diana_coman: | in other planeshittism of extreme stink: wtf the skills (!!) and inventory windows use *map sectors* and moreover have them hardcoded in widgets in xml, arghhh | [14:34] |
diana_coman: | and the shaders are SUCH a sad pile of spaghetti... | [14:35] |
mp_en_viaje: | so basically a skill is a zone ? | [14:55] |
diana_coman: | neah, that would be too logical | [15:03] |
diana_coman: | the "podium" on which the little character thingie is in the inventory window is a "zone" , a sector on the map | [15:04] |
diana_coman: | now, what exactly do skills have to do with that I can't even | [15:04] |
mp_en_viaje: | a yes yes | [15:23] |
mp_en_viaje: | i remember that | [15:23] |
mp_en_viaje: | the idea is you can see the armor previewed o nyour char | [15:24] |
diana_coman: | yes,the idea of the doll is fine, but wtf do you need a sector MAP to see the armor on your char? | [15:32] |
diana_coman: | plus not even sure it makes that much sense anyway because: 1. the items themselves are shown there anyway 2. you see it directly on the char, what ; it sounds to me a bit like that "small inventory" window thing - something else to have but not really much utility to it | [15:39] |
diana_coman: | (meanwhile I realised why sector there - to show the 3d thing, it needs to be somewhere in the "world"; but that doesn't quite explain why this sort of artificial has-to-be-sector has any place in the actual world map otherwise) | [15:41] |
diana_coman: | at any rate, for now at least I just cut it out; if it's *really* wanted back, can be added as what it is - an artificial, GUI "sector", strictly GUI's concern and nobody else's | [15:48] |
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