#eulora Logs for 30 Jul 2019



July 30th, 2019 by Diana Coman
diana_coman: in other planeshittism of extreme stink: wtf the skills (!!) and inventory windows use *map sectors* and moreover have them hardcoded in widgets in xml, arghhh [14:34]
diana_coman: and the shaders are SUCH a sad pile of spaghetti... [14:35]
mp_en_viaje: so basically a skill is a zone ? [14:55]
diana_coman: neah, that would be too logical [15:03]
diana_coman: the "podium" on which the little character thingie is in the inventory window is a "zone" , a sector on the map [15:04]
diana_coman: now, what exactly do skills have to do with that I can't even [15:04]
mp_en_viaje: a yes yes [15:23]
mp_en_viaje: i remember that [15:23]
mp_en_viaje: the idea is you can see the armor previewed o nyour char [15:24]
diana_coman: yes,the idea of the doll is fine, but wtf do you need a sector MAP to see the armor on your char? [15:32]
diana_coman: plus not even sure it makes that much sense anyway because: 1. the items themselves are shown there anyway 2. you see it directly on the char, what ; it sounds to me a bit like that "small inventory" window thing - something else to have but not really much utility to it [15:39]
diana_coman: (meanwhile I realised why sector there - to show the 3d thing, it needs to be somewhere in the "world"; but that doesn't quite explain why this sort of artificial has-to-be-sector has any place in the actual world map otherwise) [15:41]
diana_coman: at any rate, for now at least I just cut it out; if it's *really* wanted back, can be added as what it is - an artificial, GUI "sector", strictly GUI's concern and nobody else's [15:48]

Comments feed: RSS 2.0

Leave a Reply