#eulora Logs for 10 Mar 2016



March 10th, 2016 by Diana Coman
Gaxaro: Hi [00:58]
Gaxaro: Hey guys what do you think about this new virtual glasses that you can pre-order right now. [01:21]
Gaxaro: https://www.htcvive.com/eu/ [01:21]
lobbesbot: Title: Vive Home (at www.htcvive.com) [01:21]
Birdman2: virtual glasses huh [01:22]
Gaxaro: Yup [01:22]
Gaxaro: It's like ocolus rift but better by what i've seen so far. [01:23]
Gaxaro: It's not cheap tho.. [01:24]
Gaxaro: 899 euro is the pre-order cost and plus 91,25 euro in tax for the shipment [01:24]
Gaxaro: That's quite a lot of money. [01:29]
Birdman2: Im about out of tools [03:00]
Birdman: diana_coman can i buy some 200 hoes off you? [03:01]
mircea_popescu: hey folks, server will be down for update. [03:53]
mircea_popescu: sorry about missing the announced window for yesterday. [03:53]
mircea_popescu: whole produciton should fit within the hour, and we'll try harder for weds in future. [03:53]
mircea_popescu: changes in this update will be significant : [03:57]
mircea_popescu: - the bv of small bundles has been adjusted from the prior 77 to the correct 180. [03:57]
mircea_popescu: - The recipe fors Omlette du Disgorge, Offensive Eggnog changed ; as a result the items are now more valuable. The recipe/item/bundle counts held by players have not been adjusted, meaning that whoever had them stored realised a BV profit from the operation. [03:58]
mircea_popescu: - the calculation of output quality is now more complex. [03:58]
mircea_popescu: - there will be better handling of large stacks. [03:58]
Gaxaro: " - there will be better handling of large stacks." My dream came true. [04:09]
Gaxaro: By the way what does it mean that it has been adjusted from 77 to 180? [04:10]
mircea_popescu: well... it was 77 before... and is 180 now [04:10]
Gaxaro: Anyway, i like the update. It's good! [04:12]
mircea_popescu: cheerios :) [04:13]
Gaxaro: First thing im gonna try out is the Large stacks [04:14]
Gaxaro: Eaiser way to get large stacks out from storage i assume too [04:15]
mircea_popescu: should be. [04:15]
Gaxaro: Sweet [04:15]
Birdman: What are the exact changes for handling large stacks? [04:15]
mircea_popescu: why not determine experimentally lol [04:17]
Gaxaro: I remember certain games that i played which had like "Secret update" in the logs [04:35]
Gaxaro: and then you needed to figure out yourself what it was lol [04:35]
mircea_popescu: lol [04:35]
mircea_popescu: also let's try this again [05:17]
mircea_popescu: AUCTION : 1000 CFT, q 157, opening 200k. eta 20:00 ART (about 13 hours from now) [05:18]
diana_coman: 200k on cft mircea_popescu [05:21]
mircea_popescu: AUCTION : 1000 CFT, q 157, 200k herard diana_coman . eta 20:00 ART [05:23]
jurov: mircea_popescu: 220k [05:25]
mircea_popescu: AUCTION : 1000 CFT, q 157, 220k herard jurov . eta 20:00 ART [05:25]
mircea_popescu: also jurov you got ibs ? [05:25]
jurov: made only few k so far [05:25]
mircea_popescu: kk [05:26]
mircea_popescu: i still got about 2 weeks' worth of crafting in the pipe, so no rush [05:26]
jurov: as i said to gaxaro, need low flotsam [05:26]
mircea_popescu: he was asking for something to do ? [05:26]
mircea_popescu: yo Gaxaro go get flotsam for jurov ? [05:26]
mircea_popescu: jurov btw you saw game update yes ? [05:27]
jurov: reading [05:27]
mircea_popescu: careful how you mix old ibs with newly made, prolly diff q. [05:28]
mircea_popescu: same goes for danielpbarron an' any other crafter. [05:29]
mircea_popescu: hanbot [05:29]
Gaxaro: Sorry been afk. [05:30]
Gaxaro: Yeah i can do that. 50\% as usual. [05:30]
Gaxaro: And how much you need? [05:30]
Gaxaro: Jurov? [05:31]
jurov: gaxaro, about roughly matching amount to these sr [05:35]
jurov: for ibs, a half suffices iirc [05:35]
Gaxaro: So around 73k flotsam [05:36]
jurov: lol actually ibs takes 2 flotsams, so twice as much [05:36]
Gaxaro: Gonna need to buy more tools from diana when she comes back lol [05:39]
