psanchez: | hi all, i´m trying to compile eulora on Win XP following the compilation guide.. but i´m having some errors | [10:13] |
psanchez: | it says "C:\DEV\Eulora-client_master\src\common\util/mathscript.h(457): error C2504: 'csRefCount' : base class undefined" | [10:15] |
psanchez: | i´m doing something wrong? | [10:16] |
shinohai: | psanchez: I can't help with Windows but perhaps if jurov might know if he is available | [10:22] |
diana_coman: | hi psanchez | [10:44] |
diana_coman: | that class is from crystal space | [10:44] |
diana_coman: | have you got crystal space working and with CRYSTAL set? | [10:44] |
diana_coman: | you might also need to tell Visual Studio that your eulora client project requires CS | [10:45] |
diana_coman: | mircea_popescu, first batch of grass data is in and wilted already, lel: went through 1 stack of lbn, about 4 ch bv and some 2k cft; overall it's 720k in and 511k out at bv (grass only with some 10 misplaced berries) : | [10:46] |
diana_coman: | not even one ord for that matter | [10:46] |
diana_coman: | on the bright side, the q is actually not that bad | [10:47] |
diana_coman: | it averages out a bit above 100 - still need to get it all out and mix | [10:47] |
psanchez: | diana_coman i first downloaded CS 2 via svn and patched it | [10:48] |
diana_coman: | psanchez, can you run walktest from crystalspace dir? | [10:48] |
diana_coman: | that is your test for cs itself | [10:48] |
diana_coman: | it should show some sort of castle room scene | [10:48] |
diana_coman: | and hm, what do you mean "CS 2"? | [10:49] |
mircea_popescu: | diana_coman aite, what's this say in moneyz | [10:49] |
diana_coman: | as stated above: 720k ecu input -> 511k ecu output | [10:50] |
diana_coman: | it says ouch in moneyz | [10:50] |
mircea_popescu: | why, means grass like what, 150\% ? | [10:50] |
diana_coman: | will crunch a bit re q + markup cft and cdg | [10:50] |
diana_coman: | ??? | [10:51] |
psanchez: | i downloaded latest crystal space release 2 | [10:51] |
diana_coman: | psanchez, won't work probably | [10:51] |
mircea_popescu: | nah you hyave to use the specified cs version | [10:51] |
mircea_popescu: | it's bundled with the game. | [10:51] |
diana_coman: | the guide on wiki states as clear as it can be that you need the specified version | [10:51] |
diana_coman: | mircea_popescu, tell me again what lbn you selling and for how much? | [10:52] |
mircea_popescu: | lel | [10:52] |
diana_coman: | so then how do you figure "150\% grass"? | [10:52] |
mircea_popescu: | ah 150\% of lbn markup | [10:52] |
diana_coman: | given that the above net loss in bv terms ate 1 stack of lbn | [10:52] |
psanchez: | to make wiki step 4) Checkout CrystalSpace (revision 39798) i went to http://www.crystalspace3d.org/main/Download | [10:57] |
diana_coman: | !~calc 60*(1.32*7042+1.31*109) | [10:57] |
jhvh1: | diana_coman: 60*(1.32*7042+1.31*109) = 566293.8 | [10:57] |
diana_coman: | so psanchez did you get that specific revision? | [10:58] |
diana_coman: | 39798? | [10:58] |
diana_coman: | you can also just get it from minigame mirror anyway: http://minigame.bz/jurov/ | [10:58] |
diana_coman: | psanchez, might be easier ^ | [10:59] |
psanchez: | i downloaded revision 39798 from svn://svn.code.sf.net/p/crystal/code/CS/branches/release/V2.0 | [11:00] |
psanchez: | and patched it with 39918 | [11:03] |
mircea_popescu: | ah but don't patch. | [11:03] |
mircea_popescu: | re-do just with 39798 | [11:04] |
