jurov: | mircea_popescu: you haven't found out? | [03:48] |
mircea_popescu: | hm ? | [05:04] |
mircea_popescu: | jurov find out wut | [05:06] |
diana_coman: | hello | [10:12] |
diana_coman: | chetty, what message would the server send when the work on an item (crafting) is done? | [10:18] |
chetty: | its a newmode, 1 I think for peace | [10:19] |
chetty: | did you see the MPs bot thing? | [10:19] |
diana_coman: | yes and it's very cool indeed, but I'd rather code directly the bot anyway | [10:26] |
diana_coman: | the crafting part is easier | [10:26] |
diana_coman: | the crafting itself is done and working | [10:26] |
diana_coman: | I just need to trap the right event when a crafting is finished | [10:26] |
diana_coman: | and then ideally I'd need to dump recipes in some file and make the bot just read from there | [10:27] |
diana_coman: | if it knows what it needs, then it's just /craft slag 5 | [10:27] |
diana_coman: | and off it goes | [10:27] |
diana_coman: | no need to record actions and make sure you don't move a window so that you don't have to do it all over again | [10:28] |
chetty: | wow, sounding very cool indeed, hopefully you will be sharing this at some point? | [10:33] |
diana_coman: | of course, as soon as it is fully functional really | [10:34] |
diana_coman: | right now the trouble with this is just catching the right event | [10:34] |
diana_coman: | and then getting the recipes | [10:34] |
diana_coman: | as far as I can tell right now the client gets the recipes only as description | [10:35] |
diana_coman: | hence a block of text | [10:35] |
diana_coman: | so I'll have to do some parsing I guess | [10:35] |
diana_coman: | ugh | [10:35] |
chetty: | I have been struggling with putting the tools, like the pickaxe in hand for characters, I ran across a way to set it up in blender at last, but I would have to completely redo the avatars :( | [10:35] |
diana_coman: | awww | [10:35] |
diana_coman: | sounds like a nightmare | [10:36] |
diana_coman: | is that the graphical part? | [10:36] |
diana_coman: | I mean: the client has this equip dequip | [10:36] |
chetty: | yes, the client really doesnt know much about the recipes, the server looks them up in the database it uses to process, just sends the client text to display | [10:37] |
chetty: | yes, the graphics end, so the graphics knows where to attach tme to the character | [10:37] |
diana_coman: | I had a bit of trouble figuring out how to find the required items in the inventory and then get them onto the craft-table or whatever it is, but that is solved now (although in a rather hack-the-code way, but ugh, I'm still at the stage of figuring it out at least) | [10:37] |
diana_coman: | ugh, I'm afraid I'm of no use for the graphical part :( | [10:38] |
chetty: | well all the stuff like names are looked up in the same data so it should all be very consistent what the client gets | [10:38] |
diana_coman: | yes, it's just that now the code kind of criss-crosses all around, so much for any reasonable separation and keeping things clear | [10:39] |
chetty: | yeah thats an issue on the server too, I am cleaning it up as I go, but ... | [10:40] |
chetty: | hopefully future client updates we can avoid tripping on each other, I dont plan to update client any more than I can possibly help | [10:41] |
diana_coman: | oh, I kept my changes as separated as possible so I think that shouldn't be an issue really | [10:41] |
diana_coman: | I mean: I added the command only | [10:41] |
diana_coman: | and then all the rest is done in a new class | [10:41] |
diana_coman: | so at least it's not getting all over the code as it is | [10:41] |
diana_coman: | so it's basically cmdusers.cpp that gets some changes and then just a new class craftbot and that's it | [10:42] |
diana_coman: | well, there should also be miningbot, but that is killing me... | [10:42] |
diana_coman: | I can't seem to be able to either generate a keyboard event or otherwise make the character move reliably from the code | [10:43] |
diana_coman: | I guess it's mainly that I don't really know much about crystal space | [10:43] |
diana_coman: | and generating a keyboard event would be from there | [10:44] |
diana_coman: | I looked a bit into the event queue | [10:44] |
diana_coman: | but I had trouble getting it from the client | [10:44] |
diana_coman: | I probably need to dig and study it some more | [10:44] |
chetty: | well now you are into areas I have been avoiding too :) | [10:47] |
diana_coman: | ha ha, and very wise you were to avoid them, too :) | [10:49] |
diana_coman: | ha ha, the bot was so quick that I did not notice the first run ending successfully | [11:43] |
mod6: | diana_coman: have you used the scripter yet? | [11:44] |
diana_coman: | no, that's too easy for me :))) | [11:45] |
mod6: | haha. | [11:45] |
diana_coman: | (I saw it and I think it is cool to solve one's trouble quickly, but ...I want to solve my troubles once and for all so I am coding the bot to just do /craft slag 1000) | [11:46] |
mod6: | ah, ok. let us know how it goes | [11:47] |
diana_coman: | will do, I just started it on making 10 slags | [11:49] |