Gaxaro: Just gonna use all these tools i have for now [05:39]
danielpbarron: 231k on the threads mircea_popescu [06:35]
danielpbarron: and uh... is the quality of my pointy clump of slag supposed to now be 31 ??? [06:45]
danielpbarron: and my building output also down [06:53]
danielpbarron: quality wise [06:53]
danielpbarron: weird, my farming out put is over my mining despite the reverse in higher rank [07:43]
danielpbarron: weird, my farming out put is over my mining despite the reverse in higher rank [07:43]
danielpbarron: woops, left a macro running [07:44]
danielpbarron: this tinkering thing is distressing [07:45]
danielpbarron: i guess i'm glad i got a lot of stuff crafted already [07:45]
danielpbarron: massive stores of now "high quality" goop and threads [07:46]
danielpbarron: on the big stacks thing, i don't notice a change. Can't stack over 9999 [07:47]
danielpbarron: not sure what else might have been different [07:47]
jurov: my tinkering went straight to 10 (from 9x) .. i expected a correction down, but this... [08:09]
danielpbarron: srsly [08:09]
danielpbarron: i'm not gonna craft till this is addressed [08:09]
danielpbarron: my numina loot is still where it was, i just get more of it now presumably [08:10]
danielpbarron: and i don't need more of it.. so.. [08:10]
diana_coman: danielpbarron, what are you crafting exactly? [08:10]
danielpbarron: i finished the bundle for pointy slag that was going when the server restarted, and it came out quality 31 [08:10]
danielpbarron: down from 114 [08:10]
diana_coman: aha, if it helps, I made some cft from gaxaro's grass and it came out q4 [08:11]
danielpbarron: did you get a lot of thread as loot? [08:12]
diana_coman: well, I did only one thread, so dunno [08:12]
diana_coman: but no [08:12]
danielpbarron: er.. i guess you wouldn't get loot at all from his stuff [08:12]
danielpbarron: wow noobs stuff is screwed now [08:12]
diana_coman: well, it's not as if you got loot before from grass q 1, is it? [08:13]
danielpbarron: right, but i got way higher q thread [08:13]
diana_coman: and if I made it q4 it's still above that, so loot wouldn't really make sense [08:13]
danielpbarron: now what's the point [08:13]
diana_coman: well, if you made it 31, it's still added value, no? [08:14]
danielpbarron: how does this contradict what i said? [08:15]
diana_coman: you asked what the point was [08:15]
diana_coman: I supposed the point was adding value, no? [08:15]
diana_coman: or in other words: I can still see a point, namely to add value [08:15]
danielpbarron: i don't get it, was the game not balanced before? [08:16]
diana_coman: now, that I have no idea on [08:16]
jurov: we made experiment with gaxaro with 100q input to ibs [08:28]
jurov: he has no tinkering at all [08:28]
jurov: got 4q and 2634 feelings [08:28]
jurov: so, looks like game got the emotional side boosted [08:29]
jurov: anyone has bouquinize recipes and tools for these feelingses? [08:31]
danielpbarron: he got the same quality as Diana? [08:36]
danielpbarron: and yes I do but it's lapidary and i don't have nearly enough to go through all the feelings i already have [08:37]
danielpbarron: so they are at the moment kinda useless [08:37]
danielpbarron: ack my quality is all over the place [09:09]
danielpbarron: different groceries have different qualities [09:09]
diana_coman: o.o; what q are you getting danielpbarron on various groceries? [09:13]
danielpbarron: 106 on leather and 135 on beans [09:16]
diana_coman: quite big difference there indeed [09:17]
diana_coman: danielpbarron> and yes I do but it's lapidary and i don't have nearly enough to go through all the feelings i already have <- nearly enough what/ [09:20]
diana_coman: ? [09:20]
danielpbarron: feelings [09:21]
danielpbarron: err [09:21]
danielpbarron: toils [09:21]
danielpbarron: and for that matter, water of anamnesias and questionable flagons of which I have exactly enough to use the toils i have [09:21]