diana_coman: | jurov added that patch mircea_popescu so I assume it is needed on windows | [11:05] |
mircea_popescu: | o he did ? | [11:05] |
diana_coman: | http://minigame.bz/jurov/cs_39918.patch | [11:05] |
mircea_popescu: | i see | [11:05] |
mircea_popescu: | i dunno, might've been experimental ro somethi8ng ? i dun recall any discussion of this patch thing. | [11:06] |
mircea_popescu: | might be worth trying anyway, i think. | [11:06] |
diana_coman: | psanchez, have you built crystal space? (step 5 on wiki) | [11:06] |
diana_coman: | can you check it by running walktest as I asked earlier? | [11:07] |
diana_coman: | I don't recall any discussion re patch either | [11:08] |
psanchez: | i just built it and it says: ========== Build: 220 succeeded, 3 failed, 0 up-to-date, 0 skipped ========== | [11:09] |
diana_coman: | so 3 failed... | [11:09] |
mircea_popescu: | which fail ? | [11:09] |
psanchez: | and walktest.exe is working | [11:10] |
diana_coman: | on cs rather than eulora client so it needs sorting that first | [11:10] |
diana_coman: | it might work on partial stuff, yes | [11:10] |
diana_coman: | possibly with some glitches etc | [11:10] |
diana_coman: | what is failing, psanchez ? | [11:10] |
mircea_popescu: | diana_coman fucking point of test thing is to only work if it works ;/ | [11:10] |
diana_coman: | mircea_popescu, well...ps standard sort of thing | [11:10] |
diana_coman: | it's more like "the only sort-of-available-sort-of-test-mumble-mumble" | [11:11] |
psanchez: | i did steps 6) and 7) | [11:12] |
diana_coman: | but in fairness, test passing != "no trouble" by definition so... | [11:12] |
diana_coman: | oook psanchez but can you confirm whether step 5 compiled WITHOUT any failures? | [11:13] |
psanchez: | how i know which 3 projects failed? | [11:14] |
diana_coman: | .... | [11:14] |
mircea_popescu: | it should say right above the line where it says 3 failed | [11:14] |
diana_coman: | visual studio should report it in a window under the code somewhere | [11:15] |
mircea_popescu: | oh he's in vs. | [11:15] |
diana_coman: | myeah | [11:15] |
diana_coman: | honestly psanchez if you are not that comfortable with visual studio you are probably better off either getting the binaries if you insist on windows or switching to some linux where it might be easier to help you | [11:15] |
mircea_popescu: | i wouldn't mind it at all if more people built on windows. | [11:16] |
diana_coman: | certainly, but it doesn't look like building it | [11:16] |
mircea_popescu: | it works if he works it! | [11:18] |
psanchez: | i would like to play eulora in windows as the executable i downloaded from http://minigame.bz/jurov/Eulora-V0_1_2-win32-full.7z is working.. | [11:18] |
mircea_popescu: | a so then go for it. | [11:19] |
psanchez: | meanwhile i want to test compiling it too .. | [11:19] |
mircea_popescu: | go for it :) | [11:19] |
diana_coman: | cool, psanchez ; just figure out where does visual studio output the detailed results of compiling/linking | [11:20] |
mircea_popescu: | should be an info box or something. we don't really use vs / windows stuff so it's a bit of a shot in the dark here. | [11:21] |
diana_coman: | psanchez, can you scroll and see something above "x compile and y failed"? | [11:24] |
psanchez: | i´m reading the output text.. | [11:27] |
psanchez: | if you want i can paste it on wotpaste? | [11:29] |
mircea_popescu: | cat grep "failed" | [11:29] |
mircea_popescu: | otherwisew yes, paste the output. | [11:30] |
