diana_coman: | danielpbarron, mircea_popescu that separator is best put as "," and then simply trim any spaces - this is the more robust approach | [03:18] |
diana_coman: | in any case: yes, the space will be put back | [03:18] |
mircea_popescu: | im not even sure if it should be fed by the client or what. anyway. | [03:28] |
diana_coman: | hanbot, on looking at the error thing you got from io_scene_cs it seems to be a problem of paths, as python fails to find a file there; what python version do you have? | [10:15] |
hanbot: | diana_coman 2.6.5 | [10:47] |
diana_coman: | k, I got to replicate your trouble at least so now I'll look into a fix for it; this might take a while - I'll get back to you when I have it | [11:24] |
hanbot: | muchly appreciated :) | [11:29] |
danielpbarron: | !~calc (78*1000*0.76+3782*10*0.76) / (33578*4+3978*10*0.21+2352) | [11:36] |
jhvh1: | danielpbarron: (78*1000*0.76+3782*10*0.76) / (33578*4+3978*10*0.21+2352) = 0.6069820394461921 | [11:36] |
danielpbarron: | ouch | [11:36] |
danielpbarron: | !~calc (78*1000*0.76+3782*10*0.76) / (33578*4+3978*10*0.21+2352+12621) | [11:37] |
jhvh1: | danielpbarron: (78*1000*0.76+3782*10*0.76) / (33578*4+3978*10*0.21+2352+12621) = 0.5583853721291967 | [11:37] |
danielpbarron: | 44\% loss in bv on a toil | [11:37] |
danielpbarron: | !~calc (78*1000) / (78*1000+3782*10) | [11:39] |
jhvh1: | danielpbarron: (78*1000) / (78*1000+3782*10) = 0.6734588154032118 | [11:39] |
mircea_popescu: | pretty bad | [11:47] |
diana_coman: | hanbot, in short blender versions are not to be trusted: what cs used as 2.65 seems to have been different from the current (or release) 2.65 as it were; the least painful way out seems to be to take blender 2.66 - it works with it; figuring out the exact matching setup otherwise proved to be not trivial and at this moment it hardly seems worth it | [15:21] |
diana_coman: | fixing the existing plugin to work with 2.65 release as such is also not trivial as 2.65 basically misses at least one crucial bit on which the plugin relies | [15:22] |
hanbot: | diana_coman kk, i'll try that out today and get back to you. thanks! | [15:52] |
danielpbarron: | !~calc 33578/2.74 | [16:27] |
jhvh1: | danielpbarron: 33578/2.74 = 12254.744525547445 | [16:27] |
danielpbarron: | !~calc 3*12255+3036*10 | [16:27] |
jhvh1: | danielpbarron: 3*12255+3036*10 = 67125 | [16:27] |
danielpbarron: | !~calc (4*12255+3988*10) / 67125 | [16:28] |
jhvh1: | danielpbarron: (4*12255+3988*10) / 67125 = 1.3243947858472997 | [16:28] |
danielpbarron: | !~calc (4*12255*2.74+3988*10*0.21) / 67125 | [16:28] |
jhvh1: | danielpbarron: (4*12255*2.74+3988*10*0.21) / 67125 = 2.1257296089385473 | [16:28] |
danielpbarron: | !~calc 67125*6.79 | [16:29] |
jhvh1: | danielpbarron: 67125*6.79 = 455778.75 | [16:29] |
danielpbarron: | !~calc (4*12255*2.74+3988*10*0.21) / 6.79 | [16:30] |
jhvh1: | danielpbarron: (4*12255*2.74+3988*10*0.21) / 6.79 = 21014.668630338736 | [16:30] |
danielpbarron: | !~calc 21015 - (1*12255+875*10) | [16:31] |
jhvh1: | danielpbarron: 21015 - (1*12255+875*10) = 10 | [16:31] |
danielpbarron: | my guess is, blueprints now say different things to different players | [16:33] |
diana_coman: | danielpbarron, that can be easily checked for sure | [16:33] |
danielpbarron: | those are numbers on a toil of tinkering | [16:33] |
danielpbarron: | 3 to 4 waters, 3036 to 3988 feelings | [16:34] |
danielpbarron: | come to think of it, the number must have changed on me already | [16:34] |
