#eulora Logs for 18 Jul 2015



July 18th, 2015 by Diana Coman
danielpbarron: crashed [03:27]
mircea_popescu: darn [03:28]
mircea_popescu: up [03:30]
jurov: boom [05:24]
chetty: up [05:34]
jurov: thx! [05:35]
jurov: chetty, it still says server not avail [05:53]
chetty: lo crashed again, tell mp to fix his crafting bot [05:56]
jurov: crashing bot [05:57]
chetty: hahaha yeah [05:58]
mircea_popescu: crashfting ! [05:59]
jurov: server is visibly lagging now [06:02]
mircea_popescu: gotta renice apache this is bs [06:10]
mircea_popescu: dja know right off how that's done ? [06:10]
jurov: me? [06:13]
jurov: or which name the process runs under [06:14]
jurov: eulora server is behind apache? interesting [06:15]
chetty: no, but its on the same box, and the box is having issues [06:16]
jurov: oh that, then positive renice obv [06:16]
mircea_popescu: mothefucker. [06:19]
mircea_popescu: look in /etc/init.d/httpd notice it pulls demon() from /etc/rc.d/init.d/functions [06:20]
mircea_popescu: set env variable NICELEVEL=19, restart httpd, notice that [06:20]
mircea_popescu: IT DOESNT GIVE A SHIT [06:20]
mircea_popescu: im so fucking sick of linux. [06:20]
mircea_popescu: jurov it spawns children, that wouldn't do anything. [06:20]
jurov: children should inherit nicelevel, unless apache goes out of its way to restore it [06:21]
mircea_popescu: eh wth, worth a shot. [06:21]
mircea_popescu: seems it took. how's the lag ? [06:22]
jurov: i'm going afk, logged off [06:23]
jurov: btw if apache maxes out any spinning rust you may have there, then also set ionice. but that one's fickle, depends on exact io patterns [06:24]
jurov: laters! [06:27]
chetty: server reset in 5 [08:39]
chetty: done [08:48]
chetty: server reset in 5 [10:34]
danielpbarron: k [10:34]
chetty: done [10:40]
chetty: oops srry gotta bring it down for a few [10:56]
diana_coman: hello [11:09]
chetty: hey my first experiment in the exp problem didnt go so well :( server back up and me back to drawing board [11:39]
danielpbarron: i hope it's not a glitch, but I woke up to my character having a new skill this morning that I don't recall earning [11:40]
danielpbarron: didn't /use an item to get it [11:40]
danielpbarron: not only that but I've been able to rank up in it! [11:41]
danielpbarron: not sure what it does yet [11:41]
diana_coman: wow danielpbarron, what skill is that? [11:53]
diana_coman: maybe you just won a prize, lol [11:53]
danielpbarron: am i supposed to disclose that kind of info? [11:54]
diana_coman: lol, you don't have to disclose anything, of course [11:55]
danielpbarron: it's called "sortage" [11:55]
danielpbarron: and i'm at rank 9 in it [11:55]
diana_coman: never heard of that skill although it sounds like it might be related to being able to stack items separately [11:56]
diana_coman: there was some discussion about that long time ago I think [11:56]
danielpbarron: if that's the case then i guess i know what i did last night(this morning really) that may have caused me to get this skill [11:57]
diana_coman: but I don't have it now at least, so congrats, it certainly is something new [11:57]
diana_coman: so congrats :) [11:57]
danielpbarron: does that mean i can't auction? :> [11:58]
danielpbarron: :<* [11:58]
diana_coman: uhm, no, no [11:58]
danielpbarron: will have to re-read that trilema post [11:58]
diana_coman: even if you get a prize, you can still auction [11:58]
diana_coman: I've asked that question, have a look on trilema [11:58]
chetty: brief server reset in 5 if no one objects [12:33]
danielpbarron: k [12:33]
diana_coman: ok [12:33]
danielpbarron: i was just about to quit for the restart and my client crashed; i guess that works [12:37]
chetty: lol restart is posponed a few ... [12:38]
jurov: danielpbarron: so you won't disclose your guess what you did? [12:42]
danielpbarron: i took some tools in and out of storage that had different qualities and stack different [12:44]
danielpbarron: probably not it [12:44]
danielpbarron: in one case i accidentally merged two that i meant to keep separate [12:45]
danielpbarron: i also spoke to a bunch of NPCs [12:45]
danielpbarron: just trying out different words [12:45]
danielpbarron: unfortunately I didn't notice the new skill until after sleeping [12:46]
danielpbarron: so I do not know which thing I did that may have caused it [12:46]
danielpbarron: perhaps it was trigged just by me moving lots of stacks around [12:47]
danielpbarron: and grouping stuff in piles ready for crafting [12:47]
danielpbarron: like making piles of 3 CFT and 12 IBS [12:47]