psanchez: | http://wotpaste.cascadianhacker.com/pastes/J4Wda/?raw=true | [11:34] |
mircea_popescu: | omfg wtf is this. | [11:38] |
mircea_popescu: | 73> C:\Archivos de programa\CS\winlibs\x86\include\wx/glcanvas.h(139) : see declaration of 'wxGLCanvasBase::SetCurrent' | [11:40] |
mircea_popescu: | 73>..\..\plugins\video\canvas\wxgl\GLWXDriver2D.cpp(708): error C2065: 'WXK_PRIOR' : undeclared identifier | [11:40] |
mircea_popescu: | 73>..\..\plugins\video\canvas\wxgl\GLWXDriver2D.cpp(708): error C2051: case expression not constant | [11:40] |
mircea_popescu: | 73>..\..\plugins\video\canvas\wxgl\GLWXDriver2D.cpp(709): error C2065: 'WXK_NEXT' : undeclared identifier | [11:40] |
mircea_popescu: | 73>..\..\plugins\video\canvas\wxgl\GLWXDriver2D.cpp(709): error C2051: case expression not constant | [11:40] |
mircea_popescu: | 73>..\..\plugins\video\canvas\wxgl\GLWXDriver2D.cpp(725): error C2065: 'WXK_NUMPAD_NEXT' : undeclared identifier | [11:40] |
mircea_popescu: | 73>..\..\plugins\video\canvas\wxgl\GLWXDriver2D.cpp(725): error C2051: case expression not constant | [11:40] |
mircea_popescu: | 73>..\..\plugins\video\canvas\wxgl\GLWXDriver2D.cpp(739): error C2065: 'WXK_NUMPAD_PRIOR' : undeclared identifier | [11:40] |
mircea_popescu: | 73>..\..\plugins\video\canvas\wxgl\GLWXDriver2D.cpp(739): error C2051: case expression not constant | [11:40] |
mircea_popescu: | diana_coman apparently wxgl somehow fails ?! | [11:40] |
shinohai: | is impressed by persons that can sift through the Windows sewerage and produce something useful in the end .... | [11:41] |
mircea_popescu: | this is not right though, for one thing the walker test should fail | [11:43] |
psanchez: | the wiki say " It is possible that Eulora may work even if CrystalSpace fails to work fully" | [11:49] |
psanchez: | so i went to step 8) and downloaded the master branch from git clone http://minigame.bz/jurov/Eulora-client.git | [11:53] |
psanchez: | but i dont see the file /mk/msvc10/wkstypical.sln | [11:54] |
psanchez: | i´m stuck here.. | [11:55] |
mircea_popescu: | hm | [11:58] |
mircea_popescu: | i dunno what to tell you. lesse if jurov chimes in. | [11:59] |
psanchez: | ok | [12:09] |
psanchez: | today i have some spare time, may i do some job ingame for any of you? | [12:26] |
mircea_popescu: | psanchez you may come say hi to me, ima gfive you some beginner stuff | [12:33] |
psanchez: | i´m in | [12:37] |
mircea_popescu: | come by the fireplace. | [12:38] |
psanchez: | what are the coords? | [12:47] |
mircea_popescu: | -35 310 | [12:49] |
mircea_popescu: | trade | [12:50] |
diana_coman: | psanchez, when I search in my source code of cs I found the file where you get the error, but at the lines specified there are no such identifiers as your vs complains about; so it still seems to me that you got the wrong version there; mind trying with the cs that is bundled up with the client? | [12:55] |
diana_coman: | since you got it anyway | [12:55] |
diana_coman: | and btw I suspect that might be why walktest it working ? | [12:55] |
mircea_popescu: | in other news, 1 poc click promises to take... ALL DAY | [12:57] |
mircea_popescu: | high quality is slow fucking work. | [12:57] |
psanchez: | mircea_popescu i make my first /explore and found Bird´s Nest .. | [13:46] |
psanchez: | now my bot say is "overweight" | [13:47] |
psanchez: | what i do now? | [13:48] |
danielpbarron: | psanchez, http://logs.minigame.bz/search?q=overweight | [13:49] |
mircea_popescu: | drag them to storage i guess | [14:02] |