diana_coman: I see [09:21]
danielpbarron: and then there's the cost of wheels [09:22]
danielpbarron: and the lack of demand for sentiments, and so on and so on.. [09:22]
jurov: no petrified grudges yet? [09:37]
diana_coman: ahahaha jurov that's a cool idea [09:38]
danielpbarron: what in the.. [10:09]
mircea_popescu: lol nb jurov [10:09]
danielpbarron: the same stack of leather is now quality 111, beans 146 [10:09]
mircea_popescu: AUCTION : 1000 CFT, q 157, 231k herard danielpbarron . eta 20:00 ART [10:10]
mircea_popescu: danielpbarron> on the big stacks thing, i don't notice a change. Can't stack over 9999 << if you put large stack in bank it no longer breaks it up for instance. [10:10]
mircea_popescu: slowly being worked upon this stack thing, it's complex (code-wise) [10:10]
danielpbarron: it never did for me [10:10]
danielpbarron: i have larger than 9999 stacks in my storage [10:11]
mircea_popescu: yeah well! [10:11]
diana_coman: 250k on the cft [10:11]
mircea_popescu: danielpbarron\x08>\x08\x0F i don't get it, was the game not balanced before? << before, you could only output 1 single quality. [10:12]
mircea_popescu: now you have ample control over the q you output. just gotta figure out how it works. [10:12]
danielpbarron: 263k [10:12]
mircea_popescu: AUCTION : 1000 CFT, q 157, 263k herard danielpbarron . eta 20:00 ART [10:12]
mircea_popescu: also, there's an edge that blew up on update, so we're going to have a little more downtime later today. [10:13]
danielpbarron: on a related note, i've re-read some older trilema articles about Eulora, and these gave me some insight into some of the latest changes [10:13]
Gaxaro: Oh some of the world blew up? [10:13]
mircea_popescu: o.O ? [10:13]
Gaxaro: That's what i thought you meant when you said "There's an edge that blew up on update" [10:14]
mircea_popescu: i meant re danielpbarron comment [10:14]
danielpbarron: basically to do with exactly what you just said, having control over quality output [10:15]
Gaxaro: Ah, sorry im dumb haha. [10:15]
mircea_popescu: cool then! [10:15]
mircea_popescu: as it works right now, player can roughly speaking output q between ~150\% and ~25\% of is "true" quality as seen before. depends also how high he is on crafter tree to begin with and things, but by and large. [10:16]
mircea_popescu: but the good news is that it's entirely in his control, no random factor. [10:16]
diana_coman: 300k on the cft mircea_popescu [11:31]
danielpbarron: 315k [11:32]
mircea_popescu: AUCTION : 1000 CFT, q 157, 315k herard danielpbarron . eta 20:00 ART [11:32]
mircea_popescu: apparerntly ppl math now ":D [11:32]
diana_coman: 370k [11:33]
danielpbarron: well i'm out, idk why you're bidding over 35\% [11:36]
mircea_popescu: AUCTION : 1000 CFT, q 157, 370k herard diana_coman . eta 20:00 ART [11:36]
mircea_popescu: danielpbarron it is pretty high q... [11:36]
danielpbarron: so? [11:36]
mircea_popescu: so i dunno [11:45]
danielpbarron: found a 346 quality snail.. [13:37]
Birdman: im uncertain of everything now :/ [13:59]
Birdman: i need tools [13:59]
Birdman: anyone selling? [14:00]
jurov: so my "true" tinkering quality is now about 40? [14:04]
diana_coman: Birdman, I can sell you 100 hoes at 8499 durability as that's what I have more of atm; for the new ones I gotta figure out what I get now and how it goes [14:47]
diana_coman: jurov, what is "true" tinkering q? [14:47]
jurov: diana_coman: http://logs.minigame.bz/latest.log.html#t15:16:24 [14:47]
lobbesbot: Title: #Eulora log for Thursday, 2016-03-10 (at logs.minigame.bz) [14:47]
Birdman: i think the change just reduces the benefits of undercrafting [14:49]
Birdman: and gives incentive to overcraft maybe? if you can make 150\% of your true tinkering quality i'd assume it comes from overcrafting not under [14:50]
diana_coman: Birdman, do you want those 100 hoes or not? [14:50]
Birdman: nope [14:50]
diana_coman: kk [14:50]
Birdman: might as well bare hand until everything gets smoothed out regarding recent changes and bps [14:51]
