diana_coman: | in CS questions-from-the-code: "ctxt->iview = other.ctxt->iview; // @@@ Is this right?" | [13:38] |
diana_coman: | there are a few more of those, too; a very self-doubting code. | [13:40] |
asciilifeform: | diana_coman: cpp programmers tend to end up as depressives (illustrated above) or maniacs ('you are not expected to understand this'(tm) & similar brag) | [13:41] |
diana_coman: | the wonder is that nobody actually forced them to use CPP or something; nor XML for that matter; nor that mess of a SCF and VFS and all the plugins nightmare and all of it really. | [13:43] |
diana_coman: | anyway, I don't suppose there's a lot to it. | [13:44] |
asciilifeform: | diana_coman: are you baking a 3d engine in ada ? | [13:46] |
diana_coman: | asciilifeform: atm the bill of work is theoretically less than that (though not sure in practice): http://logs.minigame.biz/2019-11-24.log.html#t12:02:30 | [13:48] |
lobbesbot: | Logged on 2019-11-24 12:02:30: <diana_coman> hmm, not sure things are clear there somehow; let me see from the other end: do you suggest I dig in CS and figure out how to directly get from it what I want it to do, ditching all those shaders xmls and whatnots? | [13:48] |
asciilifeform: | unrelatedly, diana_coman et al : this chan's subjline still contains a 'Please use http://p.bvulpes.com/ for ALL pastes.' that www has been dead for at least 6mo. | [13:50] |
diana_coman: | hm, and the logs link should point to .biz huh | [13:52] |
asciilifeform: | diana_coman: re 3d engines -- are you familiar with one dave baggett ? fella wrote a well-known game for 'playstation', where no 3d accelerator, and in fact wrote (and quickly) a quite efficient 3d system in something resembling 'tinyscheme'. unfortunately was never published openly. | [13:57] |
diana_coman: | the crash bandicoot guy? | [14:27] |
diana_coman: | iirc it was simply very, very overfitted basically - as those things tend to be anyway (this might apply as far as I can see to possibly ALL FUCKING COMPUTER GRAPHICS may it burn in hell already). | [14:28] |
asciilifeform: | overfitted yes. ( recall that it had to sit on a 1994 cpu however. ) | [14:44] |
mircea_popescu: | diana_coman, evidently it's been tested extensively :D | [14:45] |
mircea_popescu: | the loglink DOES point to biz! | [14:47] |
mircea_popescu: | diana_coman, : in other news, the results of me trying to follow wiki recipe to get game client up : http://paste.deedbot.org/?id=iAO0 | [16:47] |
diana_coman: | mircea_popescu: we don't have a webpage yet, do we? | [16:49] |
mircea_popescu: | i dun think we do. | [16:49] |
diana_coman: | I mean:up; as to the versions there, it will most probably blow up later on :D | [16:50] |
mircea_popescu: | nor much of a genesis really | [16:50] |
mircea_popescu: | right | [16:50] |
diana_coman: | well yes, but genesis aka what, from OS on, right? | [16:50] |
mircea_popescu: | nfi | [16:50] |
mircea_popescu: | the thing is, there's no practical drawback to arbitrary genesis. if you want to graft it later as a node on some tree, can always regrind. | [16:51] |
mircea_popescu: | this is also incidentally how "too many small patches" gets resolved, all trees are intended to regrind occasionally anyways | [16:51] |
diana_coman: | there is the practical drawback of the pain of genesising a huge mess that possibly includes all sorts though; with unclear usefulness since every system has different requirements anyway. | [16:52] |
mircea_popescu: | the pain, for sure. | [16:52] |
mircea_popescu: | the other drawbacks are actually advantages, though. once the mess is made definite it's thereby also made resolvable | [16:52] |
mircea_popescu: | though not also resolved, tis true | [16:53] |
mircea_popescu: | imo even the section from the wiki i was following, turned into a plain .sh script and genesised, would be an improvement over current state. | [16:54] |
diana_coman: | supposedly anyone from the community could have made a .sh script out of that, no? | [16:55] |
mircea_popescu: | indeed. | [16:55] |
diana_coman: | as I re-installed recently the client on all sorts of system, I know rather clearly what a mess it is but a. CS even quite pushes actively the ftjam dependency because of the idiotic "plugins" system that even relies on ftjam packing stuff in a certain way; theoretically it's possible to make it work without that specific packing but I'm also sure it will be yet-another-pain; possibly unavoidable though; b. the only solution I can see ... | [16:58] |
diana_coman: | ... to having a fixed environment and hence a fixed-working install would be still along the lines "here's the eulora machine"; as a soft approx one can say "here's this GNAT including gcc" but note that this still means OS-dependencies that might or might not be around as expected. | [16:58] |
mircea_popescu: | but "anyone from the community" is too busy registering random nicknames because i mentioned them to do something useful. | [16:59] |
mircea_popescu: | kinda lulzy, this dedication to failure. rando anal child ain't gonna do what works, because he's gonna SHOW US!!!! or whatever. | [17:00] |
mircea_popescu: | diana_coman, this is the gaming whore, it has no problem installing everything in triplicate. | [17:00] |
diana_coman: | because tarabostes, because "too aggressive" (with his stupidity) and so on, yes. | [17:01] |
mircea_popescu: | myeah. | [17:02] |
diana_coman: | it's not about triplicate, it's about whether they are still available/work with the rest/don't break anything because whatever-changed-meanwhile. | [17:02] |
mircea_popescu: | well honestly i was kinda going to check that out. | [17:02] |
diana_coman: | dunno, do you want me to put up the website somewhere? not like a huge issue really, can plonk it probably on the logger machine just a different vhost or something, if it's at that | [17:03] |
mircea_popescu: | meh. | [17:04] |
mircea_popescu: | im satisfied for now. | [17:04] |
mircea_popescu: | don't have the time to spend with it, leaving in a few days anyways. | [17:04] |
diana_coman: | with the state of brokedness, lolz. | [17:04] |
mircea_popescu: | well, i tried, i reported, what can i say. | [17:04] |
diana_coman: | report duly noted! | [17:05] |
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