diana_coman: | mircea_popescu, 8492 grass q 121 available | [15:34] |
mircea_popescu: | nice! | [15:34] |
mircea_popescu: | im just about done with this poc click so trade | [15:35] |
diana_coman: | it would seem that it IS possible to get such modest although not totally shitty q | [15:35] |
mircea_popescu: | 121 is fine indeed. | [15:35] |
mircea_popescu: | i'll do halves with my q 1 should be some nice cft coming out of this. | [15:35] |
diana_coman: | what q cft are you aiming to produce? | [15:35] |
diana_coman: | I used 129q for this | [15:35] |
mircea_popescu: | >150 i would guess | [15:36] |
mircea_popescu: | we see | [15:36] |
diana_coman: | nice | [15:36] |
diana_coman: | I would rather use higher since I am basically aiming for loot anyway | [15:36] |
mircea_popescu: | aha. | [15:36] |
mircea_popescu: | what's the damage here ? | [15:36] |
diana_coman: | kind of no choice about it, so then I'd rather oc as much as it's currently feasible | [15:36] |
diana_coman: | !~calc 60*8492*1.21*5 | [15:36] |
jhvh1: | diana_coman: 60*8492*1.21*5 = 3082596 | [15:36] |
mircea_popescu: | 500\% ?! | [15:37] |
diana_coman: | wasn't it 400 below 100 and 500 above? | [15:37] |
mircea_popescu: | iirc it was 4 and 3 | [15:37] |
diana_coman: | searches, as you might be right | [15:37] |
mircea_popescu: | not that any of these prices are all that well established | [15:38] |
diana_coman: | http://logs.minigame.bz/2017-03-31.log.html#t19:18:10 | [15:38] |
lobbesbot: | Logged on 2017-03-31 19:18:10: <diana_coman> http://logs.minigame.bz/2017-03-16.log.html#t15:31:45 <- mircea_popescu 500\% it would seem | [15:38] |
mircea_popescu: | ohohoh... poc q 427 go me. | [15:38] |
mircea_popescu: | diana_coman alright, ill have to see what this does to cft. | [15:38] |
diana_coman: | tbh I don't quite think this sort of hard threshold is practical | [15:38] |
mircea_popescu: | which ? | [15:38] |
diana_coman: | above 100 and below 100 kind of thing | [15:38] |
mircea_popescu: | yeah i dont either. | [15:39] |
diana_coman: | thanks! | [15:39] |
diana_coman: | where's all the noobs to sell tons of low q!!!! | [15:39] |
diana_coman: | shinohai, yo, why u not mine? | [15:40] |
shinohai: | Heya diana_coman ... I miss playing, just have been SO covered up of late, but plant to return soon. | [15:41] |
diana_coman: | as you plant you shall ...play or something! but plant the bot and let it loose, lol | [15:42] |
mircea_popescu: | lol | [15:42] |
mircea_popescu: | yeah, well tuned eulora isn't too time consumptive in the usual "gotta sit at pc and click" sense. | [15:42] |
shinohai: | I need a dedi machine for it, for real | [15:42] |
mircea_popescu: | diana_coman 138 just | [15:42] |
diana_coman: | is staring at the sb in storage that requires a ton of clicks to take out | [15:43] |
shinohai: | I like to physically be at the screen tho, when I try to automate shit you guys see what happens | [15:43] |
mircea_popescu: | lol there is that. | [15:43] |
danielpbarron: | coughs *xmacro* | [15:43] |
diana_coman: | mircea_popescu, 138 works | [15:43] |
diana_coman: | danielpbarron, gesundheit! | [15:43] |
shinohai: | xmacro is what made me lose mircea_popescu 's money danielpbarron xD | [15:44] |
danielpbarron: | no you did that don't blame the hammer because you hit your thumb | [15:44] |
shinohai: | There are better hammers! | [15:44] |
diana_coman: | but anyways: if I spend the time to xmacro, might as well spend it to code the /bot get CDG lt 100 | [15:44] |