Birdman: my farming q on bbb barehanding, i think, averaged out to 72 overnight [14:52]
Birdman: and some beans i had just gotten with adze are quality 120 [14:52]
Birdman: where i was making quality 88 before the changes [14:52]
diana_coman: so you got them better q? [14:52]
Birdman: so that nearly fits into the 50\%-150\% model [14:52]
Birdman: but why would i get the 150\% from just a basic adze [14:52]
diana_coman: so what was the difference between those you got q120 and those you got q72 or whatever else was the lower q? [14:53]
Birdman: the tool i usefd [14:53]
Birdman: also this isnt extensive testing [14:54]
diana_coman: so you got 72 barehanded and 120 with an adze? [14:54]
diana_coman: interesting [14:54]
Birdman: just an overnight barehanding and like an hour with adze [14:54]
Birdman: plus its night time so the hit rates are shitty [14:54]
Birdman: hm [14:55]
diana_coman: I never really noticed a clear hit rate diff day vs night- maybe foxy has nightvision or something [14:55]
Birdman: night time always seemed more difficult [14:55]
Birdman: maybe this is a good time to build my tlc ord before things change [14:55]
Birdman: remark** [14:55]
diana_coman: jurov, I don't really get it; I understand that the q has changed and it can be varied/controlled by player within a wider range, but I don't get what is "true" tink q then in this context [14:57]
Birdman: probably what the game is going off of to range your tinkering output [14:58]
diana_coman: I am building a sm ord - curious what w do I get [14:58]
diana_coman: what q [14:58]
jurov: mircea says it's the quality we had before, which does not fit my case [14:58]
Birdman: or the q output on 1:1 ratio of quality to output [14:58]
diana_coman: jurov, he said "<mircea_popescu> now you have ample control over the q you output. just gotta figure out how it works." [14:58]
diana_coman: so control, not exactly the same q all the time [14:59]
jurov: and then he leaked: [14:59]
jurov: <mircea_popescu> as it works right now, player can roughly speaking output q between ~150\% and ~25\% of is "true" quality as seen before. depends also how high he is on crafter tree to begin with and things, but by and large. [14:59]
diana_coman: o.o I got q 226 moss! [14:59]
Birdman: how many though? [15:00]
diana_coman: ok, so you got your 25\% and your 150\% and the 100\% turned out to be 40? or what? [15:00]
Birdman: rather, is it the normal amount you would get [15:00]
diana_coman: Birdman, my ords have always varied wildly, no real normal amount [15:01]
diana_coman: but I wouldn't expect to get more VALUE all of a sudden [15:01]
diana_coman: higher q would mean logically lower number I'd say [15:01]
Birdman: yeah, assuming something isnt off [15:01]
Birdman: and if dan is finding near 400q snails [15:01]
jurov: diana_coman: since i tried 1q input, I assumed I'll get 25\% output [15:02]
diana_coman: 52+22 and ftr the q is the same both in claim and in inv [15:02]
Birdman: im tending towards the side of something is off [15:02]
jurov: and i got output quality of 10 [15:02]
diana_coman: hm, I did that cft from grass q 1 and I got output 8 I think [15:02]
diana_coman: so that would make my 25\% lower than yours, which is bizarre seeing how my tink rank is higher [15:02]
diana_coman: so prolly something missing there [15:02]
jurov: so looks like it can be way les than 25\% [15:02]
diana_coman: I assume danielpbarron has lj high Birdman so prolly that? [15:03]
Birdman: seems off to me is all [15:03]
diana_coman: off vs what? [15:03]
Birdman: i dont think he is high enough level to produce something of such quality [15:04]
diana_coman: apparently he is? [15:04]
Birdman: maybe there arent many people in that skill line and thats the reason mediocrity can be shown as exemplary [15:05]
Birdman: or what, mircea_popescu is now tinkering at q800? [15:05]
diana_coman: is he mediocre in lj? [15:05]
