#eulora Logs for 05 Jul 2015



July 5th, 2015 by Diana Coman
mod6: oops [00:56]
mod6: i did something to it. [00:57]
mod6: i was moving stuff around in my inventory and then items started not updating to the destination cell. [00:57]
mod6: then it crashed. [00:57]
hanbot: i attempted to train an attribute right about when it died [00:57]
mod6: ahh. [00:57]
mircea_popescu: heh [01:01]
mircea_popescu: back up [01:02]
mod6: thanks! [01:04]
mircea_popescu: aaaand it turns out there's a bug in the xp cost for new ranks. [01:21]
mircea_popescu: everyone - skill up as much as you can, for once we find and fix this it'll be a lot more expensive. [01:21]
mod6: thx for the heads up [01:40]
chetty: morning diana_coman take a peak at the chan log a few lines back :) [09:07]
diana_coman: morning chetty [09:07]
diana_coman: thank you, I just had and saw the train thing :) [09:07]
chetty: also I figured out how markers can go missing and I expect to have a fix out for that today [09:07]
diana_coman: I was going a bit through the commands on the client and I'm not sure which ones are actually working [09:07]
diana_coman: wow, that's great [09:08]
diana_coman: can you tell me by any chance what message does the server actually send when an explore is complete? [09:08]
diana_coman: as I'd need to intercept that one [09:09]
chetty: well last thing would be character_mode peace [09:09]
diana_coman: oh, there isn't one specific to that? [09:10]
diana_coman: I guess I could just intercept that one too [09:10]
diana_coman: hmmm [09:10]
chetty: not really explore craft and build all count as work, so they end as peace [09:10]
diana_coman: ok, thanks [09:11]
diana_coman: and I crashed the server... [10:52]
diana_coman: chetty, it's again the "drop a lot of keys" thing [10:52]
diana_coman: but I don't really get it since they really are recent keys for claims that are certainly there [10:52]
diana_coman: so not missing [10:52]
diana_coman: this time I was alone on the server, so it surely is this [10:53]
diana_coman: if you want me to, I might even be able to reproduce it so that you can get a screenshot of the state [10:53]
diana_coman: snapshot... [10:53]
chetty: I got it thanks, and for once its not the keys, I 'll go thru and see whats up [11:20]
chetty: oh, nvm it was the keys, thats what I am working on now [11:21]
diana_coman: oh, all right :) [11:22]
diana_coman: uhm, did my stoneaxe morphed into a key while I was not looking? :))) [12:02]
diana_coman: ahaha, no matter how many times I put it in my inventory, it jumps back into my hand [12:02]
diana_coman: chetty, this is hilarious :))) [12:03]
diana_coman: apparently, I can also explore with this key [12:03]
diana_coman: or a key [12:03]
diana_coman: uhm, I basically can't dequip an item? [12:12]
diana_coman: or at least not from the hand? [12:12]
diana_coman: ugh, so apparently now when I explore, it morphs my tool into ...a key [12:18]
diana_coman: lost 1 improved cruddy hoe and 1 basic pickaxe :( [12:18]
chetty: uh, try dropping the key [12:19]
diana_coman: uhm, and got them back through a kind of...magic moving keys around :))) [12:19]
diana_coman: I try to put it to the inventory and it just springs back, lol [12:19]
diana_coman: it's alive! [12:19]
diana_coman: :))) [12:19]
diana_coman: uhm, this was strange [12:20]
diana_coman: it was probab a different key every time [12:20]
diana_coman: it seemed to go through a whole list of items previous in my hand or something [12:20]
chetty: hahah ya actual drop should work, not move to inventory, then pick it up after. [12:20]
chetty: this finding a way to not crash on keys is kicking my butt today [12:21]
diana_coman: yay, after going through the whole set it seems to have gotten back to normal [12:21]
diana_coman: not sure what was that, lol [12:21]
chetty: all the verious routines for stacking are really complex, I kinda surprised more hasnt surfaced [12:23]
mircea_popescu: ello Corwin [22:12]

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