diana_coman: | hopefully everything goes fine | [11:49] |
diana_coman: | not bad: it ran out of flotsam and nothing horrible happened | [11:53] |
mod6: | cool. | [11:55] |
diana_coman: | it's still a bit raw /hacked and well, I'd need to either add manually more recipes or do the cookbook part too (getting all recipes and dumping them in some format so that the bot can just read them and follow them) | [11:57] |
mod6: | very cool. | [12:00] |
mod6: | boom | [12:31] |
mod6: | wasn't me this time pretty sure. | [12:31] |
mod6: | although, i did just mine a claim and it said that my inventory was full (only had like 1/6th full); then a /sit & /stand seemed to relieve the problem. | [12:31] |
chetty: | back up, no I think it was mp crashed it | [12:33] |
mod6: | ah, ok np. | [12:34] |
mod6: | thanks! | [12:34] |
mod6: | not sure what happened there, was putting a mining enum into my brain and it just disappeared... | [12:51] |
mod6: | then shortly later, boom | [12:51] |
mircea_popescu: | mod6 dun thjink it was you | [12:53] |
chetty: | nah its MP for sure, he has a bad item in his inventory | [12:54] |
mod6: | ok. just wanna be sure to also report what I'm doing when these happen, jic it was ole mod who blew her top. | [12:54] |
chetty: | good reporting is much appreciated | [12:54] |
chetty: | and its back up, reboots are quick if I am sitting here :) | [12:55] |
mod6: | thanks chetty! | [12:57] |
diana_coman: | chetty, I crashed it | [14:12] |
diana_coman: | but I was just mining a tiny claim | [14:12] |
diana_coman: | manually, nothing fancy | [14:13] |
diana_coman: | a three pointed horn | [14:13] |
diana_coman: | it started working on it and then it crashed | [14:13] |
chetty: | dont think it was you diana_coman , looks like mp has a bad item in his invemtory | [14:14] |
chetty: | or did, it looks ok now | [14:15] |
mod6: | server seems to be laggin... weird. | [20:58] |
mod6: | eh... i dunno. seems a bit better now. | [21:00] |
mircea_popescu: | im craftin too much :D | [21:04] |
mircea_popescu: | http://trilema.com/2015/ultima-online/#comment-114769 hehe | [21:07] |
mod6: | ah, ok i didn't think about ur automated job running. makes sense. | [21:09] |
mircea_popescu: | eh im joking, it couldn't possibly have anything to do | [21:13] |
mircea_popescu: | 80 requests currently being processed, 9 idle workers | [21:14] |
mircea_popescu: | WW.GWWWWWWWWWWW.WWW__WGWWW.WWW.W_WW.WWWWWW..WWWWWWWWWW.WWW.WWW.W | [21:14] |
mircea_popescu: | .WW..WWW.WW.WW_.W.W_WWW_..WWWWW....W_WRWW.W..._.......W.W...RW.. | [21:14] |
mircea_popescu: | .._............................................................. | [21:14] |
mircea_popescu: | server's just being hammered into the ground | [21:14] |
mircea_popescu: | load average: 18.21, 31.26, 25.86 | [21:16] |
mircea_popescu: | either it's being ddos'd or slashdotted, too soon to know yet | [21:16] |
mircea_popescu: | 11 Jul 2015 95 271,509 330,922 2390.85 GB << 2.4 TB downloaded yest | [21:17] |
mod6: | ooooh | [21:18] |
mod6: | wow | [21:18] |
mod6: | look at the load | [21:18] |
mircea_popescu: | aaaand 10 TB so far today o.O | [21:19] |
mod6: | yeah, that's unreal. wth | [21:20] |
mircea_popescu: | im fucking impressed the thing's still up tbh | [21:21] |
mod6: | yah srsly. | [21:21] |
mircea_popescu: | anyway. we apologize for teh lag :) | [21:25] |
mircea_popescu: | http://www.eurogamer.net/articles/2013-03-26-richard-garriotts-shroud-of-the-avatar-whats-the-big-idea << is it just me or does garriott's latest game sound absolutely fucking terrible ? | [21:31] |
mircea_popescu: | it's almost as if he's taken all the bad points of zynga shit and trying to make them into an actual gamer. | [21:31] |
mircea_popescu: | fucking zombie lord british ffs. | [21:31] |
mircea_popescu: | cazalla ahaha saw that petition, but i imagine it must have been long resolved. | [21:43] |
cazalla: | nope, i'm still stuck afaik | [21:43] |
mircea_popescu: | anywa, dun use that system, it's a curio at best. | [21:43] |
mircea_popescu: | brb fixing you one sec | [21:43] |
mircea_popescu: | cazalla fixed. sorry about being stuck like that, i had really no idea | [21:47] |
mircea_popescu: | bitch next time, it's a half minute fix. | [21:47] |
mircea_popescu: | also, bear in mind : eulora works well for casual play. you can actually own the vets playing an hour a day, it's all about ... cunning. | [21:48] |
cazalla: | i am preddy sure i mentioned it in here, next time i'll spam it, wasn't really that big a deal seeing i won't be logging in every day anyway | [21:50] |
mircea_popescu: | mebbe you did an' i missed it, sorry for teh inconvenience in any case | [21:50] |
cazalla: | is /unstick functional? | [21:52] |
cazalla: | such tools are often useful for porting oneself into areas you cant reach otherwise :P | [21:52] |
mircea_popescu: | it's not, afaik. | [21:53] |
mircea_popescu: | neway, off to play :D | [21:56] |
mod6: | < mircea_popescu> anyway. we apologize for teh lag :) << no worries at all. thought at least it was a good idea to say somthing. as far as I knew could have just been my connection. | [22:51] |
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