hanbot: | so diana_coman and anyone else interested in the modeling process etc; getting blender to work with crystalspace's exporter is turning out to be a suparbitch. in blender's (2.59, specified by the cs exporter no less) userprefs the cs addon is "disabled". here's a paste of the complaint and relevant script bits: http://wotpaste.cascadianhacker.com/pastes/fDRaF/?raw=true | [00:03] |
hanbot: | where v2.59=2.65, typo | [00:13] |
hanbot: | anyway i'm fairly clueless at this point, would like to submit models but this last step looks like a chokepoint atm. | [00:16] |
mircea_popescu: | shall look into. | [00:25] |
Birdman: | i tend to hit a tiny claims 39\% of the time while barehanding | [03:12] |
Birdman: | though the claims tend to not give much more than 1:1 for resources | [03:13] |
diana_coman: | o hey, congrats danielpbarron | [03:54] |
diana_coman: | foxy on the other hand lost connection 3/4 on the remark, so lots of time lost | [03:55] |
diana_coman: | hanbot, I'll have a look at that, as I remember I got all the possible importers to work, none of that problem; trouble was that they were shitty though; as soon as I get a bit of time I'll set up something with the versions you have and get back to you | [03:56] |
Birdman: | ah that sucks | [04:02] |
mircea_popescu: | Birdman danielpbarron so tiny small enums confirmed gone ; will be back wed. | [09:51] |
danielpbarron: | k | [09:54] |
danielpbarron: | oh nice, mini popped 150 chairs for the head | [10:10] |
danielpbarron: | oh wait not mini | [10:10] |
danielpbarron: | >Daniel has got 2.000m ECu worth of Chair for the Head and assorted loot while crafting. Congratulations! | [10:11] |
danielpbarron: | 160 cfth q 11.6k :D | [10:12] |
danielpbarron: | did that with quality 23 blueprints and quality 451 bundles | [10:14] |
danielpbarron: | most of the value went into the chairs too | [10:15] |
danielpbarron: | 1.856 mn in chairs, 2.04 mn total | [10:16] |
diana_coman: | nice danielpbarron , congrats! | [10:20] |
Birdman: | http://logs.minigame.bz/2017-02-02.log.html#t02:10:07 << fwiw i havent gotten this error in awhile, used to get it every time i started the game | [19:47] |
lobbesbot: | Logged on 2017-02-02 02:10:07: <_lord_of_mars_> is it natural to have openal32.dll missing error? | [19:47] |
Framedragger: | (http://logs.minigame.bz/2016-10-18.log.html#t22:13:09) | [20:08] |
lobbesbot: | Logged on 2016-10-18 22:13:09: <Framedragger> unrelated: re. recurring missing OpenAL32.dll (note; apparently both 64 bit and 32 bit systems are to use this filename, for legacy support reasons) issues (http://logs.minigame.bz/2016-09-30.log.html etc), since i had to look into cross-platform sound libraries, it should be noted that this is an audio library, not related to opengl (it uses similar api / naming conventions for functions etc). windows users | [20:08] |
Framedragger: | tl;dr https://www.openal.org/downloads/oalinst.zip should sort it (ymmv) | [20:09] |
mircea_popescu: | yeah. | [20:44] |
mircea_popescu: | mind putting this on wiki too ? | [20:44] |
Framedragger: | ah! i should. and i will, kk. | [20:59] |
Framedragger: | (note, since this (usually) relates to the binary packages maintained by jurov, http://minigame.bz/jurov/ should, i think, also then be updated to include a note. (alternatively that openal installer could be bundled into those packages.) | [21:02] |
Framedragger: | (i'll write said note for the wiki later and ping.) | [21:03] |
mircea_popescu: | workx | [21:10] |
Birdman: | danielpbarron poppin like crazy these days | [21:33] |
Birdman: | mircea_popescu any thought of auctioning ppb bps? | [21:33] |
mircea_popescu: | yeah ill do some tomorrow. | [22:06] |
Birdman: | awesome | [22:34] |
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