diana_coman: I have no idea, maybe? [15:05]
Birdman: idk either? [15:06]
diana_coman: so then why do you say it's off if you actually just don't know? [15:06]
Birdman: did i? [15:06]
diana_coman: <Birdman> seems off to me is all [15:06]
Birdman: and it does [15:07]
diana_coman: and from what I see, the snail was not 400, but 346, quite a difference; or what snail are you talking about? [15:07]
danielpbarron: Birdman> and if dan is finding near 400q snails << just one, then the rest were less and it brought the pile down, when i went back to town it was 33 at q170 [15:10]
Birdman: using the same q ingreds and tools? [15:11]
danielpbarron: yeah [15:11]
danielpbarron: from what i saw from occasionally right clicking the thing in the claim before the bot took it to inventory, the quality was usually lower than the the pile quality, but every once in a while there will be a 'pop' in quality that brings the whole pile up at once [15:12]
danielpbarron: and something about the change throws the bot logger off to where it will report having found '0' things when in reality it did find at least 1 thing [15:12]
Birdman: well that was my first thought, loot in quality, but its supposedly all able to be controlled? [15:13]
diana_coman: danielpbarron, wait, was all this post-change? [15:13]
diana_coman: or did you have some items in inventory already? [15:13]
danielpbarron: you can split up the pile in your inventory and it'll grow the one that is the closest quality match [15:13]
danielpbarron: post change [15:13]
danielpbarron: i started with a fresh inventory since change obv [15:14]
danielpbarron: nobody else has been watching the quality as they go? [15:14]
diana_coman: so you went exploring and you got all sorts of q just as you went? [15:14]
danielpbarron: it changes for sure [15:14]
Birdman: maybe claim quality has an effect on quality output [15:14]
diana_coman: I just got into game, been off most of the day [15:14]
Birdman: yeah mine has been trending down on the beans [15:14]
danielpbarron: yeah quality changes as you explore [15:14]
Birdman: maybe not the case for other crafting skills [15:14]
diana_coman: so then the only logical thing would be what Birdman says: claim q [15:14]
danielpbarron: it doesn't seem like it, you'll keep seeing a low quality over and over, and then all of a sudden a pop in quality will bring the average of the whole pile up [15:14]
Birdman: right [15:15]
danielpbarron: if you fine tune it, i'm sure you can isolate the pop [15:15]
diana_coman: but that actually makes sense danielpbarron [15:15]
Birdman: but maybe theres still rng in quality of claims you find [15:15]
danielpbarron: i happened to start off with a pop on snails and got a 350ish quality snail [15:15]
diana_coman: precisely as you say it [15:15]
diana_coman: it's basically a pop in claim q, no? [15:15]
danielpbarron: idk [15:15]
danielpbarron: i feel like you're asking questions you already know the answer to [15:16]
diana_coman: not really, no [15:16]
diana_coman: will go exploring [15:16]
Birdman: exactly diana_coman and since now all crafts have the q range of output based on input q, the claim q now effects output q along with bundles and enumerations perhaps [15:16]
Birdman: build my bare handed ord q 250 bundle, got 27 beans q151 [15:17]
danielpbarron: i don't think there is memory like that [15:17]
Birdman: my bare handing claims are a million times worse in q and quantity [15:17]
diana_coman: fwiw: I just built 3 of my ords gotten pre-change and I got q 226 on all three (all of them gotten with a cs) [15:17]
danielpbarron: i'm guessing if i go back to tinkering i'll see low quality pointy slags over and over and then a pop of high quality or something [15:18]
diana_coman: hm [15:18]
Birdman: im guessing you wont [15:18]
diana_coman: worth checking [15:18]
Birdman: <mircea_popescu>but the good news is that it's entirely in his control, no random factor. [15:19]