shinohai: | ^ | [15:44] |
danielpbarron: | it takes time to xmacro?? | [15:44] |
danielpbarron: | i can set up a script in under a minute | [15:44] |
mircea_popescu: | diana_coman good news being i can actually sell this cft at 305\%. | [15:44] |
mircea_popescu: | that suit you ? | [15:44] |
danielpbarron: | i will say though, ppbb i would not want to have to xmacro out of storage | [15:45] |
diana_coman: | do you also sell the 31q or what was it at 180\%? | [15:45] |
danielpbarron: | which is why i've been keeping them on my alt | [15:45] |
mircea_popescu: | diana_coman iirc it was q 17 | [15:45] |
mircea_popescu: | or 14 or something. | [15:45] |
diana_coman: | danielpbarron, macro is dumb, can't say "all q less than x" sort of thing | [15:46] |
danielpbarron: | i think even if you coded it into the client it would take just as long | [15:46] |
danielpbarron: | there is a delay per click | [15:46] |
diana_coman: | tbh re time, it would take me some time to get started with it properly but granted that would be only first time sort of thing | [15:46] |
diana_coman: | it's not about the time IT takes | [15:46] |
diana_coman: | it's about the time..I take, lol | [15:47] |
danielpbarron: | xmacrorec2 > storage.txt ; vim storage.txt (add some delays, maybe move the last two parts to the top of script or something) | [15:47] |
diana_coman: | and yeah, you need to wait for everything to catch up basically | [15:47] |
mircea_popescu: | diana_coman intuitively it makes sense, from 60s to 130s i am only DOUBLING, so from 500 to 300 is just about halved (rest is due to bp). whereasd from q 1 to q 17 i'm.. seventeentupling. course bp ends up eating most of it, but still cheaper cft. | [15:47] |
mircea_popescu: | interesting though that this produces varied prices per q of product even at same miner \% across the board. | [15:48] |
mircea_popescu: | it might have been exactly what the designer had in mind. | [15:48] |
diana_coman: | yeah, but the issue is same as I was saying earlier re hard threshold | [15:48] |
mircea_popescu: | yeah i dunno, we'll hjave to find a better pricing model for miners. | [15:49] |
mircea_popescu: | anyway. if you're taking this cft ima take more grass. | [15:49] |
diana_coman: | it seems to me that I should actually go and get some sb rather | [15:50] |
mircea_popescu: | or that. | [15:50] |
diana_coman: | but in any case, I'll take it | [15:50] |
shinohai: | xmacros is a great tool for a lot of things, my logic is more along the lines of it is like a condom, and one size certainly doesn't fit all. | [15:51] |
mircea_popescu: | point being, as long as i can unload my cft at 305 im happy paying 500 for grass. | [15:51] |
diana_coman: | oh, xmacro IS useful, I'm not saying it's not; certainly useful | [15:51] |
danielpbarron: | you need sb?? | [15:52] |
diana_coman: | danielpbarron, no; I need cs | [15:52] |
diana_coman: | hence high q sb | [15:53] |
danielpbarron: | so you need ppb? | [15:53] |
danielpbarron: | ah | [15:53] |
danielpbarron: | :< | [15:53] |
diana_coman: | I even have loads of low q sb already | [15:53] |
danielpbarron: | i believe that | [15:53] |
mircea_popescu: | problem with using low sb is you may get cs < 20k which... | [15:53] |
mircea_popescu: | meanwhile i have a different dilemma : i have some low q cft bps. should i 1) hire a noob to click them on q 1 grass thus making me q1 cft or 2) click it on high cft grass thus making tinkerint sentiments | [15:54] |
