#eulora Logs for 16 Feb 2017



February 16th, 2017 by Diana Coman
diana_coman: danielpbarron, mircea_popescu that separator is best put as "," and then simply trim any spaces - this is the more robust approach [03:18]
diana_coman: in any case: yes, the space will be put back [03:18]
mircea_popescu: im not even sure if it should be fed by the client or what. anyway. [03:28]
diana_coman: hanbot, on looking at the error thing you got from io_scene_cs it seems to be a problem of paths, as python fails to find a file there; what python version do you have? [10:15]
hanbot: diana_coman 2.6.5 [10:47]
diana_coman: k, I got to replicate your trouble at least so now I'll look into a fix for it; this might take a while - I'll get back to you when I have it [11:24]
hanbot: muchly appreciated :) [11:29]
danielpbarron: !~calc (78*1000*0.76+3782*10*0.76) / (33578*4+3978*10*0.21+2352) [11:36]
jhvh1: danielpbarron: (78*1000*0.76+3782*10*0.76) / (33578*4+3978*10*0.21+2352) = 0.6069820394461921 [11:36]
danielpbarron: ouch [11:36]
danielpbarron: !~calc (78*1000*0.76+3782*10*0.76) / (33578*4+3978*10*0.21+2352+12621) [11:37]
jhvh1: danielpbarron: (78*1000*0.76+3782*10*0.76) / (33578*4+3978*10*0.21+2352+12621) = 0.5583853721291967 [11:37]
danielpbarron: 44\% loss in bv on a toil [11:37]
danielpbarron: !~calc (78*1000) / (78*1000+3782*10) [11:39]
jhvh1: danielpbarron: (78*1000) / (78*1000+3782*10) = 0.6734588154032118 [11:39]
mircea_popescu: pretty bad [11:47]
diana_coman: hanbot, in short blender versions are not to be trusted: what cs used as 2.65 seems to have been different from the current (or release) 2.65 as it were; the least painful way out seems to be to take blender 2.66 - it works with it; figuring out the exact matching setup otherwise proved to be not trivial and at this moment it hardly seems worth it [15:21]
diana_coman: fixing the existing plugin to work with 2.65 release as such is also not trivial as 2.65 basically misses at least one crucial bit on which the plugin relies [15:22]
hanbot: diana_coman kk, i'll try that out today and get back to you. thanks! [15:52]
danielpbarron: !~calc 33578/2.74 [16:27]
jhvh1: danielpbarron: 33578/2.74 = 12254.744525547445 [16:27]
danielpbarron: !~calc 3*12255+3036*10 [16:27]
jhvh1: danielpbarron: 3*12255+3036*10 = 67125 [16:27]
danielpbarron: !~calc (4*12255+3988*10) / 67125 [16:28]
jhvh1: danielpbarron: (4*12255+3988*10) / 67125 = 1.3243947858472997 [16:28]
danielpbarron: !~calc (4*12255*2.74+3988*10*0.21) / 67125 [16:28]
jhvh1: danielpbarron: (4*12255*2.74+3988*10*0.21) / 67125 = 2.1257296089385473 [16:28]
danielpbarron: !~calc 67125*6.79 [16:29]
jhvh1: danielpbarron: 67125*6.79 = 455778.75 [16:29]
danielpbarron: !~calc (4*12255*2.74+3988*10*0.21) / 6.79 [16:30]
jhvh1: danielpbarron: (4*12255*2.74+3988*10*0.21) / 6.79 = 21014.668630338736 [16:30]
danielpbarron: !~calc 21015 - (1*12255+875*10) [16:31]
jhvh1: danielpbarron: 21015 - (1*12255+875*10) = 10 [16:31]
danielpbarron: my guess is, blueprints now say different things to different players [16:33]
diana_coman: danielpbarron, that can be easily checked for sure [16:33]
danielpbarron: those are numbers on a toil of tinkering [16:33]
danielpbarron: 3 to 4 waters, 3036 to 3988 feelings [16:34]
danielpbarron: come to think of it, the number must have changed on me already [16:34]
