feedbot: | http://ossasepia.com/2020/01/31/euloras-default-island-sand-grass-rocks-and-nothing-else/ << Ossa Sepia -- Eulora's Default Island: Sand, Grass, Rocks and Nothing Else | [12:51] |
diana_coman: | mircea_popescu: re ^ let me know if that is enough for "terrain" or if you want me to look into the rest of prettifying it aka using "fertility" maps + windspeeds and additional materials to generate procedurally "3d grass" and artefacts of that sort. | [13:17] |
mircea_popescu: | diana_coman, i just finished with spyked's, this is next in line | [13:18] |
diana_coman: | no rush, I'll take a break from it tomorrow anyway because it'll help. | [13:18] |
mircea_popescu: | diana_coman, http://ossasepia.com/2020/01/14/notes-on-computer-graphics-formats-exporters-and-blendering/#comment-7494 << amusingly, your own site's modqueue triggers at log links. | [13:30] |
diana_coman: | hmm? /me looks | [13:30] |
diana_coman: | mircea_popescu: it triggers at any links, why would the log ones be special? | [13:32] |
diana_coman: | logger is not even on same ip anyway | [13:32] |
mircea_popescu: | you can add as many links to trielma you want to a trilema comment, it won't triegger | [13:32] |
mircea_popescu: | yours is likely th same wrt ossasepia, but not log.ossasepia | [13:32] |
mircea_popescu: | which seems to me fixworthy | [13:32] |
diana_coman: | uhm | [13:32] |
mircea_popescu: | diana_coman, answered. all good! | [13:57] |
diana_coman: | glad to hear it; re the ideals there, I'd have preferred to have *no* files needed for defaults at all, tbh | [13:59] |
diana_coman: | but that's way too far a step for legacy client & cs. | [13:59] |
mircea_popescu: | why not ? | [14:02] |
mircea_popescu: | i mean, what sense does it make ? | [14:02] |
diana_coman: | it makes for fewer possibilities for defaults to fail; I like my defaults unfailing, lolz. | [14:03] |
mircea_popescu: | yes, but think logically, how could there be a display default file-less ? | [14:04] |
mircea_popescu: | it's like default computer generated voice without some kinda saved sound parameters somewhere. | [14:04] |
diana_coman: | uat? simple: it's anyway a bloody list of vertices and triangles etc | [14:04] |
diana_coman: | wtf | [14:04] |
diana_coman: | it can be in the code as it can be in the file on disk | [14:04] |
mircea_popescu: | humans are peculiar, to make the display work you gotta somewhere inform the machine of some of those peculiarities no ? | [14:04] |
mircea_popescu: | but it can't be in the "code" unless let a = 1,0,0,0,0,1,0 counts as code to you | [14:05] |
diana_coman: | well, it counts as code to client, what can I tell you | [14:05] |
diana_coman: | the point there was re "won't fail no matter what", not re "let it be actual code" since this last part is not code | [14:05] |
mircea_popescu: | imo it's better to have the few piles of arbitrary parameters needed to bridge the biogap in dedicated raster files than in "code" which is just adnotated... raster files. | [14:06] |
diana_coman: | and for that matter even code: let it have the function to generate the bloody vertices | [14:06] |
mircea_popescu: | i do not believe this'd have been an improvement. | [14:06] |
mircea_popescu: | you expect files implicitly fail somehow ? | [14:06] |
diana_coman: | but as above, why "too far a step for cs/client": because can't define the terrain procedurally directly in cs atm | [14:06] |
mircea_popescu: | diana_coman, and when you can, you'll want to also define the gui procedurally ? | [14:07] |
diana_coman: | no, that I want gone :D | [14:07] |
mircea_popescu: | so how is someone to switch tools ? | [14:07] |
diana_coman: | shortcut keys ! | [14:07] |
mircea_popescu: | and how do they know they did it or just misclucked ? | [14:08] |
diana_coman: | what do you mean? if tool is switched, they did it; if not, they didn't; or what ? | [14:08] |
mircea_popescu: | how do they SEE they did, if no gui. | [14:08] |
diana_coman: | ah, you meant the whole display rather than just the interaction part? (didn't quite make sense since terrain part of display); at any rate, if cli, then it *says* ack. | [14:09] |
mircea_popescu: | you're a software radical. | [14:09] |
diana_coman: | getting to the...root of it! | [14:10] |
mircea_popescu: | let's put it this way : while 0 files is indeed a recognizable ideal, which in some circumstances (such as, it being available) might even be better than current situation ; nevertheless 1 is exactly equal to 11. | [14:10] |
diana_coman: | I can see that; and as seen, I can work fine with it, as such. | [14:11] |
mircea_popescu: | now in other practical concerns, does the vierwport change still work ? | [14:11] |
mircea_popescu: | ie, switch from camera view to first person ? | [14:11] |
diana_coman: | the camera modes are still there and working, yes; when I got to make the camera working, I got this back in as well. | [14:12] |
mircea_popescu: | cool. | [14:12] |
mircea_popescu: | i really don't see problems here. | [14:12] |
mircea_popescu: | i honestly don't even see the problem with ditching the "gui" and using cli. | [14:13] |
diana_coman: | cool, I'll move next week to go through the rest and make defaults and I'll see there; the cal3d might be the most intricate as far as I can currently see, but I'll know exactly when I get to it. | [14:14] |
diana_coman: | well, iirc the idea was to avoid being pegged as "cli only" or other such nonsense; but at any rate, my idea was that once 2.0 is out there, since things are more separated *anyway*, it won't be all that big deal to make myself a cli client out of it too, pretty much one cut and done. | [14:15] |
diana_coman: | but it's time will come when it comes. | [14:15] |
diana_coman: | will bbl | [14:16] |
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