danielpbarron: | i can use low quailty ppb | [15:54] |
danielpbarron: | got plenty for now though | [15:54] |
mircea_popescu: | for what ? cs ? | [15:54] |
danielpbarron: | water of anamnesia | [15:55] |
mircea_popescu: | ah | [15:55] |
danielpbarron: | as long as i'm using high quality flagons, i can put in low quality skins and branches and still get a decent result | [15:55] |
mircea_popescu: | does anyone want poc btw ? or was i the one making ma | [15:56] |
mircea_popescu: | danielpbarron wouldn't it be better to go the other way around ? | [15:56] |
danielpbarron: | i have ma blueprints i think | [15:56] |
mircea_popescu: | i guess not huh, since the change it's cheaper to have high q cft item than mined. | [15:56] |
danielpbarron: | and i'm not afraid to overcraft anymore | [15:57] |
diana_coman: | mircea_popescu, I think I was making ma | [15:57] |
mircea_popescu: | either you two interested in q 427 poc at ~500\% ? | [15:58] |
mircea_popescu: | once in a lifetime deal as i don't imagine i'll be able to replenish the stocks that'll make it. | [15:59] |
danielpbarron: | sure | [16:00] |
diana_coman: | mircea_popescu, yes | [16:00] |
diana_coman: | how much do you have? | [16:00] |
mircea_popescu: | not made yet but should be about half a stack. | [16:00] |
danielpbarron: | half a stack?? | [16:00] |
mircea_popescu: | yes. | [16:00] |
diana_coman: | I have limited stocks of ma bps anyway, so I'll match it with that I suppose | [16:01] |
diana_coman: | oh wow, what's that | [16:01] |
mircea_popescu: | was ma lapidary ? | [16:01] |
diana_coman: | yes | [16:01] |
danielpbarron: | !~calc 4.27*(9999/2)*5022 | [16:01] |
jhvh1: | danielpbarron: 4.27*(9999/2)*5022 = 1.0720897802999999E8 | [16:01] |
mircea_popescu: | o.O | [16:02] |
danielpbarron: | !~calc (4.27*(9999/2)*5022*5)*0.00000001 | [16:02] |
jhvh1: | danielpbarron: (4.27*(9999/2)*5022*5)*0.00000001 = 5.360448901499999 | [16:02] |
mircea_popescu: | re-does his calculations. | [16:02] |
danielpbarron: | 5.3 bitcoin | [16:02] |
danielpbarron: | (not a bid) | [16:02] |
diana_coman: | o.O | [16:02] |
mircea_popescu: | no, seems right, about 4200 or so should come out i think. | [16:02] |
danielpbarron: | well i don't want that many | [16:02] |
danielpbarron: | i would buy some though | [16:03] |
mircea_popescu: | anyway, this was like pre-annuncement, will be done im guessing later this week | [16:03] |
mircea_popescu: | took a break to make this cft batch on the theory dun wanna keep miners hanging. | [16:03] |
diana_coman: | mircea_popescu, no hurry, but atm I don't think I can eat up THAT MANY poccs basically | [16:04] |
mircea_popescu: | lightweights!!!11 | [16:04] |
diana_coman: | would be nice to, but not enough ma bps | [16:04] |
mircea_popescu: | do i have any of those i wonder | [16:04] |
diana_coman: | mircea_popescu, are you buying ma? | [16:05] |
mircea_popescu: | got 102 q 60. | [16:05] |
mircea_popescu: | diana_coman im guessing i would, though i thought you made bod ? | [16:05] |
mircea_popescu: | i'd surely buy bod. | [16:05] |
diana_coman: | no, bod is cooking | [16:05] |
diana_coman: | foxy's not a great cook | [16:06] |
mircea_popescu: | so i make bod ? | [16:06] |
danielpbarron: | i also have bod blueprints | [16:06] |
diana_coman: | weren't you? | [16:06] |
mircea_popescu: | sure, then i buy ma. need lots, running out of bods as it is. | [16:06] |
diana_coman: | I thought you were better cook anyway | [16:06] |