danielpbarron: | i stacked out what i was gonna craft, and then when i checked later the bot was jammed because it didn't have enough ingredients | [16:34] |
diana_coman: | aha | [16:35] |
danielpbarron: | !~calc (78*1000*0.76+3667*10*0.76) / (21015*6.79+2352) | [16:47] |
jhvh1: | danielpbarron: (78*1000*0.76+3667*10*0.76) / (21015*6.79+2352) = 0.600847261017961 | [16:47] |
danielpbarron: | !~calc (78*1000) / (78*1000+3667*10) | [16:47] |
jhvh1: | danielpbarron: (78*1000) / (78*1000+3667*10) = 0.6802127845120782 | [16:47] |
danielpbarron: | well this sucks | [16:48] |
diana_coman: | what's that? | [16:48] |
danielpbarron: | losing quite a bit of value on these toil clicks | [16:48] |
danielpbarron: | used to be, output would be lower 90\%s of inputs | [16:48] |
diana_coman: | do you oc? | [16:48] |
danielpbarron: | apparently i'm forced to oc on these | [16:49] |
danielpbarron: | the minimum stuff i could put would still overcraft it | [16:49] |
diana_coman: | o.O | [16:49] |
danielpbarron: | i'd have to make a very low quality water to get this to undercraft | [16:49] |
diana_coman: | ah, well | [16:49] |
danielpbarron: | 3 at 33 quality or something | [16:50] |
diana_coman: | finally some actual use for low q stuff as well | [16:50] |
danielpbarron: | !~calc (4*57*503+4*540*1.7)/8.09 | [16:58] |
jhvh1: | danielpbarron: (4*57*503+4*540*1.7)/8.09 = 14629.91347342398 | [16:58] |
danielpbarron: | !~calc (4*14630*1.67+5*10*1.67) / (14630*8.09+2352) | [17:00] |
jhvh1: | danielpbarron: (4*14630*1.67+5*10*1.67) / (14630*8.09+2352) = 0.810313589658409 | [17:00] |
danielpbarron: | !~calc (4*14630) / (4*14630+5*10) | [17:00] |
jhvh1: | danielpbarron: (4*14630) / (4*14630+5*10) = 0.9991463206419668 | [17:00] |
danielpbarron: | !~calc (7*14630*1.67+73*10*1.67) / (2*(14630*8.09+2352)) | [17:01] |
jhvh1: | danielpbarron: (7*14630*1.67+73*10*1.67) / (2*(14630*8.09+2352)) = 0.7134688717548942 | [17:01] |
danielpbarron: | !~calc (7*14630) / (7*14630+73*10) | [17:02] |
jhvh1: | danielpbarron: (7*14630) / (7*14630+73*10) = 0.992922241613341 | [17:02] |
danielpbarron: | toil is now 3044 to 3999 and 3 to 5 after a couple lapidary rank ups | [17:08] |
danielpbarron: | doing a quality 1220 bundle | [17:09] |
mircea_popescu: | danielpbarron> my guess is, blueprints now say different things to different players << that they do. | [18:46] |
hanbot: | zomg bpbabel | [19:21] |
mircea_popescu: | danielpbarron nah, you're not forced to undercraft. the way crafting has changed, the "cone of possibility" so to speak widened a little. you now have somewhat MORE leeway than you had before on how much to oc/uc any given set of mats and bps. | [20:06] |
hanbot: | diana_coman hey, blender 2.66 lets me install the cs addon just fine. in attempting to actually export the animated mesh, though, i get the following error: http://thewhet.net/han/bl-cserror.png . checking out the final dir mentioned there for permissions etc i get some "error 255" from "net usershare"; looks like this cs exporter insists on using samba filesharing for some boneheaded reason? | [20:13] |
Birdman: | bps give different instructions for different players? mind blown. what a cool mechanic | [20:15] |
mircea_popescu: | <:D | [20:22] |
Birdman: | diana_coman could i ask what one of your enumerations had for instructions? doesnt matter which | [20:54] |
Birdman: | want to see what some factors for enums are, building or bouq rank i guess | [20:55] |
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