#eulora Logs for 01 Jul 2015



July 1st, 2015 by Diana Coman
chetty: morning [04:22]
diana_coman: morning chetty [05:13]
jurov: morning [07:16]
jurov: server down (was not me) [08:02]
chetty: yeah, just a sec [08:02]
chetty: we are hiccupping the database a bit, srry [08:04]
jurov: no mollusc, dead nor alive [08:14]
diana_coman: I saw some Worn Old Screens dropped/picked up by MP... [08:15]
chetty: hmm I havent found those either, I have found various stuffs wandering at random, even got a cute purple snail :) [08:16]
diana_coman: purple snails are cute indeed :) [08:17]
jurov: "flying isnt nice" is public announcement? [08:25]
jurov: i was getting some shrooms and it flashed [08:27]
jurov: i was just standing by merchant [08:27]
chetty: yeah server admin, but not so timely [08:27]
chetty: restart in 3 [08:28]
jurov: haha looks like i got my wings clipped [08:30]
chetty: done [08:31]
chetty: there are likely to be a lot of quick restarts this morning folks, I may not give warning everytime [08:37]
jurov: as per my continuing economics rambling - where will little bits o' nothing come from when merchant dies? [08:44]
chetty: good question [08:46]
chetty: hmm mp says its in todays update ... [08:47]
jurov: hmm, pu ingredients for bandar toolkit into the public table, "Combine" caused the adze and hoe to vanish ?! [09:35]
jurov: and trying again it says they aren't there [09:35]
jurov: chetty, there? [09:37]
chetty: hmm [09:43]
chetty: and it didnt make any bundle? [09:44]
chetty: any chance those items had a negative quality? [09:45]
jurov: it just took them and did not make anything [09:45]
jurov: i checked, even if they had negative before, they should be averaged out [09:46]
chetty: hmm well I'll poke around, this sure is first time anythng even similar happens, pretty strange .. [09:47]
chetty: so a toolkit takes a few more things than that, what happened to the other items? [09:48]
jurov: they were left there [09:49]
chetty: well for now I am betting on negative items [09:50]
jurov: so they stay negative even if mixed with positive result? [09:50]
chetty: well in fact you shouldnt have negative items, but I am still working on various places that can happen and deleting them when they show up. [09:52]
jurov: perhaps, if you used a database that allows setting such constraints.... [09:52]
chetty: ones I see show up in the db all seem to yours ... [09:53]
jurov: yes, i did some adze with q -14 today by keyboard-fu exploring [09:54]
jurov: i stacked it woth another one and thought i will be okay [09:54]
jurov: dunno what you gonna do if diana_coman succeeds doing her mining bot. this is reliably reproducible. [09:55]
chetty: well I live to server people that want to break it seems [09:55]
chetty: would you care to explain exactly what you mean by keyboard-fu? [09:57]
jurov: lol we clearly have different approach, db constraints like this are among first things I am thinking about [09:58]
jurov: move, Enter, arrow up, enter, Enter, move.... [09:58]
jurov: (arrow up recalls /explore) [09:59]
chetty: ok, but this is not about the db [10:00]
jurov: server does not track quality of the items? [10:01]
jurov: of course that check should not be left to the db, but having it there is very useful safety net [10:03]
chetty: I find having the negatives there rather helpful in tracking down and eliminating them [10:22]
jurov: wouldn't be better not having them in first palce? [10:23]
jurov: it sounds to me like "we must track down and eliminate bugs faster than the hax0rs do" shitty vendors do [10:24]
chetty: wanna take over? [10:24]
jurov: maybe. [10:25]
jurov: sorry, i do hunt bugs after the fact, too. just prefer to nip them in the bud if possible (when someone tries to insert obviously invalid value) [10:30]
jurov: did not intend to dememan your work :( [10:30]
jurov: *demean [10:31]
lobbesbot: New post: http://trilema.com/category/smg/feed/ Eulora mini update, July 1st <http://trilema.com/2015/eulora-mini-update-july-1st/> [10:59]
mircea_popescu: ^ worth a read. [11:05]
diana_coman: and then a play, since it seems quite criptic to me [11:07]
mircea_popescu: does it ? [11:07]
mircea_popescu: seems perfectly clear to me! [11:07]
diana_coman: well, lots of things that I have no idea about essentially [11:07]
diana_coman: I'm sure it does, lol [11:07]
mircea_popescu: lol [11:08]
diana_coman: overloading a craft? shredding recipe? [11:08]
mircea_popescu: managed to make your book yet ? [11:08]
diana_coman: just to name the two things popping out [11:08]
mircea_popescu: oh, have you noticed what happens when you put high quality items in the craft ? [11:08]