danielpbarron: i stacked out what i was gonna craft, and then when i checked later the bot was jammed because it didn't have enough ingredients [16:34]
diana_coman: aha [16:35]
danielpbarron: !~calc (78*1000*0.76+3667*10*0.76) / (21015*6.79+2352) [16:47]
jhvh1: danielpbarron: (78*1000*0.76+3667*10*0.76) / (21015*6.79+2352) = 0.600847261017961 [16:47]
danielpbarron: !~calc (78*1000) / (78*1000+3667*10) [16:47]
jhvh1: danielpbarron: (78*1000) / (78*1000+3667*10) = 0.6802127845120782 [16:47]
danielpbarron: well this sucks [16:48]
diana_coman: what's that? [16:48]
danielpbarron: losing quite a bit of value on these toil clicks [16:48]
danielpbarron: used to be, output would be lower 90\%s of inputs [16:48]
diana_coman: do you oc? [16:48]
danielpbarron: apparently i'm forced to oc on these [16:49]
danielpbarron: the minimum stuff i could put would still overcraft it [16:49]
diana_coman: o.O [16:49]
danielpbarron: i'd have to make a very low quality water to get this to undercraft [16:49]
diana_coman: ah, well [16:49]
danielpbarron: 3 at 33 quality or something [16:50]
diana_coman: finally some actual use for low q stuff as well [16:50]
danielpbarron: !~calc (4*57*503+4*540*1.7)/8.09 [16:58]
jhvh1: danielpbarron: (4*57*503+4*540*1.7)/8.09 = 14629.91347342398 [16:58]
danielpbarron: !~calc (4*14630*1.67+5*10*1.67) / (14630*8.09+2352) [17:00]
jhvh1: danielpbarron: (4*14630*1.67+5*10*1.67) / (14630*8.09+2352) = 0.810313589658409 [17:00]
danielpbarron: !~calc (4*14630) / (4*14630+5*10) [17:00]
jhvh1: danielpbarron: (4*14630) / (4*14630+5*10) = 0.9991463206419668 [17:00]
danielpbarron: !~calc (7*14630*1.67+73*10*1.67) / (2*(14630*8.09+2352)) [17:01]
jhvh1: danielpbarron: (7*14630*1.67+73*10*1.67) / (2*(14630*8.09+2352)) = 0.7134688717548942 [17:01]
danielpbarron: !~calc (7*14630) / (7*14630+73*10) [17:02]
jhvh1: danielpbarron: (7*14630) / (7*14630+73*10) = 0.992922241613341 [17:02]
danielpbarron: toil is now 3044 to 3999 and 3 to 5 after a couple lapidary rank ups [17:08]
danielpbarron: doing a quality 1220 bundle [17:09]
mircea_popescu: danielpbarron> my guess is, blueprints now say different things to different players << that they do. [18:46]
hanbot: zomg bpbabel [19:21]
mircea_popescu: danielpbarron nah, you're not forced to undercraft. the way crafting has changed, the "cone of possibility" so to speak widened a little. you now have somewhat MORE leeway than you had before on how much to oc/uc any given set of mats and bps. [20:06]
hanbot: diana_coman hey, blender 2.66 lets me install the cs addon just fine. in attempting to actually export the animated mesh, though, i get the following error: http://thewhet.net/han/bl-cserror.png . checking out the final dir mentioned there for permissions etc i get some "error 255" from "net usershare"; looks like this cs exporter insists on using samba filesharing for some boneheaded reason? [20:13]
Birdman: bps give different instructions for different players? mind blown. what a cool mechanic [20:15]
mircea_popescu: <:D [20:22]
Birdman: diana_coman could i ask what one of your enumerations had for instructions? doesnt matter which [20:54]
Birdman: want to see what some factors for enums are, building or bouq rank i guess [20:55]

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