chetty: | so folks I have had no luck reproducing some of merchant interface problems reported. If you see it happen again please report it in as much detail as possible. | [04:52] |
diana_coman: | hi chetty, the mod issue on my website should finally be solved, please let me know if it still gives you trouble | [08:07] |
chetty: | An appropriate representation of the requested resource could not be found on this server. This error was generated by Mod_Security. | [09:24] |
diana_coman: | chetty, is the merchant not selling tools at all anymore? | [10:25] |
chetty: | uh I guess mp didnt turn it back on :( | [10:43] |
diana_coman: | lol, that makes now for a whole lot of crafting to make all the things needed for a toolkit | [10:43] |
diana_coman: | np, crafting pays well | [10:44] |
chetty: | so I still cant get to your pages from this computer, but I tried from my laptop and that works, prolly need to clear cache here | [10:44] |
diana_coman: | it should be whitelisted now so I think it should work, but if it still doesn't work after a clear cache, let me know please | [10:45] |
diana_coman: | and sorry about all this :( | [10:45] |
chetty: | lo, not yur fault, its just the way the web can be | [10:46] |
chetty: | did you see my message about the merchant interface? | [10:46] |
diana_coman: | no, I must have missed them | [10:47] |
chetty: | <chetty> so folks I have had no luck reproducing some of merchant interface problems reported. If you see it happen again please report it in as much detail as possible. | [10:47] |
diana_coman: | oh | [10:48] |
diana_coman: | I have the problem all the time | [10:48] |
diana_coman: | the issue when it does not report anything but it actually does make the purchase | [10:48] |
chetty: | I know I saw it once, where it doesnt say anything when you buy but all sorts of set up on my local and it always works fine :( | [10:48] |
diana_coman: | uhmmm, what kind of detail would be useful? | [10:48] |
diana_coman: | it seems to be very random in the sense that I could never figure out some sort of condition that is common to when it happens | [10:49] |
diana_coman: | but I do get it quite a lot it would seem | [10:49] |
chetty: | well which category, did you already have some of the item? which way of buying (which button) | [10:49] |
diana_coman: | initially I thought it has to do with the inventory being full or some such condition, but I got it in all sorts of situations | [10:49] |
diana_coman: | again, I saw it for all sorts of items :( | [10:50] |
chetty: | yeah I thought it was if you already had some, but I couldnt get it to happen here | [10:50] |
diana_coman: | for instance a bit earlier I was buying flotsam and I had none | [10:50] |
diana_coman: | still, it happened | [10:50] |
diana_coman: | I bought some shiny rock too and it happened | [10:50] |
diana_coman: | but it's not linked to the item itself as otherwise it worked fine :( | [10:50] |
diana_coman: | it seems to be a very tricky one | [10:51] |
chetty: | the other things was mod6 said when he bought something it popped back to the pick a category screen, cant get that to happen either | [10:51] |
diana_coman: | that I haven't noticed/had | [10:51] |
chetty: | gremlins | [10:51] |
diana_coman: | what I can say is that at least lately when this happened, there was no update of the inventory either | [10:51] |
diana_coman: | I had to close/open the inventory to see the items | [10:51] |
chetty: | hmmm | [10:52] |
diana_coman: | moreover, when the purchased items are fewer because of the inventory becoming full, it actually reports this correctly, but it still doesn't update the inventory/report anything else | [10:52] |
chetty: | I did see a message roll by a couple minutes ago that it failed to delete some item from an inventory, not sure if it was yu or the merchant tho | [10:52] |
diana_coman: | ah, no, that was something else entirely | [10:53] |
diana_coman: | I think | [10:53] |
diana_coman: | I was crafting something | [10:53] |
diana_coman: | and the craft went fine, but then the container still held some of the initial items | [10:53] |
