diana_coman: | mircea_popescu: email sent to langyel, we shall see; at any rate, his OpenGEX format might actually be quite interesting for "supporting artists" mainly because a. it's quite complete & well defined from what I can see b. there *are* already (supposedly! I'd need to test them!) working exporters to this format from blender (even 2.7 rather than latest!), maya, 3D studio max; so perhaps worth something. | [11:14] |
mircea_popescu: | this is defo worth a check | [12:46] |
mircea_popescu: | whether the whole process actually works, or just github-"works" | [12:47] |
diana_coman: | it's supposedly used for his commercial engine so there's a chance it does work; at any rate, given the clear def, if the exporters truly work, it's certainly easier to use it as interface to all the mess of blendersmayastudios etc; for now I downloaded what I could find on it and it'll be on the list of stuff to look at for sure. | [13:21] |
mircea_popescu: | aite | [15:17] |
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