: and I think I actually want to buy 100 braided threads from you please [16:27]
mircea_popescu: alright. [16:28]
mircea_popescu: ima pass you the tools too. [16:28]
mircea_popescu: say when in town. [16:28]
diana_coman: oh, good, I am there [16:28]
diana_coman: and add whatever it was for the 4 tools you forgot to charge me for, last time, of course [16:28]
mircea_popescu: 635k [16:30]
chetty: hello mitch_callahan, welcome to eulora [16:57]
mircea_popescu: o heuy chetty [16:57]
mircea_popescu: how goes ? [16:57]
chetty: mas y menos [16:58]
mircea_popescu: haha! [16:58]
mircea_popescu: and from the sad news department : i looted 54k grass, i made 18k thread, i sold ~8k to people and used 10k. got 15k grass from it, making 5k threads nao. [17:00]
mircea_popescu: at this rate... [17:00]
danielpbarron: hanbot, would you sacrifice something for me in exchange for 150k ? (i provide all ingredients, you use your altar, I get all the loot and the resulting token) [17:07]
hanbot: danielpbarron sure. i'm busy fucking up my client tho, so prolly tomorrow [17:14]
diana_coman: mircea_popescu got the rostrum [17:20]
diana_coman: hanbot any trouble with the bots v2? [17:21]
hanbot: diana_coman i'm working on v1 for now. earlier today i (in my own mind, must've messed something up) installed the bot, but then eulora couldn't find cs anymoar and wouldn't compile, so redoing. [17:22]
diana_coman: hm, finding cs is mainly a matter of having set (or not) the env variables right [17:23]
hanbot: danielpbarron and it's a one-click sorta task, yeah? [17:25]
hanbot: diana_coman yeah i have no idea why it'd have a problem, other than user noobidity. i'll sort it out. [17:26]
mircea_popescu: diana_coman o hey. what';s it take ? [17:27]
diana_coman: heh, you can't make it [17:28]
diana_coman: it's lapidary [17:28]
diana_coman: but I made it already [17:28]
diana_coman: as I have everything and overcraft [17:28]
diana_coman: it's tpt and bird's nest, nothing fancy [17:29]
mircea_popescu: o wow. well, how much for em ? [17:29]
diana_coman: hmm, as no chance of another bubble and this table has basically at most 200 rostrums in it, it's kind of a pain to price [17:33]
diana_coman: danielpbarron rostrums are needed for books at 200 (as I gather you'll have one book for gathering) - are you interested in any rostrums? [17:34]
diana_coman: as base value they are close to 1500, not a huge thing [17:34]
diana_coman: 1457 more precisely [17:34]
diana_coman: though you need 11 for one single book, ugh [17:35]
diana_coman: I'll have to think this a bit through [17:42]
danielpbarron: hanbot> danielpbarron and it's a one-click sorta task, yeah? << ya. that offer was for a single sacrifice [18:15]
danielpbarron: diana_coman, not at the time being [18:17]
mitch_callahan: hey chetty, thanks. sorry, when i logged in last time i was pre-occupied. [20:35]
mitch_callahan: gonna sip me some vino then get eulora setup. [20:35]
danielpbarron: mircea_popescu, would you mind making some supplications for me? specifically for chicken scribblings, murky somethings, and mysterious rocks [21:01]
mircea_popescu: danielpbarron sure. [23:38]
mircea_popescu: ima have to look into the recipes, but in principle i got a whole screen to burn [23:38]

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