diana_coman: I wasn't in game, lol, just came back [11:08]
diana_coman: uhm, something I noticed,but I wouldn't say I truly understood it, lol [11:09]
mircea_popescu: well, that's overloading the craft. [11:09]
diana_coman: good to kno [11:10]
mircea_popescu: generally anything that results in a bundle with q > 100 is overloading hte craft. [11:10]
mircea_popescu: some processes allow you to do it with the items ("add 1 to 10 of X"). if you add 10 you're overloading it. [11:10]
diana_coman: REALLY glad to know, since I was actually doing it but I had no idea what it was I was doing :))) [11:10]
mircea_popescu: and overloaded crafts loot, which is why you get a ton of recipes when you make rope out of q 150 grass, but not so many if using q 99 grass [11:11]
diana_coman: yeah, that I noticed but all I could grasp was essentially that well, you put more into it than what you get as an item,hence it adds the loot [11:11]
mircea_popescu: pretty much [11:11]
mircea_popescu: i guess all these mechanics should be on wiki huh [11:12]
diana_coman: trouble is that basically I am not really sure of many things and therefore I'm not going to add to the wiki "I'm grasping at straws here, but it seems to me that ..." [11:12]
diana_coman: maybe I should, who knows [11:12]
mircea_popescu: what are you sure of, quantum mechanics ? [11:15]
diana_coman: lol, "sure" as in above a personal threshold for that [11:15]
diana_coman: "tested the hypothesis to my satisfaction" [11:16]
mircea_popescu: o you have :D [11:16]
mircea_popescu: knowledge proceeds from the efforts of the unsure, and is lost through the bloviations of the certain. [11:16]
mircea_popescu: anyway, the mechanics is as follows : you need some ingredients, which make a bundle, which yields a fixed product. [11:20]
mircea_popescu: all this is specified in nominal terms, which is to say taking q 100 items. [11:21]
mircea_popescu: if you use higher q ingredients, your bundle will end up q > 100. [11:21]
mircea_popescu: if you use more ingredients than the minimum, bundle idem. [11:21]
mircea_popescu: if you have a bundle nominally worth 10000 making a product nominally worht 10000, but the bundle is q 115 and the product is q 105, then that 1000 goes somewhere. [11:22]
mircea_popescu: and it returns in the shape of something. maybe. [11:22]
diana_coman: perfect, thank you [11:22]
mircea_popescu: meanwhile if the reverse is true, and your bundle is merely q 95, the 1k you're straight out extracting out of the game. [11:22]
mircea_popescu: so in a certain sense, it is advantageous to be a noob : take 3 grass q 30 so worth 20 each, make one thread q 105 so worth 200. you turned 60 into 200 [11:23]
diana_coman: yes, I tested that too, certainly :p [11:23]
mircea_popescu: so it's just not so simply cut, "noob bad, vet good" or anything. cheaper is not necessarily better. more expensive is not necessarily better. [11:24]
mircea_popescu: and so on [11:24]
mircea_popescu: obviously if one was going to do away with the boring liniarity which leads necessarily to the rpg grind, one also has to do with the inequalities that underpin it. [11:25]
jurov: yes, i thought something like that but it was hard to pat down, and i was like, "oh that is going to change several times anyway" [11:25]
mircea_popescu: so instead of inequalities there's now ambiguities. [11:25]
mircea_popescu: jurov amusingly, that's not changing. [11:25]
diana_coman: I think jurov summed up very well the main trouble - the changing, as I see no reason for this to change [11:25]
diana_coman: inequality of knowledge, the most painful inequality ever, lol [11:26]
mircea_popescu: lol [11:26]
diana_coman: I'll add it to the wiki then [11:27]
mircea_popescu: anyway. there's still going to be a lot of clicking, but the "i'm level 50, should be hitting lvl 50 rats" thing doesn't exist. [11:27]
jurov: diana add there that if you get negative quality items, don't even think to craft with them [11:28]
mircea_popescu: also the "A noob could never kill a dragon" thing won't exist. and so on. [11:28]
mircea_popescu: jurov how do you keep getting those anyway ? [11:28]
diana_coman: ok jurov, will add that [11:28]
jurov: we had amusing convo about this with chetty just before you joined [11:28]
jurov: i was bewildered why she accepts them into the db in first place [11:29]
jurov: and reply was [11:29]
jurov: <chetty> I find having the negatives there rather helpful in tracking down and eliminating them [11:29]
jurov: i'm afraid i caused quite a foul mood to her [11:30]