Birdman: he says that in regards to quality output [15:20]
Birdman: not quantity or even loot [15:20]
danielpbarron: well if it's been in my control it's based on either quality of tool when the claim was found, or time of day [15:30]
danielpbarron: or perhaps.. location even [15:30]
danielpbarron: apparently locations can be better or worse, i found out reading about the 'lich' [15:30]
danielpbarron: which is the end of a skill line where a player becomes immortal as long as he stays in his special tower [15:31]
danielpbarron: but can still be killed by other players who want to loot him [15:31]
diana_coman: danielpbarron, based on foxy's data I can say that locations are for SURE better and worse [15:31]
danielpbarron: and he can draw power from the land around him, degrading the land's ability to yield better crops [15:31]
diana_coman: I knew that and said it in here a couple of times before change [15:31]
danielpbarron: well i mean quality wise [15:31]
diana_coman: it is obvious in hit rates if nothing else [15:32]
diana_coman: ha, so remember the 3 ords giving 226q moss? I just got myself a new small (cs) and got on it 7 sm q469 [15:33]
diana_coman: around the same place, might I add [15:34]
mircea_popescu: lol hello logs [16:18]
diana_coman: oh mircea_popescu did I get those cft? [16:22]
mircea_popescu: danielpbarron found a 346 quality snail.. << wd! [17:44]
mircea_popescu: diana_coman ill let you know once i finish going through teh logs. [17:44]
Birdman: im so confused [17:46]
mircea_popescu: jurov so my "true" tinkering quality is now about 40? << how did you figure that ? [17:47]
Birdman: diana_coman ill take those hoes [17:48]
Birdman: in fact i'll take them all if you'll part with them [17:48]
diana_coman: Birdman, ok, I'll be in town in 3 min [17:48]
diana_coman: is going to town with 315 sm q319 [17:49]
Birdman: seems you can loot quality while building, but considering things will mix as you gather its sort of useless as i'd imagine it trends to your true building q eventually [17:50]
diana_coman: the myth of the "true" quality? [17:50]
Birdman: i guess [17:51]
Birdman: diana_coman those are like 4k q [17:53]
danielpbarron: according to a trilema article i read today, written years ago about Eulora, a used tool will have worse results than a new one, and not just in the sense that it has less uses [17:54]
diana_coman: I said above Birdman [17:54]
Birdman: huh? [17:54]
Birdman: im not buying those for 25k each lol\ [17:54]
mircea_popescu: lol danielpbarron been hitting the library. [17:54]
Birdman: thought they were around 8.5k like you said [17:55]
danielpbarron: let's say your chance of getting a hit with an unused tool is 1/10, your chance of getting a hit with that tool when it has 1/4 uses left will be 1/20 [17:55]
diana_coman: oh, right, got the wrong ones, lol [17:55]
diana_coman: trade again Birdman , sorry [17:56]
Birdman: np tyty [17:56]
diana_coman: enjoy [17:56]
mircea_popescu: http://logs.minigame.bz/2016-03-10.log.html#t19:57:29 << "true quality ~as seen before~". ie, let's just call it that for the sake of calling it something. [18:13]
lobbesbot: Title: #Eulora log for Thursday, 2016-03-10 (at logs.minigame.bz) [18:13]
mircea_popescu: jurov so looks like it can be way les than 25\% << understand, eulora is a functional world. unlike the arbitrary, magic-number based every-other-game, eulora allows for computable solutions for the ENTIRE space of possibilities. which is why there isn't a "largest possible loot", or "skill cap" etc. [18:15]
mircea_popescu: similarly, the 25 to 150 thing is a sort of "middle of the road", what'd be most common experience. otherwise, one can really do ANYTHING. [18:16]
mircea_popescu: so yes, in edge cases you could readily be outside of that interval, which is why i said "depends also how high he is on crafter tree to begin with and things, but by and large." [18:17]
mircea_popescu: Birdman or what, mircea_popescu is now tinkering at q800? << for a long time. [18:17]