diana_coman: | I could even select them and drag them to the inventory where they were finally deleted | [10:53] |
diana_coman: | I did get this a couple of times before, but it's rather rare | [10:54] |
chetty: | ahh ok, well I am watching to see if I can get a grip on where it is burping, I suppose I will find it eventually | [10:54] |
diana_coman: | and again, I could never figure out any kind of clear pattern to it | [10:54] |
chetty: | well t is a database system, I expect the occasional burp, long as it doesn't crash the server on biggy really | [10:54] |
diana_coman: | this thing with the items is not really a big issue anyway | [10:55] |
chetty: | well no, but it annoys me | [10:55] |
diana_coman: | as they are destroyed in the end and it's maybe just a bit confusing | [10:55] |
diana_coman: | well yes :) | [10:55] |
diana_coman: | of course | [10:55] |
diana_coman: | but the other thing with the merchant I think is worse | [10:55] |
diana_coman: | hmmmm, now I was thinking that I never checked whether it actually takes payment :)))) | [10:56] |
diana_coman: | ha ha, I'll try to keep an eye on this | [10:56] |
chetty: | lmao, if I can ever make it happen here I should have more answers .. | [10:57] |
diana_coman: | well, I just had it again | [10:57] |
diana_coman: | and at least this time it clearly did NOT take money away :))) | [10:57] |
diana_coman: | what a bargain | [10:57] |
diana_coman: | I tried to buy 16 flotsams | [10:58] |
chetty: | l. well I got a snapshot of the state, mayeb I can spot something | [10:58] |
diana_coman: | I bought only 12 because my inventory could not hold more | [10:58] |
diana_coman: | all I got was the message that the inventory was full | [10:58] |
diana_coman: | and again no inventory update | [10:58] |
chetty: | <src/server/psserverchar.cpp:956 HandleMerchantBuy SEVERE> | [10:59] |
chetty: | Sun Jun 28 08:51:54 2015, RemoveItem failed while buying from merchant 13 | [10:59] |
chetty: | thats a very nice clue | [10:59] |
diana_coman: | good :) | [10:59] |
diana_coman: | sounds like a good point to start at least :) | [10:59] |
diana_coman: | and again... | [11:01] |
diana_coman: | this time for shiny rocks | [11:01] |
diana_coman: | no problem with the inventory | [11:01] |
diana_coman: | I tend to enter the number from the keyboard, but not sure if that has anything to do with it | [11:01] |
diana_coman: | chetty do you want to take another snapshot for this one? | [11:01] |
chetty: | looks like it is having problems removing stuff from the merchan inventory | [11:02] |
chetty: | ya hang on pls | [11:02] |
chetty: | got it thanks, same issue | [11:02] |
diana_coman: | ah, I wanted to ask you something: while reading about the ps client and code in general, I found lots of references to a potential issue with storage along the lines that it becomes inaccessible when you reach the storage limit which is set for each different type of item | [11:03] |
diana_coman: | do you know whether this is indeed a potential issue? | [11:03] |
diana_coman: | people were complaining that it doesn't show otherwise any storage limit | [11:03] |
diana_coman: | so I had no clue as to how to check if this is still true or not | [11:04] |
chetty: | well storage hasnt been messed with much here, inventory has been greatly expanded from ps tho | [11:04] |
diana_coman: | (the references were not extremely recent, more like over the last few years) | [11:04] |
chetty: | we didnt really plan for using storage, just didnt bother to remove access like I did for a lot of stuff | [11:05] |
diana_coman: | tbh I think it would have been REALLY messy to start without any storage, lol | [11:06] |
chetty: | well I always kinda thought people would use one of their early markers, they have a huge capacity | [11:06] |
diana_coman: | but then those got swiped | [11:07] |
diana_coman: | anyway, initially I thought that a used marker would get swiped off after a while even if locked | [11:07] |
chetty: | well yeah but we would have left any that were being used like that, and they dont get swept up if they are locked | [11:08] |