jurov: some dream fairy gave it to you [12:50]
danielpbarron: funny you say that... [12:50]
danielpbarron: (i have another skill some of you may not have, one that I know exactly how I got it, and "dream fairy" isn't so far off from how..) [12:51]
danielpbarron: I mostly gather, build, and tinker though [12:53]
danielpbarron: i don't know how to use anything else yet [12:53]
danielpbarron: and i'd like to add to the list of desired resources: branches [12:54]
diana_coman: danielpbarron, you can find branches [12:54]
danielpbarron: i know [12:54]
diana_coman: oh, ok [12:54]
danielpbarron: i have found them too [12:54]
danielpbarron: but i lost the coords [12:54]
danielpbarron: and it's not an easy to remember spot [12:54]
danielpbarron: (underwater and near teleport edge) [12:55]
danielpbarron: the map has no corners [12:55]
jurov: solid branch? i was thinking that's not a problem [12:55]
diana_coman: oh, there are some on land too [12:56]
danielpbarron: they are needed to make chairs for head and bandar toolkits, and in large quantities too [12:56]
diana_coman: yes [12:56]
danielpbarron: at least 6 for each toolkit and nearly 60 for each chair [12:56]
jurov: on the peninsula at -380,-120 [12:56]
danielpbarron: is it back up yet? [12:56]
diana_coman: yes [12:57]
jurov: server is up [12:57]
diana_coman: and btw, for anyone who might find it useful: I've pushed on github a small change to the client for a kind of compass/autopilot cmd [12:57]
diana_coman: it just turns your character around in the precise direction of the coords you give [12:58]
diana_coman: i'm hopeless with the coords in eulora otherwise, lol [12:58]
danielpbarron: nice [12:58]
jurov: hehe [12:58]
diana_coman: and I found that wonderful [12:59]
jurov: diana_coman: which github? i see nothing here https://github.com/Chettie/Eulora-client/commits/master [12:59]
chetty: oh that change sounds great diana_coman [12:59]
diana_coman: uhm, I think I need to make a pull request for it to go there [12:59]
diana_coman: it's in my repo [13:00]
diana_coman: let me make the pull request [13:00]
jurov: you're welcome [13:00]
jurov: O.o firefox blocked flash on github.com ? it was even there? [13:01]
chetty: flash is everrrrrywhere [13:01]
diana_coman: uhm, does it appear now on github, jurov? [13:02]
diana_coman: I haven't used github much, so not sure I did the right thing [13:03]
jurov: https://github.com/Chettie/Eulora-client/pulls << should be here, isn't [13:03]
diana_coman: it is now [13:04]
diana_coman: thanks chetty [13:05]
jurov: merged ;) [13:05]
diana_coman: cool, hope it helps :) [13:06]
diana_coman: I found it's best to use it on the way too if it is somewhere far away [13:06]
diana_coman: for small adjustments [13:06]
diana_coman: but in any case, so far it worked wonders every time :) [13:06]
chetty: getting pointed in the right gerneral direction has always been a challenge for me [13:07]
jurov: do tell me if i'm insufferable.. just that it would deserve a help entry, too [13:07]
diana_coman: lol, ok [13:08]
diana_coman: will add it later today [13:08]
diana_coman: then again, that xml thing is for anyone to change [13:08]
diana_coman: but will add it there and to the wiki later today [13:08]
chetty: ok time to try this again, server reset in 5 if no objects [13:59]
chetty: done [14:05]
chetty: someone left 5 flotsam in the craft table [14:14]
danielpbarron: oho I think i know what this "sortage" thing is although it is still just an untested hypothesis: it may have to do with how I had attempted to "cheat" the server by placing a single item of poor quality into a stack of high quality [14:32]
danielpbarron: and vice versa [14:33]
danielpbarron: trying to find a way to get "free" quality upgrades by creative stacking [14:33]
danielpbarron: because from my client's point of view the quality is only ever an integer [14:33]
danielpbarron: and rounding appears to occur [14:33]
danielpbarron: so it should be possible to scrape up extra quality points by stacking things in the perfect order [14:33]
jurov: so...tried to cheat, got a new skill? [14:33]
danielpbarron: lol [14:34]
danielpbarron: maybe ranking up "sortage" makes the rounding happen in my favor more often [14:34]
danielpbarron: usually it never works in my favor [14:34]
danielpbarron: if i have a big stack of lesser quality stuff, and i'm crafting at a higher quality, the big stack of poor overwhelms the single high [14:35]
danielpbarron: for example when i click the "move to inventory and stack" button on the crafting container [14:35]
