#eulora Logs for 11 Feb 2017



February 11th, 2017 by Diana Coman
hanbot: so diana_coman and anyone else interested in the modeling process etc; getting blender to work with crystalspace's exporter is turning out to be a suparbitch. in blender's (2.59, specified by the cs exporter no less) userprefs the cs addon is "disabled". here's a paste of the complaint and relevant script bits: http://wotpaste.cascadianhacker.com/pastes/fDRaF/?raw=true [00:03]
hanbot: where v2.59=2.65, typo [00:13]
hanbot: anyway i'm fairly clueless at this point, would like to submit models but this last step looks like a chokepoint atm. [00:16]
mircea_popescu: shall look into. [00:25]
Birdman: i tend to hit a tiny claims 39\% of the time while barehanding [03:12]
Birdman: though the claims tend to not give much more than 1:1 for resources [03:13]
diana_coman: o hey, congrats danielpbarron [03:54]
diana_coman: foxy on the other hand lost connection 3/4 on the remark, so lots of time lost [03:55]
diana_coman: hanbot, I'll have a look at that, as I remember I got all the possible importers to work, none of that problem; trouble was that they were shitty though; as soon as I get a bit of time I'll set up something with the versions you have and get back to you [03:56]
Birdman: ah that sucks [04:02]
mircea_popescu: Birdman danielpbarron so tiny small enums confirmed gone ; will be back wed. [09:51]
danielpbarron: k [09:54]
danielpbarron: oh nice, mini popped 150 chairs for the head [10:10]
danielpbarron: oh wait not mini [10:10]
danielpbarron: >Daniel has got 2.000m ECu worth of Chair for the Head and assorted loot while crafting. Congratulations! [10:11]
danielpbarron: 160 cfth q 11.6k :D [10:12]
danielpbarron: did that with quality 23 blueprints and quality 451 bundles [10:14]
danielpbarron: most of the value went into the chairs too [10:15]
danielpbarron: 1.856 mn in chairs, 2.04 mn total [10:16]
diana_coman: nice danielpbarron , congrats! [10:20]
Birdman: http://logs.minigame.bz/2017-02-02.log.html#t02:10:07 << fwiw i havent gotten this error in awhile, used to get it every time i started the game [19:47]
lobbesbot: Logged on 2017-02-02 02:10:07: <_lord_of_mars_> is it natural to have openal32.dll missing error? [19:47]
Framedragger: (http://logs.minigame.bz/2016-10-18.log.html#t22:13:09) [20:08]
lobbesbot: Logged on 2016-10-18 22:13:09: <Framedragger> unrelated: re. recurring missing OpenAL32.dll (note; apparently both 64 bit and 32 bit systems are to use this filename, for legacy support reasons) issues (http://logs.minigame.bz/2016-09-30.log.html etc), since i had to look into cross-platform sound libraries, it should be noted that this is an audio library, not related to opengl (it uses similar api / naming conventions for functions etc). windows users [20:08]
Framedragger: tl;dr https://www.openal.org/downloads/oalinst.zip should sort it (ymmv) [20:09]
mircea_popescu: yeah. [20:44]
mircea_popescu: mind putting this on wiki too ? [20:44]
Framedragger: ah! i should. and i will, kk. [20:59]
Framedragger: (note, since this (usually) relates to the binary packages maintained by jurov, http://minigame.bz/jurov/ should, i think, also then be updated to include a note. (alternatively that openal installer could be bundled into those packages.) [21:02]
Framedragger: (i'll write said note for the wiki later and ping.) [21:03]
mircea_popescu: workx [21:10]
Birdman: danielpbarron poppin like crazy these days [21:33]
Birdman: mircea_popescu any thought of auctioning ppb bps? [21:33]
mircea_popescu: yeah ill do some tomorrow. [22:06]
Birdman: awesome [22:34]

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