It started, as usual, with players' activity, this time automated bots and desire to gain access to such, payment concerns and the available avenues to reward useful effort. The conversation got longer than usual and spanning a couple of days, too, but perhaps the snippet below is the best introduction here, since it is quite part of what triggered this publishing of my key now rather than at a later time - if he's going to play with Vamp on the keys side, might as well give him something specific to play with/against, right?
While the client for Eulora 2 handles fully automatically the whole business of RSA keys and thus uniquely recognized identities, while the environment provides support for a Web of Trust (WoT) as well, the latest activity by players pushed suddenly quite strongly forward the private interactions and even rsa-backed contracts that people might want to have with one another. And since I am best placed to know exactly what is available, how it works and how it might serve this purpose, here's my public euloran key made specifically for player to player interaction1:
my player's public key in Eulora 2
Simply download the above file, run your copy of vamp to unhex it and then use the result with Vamp as you would any other public key. If you publish or send over in Eulora 2 your key as well, we can try a full back and forth communication out.
Should add here that this is simply a public RSA key like any other - only plainly rather than opaquely stored and passed around. So to the extent that you can extract the actual RSA key out of whatever other software you happen to use2, you can then in principle use that just as well with vamp3, it doesn't care.
This may or may not be the same public key that I use for my euloran identity. Note that within Eulora 2 itself, the server is the central authority with which everyone has to authenticate and maintain the unbroken authenticated communication in order to appear in game as the respective character that they are handling. So within the game, if any X says something, it is indeed rsa-authenticated X saying that something - at least as long and to the extent that you trust the server of the game, indeed. ↩
Kleopatra most likely if you are on windows, gpg on linux but in either case, attempting to extract *just the key* is a good exercise to see for yourself just how little access to the actual controls the user is supposed to ever have. You know, one of those basic, repeatedly and respectfully cited everywhere Kerckhoffs's principles, yes? ↩
For completeness, the euloran RSA keys limit the length of the public exponent e, hence that trail of zeroes in the file above. ↩
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