diana_coman: | mp_en_viaje: re animations, on the bright side I think what I'm doing there was fine to start with aka my code *does load* the Cal3d animations correctly into the CS engine; the dark side is ofc that the PS mess on top is such a kraken of nonsense that I'm stuck now tracking which wires I cut that the existing animations are simply not started when they should be and otherwise deciding on some way to put it back in, preferably with as ... | [07:56] |
diana_coman: | ... little PS mess as possible; at any rate, it looks doable really. | [07:56] |
mp_en_viaje: | diana_coman, beautiful! | [11:58] |
diana_coman: | well, the *very* ugly part is that the "way it was" is a spaghetti of "movement modes" + "server modes" + race deciding (in 1001 places ofc ofc) on animation + sound (!!) and mixed with dr (dead reckoning), messages, loading and ~everything else; so yeah, it will still take a bit to figure out how to cut through all that. | [12:33] |
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