diana_coman: | I remember I kept getting warnings about items left in a marker even though it was locked | [11:08] |
diana_coman: | something along the lines of "you probably shouldn't leave that there" | [11:08] |
diana_coman: | they were getting annoying at some point, lol | [11:08] |
diana_coman: | (I was carrying the things from the marker) | [11:08] |
chetty: | lo, now that Ishould fix, I'll do that | [11:08] |
diana_coman: | and again the merchant issue | [11:10] |
diana_coman: | still flotsam, but no full inventory this time | [11:11] |
chetty: | yeah its like its losing its place when its stacking stuff you your inventory, not at all clear why this would only happen ...sometimes but I have good data now on where so I got a chance of tracking it down | [11:17] |
diana_coman: | sounds good | [11:23] |
diana_coman: | when selling something to the merchant: wasn't it reporting number + type of item sold? | [11:23] |
diana_coman: | as in "sold 4 flotsam for xx coppers"? | [11:23] |
diana_coman: | I just noticed it reports only "sold 4 for xx coppers" | [11:23] |
chetty: | hmm let me look, I dont think anything got changed there but .. | [11:27] |
diana_coman: | it might be I just did not notice that before, lol | [11:28] |
chetty: | well according to the code it is still saying that ...You sold \%d \%s | [11:29] |
diana_coman: | lol, it's not | [11:29] |
diana_coman: | yesterday when I was toying around with the automated movement idea, I also ran into this sort of trouble | [11:30] |
diana_coman: | seemingly random /puzzling errors | [11:30] |
diana_coman: | not really sure why | [11:30] |
diana_coman: | I thought they were more likely to be because of some race conditions on the server given how I was sending movement requests | [11:31] |
diana_coman: | but well, I could not figure out too much really | [11:31] |
chetty: | well that bit of code hasnt been touched in a long time so I dont know what to say | [11:32] |
chetty: | server reset in 5 | [12:22] |
chetty: | done, back up | [12:30] |
HeySteve: | ah so all the keys were confiscated? | [12:38] |
diana_coman: | hello HeySteve no, not all the keys, but the markers got before 11 June (or something around that date) are gone indeed | [12:47] |
HeySteve: | ah right, any other changes I should be aware of? | [12:53] |
chetty: | more stuff slowly getting ironed out, markers left unlocked will get swept up so if you want to keep one, keep it locked | [13:14] |
HeySteve: | ah ha, good | [13:24] |
HeySteve: | seems I can no longer explore, the success chance was reduced greatly? | [13:25] |
chetty: | no, we havent fooled with success chances at all | [13:25] |
HeySteve: | hmm, my gathering is at 23, wonder why I can't explore now | [13:26] |
chetty: | but if it makes you feel any better I did a run the other day with almost 50 fails in a row ... | [13:26] |
HeySteve: | perhaps just bad luck yes | [13:26] |
HeySteve: | does it help to move to a new area? | [13:26] |
chetty: | couse I am only lvl 11 I think | [13:26] |
chetty: | seemed to me that moving around helped some | [13:27] |
HeySteve: | ah ha, got one now | [13:30] |
HeySteve: | well unfortunately I must get to bed now so I won't be here for the event | [13:30] |
mircea_popescu: | diana_coman i took it off, for now at least. | [15:20] |
mircea_popescu: | give the player market a chance to develop. since you made that trade page it has little point to offer tools at trader | [15:20] |
mircea_popescu: | and the idea is that he slowly goes away. | [15:20] |
diana_coman: | mircea_popescu aha, ok, cool | [15:20] |
diana_coman: | I had started making all the stuff really, it just takes some time given the tons of bark shavings involved | [15:21] |
diana_coman: | I gotta write another diary bark-entry, lol | [15:21] |
mircea_popescu: | lol | [15:23] |
mircea_popescu: | i bark at the shavings!!1 | [15:23] |
diana_coman: | pretty much | [15:23] |
mod6: | anyway, sorry. i tried to bring a person I work with who wanted to play eulora, but couldn't apprently be bothered to genereate a key and get into the wot, even with my help. | [16:06] |