danielpbarron: at a certain point it will just increment the quantity of the stack and not the quality [14:35]
danielpbarron: meaning that i just lost the difference on that one item [14:36]
diana_coman: as far as I know it averages them every time, danielpbarron, not sure about the rounding though [14:37]
danielpbarron: yes if the averaging leads to a new integer then it changes, but otherwise it stays the same [14:37]
danielpbarron: if the difference wasn't great enough [14:37]
danielpbarron: and so quality on the newly crafted item is degraded [14:38]
diana_coman: yes [14:38]
danielpbarron: in that case it is preferable to keep the stacks separate [14:38]
danielpbarron: until such a time that the averaging can be used in your favor [14:39]
danielpbarron: but this means putting the different stack in storage while you are crafting, because otherwise they will be mixed [14:39]
danielpbarron: unless that other "move to inventory" button doesn't merge them [14:39]
danielpbarron: to be honest i had never tried clicking it [14:39]
danielpbarron: that's probably what it is [14:40]
diana_coman: I think it used to merge them due to some issues observed otherwise in the merchant [14:40]
danielpbarron: ok the 2nd "move to inventory" button will merge the newly crafted item with the stack if they are equal in quality [14:41]
danielpbarron: i just tried [14:41]
danielpbarron: i suspect this button will keep it separate if the quality is different [14:41]
danielpbarron: ah wait a sec, they weren't the same quality [14:44]
danielpbarron: the big stack in my inventory is quality 65 and the newly crafted item is quality 73 [14:45]
danielpbarron: and the 2nd button merged them anyway [14:45]
danielpbarron: so yeah, use storage when crafting [14:45]
diana_coman: jurov I've added the help entry for /pilot [15:01]
diana_coman: there should be the pull request [15:01]
diana_coman: chetty, fwiw re no-exp issue: when I get a claim, I get also that overweight message and that seems to trigger afterwards the no-exp stage; if I do a sit+stand after the overweight (hence, it resets the state), then I get again exp until the next claim... [15:14]
diana_coman: I tested the above about 10 times a bit earlier and the behaviour was consistent so far [15:14]
chetty: ok, I think I have a fix for that one, but need mp [15:18]
chetty: still working on the general exp issue, in fact got another patch need to install here shortly [15:20]
danielpbarron: i've been getting exp all day so far [15:21]
danielpbarron: i also sometimes get stuck and have to sit/stand to fix [15:21]
danielpbarron: press 'z' twice [15:22]
chetty: well I have amde a couple changes on the exp issue but I dont think its all fixed yet. [15:23]
diana_coman: it's still patchy for me [15:23]
chetty: server reset in 5 if no one objects [15:36]
diana_coman: just a min to finish some crafting please [15:36]
diana_coman: it shouldn't take long [15:36]
chetty: ok [15:37]
diana_coman: done, thanks [15:37]
danielpbarron: ready [15:39]
chetty: done [15:40]
jurov: soo i made myself a crude resource calculator, put "Multifunctional Samovar" in, and it spat out... [15:55]
jurov: {'Boulder': 21, 'Chair for the Head': 120, 'Clump of Dry Grass': 3, 'Rotten Fruit': 30, 'Flotsam': 490, 'Wooly Mushroom': 10, 'Solid Branch': 3, 'Shiny Rock': 270, 'Coarse Frangible Thread': 30, 'Spicy Moss': 40, 'Bandar Toolkit': 120, 'Craft-Table': 91} [15:55]
jurov: ignore the tools.. but when do i mine this all? [15:55]
jurov: um actually the tool numbers are useful, too if i multiply them by wear [15:58]
jurov: maybe next month :( i should have done it while electron was stocked [16:01]
chetty: ha well I am still lucky if I can make a bit of thread [16:10]
diana_coman: lol at 91 craft table :))) [16:11]
diana_coman: I guess you can buy some of the items though, jurov? [16:12]
jurov: esp. flotsams are outrageously expensive [16:12]
diana_coman: I mean: like bandar toolkits [16:12]
jurov: and you know the shrooms situation [16:12]
diana_coman: esp as MP is bound to make them much higher quality, hence you would not need 120 [16:12]
jurov: it's number of *uses* [16:13]
diana_coman: oh [16:13]
diana_coman: still, that assumes you do everything yourself as it were [16:13]
diana_coman: and yes, the samovar is a monster [16:13]
jurov: if the kit wears in 60 uses, i need only two [16:13]
diana_coman: I remember it took me about 2 hours even back then when it did not take that long to make stuff [16:13]