diana_coman: mircea_popescu, he means you make items q800, not skill 800; do you make items q800? [18:22]
mircea_popescu: oh no. [18:23]
mircea_popescu: atm making some q25 cft out of q1 grass [18:23]
diana_coman: omg, first best euloran tinker making ...q25? [18:23]
diana_coman: lol [18:23]
mircea_popescu: i used to make q 157ish, so that's ~16\% [18:23]
diana_coman: I am making some reasonable hoes actually [18:23]
diana_coman: coming out 12263, it's not totally horrible [18:23]
mircea_popescu: i dunno wtf to say, and too lazy to switch crafts. we'll see once im done with this 30k pile [18:23]
mircea_popescu: prolly tomorrow [18:24]
mircea_popescu: well 12.2k is above what you sued to do neh ? [18:24]
diana_coman: uhm, no [18:24]
mircea_popescu: a ok then [18:24]
diana_coman: I was tinkering 130!! [18:24]
diana_coman: yo [18:24]
mircea_popescu: well aren't they 9.3k base ? [18:24]
diana_coman: (mainly due to making all that shaped slag) [18:24]
mircea_popescu: this'd be 131 then [18:25]
diana_coman: ah, right you are, so I am actually, oh [18:25]
mircea_popescu: lol! [18:25]
diana_coman: lol indeed [18:25]
diana_coman: and I even had a few feelingses coming out it seems! [18:26]
diana_coman: literally a few, but still, uhm [18:26]
mircea_popescu: actually i think next ima try make some ibs. [18:27]
mircea_popescu: if they also come q25... what the fuck do i need noob crafter for anymore!11 ima by my own noob! [18:27]
diana_coman: I am more annoyed by the fact that...all my previous data is basically USELESS!! [18:27]
mircea_popescu: lol [18:27]
mircea_popescu: hey, it's been almost a year. [18:28]
mircea_popescu: whadda ya want, permanence ? [18:28]
diana_coman: a year of carefully collected data! now...useless [18:28]
diana_coman: arrrgh [18:28]
mircea_popescu: s.mg is in the business of arsonism. [18:28]
diana_coman: so can I turn it into little bits of nothing ? [18:28]
mircea_popescu: lol [18:28]
mircea_popescu: petrified hatred or what was jurov's idea ? [18:28]
diana_coman: doesn't even mention the whole set of blog posts that have been rendered entirely idiotic [18:29]
diana_coman: no, no, I think that'd be the superior item, I think it was grudges? [18:29]
diana_coman: possibly grievances, grudges and hatred [18:30]
mircea_popescu: sits back and enjoys the confusion. [18:30]
mircea_popescu: FOR I AM MIRCEA, LORD OF CONFUZLE [18:30]
diana_coman: lord con fuzzle [18:30]
mircea_popescu: only intimately. [18:30]
diana_coman: lol [18:30]
mircea_popescu: http://logs.minigame.bz/2016-03-10.log.html#t20:31:20 << o yeah that'll be epic. [18:32]
lobbesbot: Title: #Eulora log for Thursday, 2016-03-10 (at logs.minigame.bz) [18:32]
mircea_popescu: the way the lich is intended to work, is that it'll have this special evil spikes it can deploy, which literally suck value out of the ground, ruining everyone's farms or w/e. so players will have incentive to go kill it. [18:33]
mircea_popescu: diana_coman yup you got the cft, in town. [18:34]
diana_coman: oh, yay [18:34]
mircea_popescu: you want more or just the 1k ? [18:34]
diana_coman: I'll take more if you sell it, sure [18:34]
mircea_popescu: how much ? [18:34]
diana_coman: need ~2min to finish the craft [18:34]
mircea_popescu: no roosh. [18:34]
diana_coman: actually I said 180k, right? and 1.35 is 1000*1.35*1.57*180 = 381510 so how is that above 1.35 even danielpbarron ? [18:36]
diana_coman: mircea_popescu, I'd take a stack no problem [18:36]
mircea_popescu: ... [18:36]
mircea_popescu: mircea_popescu> AUCTION : 1000 CFT, q 157, 370k herard diana_coman . eta 20:00 ART [18:36]
diana_coman: sorry, meant 370k [18:37]
diana_coman: see above, 370k < 380k [18:37]
mircea_popescu: a ok. anyway, a stack you want, a stack you shall have. [18:37]
diana_coman: that was my point, don't know what the hell I wrote 180k and did not even notice it, geez [18:37]
diana_coman: so yeah, 10k cft, 10*1000, 10*380k, 3.8mn [18:38]