mod6: | wtf right? | [16:06] |
mod6: | there is another guy i work with who would probably like to do both, but he was out of town. | [16:06] |
diana_coman: | for anyone interested: I figured out the way to set shortcuts for any custom command you want in eulora client | [16:07] |
mod6: | neither of these people are "friends" though. turns, out i don't have many irl friends that understand anything about computers farther than email/excel | [16:07] |
chetty: | yea mod6 that does seem to be a problem most of us have :/ | [16:08] |
chetty: | and if they do go for games its the eye candy type ..not somethng that requires thinking (shudder) | [16:09] |
chetty: | did youo set up a shortcut menu diana_coman ? | [16:10] |
diana_coman: | no, there is already a window in the client | [16:10] |
chetty: | yeah but I never actually set up anything there | [16:10] |
diana_coman: | it's even called...shortcut, lol | [16:10] |
diana_coman: | so: | [16:10] |
diana_coman: | just use the command show | [16:11] |
diana_coman: | as in "show shortcut" | [16:11] |
diana_coman: | to open it | [16:11] |
diana_coman: | unlock it for editing | [16:11] |
diana_coman: | scroll to the end of shortcuts (not very obvious at first) | [16:11] |
diana_coman: | and add a new one, it will prompt for whatever command you want to give | [16:11] |
mod6: | < chetty> yea mod6 that does seem to be a problem most of us have :/ << yeah, i hear ya. | [16:12] |
chetty: | cool, I knew it was there, I think it even has some special edit keys you can enable too. Just figured one of you guys would work it out :) | [16:12] |
mod6: | < chetty> and if they do go for games its the eye candy type ..not somethng that requires thinking (shudder) << this guy in particular runs a minecraft server, so hopefully he'll be into it. | [16:12] |
mod6: | he seems very interested in btc/eulora already. | [16:12] |
chetty: | ahh now that might actually be good, | [16:13] |
diana_coman: | it's quite ugly as it is now, but it does the job so for now at least it's fine | [16:13] |
mod6: | yeah, that shortcut thing is awesome. i tried it out and found a tiny polished stone ennum | [16:13] |
mod6: | *enum | [16:13] |
chetty: | cool, we seriously need some modelers thats for sure | [16:14] |
diana_coman: | well, that's just a window and I think it probably got so messed up because it shows all the main stats but it was probably designed when there was only mana and health | [16:15] |
diana_coman: | chetty, something interesting regarding that merchant bug: when I buy 1 item it doesn't seem to happen | [16:30] |
diana_coman: | I had it in a row: bought 1 item fine, bought more (number given via keyboard) and it happened, bought 1 again fine and so on | [16:30] |
diana_coman: | just in case it helps at all | [16:30] |
chetty: | it is definately in the stacking of things so that makes sense | [16:32] |
mod6: | is rackin up polished stones | [16:32] |
chetty: | well original had mana health and the 2 kinds of stamina, but in adding and changing stats a lot of things got reordered :) | [16:35] |
diana_coman: | it's probably somewhere in the xml files, so it shouldn't be that difficult to fix anyway, but well, it's not the most interesting thing now, lol | [16:36] |
chetty: | yup, all the gui windows are xml | [16:41] |
diana_coman: | so Mod gave me the key to the claim and the enum but I still can't harvest it as he guards it, lol | [17:13] |
diana_coman: | maybe the first improvement to the client will be a "poke" command to ping one :))) | [17:17] |
mod6: | ok, be back in like about two hours :] | [17:38] |
mod6: | ok | [19:07] |
mod6: | whoop. somehow i think i crashed the server. | [21:26] |
mircea_popescu: | no ?! | [21:28] |
mod6: | yeah sorry :/ | [21:46] |
mod6: | i picked up a key to look at it, and when i tried to put it back down, it disconnected me. | [21:46] |
mod6: | i just tried to reconnect, but it failed. | [21:46] |
mircea_popescu: | mod6 restarted. | [22:00] |
mod6: | ah cool | [22:23] |
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