jurov: and as for exactly how, by very quick keyboard mining i was able to overdraw the tools [11:30]
jurov: (quite reliably) [11:30]
mircea_popescu: very quick keyboard mining ? [11:31]
diana_coman: interesting [11:31]
jurov: move, Enter, arrow up, enter, Enter, move.... [11:31]
mircea_popescu: oic. [11:31]
chetty: server restart in 5 [11:31]
mod6: the shortcut for that helps a lot, instead of: mouse to command window, *click*, move hands to keyboard, enter /explore, move mouse outside of command window, *click*, move hands back to keyboard for arrow keys to move. [11:37]
mircea_popescu: way i've been doing it was just move and hit enter twice [11:38]
mircea_popescu: but i guess i always was kind-of lazy about it myself. [11:38]
mod6: ooo, [Enter] 2x does the trick 'eh. lol i never realized this. [11:38]
mircea_popescu: lol [11:41]
chetty: up [11:41]
mircea_popescu: so i'd set it on autorun and just hit double enter sometimes [11:41]
mod6: i gotta try this lol. [11:46]
jurov: oh that. then it says "exploring failed cuz you moved" occassionally [11:47]
mircea_popescu: yea it does. [11:51]
jurov: chetty can you please look if i have any neg quality stuff on me? [14:39]
jurov: i have checked every item but that i did last time, too [14:39]
mircea_popescu: looks [14:40]
mircea_popescu: nope. [14:41]
jurov: thanks [14:41]
mircea_popescu: aand putting finishing touches on one monster of a s.mg report. [15:27]
jurov: dividends!!! [15:36]
jurov: ? [15:36]
mircea_popescu: lobbes what was your logger at again ? [16:43]
lobbes: mircea_popescu, you can find it here: http://192.121.170.137/eulora/latest.log.html [16:44]
lobbes: soon to have an actual domain name [16:44]
mircea_popescu: ty [16:49]
jurov: got Improved Cruddy Hoe Plans [17:10]
diana_coman: wow, well done jurov [17:11]
diana_coman: I've found a book of lists [17:12]
diana_coman: which however seems to be VERY mysterious, as I can't see any effect of it, lol [17:12]
diana_coman: ha, it hadn't updated, lol [17:12]
diana_coman: so I got the bouquinism bug [17:13]
chetty: cool [17:13]
mircea_popescu: wd! [17:16]
mircea_popescu: both of ya. [17:16]
mircea_popescu: o hey so you can make your book now diana ? [17:16]
diana_coman: well, if I find the recipes and ingredients for everything I need, yes [17:17]
mircea_popescu: cool. [17:17]
mircea_popescu: overload the shit out of it so you don't end up with a dead line. [17:17]
diana_coman: will try [17:17]
mircea_popescu: as you're atm the only one with a recipe which means the only one able to start that entire craftline [17:18]
mircea_popescu: (and yes, this will be a recurring thing) [17:18]
diana_coman: I see [17:18]
diana_coman: wow, I should try to get going on it then [17:18]
diana_coman: though I think it will take some time [17:18]
mircea_popescu: hey, it's your game. [17:19]
mircea_popescu: enjoy it. [17:19]
diana_coman: I still found some murky somethings - I thought they were gone? [17:30]
jurov: noone picked them up [17:33]
mircea_popescu: they stopped spawning [17:33]
lobbesbot: New post: http://trilema.com/category/smg/feed/ MiniGame (S.MG), June 2015 Statement <http://trilema.com/2015/minigame-smg-june-2015-statement/> [17:33]
diana_coman: ah, ok, I picked them up and will store them; if they are still useful, maybe some noobs will ask for them [17:33]
mircea_popescu: certainly still useful. [17:35]
jurov: haha sale of food and drink [17:37]
mircea_popescu: wut. [17:37]
diana_coman: I am curious if a player gets sufficiently lucky to actually significantly drain any of the poolsix and another time <<--- there's a footnote gone silly there [17:38]
mircea_popescu: fixed [17:40]
jurov: i meant the last footnote, Eulora will finance itself through the sale of food and drin [17:43]
jurov: k [17:43]
mircea_popescu: no i know. is this bad ? [17:43]
jurov: no only funny [17:43]
mircea_popescu: especially seeing the sort of mollusc cheeses we have in store... [17:44]
chetty: server reset in 5 [17:44]
chetty: done,up [17:49]
diana_coman: it says that the server isn't ready? [17:52]
diana_coman: chetty, is that just my client? [17:57]
jurov: not ready from here, too [18:26]
mircea_popescu: lookin [19:06]
mircea_popescu: jurov still ? [19:07]
jurov: no, it works now [19:14]
jurov: haha janitor got overzealous, claims freshly mined just before shutdown all gone [19:15]
jurov: musta lock everythign [19:16]
mircea_popescu: well it's a timer. [19:16]
jurov: and looks like i must wait still for a second after /explore? [19:18]
mircea_popescu: yeah. [19:21]

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