diana_coman: 370k, lol; gotta go and sleep already [18:38]
mircea_popescu: lol [18:38]
mircea_popescu: you done crafting ? [18:38]
diana_coman: yeah [18:38]
mircea_popescu: trade ? [18:39]
diana_coman: goody, thanks [18:40]
mircea_popescu: cheerios. [18:40]
mircea_popescu: danielpbarron how much nt do you have ? [19:43]
mircea_popescu: also how many bms ? [19:45]
danielpbarron: 2k tubers and 100 studs [20:59]
mircea_popescu: hm [21:03]
mircea_popescu: i need lots of tubers and that's kinda too expensive, but the bms i'll take. [21:04]
danielpbarron: ty [21:10]
mircea_popescu: cheerios. [21:10]
mircea_popescu: so hanbot what do you want for dt/dd recipes ? [21:45]
hanbot: mircea_popescu i don't rly want ecu, i want stuff [23:02]
mircea_popescu: hm. [23:03]
mircea_popescu: hanbot how about 1/4 made items, high q ? [23:03]
hanbot: how 'bout a third? [23:10]
mircea_popescu: so if the bp is 10\% bv, therefore about 7\% of my finished product i guess, or maybe even 5\% and you get 1/3 so it comes to what, like 5-600\% on the bp. [23:12]
mircea_popescu: on the other hand... hey, how many were they ? [23:14]
hanbot: the dt? 50 [23:14]
mircea_popescu: and the dd ? [23:14]
hanbot: 30 [23:14]
mircea_popescu: so say 16.6 dt if i make them 150k say that's 2,5mn bv there and 20 dd, what bv do they have, do you know ? [23:15]
hanbot: i don't [23:15]
mircea_popescu: prolly like 2-300k i'd imagine. so that's about 2.5 + 10mn say roughly, bv. [23:17]
mircea_popescu: eh fair enough, okay, 50 dt + 30 wdd + 30 rdd bps for 16 dt + 10 wdd + 10 rdd ? [23:18]
hanbot: ofc...this'd kinda blow my exclusivity on the distillates, wouldn't it. [23:19]
mircea_popescu: i guess it would... [23:19]
mircea_popescu: well... i have some wood distillate laying around, you intend to actually develop this line ? [23:19]
hanbot: hrm. how bout if i pay you to craft em for me? [23:28]
mircea_popescu: well... think is i kinda want the dt bps so i can make dts for my considerations [23:31]
hanbot: so 1/3 on dt and i'll pay you to make the dd? [23:32]
mircea_popescu: what's the dd take ? [23:32]
hanbot: nothing exotic, you actually want a list? [23:35]
mircea_popescu: well yeah how am i going to price w/o [23:36]
hanbot: wdd: 7wd 3tpt 3eps 3wm; rdd: 7rd 3sm 3ae 3pss [23:42]
mircea_popescu: oh. [23:42]
mircea_popescu: well can't make the rdd, don't have any rd. lemme see the wwd. [23:42]
mircea_popescu: heh got like...21, enough for 3. [23:43]
hanbot: aha [23:43]
mircea_popescu: so this is (2 * 30 * 7 - 21)* 7 = 2793 gin to make this. [23:44]
mircea_popescu: good lord. [23:44]
mircea_popescu: that's like 20mn or so in gin right there. [23:44]
mircea_popescu: actually... 2793 * 7254 * 1.5 = 30 mn, just qa bv. [23:45]
hanbot: quite the potion [23:45]
mircea_popescu: be a while before i get this together lol. [23:45]
mircea_popescu: ftr, 3k gin = 72k tubers. [23:46]
mircea_popescu: that's right. 7 stacks. [23:46]
hanbot: omfg [23:46]
mircea_popescu: i've been working towards making gin, moslty to make gt tho. [23:47]
mircea_popescu: this'd be on top of that, pretty crazy. [23:47]
hanbot: any other bottleneck to making gin? [23:47]
mircea_popescu: pretty much got a handle on everything else. but i'd also be surprised if we manage to get to these this month. [23:48]
hanbot: kk well, wanna do dt deal now, wd when it's less a distant dream? or? [23:49]
mircea_popescu: that works. [23:50]
mircea_popescu: mind that ima still have to make gt to make the books, so it'll be ~week [23:51]
hanbot: do you need grc btw? [23:51]
mircea_popescu: shit, you got that really high q stuff huh ? [23:52]
hanbot: :) [23:52]
mircea_popescu: it DOEs get used in books, but i tell you honestly atm i don't even know if it's a good thing or what. [23:52]
hanbot: lol [23:52]
mircea_popescu: ima have to work the crafting machine some to figure out what it's worth [23:52]
hanbot: alright [23:52]

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