danielpbarron: | how do you know if you are better or worse gumboist? | [16:06] |
mircea_popescu: | i dunno | [16:06] |
danielpbarron: | takes longer to rank up? or gets less loot? (i guess these are somewhat related) | [16:06] |
diana_coman: | danielpbarron, I meant strictly as rank in gumbo+tinkering | [16:06] |
mircea_popescu: | i would go by : what q output based on x quality input. | [16:07] |
mircea_popescu: | no ? | [16:07] |
danielpbarron: | i maybe be a good gumboist then as i have a surprisingly high rank in that | [16:07] |
mircea_popescu: | it's how "who is best artisan" competitions worked in medieval europe at any rate. | [16:07] |
danielpbarron: | best in that sense is just who has higher rank | [16:08] |
mircea_popescu: | is it ? | [16:08] |
danielpbarron: | i think the question is, do some have an easier time getting the rank up? | [16:08] |
mircea_popescu: | like "most talented" ? | [16:08] |
danielpbarron: | i think it's safe to assume that someone with rank 500 is gonna do it more efficiently than someone rank 100 | [16:08] |
danielpbarron: | maybe player stats make it harder to say this when the difference is within 50 ranks | [16:09] |
mircea_popescu: | !~calc 5615 * 180 * 1.38 * 3.05 | [16:09] |
jhvh1: | mircea_popescu: 5615 * 180 * 1.38 * 3.05 = 4254036.3 | [16:09] |
mircea_popescu: | danielpbarron other skills may be involved. eg sortage. | [16:10] |
danielpbarron: | on gumbo? | [16:10] |
mircea_popescu: | or whartever it is, farming | [16:10] |
diana_coman: | I think there might be 2 different aspects: how quickly one ranks up is one thing; how much rank does for one's output could be an entirely different thing | [16:10] |
diana_coman: | no? | [16:10] |
mircea_popescu: | i guess so. | [16:10] |
danielpbarron: | it seems to me like higher rank now means more quantity per click | [16:10] |
mircea_popescu: | there is that yeah. | [16:10] |
danielpbarron: | i get 3 things per click on tinkering and gumbo for example | [16:10] |
danielpbarron: | and i think i got up to 4 on lapidary now | [16:11] |
mircea_popescu: | im making 8 cft at once. | [16:11] |
danielpbarron: | yeah that fits my model | [16:11] |
mircea_popescu: | i think i made 9 at some point though. | [16:11] |
danielpbarron: | yeah i used to get 4 on tinkering :'( | [16:12] |
mircea_popescu: | which... so now i'm making less ? i didn't lose any skills. | [16:12] |
danielpbarron: | that was right after an update, so... | [16:12] |
diana_coman: | mircea_popescu, I noticed same with Fox: at some point she was making 8 and then 7 only | [16:12] |
danielpbarron: | glares | [16:12] |
mircea_popescu: | certainly my max amt of cft dropped about 3 units past month. | [16:12] |
mircea_popescu: | btw, there'll be no downtime tomorrow. | [16:15] |
danielpbarron: | gah! | [16:15] |
mircea_popescu: | myeah. | [16:16] |
mircea_popescu: | trust that i'd have said earlier had i known earlier. | [16:16] |
danielpbarron: | well this still gives an extra day for a long long craft | [16:16] |
mircea_popescu: | just about ya | [16:16] |
mircea_popescu: | it occurs to me in re-reading that eulora might be the only game ever with JUSTIFIED prices. | [16:18] |
mircea_popescu: | the concept's kinda mindblowing for a gaming veteran. | [16:18] |
danielpbarron: | !~calc 2.23*3*12255 - 5.66*12255 - 3.13*1225 - 3052 | [23:47] |
jhvh1: | danielpbarron: 2.23*3*12255 - 5.66*12255 - 3.13*1225 - 3052 = 5736.399999999994 | [23:47] |
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