diana_coman: | morning | [02:57] |
jurov: | morning | [11:32] |
chetty: | morning | [11:53] |
jurov: | how does it look? no jam today? | [12:21] |
mircea_popescu: | actually so far it looks prettttty good. | [12:23] |
mod6: | we on for 2nd Eulora sunday? | [14:00] |
mod6: | ah, server isn't up yet. ok. | [14:00] |
mod6: | ima check back in a bit. :] | [14:04] |
mircea_popescu: | coming back up ~4 is the estimate here. | [14:04] |
mircea_popescu: | (3:08 atm) | [14:04] |
ben_vulpes: | morninf | [14:05] |
ben_vulpes: | is it more effecient to level explore via /explore or by finding and using many of the three items? | [14:07] |
jurov: | ben_vulpes both | [14:08] |
jurov: | the items are prolly faster, but have a limit | [14:08] |
mod6: | alright, i'm gonna be a bit late anyway. gonna run out and grab a quick bite to eat. bbs. | [14:50] |
chetty: | bare hands? | [15:01] |
chetty: | oops | [15:01] |
jurov: | at least before death is implemented | [15:23] |
jurov: | if there was an artist, i'd ask him about art for grim reaper npc :D | [15:24] |
jurov: | or we can have Morana instead, using existing art :DDD | [15:26] |
diana_coman: | hello, I've started a small cookbook for eulora, if it's of any use to anyone else: http://www.dianacoman.com/Eulora/index.html | [16:00] |
diana_coman: | I've made a script to get it all in html nicely linked and it just uses a csv file for input | [16:00] |
mod6: | nice | [16:00] |
diana_coman: | so it should be easily adapted to use a full set of recipes if anyone gets them out from eulora via some script | [16:01] |
diana_coman: | I did not really try to do that at the moment though | [16:01] |
diana_coman: | (please use the index page for any links/bookmarks though, as the rest of the pages might change name as more recipes are added - for the moment each recipe just gets an id rather than the name itself) | [16:03] |
diana_coman: | thanks mod6 | [16:05] |
mod6: | np, looks good. thanks for putting that together. | [16:05] |
mod6: | maybe someone can link it on the wiki | [16:06] |
diana_coman: | hmmm, I can probably add a link on the wiki, let me see | [16:06] |
diana_coman: | good idea | [16:06] |
diana_coman: | there, added | [16:09] |
diana_coman: | (I hope I did that right) | [16:10] |
mod6: | Yeah, looks good. | [16:11] |
jurov: | i could have published recipes 2 days ago(even in json) but when i put first tidbits to wiki, chetty was all like, hush hush, don't put too much info | [16:24] |
mod6: | ah, maybe that's a good point. | [16:25] |
mod6: | once upon a time, we told no eulorian sekrets | [16:25] |
jurov: | https://github.com/Chettie/Eulora-client btw if you missed it, i added logging of recipes/merchant/store there | [16:35] |
jurov: | so whenever you open recipe/merchant/storage window, it will dump the info to console for easy perusal | [16:37] |
jurov: | your patches welcome, too | [16:37] |
mod6: | aight, gotta head out for a while. will be back in a few hours. | [16:54] |
ben_vulpes: | did i miss a memo? server still appears down to me. | [17:03] |
jurov: | missed nothing, it's down since yest | [17:03] |
mircea_popescu: | oook... so unfortunately, teh sunday event is delayed for next sunday. | [17:38] |
mircea_popescu: | there's an issue with the explore function and well... needs some time. | [17:38] |
ben_vulpes: | a well | [17:39] |
mircea_popescu: | sorry! | [17:45] |
mod6: | no worries. my client isn't starting up now anyway. | [18:45] |
mod6: | scratches head | [18:45] |
mod6: | ok nm, just need to get my env vars set right. | [18:56] |
ben_vulpes: | heh i ran into that one too. | [19:05] |
mod6: | for some reason, this pos ubuntu box reset itself in the car. | [19:07] |
mod6: | so lost my terminal that was all set to go :} | [19:07] |
mircea_popescu: | i have a .sh that's include the export env and just run that | [19:17] |
mircea_popescu: | was too much hassle to remember them all the time | [19:17] |
mod6: | yeah, i actually just added 'em to my ~/.bashrc | [19:20] |
mod6: | thanks tho :] | [19:21] |
jurov: | ben_vulpes: definitely use the items up to max first. i remembered that when i explored instead, the stuff i got was very poor quality | [20:17] |
jurov: | and you don't want to leave the claims for later - cuz that means ending up with unmanageable heap of keys | [20:18] |
ben_vulpes: | thanks jurov, gtk | [20:18] |
mircea_popescu: | ironically, there's a gotcha about very low quality., in that low qual resources also have their uses. | [20:27] |
mircea_popescu: | but that's all im gonna say | [20:28] |
danielpbarron: | the small claims are profitable according to npc prices, and the ordinary claims end up costing money | [20:37] |
ben_vulpes: | has anyone found some sort of crucible for reducing things to constituent bits? | [20:40] |
ben_vulpes: | not having leveled up to this point to test it i have to assume that mp's npcs are underbidding the market and recycling the goods | [20:41] |
jurov: | there are more of them???? | [20:55] |
jurov: | ol' greyhawk's beer can hardly be called "underbidding the market" | [20:55] |
jurov: | danielpbarron: have you considered quality,too? larger claims seem to have better output | [20:58] |
ben_vulpes: | jurov: that'd be an 'ask', right? | [21:00] |
danielpbarron: | i just based it on the price the npc offered | [21:01] |
ben_vulpes: | i'm saying i'd be surprised if that price wasn't waaay under their "real" value in the game economy. | [21:03] |
jurov: | in the beginning you could have stashes of materials with different qualities and the price varied wildly depending on that | [21:03] |
jurov: | but since it confused the merchant, instead of fixing the merchant gods decided that the materials in your inventory always stack up and quality averages out | [21:05] |
jurov: | (i'm not saying anything wrt "real" value) | [21:06] |
RUchamp: | Server down for you guys | [21:19] |
danielpbarron: | ya | [21:21] |
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