Euloran Kronikle II



July 2nd, 2025 by Diana Coman

~ This continues the Euloran Kronikle I ~

At Preposterously Prosperous Place

In the infinite land of Eulora 2, one can easily get lost if relying solely on the landscape for clues. As one player promptly found out when going to where the others should have been, only to be welcomed by an entirely empty space with no PCs nor NPCs in sight- is this part of the world the one I wanted, the one I needed or merely the one I happen to have stumbled in by accident, when going on auto-pilot and just looking away from the keyboard for a while? Luckily, the chat works from any and all places in and even out of the euloran world, so one doesn't have to either wonder forever alone or indeed hope for no help at all. All it takes is to tell others of one's trouble and there's a good chance to receive some guidance towards finding one's own way back:

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As a wider benefit of both misadventure and telling others about it, the situation finally gave a good reason for the euloran world to give names to places - names that people can refer to, so that they can find their own way around and even tell others where they are, with some reasonable degree of confidence that they might even be talking indeed about the same place! So the world changed indeed and places got named, with the growing settlement where it all started finding itself in the very middle of Preposterously Prosperous Place (or PPP, for short). Some known places around seem to include at the moment the Limitless Ditch of Intoxication, the Cruel Mound of Pluck, the Secluded Course of Verve, the Goatish Hill of Destiny and the Saturnine Lane of Destiny:

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As for the explorer, all ended quite well for him too, as he got back to PPP and even found that, getting lost can really truly pay in all sorts of ways, when one is finally not lost anymore:

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Life and Death Get Vitals Moving

As PCs and NPCs truly got moving around the infinite lands, the very vitals of each of them also started moving - if in a more limited sense between the usual percentage values of 0 and 100 but decidedly up and down, as everyone noticed. Just as some vitals replenish with rest when at least enough food is had, others seem to drain with it. And then, one day, two of the oldest characters around were not quite that closely around anymore as the towncrier provided their epitaphs that gave perhaps some indication as to what could have done it for them only it didn't, as well as what actually did it, indeed:

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As it turns out, one truly died of too effective ineffectualness, you know? This game might really be noticing something there...

An NPC's Tease

While the best known NPCs are staying in town and providing services to everyone, there's a growing number of less known NPCs that are busy with their own trials and tribulations in the vast lands of Eulora 2. One of those seems to have set up, whether intentionally or not, quite the tease for any player:

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Despite being thus publicly exposed as the author of the previously unexplained phenomenon of apparently exploding amounts of bags appearing in place, he seems to be still at it. More recent reports suggest he can still be found by the trail he leaves behind:

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Merchant Dips Hands in Banking

The official merchant in Eulora 2, the one and only Rainer Tracksnarl recently dipped his hands in banking as well, to further improve the service he provides for his customers. Happily for eulorans everywhere, the official merchant's hands are quite clean indeed, so that this dipping of his comes at no extra cost, while bringing the wanted benefit of being finally able to exchange between the many denominations of the euloran coin, the ECu. Players being human though, they quickly found, of course, that there is always more that they could want:

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One Towncrier Gets Busy: Daily Rankings and Other Notices

It all started - again! - with active players talking of what they did, where they are, what they found and what they think of it. As it happened before with the naming of places, it is the players' own activity that pushes for some concrete improvement or addition - and in this case, it was the leadership boards that came out of this:

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Less than a week later, everything was done and in place, so that the towncrier got quite busy indeed, with a brand new Notices and Announcement board that he is in charge of. So the towncrier is happily busy now, announcing all rankings as they get calculated and even pointing out the juiciest news in the more general, public chatroom:

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Better to CLI than to Click: the Stacking Experience

While NPCs benefit from Rainer Tracksnarl's automated methods for tidying their inventory as they go, human players have had to do it manually until now. As activity increases though, the number of items grows as well and one might find (to their surprise or not) that clicking to move items about may be "very intuitive" but it quickly starts being rather too annoying, as well:

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As before, increased activity of the industrious and helpful kind also pushes for increased support from Eulora 2, so players got an improved bot command line so that the full stacking can take as little as one short line in the Console regardless of how many items there are that need moving. Alternatively, it can still take, of course, twice as many clicks as there are items to move, if one sticks to point-and-click rather than learning to use the command line. I'd say it's far better for you to CLI than to Click but you are certainly free to take as long as you wish to find this out, there's no rush at all:

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What Comes Next?

This one really and truly depends on players' activity. As for the Kronikle, this part is easiest of them all - what comes next after this II is going to be III! When it will come out and whether it will still be manually compiled by me like these first two or not and what exactly it will contain and reveal from the euloran world is yet an open matter.

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