Birdman: | im gonna go to sleep soon | [00:01] |
Birdman: | so we'll talk more tomorrow | [00:01] |
danielpbarron: | trademe | [00:01] |
diana_coman: | danielpbarron> used incorrectly <- how is that, danielpbarron? even better: what is in your opinion the "correct" use of ordinary claims? | [02:36] |
diana_coman: | one *can* certainly consider the tiny/small as consolation prizes etc | [02:37] |
diana_coman: | atm I am not inclined to do that though, at least not for rares | [02:37] |
diana_coman: | for basic harvestables I can see the point, yes | [02:37] |
diana_coman: | esp for tiny claims | [02:38] |
diana_coman: | but not for rares, no | [02:38] |
diana_coman: | I got a few ordinaries of rares too, yes | [02:38] |
diana_coman: | but that was something like 1 ordinary for 30+ tools | [02:38] |
diana_coman: | just discarding tiny and small as "not worth a shit" for rares doesn't make sense to me at all | [02:39] |
diana_coman: | as I said earlier: the cost to mine is about 200 coppers, but the cost to *not build* it (opportunity cost) is at least 400 | [02:39] |
diana_coman: | since from any tiny you get 1 rare item | [02:40] |
danielpbarron: | as far as i know there is no rare sacrifice, so that point is moot | [07:27] |
diana_coman: | uhm, the pss is rare | [07:27] |
diana_coman: | polished stones | [07:27] |
diana_coman: | and the moss | [07:27] |
danielpbarron: | i call that uncommon | [07:27] |
danielpbarron: | easier to get than shrooms for example | [07:28] |
diana_coman: | call it what you want, the calculations above stand for it | [07:28] |
diana_coman: | one pss at 160q fetches about 400 at the merchant | [07:28] |
diana_coman: | hence a tiny claim has value at least that | [07:28] |
danielpbarron: | that's a fair number to go by, but not what the tool cost | [07:28] |
diana_coman: | -11 coppers if you insist | [07:28] |
diana_coman: | the tool cost was the first approach only | [07:29] |
diana_coman: | not a very reliable one indeed, anyway | [07:29] |
diana_coman: | anyway: what's the "correct" use of an ordinary? | [07:30] |
danielpbarron: | overcrafting | [07:30] |
diana_coman: | I always overcraft them, of course, if you mean when building them | [07:31] |
danielpbarron: | ya | [07:31] |
diana_coman: | but tbh other than exp, the results are usually a net loss | [07:31] |
diana_coman: | possibly on some occasions one hits it big and makes up for all the rest | [07:31] |
danielpbarron: | if you plug in a very high quality ingredient, the result is better | [07:31] |
diana_coman: | but in any case, this eternal gambling-only-reliance doesn't seem to work well for me | [07:31] |
diana_coman: | yes, true | [07:31] |
diana_coman: | but in my exp it matters a whole lot on the initial claim thing too | [07:32] |
diana_coman: | a small claim you get with a stick is far better than small claims gotten with other tools | [07:32] |
danielpbarron: | i wish there were a way to see the quality of the claim stick | [07:32] |
diana_coman: | yeah, well | [07:33] |
diana_coman: | btw, I got a flotsam ordinary bare-handed... | [07:34] |
diana_coman: | I am rather curious whether it's indistinguishable from a flotsam ordinary gotten with a tool | [07:34] |
diana_coman: | so yeah, atm in a weird turn of events I am better off exploring for common stuff... | [07:35] |
diana_coman: | (since I find at least something, lol) | [07:35] |
danielpbarron: | and i like building common stuff.. | [07:37] |
diana_coman: | well, I'm selling all ordinaries, sure | [07:38] |
diana_coman: | chetty I'm not sure but there seems to be maybe something weird about bundles for ordinaries (or at least some of them at any rate): after all that goes in them, the quality is something like 145, while the quality of a bundle for small (so 7 threads) gives quality 20k, is that intended/correct? | [16:50] |
chetty__: | well diana_coman that would I think depend on factors like the quality of what is used, or perhpas skills, lot of factors involved there .. | [16:53] |
diana_coman: | yes, but the skills are the same (it's still me and tested this a couple of minutes ago) | [16:53] |
chetty__: | yes, but do the same ones apply? | [16:54] |
diana_coman: | and the quality is high in both cases, as in: 200 for the threads so that sounds as if it might be ok | [16:54] |
diana_coman: | that is basically my question: I can't really tell whether it is correct or not since I don't know how it calculated, but it seems weird to put in the ordinary things above 150 in quality (like all of them) | [16:55] |