jurov: of course it needs not to be taken at face value.. but the flotsams and stones are best mined [16:14]
diana_coman: btw, now that my craft bot actually *reads* recipes [16:14]
diana_coman: it should be quite straightforward to compile a proper recipe book [16:15]
diana_coman: and then a resource calculator maybe [16:15]
diana_coman: but atm I am still tinkering with the craft bot so it will be a while still until I get to that :( [16:15]
jurov: i'll put the scripts + intermediate data to github but they are very smelly [16:16]
diana_coman: well, even my bot is still quite smelly at this point... :( [16:16]
jurov: http://www.explo.yt/eulora/stuff.json << so far this for the curious [16:16]
diana_coman: looks cool [16:17]
diana_coman: quite useful [16:17]
jurov: and it's got bugs.. Slithy Tove is missing. [16:18]
diana_coman: I wanted to ask whether you have slithy toves, lol [16:20]
jurov: unresolved: {'Slithy Tove': 1, 'Crumbly Rock': 10} [16:21]
jurov: (for the samovar) [16:21]
diana_coman: chetty I found the "bad words filter" shit in the client, mp was asking about it yesterday; not sure whether you want it taken out entirely or just disabled [16:42]
jurov: https://github.com/jurov/eulogy [16:42]
diana_coman: thanks jurov, will have a look [16:42]
jurov: maybe i hid rm -rf somewhere in the hairy regexes ;) [16:43]
chetty: I disabled mine, thought I sent the delivery out that way, but perhpas I goofed [17:02]
chetty: word filters are dumb,imo [17:03]
diana_coman: yeah, they are [17:04]
diana_coman: I just set the default as false, but otherwise one can also create the config xml file and set it [17:05]
diana_coman: mp certainly had the filter on yesterday, lol [17:06]
diana_coman: but I see in the client so much code to basically change "fuck" with "@!@!" lol [17:09]
diana_coman: ha ha, from client code: // Hardcoded Resource considered as FIXME [17:11]
diana_coman: ha ha chetty, it might be that it's only mircea_popescu with the filter still on, lol [17:28]
danielpbarron: does anyone know where i might find deserted crab shell? [17:35]
mod6: yeah [17:36]
jurov: where? [17:37]
mod6: You'll have to buy the Eulora Power! magazine with the maps :P [17:37]
jurov: i gave my places for free [17:38]
mod6: im probably gonna post the maps up tonight. [17:38]
mod6: if i can get it wrapped up. [17:38]
mod6: they're pretty close. [17:38]
mod6: I shouldn't give these away though. [17:38]
mod6: I've spent... [17:38]
danielpbarron: what's it worth to ya? the deserted crab shell intel? [17:39]
danielpbarron: i had previously found them but i didn't write down coords [17:39]
mod6: probably close to 1M ecu creating the map + >1 week of time [17:39]
danielpbarron: what is on map? [17:40]
diana_coman: danielpbarron around the tent [17:40]
diana_coman: right next to it [17:40]
danielpbarron: lol [17:40]
mod6: everything that i know how to find, which is probably everything that you know how to find minus the DCS [17:40]
diana_coman: lady voyna's leanto I mean [17:40]
mod6: nevermind then lol. [17:41]
diana_coman: awww sorry mod6 [17:41]
danielpbarron: i'll still pay for a map though [17:41]
mod6: its not a big deal. i'll donate the map to the players of the game. [17:42]
mod6: requirement is: if you find something new, please tell me so I can make an update. [17:42]
diana_coman: certainly mod6, but let me know also if you need any resources or tools as I think you should get something for all the work on the map [17:43]
jurov: yes the place is right [17:44]
mod6: no worries diana_coman. thanks! [17:44]
danielpbarron: my take on that kind of intel at the moment is that i'd rather more people know and harvest the stuff because I want more of it, don't care if i get it myself or buy it from someone else [17:44]
mod6: i was thinking about charging 1M ecu per tarball of images. [17:44]
mod6: but, i'll just donate it. w/e [17:46]
mod6: http://www.mod6.net/eulora/map/ [20:12]
mod6: there are some holes in there -- some are dead spots, some are not. I'll be filling in the spots that I can as I can. Salud! [20:12]
mircea_popescu: that's some nice work mod6 [21:21]
mircea_popescu: and jurov o.O [21:21]
mircea_popescu: tell you what, tomorrow after the auction ima give the miner a 100k durability pickaxe an' the crafter a q1000 improbable oil flask. [21:22]
mircea_popescu: summer xmas! [21:22]
mod6: < mircea_popescu> that's some nice work mod6 << thx mp, hope they help out a bit. [21:31]

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