If you ever get bored of knowing even vaguely what things are worth in your everyday life, come and visit Eulora. Figuring out what things are worth around here turns out to be a major headache and quite a problem - then again, major headaches and quite-problems are truly the fabric of Euloran reality anyway.
By the way, don't let me spoil those problems for you. Or the headaches for that matter. By all means, go ahead, dive straight in, bang your head, don't read a single word further. No, seriously, I mean it, don't read before play, who ever heard of that anyway? Especially if you have some BTC (or coppers) to burn, go ahead and burn them. I'll wait until you're done with that (it won't be long).
Done? Good, now that you have no money and therefore nothing other to do than to start paying attention finally, here's what is kind of clear1 at the moment:
- all items in Eulora have a "base value" which is basically what S.MG2 uses to calculate the values in its balance sheets (by adjusting for quality, so base_value * quality/100). One can think of this as the "official" value of items since it is after all used precisely in that manner.
- all items in Eulora also have a "quality" which is roughly speaking an indication of where in the hierarchy of skill was the crafter at the moment of making the thing. More useful though, the higher the quality, the more value the item basically stores in itself from the game's point of view. This is quite important for all the underlying game mechanics, so keep it in mind even if it doesn't yet have a place in your own mental model (though it should!).
And if you rush in and say that it's easy then as price things just based on quality, you didn't understand anything, so go and burn some more BTC until you are truly skint. Then read some logs for a taste of the pricing problem. Read about the trouble of resource allocation and read about some of the rather complex trade agreements currently in place. Yes, you can calculate a value adjusted by quality: base_value * quality/100. Just don't expect that to always be what the item is actually worth at any given time and in any given context.
Anyway, getting back to the basic value, even though it's basic, it's apparently not even known all that clearly or all that easily in game at the moment. So if it's not in game, come and find it here (values are given in coppers for 1 item of quality 100):
UPDATE (28 December 2015): the list below is an older version, so you are better off checking out the Cookbook which gives you (among other things) base values for all resources and many of the items that can be crafted.
Updated with gracious contributions from Mircea Popescu:
Basic Resources:
BN: 71
CDG: 60
CR: 73
F: 88
NT: 87
RR: 67
RF: 80
SR: 79
Non-basic Resources:
AE: 384
BBB: 197
DCS: 547
DM: 1963
EPS: 399
LH: 721
MD: 1088
PS: 262
SG: 366
SM: 96 157
TLC: 1096
TPT: 159
WM: 780
WPL: 152
WWB: 141
GRC: 5411
PN: 1484
ST: 5093
SS: 1165
Things one can craft:
CFT: 180
CP: 1206
BMS: 540 1589
CC: 3780
CSW: 1216
DG: 470
FCS: 8824
IO: 5439
IBS: 255
LBN: 11
PPB: 4466
PCS: 8824
SCS: 8824
LTF: 4070
SRS: 237 454
Slag: 677
BBBrew: 5354
Almost Wine: 5355 3850
Obj. Screwdriver: 8550
Tube Tea: 10390
Cheap Gin (ACG): 7554 7254
Cheapest Wedding Ring: 6058
The Neckerbocker: 598
BNG: 11395
FT: 5624
TM: 23407
DL: 23877
MC: 15707
SO: 62991
GT: 16394
US: 216655
WD: 51417
Kindly add to the list through a comment if you have the base values for other items.
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This much is not correct, S.MG actually uses quality-adjusted item values. Thus if you have say 10 Dry Clump of Grass q200, the "Player holdings" line will reflect 12`000 not 6`000 worth of coppers for it.
True, I keep considering base value precisely that (i.e. NOT "value at 100q" but rather S.MG value at respective quality). Anyway, will update to make it clear I guess.
Cheap Gin: 7554 but ACG: 7254 ? They're the same thing aren't they ?
Ah, yes. Updated again.
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