diana_coman: | and to get quality of bundle less than that | [16:55] |
diana_coman: | while for small claims it seems it even just adds the values + some factor or some such | [16:55] |
diana_coman: | I am just wondering whether that is indeed intended, that's all | [16:55] |
diana_coman: | on the face of it, it certainly looks beyond weird, but yeah, could be | [16:56] |
chetty__: | well soon as we get this release out my schedule calls for spending some time collecting a bunch of data on things like to check that all the parameters are working as expected, I'll add that to the dtat list | [16:56] |
diana_coman: | ok; if it helps otherwise I can provide all the exploring data | [16:57] |
diana_coman: | so: tool, coordinates, result (claim+output) | [16:57] |
diana_coman: | not directly related to this, but since you mentioned data | [16:58] |
chetty__: | I may ask for some of that, ty :) | [16:58] |
diana_coman: | sure, no problem | [16:58] |
diana_coman: | oh, I was actually trying to get a map out of that | [16:58] |
diana_coman: | any idea on gnuplot? | [16:58] |
diana_coman: | I got it to plot the 3d stuff | [16:58] |
diana_coman: | but I wanted to colour it based on what I found there | [16:59] |
diana_coman: | as in: flotsam - green, boulders -red etc | [16:59] |
chetty__: | no clue, the maps used to generate it all are in your client files if that helps, of course they dont have data on the resources | [17:00] |
diana_coman: | I am not very familiar with gnuplot and I couldn't yet figure that out | [17:00] |
diana_coman: | I'll have a look there too I suppose, although the coordinates I should have by now as I made a change to just spit out coordinates every few seconds too, just to get the terrain mapped out | [17:01] |
chetty__: | never used gnuplot, everything in eulora is blender and gimp and cal3d | [17:01] |
chetty__: | the next release should make those maps interesting :) | [17:03] |
diana_coman: | gnuplot seems to be actually super cool, but I just did not yet get some time to dig into it a bit more than just making the 3d stuff | [17:03] |
diana_coman: | ha ha, by the time I get to make them they are already outdated :)))) | [17:03] |
chetty__: | well not that much, changes are pretty minimal I am just trying to visualize how to map the new stuff and my mind is a little boggled | [17:05] |
diana_coman: | ah, well, those maps I made basically are terrain-only | [17:08] |
diana_coman: | if I get it to add colour based on resources, I am quite sure I can figure out a way to add landmarks too though | [17:09] |
chetty__: | :D | [17:10] |
Birdman: | seems to be that wpl is really easy to mine | [17:44] |
Birdman: | with the npc tools | [17:44] |
Birdman: | haven't tried bare handed yet | [17:44] |
Birdman: | i wonder if just using a tool in general boosts your chances insanely compared to bare handed | [18:06] |
Birdman: | is there a way to produce really cheap tools | [18:06] |
danielpbarron: | yes a tool boosts your chances | [18:07] |
danielpbarron: | what else is point of tool? | [18:07] |
chetty__: | exp | [18:08] |
Birdman: | right but what im saying is it might be more effective to use the cheapest tool possible if you are just trying to get claims/enumerations and not worried about exp | [18:08] |
Birdman: | instead of an expensive tool | [18:08] |
Birdman: | maybe that gap between bare handed and any tool is so great | [18:08] |
chetty__: | ++ | [18:11] |
chetty__: | oops | [18:12] |
Birdman: | diana_coman: are you in game? | [18:15] |
diana_coman: | yes | [18:16] |
Birdman: | i have a ppb if you'd want to buy it? | [18:16] |
diana_coman: | uhm, maybe make a full set for a stick? | [18:16] |
diana_coman: | I'll give you 25\% on top of its base value adjusted for quality | [18:16] |
diana_coman: | you might get a better price from mp (depending on your quality and if he buys them) - not sure | [18:17] |
Birdman: | well, im just in need of a few enumerations to use up what i have, so i figured we could figure out some sort of trade | [18:17] |
diana_coman: | lol @ cheapest tool | [18:17] |
diana_coman: | Birdman re tools, the point is quite moot: the value of an enum is basically much more reliably established based on its opportunity cost and quality perhaps | [18:19] |
diana_coman: | easiest trade is to sell the ppb for money and then buy whatever you want with that money, lol | [18:21] |
Birdman: | i guess so | [18:21] |
Comments feed: RSS 2.0