Installation Notes for Eulora's Client

All the code of Eulora's 0.1.2b client as well as some versions of the very useful Foxybot can be found here.

NB: you'll need gcc 4.9 or earlier and binutils 2.26 or earlier; if your system gcc is newer, you can install first this version of GNAT that contains everything required for next release of Eulora's client too, set it first in the PATH for the session compiling/running the client and try with that. Note that even with GNAT, if your binutils version is > 2.26, it's most likely that nothing will work because binutils > 2.26 is broken.


Follow this detailed guide for installing Eulora v0.1.2 on Gentoo.

~The following are installation notes mirrored from the Wiki that used to be at


Note: the following instructions are specifically for 10.04LTS; also working on 14.04.

  1. Make sure you have a 3d gfx card and the appropriate driver installed. If you were able to run any 3d game before, it should be fine.
  2. Install (via apt-get install or the "Synaptic Package Manager" gui in the System -> Administration menu) :

    • Ubuntu 10:

      autoconf, bison, build-essential, curl, doxygen, flex, ftjam, g++, lib3ds-dev, libasound-dev, libcairo-dev, libcairomm-1.0-dev, libcal3d-dev, libcppunit-dev, libfreetype6-dev, libgl1-mesa-dev, libgtk2.0-dev, libjpeg-dev, liblcms-dev, libmng-dev, libode-dev, libogg-dev, libopenal-dev, libpng12-dev, libspeex-dev, libtool, libvorbis-dev, libwxbase2.8-dev, libwxgtk2.8-dev, libx11-dev, libxaw7-dev, libxext-dev, libxrender-dev, libxxf86vm-dev, mesa-common-dev, nvidia-cg-toolkit, pkg-config, python-dev, subversion, swig, zlib1g-dev. If you are compiling for 32 bit on a 64 bit platform, you will also need multilib, installed separately.

    • Ubuntu 14.04:

      autoconf bison build-essential curl doxygen flex ftjam g++ lib3ds-dev libasound-dev libcairo-dev libcairomm-1.0-dev libcal3d-dev libcppunit-dev libfreetype6-dev libgl1-mesa-dev libgtk2.0-dev libjpeg-dev liblcms-dev libmng-dev libode-dev libogg-dev libopenal-dev libpng12-dev libspeex-dev libtool libvorbis-dev libx11-dev libxaw7-dev libxext-dev libxrender-dev libxxf86vm-dev mesa-common-dev nvidia-cg-toolkit pkg-config python-dev subversion swig zlib1g-dev

  3. Open a terminal (Ctrl+Alt+T). Create a directory (mkdir dev). Navigate to it (cd dev). Run:

    $ wget
    $ wget
    $ gpg --verify cal3d.tar.gz.diana_coman.sig cal3d.tar.gz
    $ wget
    $ wget
    $ gpg --verify cs_July24.tar.gz.diana_coman.sig cs_July24.tar.gz
    $ wget
    $ wget
    $ gpg --verify eulora-v0.1.2b.tar.gz.diana_coman.sig eulora-v0.1.2b.tar.gz

    Note that simply getting "the latest version" does not work, especially for crystalspace.

  4. Unzip all three .tar.gz files using Archive Manager, or run:

    $ tar -zxvf cal3d.tar.gz
    $ tar -zxvf cs_July24.tar.gz
    $ tar -zxvf eulora-v0.1.2b.tar.gz

  5. Navigate to dev/cal3d. Run:

    $ autoreconf --install --force
    $ ./configure --prefix=$HOME/dev/cal3d
    $ make
    $ make install
    $ export LD_LIBRARY_PATH=$HOME/dev/cal3d/src/cal3d/.libs/:$LD_LIBRARY_PATH

    Note that exports only work in your current terminal - if you use multiple windows and don't issue one export per window you will observe strange, hard to debug errors.

  6. Navigate to dev/cs-forupload. Run:

    $ ./configure --without-java --without-perl --without-python --without-3ds --with-cal3d=$HOME/dev/cal3d
    $ ftjam -aq libs plugins cs-config walktest
    Note that the crystalspace compile (ftjam step above) takes a good half hour to an hour depending on your machine.

  7. Extract eulora-v0.1.2b.tar.gz. If you want to apply any mods, like drunken walking, do it now. Navigate to dev/EuloraV0.1.2 and run:

    $ export CRYSTAL=$HOME/dev/cs-forupload
    $ ./
    $ ./configure --with-cal3d=$HOME/dev/cal3d
    $ ftjam -aq client
    $ export LD_LIBRARY_PATH="$HOME/dev/cal3d/src/cal3d/.libs/:$HOME/dev/cs-forupload/:"$LD_LIBRARY_PATH

  8. Create a file called in the dev/EuloraV0.1.2 directory, with the following contents:

    export LD_LIBRARY_PATH="$HOME/dev/cal3d/src/cal3d/.libs:$HOME/dev/cs-forupload/:"$LD_LIBRARY_PATH
    export CRYSTAL=$HOME/dev/cs-forupload

  9. Run:

    $ chmod +x

  10. In the data folder, edit the ip address in servers.xml so the line looks like so:

    <server name="Eulora" description="Hello, New User? See Mircea for login account" ip="" port="13331" />

  11. Save it, of course.
  12. Now to load the game, run:

    $ ./